Overview[]
- Unofficial Difficulty: 10★
- Reference: Announcement
- Release Date: 6/14/18, 2279 days ago.
Check Chamber of Arms for more information regarding the swap battle.
Battle Info[]
Warrior of Bravery[]
Difficulty | Energy | Battle | Gil | Unit XP | Rank XP | Clear Reward |
---|---|---|---|---|---|---|
10 | 1 | 960 | 9000 | 900 | 100 | |
Mission | ||||||
Complete the quest | Thor's Hammer - Replica | |||||
No limit bursts | Tent | |||||
No espers | Phoenix Down | |||||
Defeat Tegmine within 30 turns | Elixir | |||||
Boss | ||||||
Tegmine |
Warrior of Bravery and Pride[]
Difficulty | Energy | Battle | Gil | Unit XP | Rank XP | Clear Reward |
---|---|---|---|---|---|---|
40 | 1 | 1400 | 130000 | 2000 | 100 | |
Mission | ||||||
Complete the quest | Thor's Hammer | |||||
Deal ice, lightning, wind, and earth damage | Rare Summon Ticket (2) | |||||
Defeat Tegmine with a limit burst | 5 Trust Moogle | |||||
Defeat Tegmine within 30 turns | Equip Helm | |||||
Boss | ||||||
Tegmine |
Warrior of Bravery and Pride (Vengeance)[]
Difficulty | Energy | Battle | Gil | Unit XP | Rank XP | Clear Reward |
---|---|---|---|---|---|---|
10 | 1 | 2000 | 190000 | 2000 | 100 | |
Mission | ||||||
Complete the quest | Thor's Hammer of Vengeance - Recipe | |||||
Deal earth damage | 100 | |||||
Defeat Tegmine within 20 turns | Tegmine's Enmity | |||||
Clear without an ally being KO'd | 100 | |||||
Boss | ||||||
Tegmine |
Boss Info[]
Tegmine No. 898 | ||
---|---|---|
Race | Stone, Reaper | |
Level | 99 | |
HP | 5,500,000 | |
MP | 4,000 | |
ATK | 1,000 | |
DEF | 400 | |
MAG | 900 | |
SPR | 240 |
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
-100% | -100% | -100% | absorb | -100% | -100% | absorb | -100% |
Status Ailment Resistance | |||||||
null | null | null | null | null | null | null | null |
Other Resistance | |||||||
Immune to DEF/SPR break. Vulnerable to ATK/MAG break. |
Phase 1 (100%-59% HP)[]
Abilities[]
Attack Pattern[]
- Pre-emptive attacks:
- Something's Moving Inside the Coffin
- It's Wrapped in a Suspicious Light
- They were Swallowed Into the Coffin!
- Ends turn
- 90% & 75% HP Thresholds (Once/battle each):
- Something's Moving Inside the Coffin
- Australis
- It's Wrapped in a Suspicious Light
- Ends turn
- Other Attacks (9 attacks per turn):
- Every turn: Something's Moving Inside the Coffin
- Every 3rd turn: It's Wrapped in a Suspicious Light
- Every 4th turn: They were Swallowed Into the Coffin!
- Every turn: Light of Destruction
- Remaining actions: Shocking Shell (30%) or Normal Attack
Phase 2 (59%-39% HP)[]
Abilities[]
Attack Pattern[]
- HP lock at 59% HP
- 60% HP threshold (Once/battle):
- Transforms
- A Strange Figure Appeared From the Coffin!
- If hit with Spells, Abilities, Esper or Normal Attacks on the previous turn, uses 1 of the following:
- Counter Zapper (33%)
- Your Attack sent a piece of them flying (33%)
- Your attack sent some liquid flying (33%)
- Megyornia (if the check fails for the other 3 skills)
- 3x This is Our All Out Attack!
- Ends turn
- Other Attacks (9 attacks per turn):
- If hit with Spells, Abilities, Esper or Normal Attacks on the previous turn, uses 1 of the following:
- Counter Zapper (33%)
- Your Attack sent a piece of them flying (33%)
- Your attack sent some liquid flying (33%)
- Megyornia (if the check fails for the other 3 skills)
- This is Our All Out Attack!
- Remaining actions: Feel Our Blades! (20%) or Normal Attack
- If hit with Spells, Abilities, Esper or Normal Attacks on the previous turn, uses 1 of the following:
Phase 3 (39%-0% HP)[]
Attack Pattern[]
- HP lock at 39% HP
- 40% HP threshold (Once/battle):
- Transforms
- If hit with Spells, Abilities, Esper or Normal Attacks on the previous turn, uses 1 of the following:
- Counter Zapper (33%)
- Your Attack sent a piece of them flying (33%)
- Your attack sent some liquid flying (33%)
- Megyornia (if the check fails for the other 3 skills)
- Your Attack sent a piece of them flying
- Your attack sent some liquid flying
- Counter Zapper
- Chaos Rampage
- Lethal Stab
- Ends turn
- 20% HP threshold (Once/battle):
- If hit with Spells, Abilities, Esper or Normal Attacks on the previous turn, uses 1 of the following:
- Counter Zapper (33%)
- Your Attack sent a piece of them flying (33%)
- Your attack sent some liquid flying (33%)
- Megyornia (if the check fails for the other 3 skills)
- Chaos Rampage
- Sewage is pouring down!
- Uses 1 of the following:
- Mjul Ujul (50%)
- Megyornia (50%)
- Sewage is pouring down!
- 4-5x Normal Attack
- Ends turn
- If hit with Spells, Abilities, Esper or Normal Attacks on the previous turn, uses 1 of the following:
- Other Attacks (9 attacks per turn):
- If hit with Spells, Abilities, Esper or Normal Attacks on the previous turn, uses 1 of the following skills:
- Counter Zapper (33%)
- Your Attack sent a piece of them flying (33%)
- Your attack sent some liquid flying (33%)
- Megyornia (if the check fails for the other 3 skills)
- Uses 1 of the following:
- Mjul Ujul (50%)
- Megyornia (50%)
- Sewage is pouring down!
- Remaining actions: Normal Attack
- If hit with Spells, Abilities, Esper or Normal Attacks on the previous turn, uses 1 of the following skills:
Tips[]
- See testimonials and discussions.
- Tegmine's 1st form has physical immunity and its 2nd form (and 3rd Phase) have magical immunity.
- Hybrid and fixed type abilities, including Esper summons, can still damage Tegmine in all forms/phases.
- Tegmine Phase Thresholds: You can't damage Tegmine past a threshold in a single turn.
- 100-59% Phase 1
- 59-39% Phase 2
- 39-0% Phase 3
- After Phase 1, poison, paralyze, and disease resistance for all units becomes necessary.
- Suggested roles:
- Magic cover tank with light resistance (150%) for 1st phase
- Physical provoke tank with death resistance
- Physical cover full evade tank against its 2nd form before the 39% threshold
- ATK/MAG breaker
- Both magic and physical attacker; otherwise hybrid attacker.
- Stats/resistance/mitigation buffer
- Healer/Summoner with Reraise
- AoE Re-raise (E.G. Rikku, Yan, Lotus Mage Fina)
- If not planning to OTKO Tegmine at the start of phase 3, all active units must have at least 175% water resistance and Paralysis resistance (through innate resistances, equipment or buffs).
- When setting up your initial party, it is strongly recommended to have your Magic Tank, Breaker, and Healer in reserve units, as the ST Death in the preemptive strike can target one of these, making recovering very difficult.
- In phase 2 (59-39%), Tegmine's counter is also triggered by all counter attacks including Holy from Ring of the Lucii. Keep this in mind when building your 100% evasion provoke tank.
References[]
Videos[]
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Warrior of Bravery and Pride (Vengeance)[]
Username | Description | Units | Link |
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