Final Fantasy Brave Exvius Wiki
Chamber of Arms
Chamber of Arms

Overview[]

  • Unofficial Difficulty: ??
  • Reference: Announcement
  • Release Date: 12/20/18, 2333 days ago.

Check Chamber of Arms for more information regarding the swap battle.

Battle Info[]

The Patriotic Hero[]

Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
10 1 1860 18000 900 Lapis100
Mission
Complete the quest Lightbringer - Replica
No limit bursts Tent
No espers Phoenix Down
Defeat Dabih's party within 30 turns Elixir
Boss
Dabih

The Ambulant Patriotic Hero[]

Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
40 1 2700 260000 2000 Lapis100
Mission
Complete the quest LightbringerLightbringer
Evoke 3 or more espers Rare Summon Ticket (2)
Deal lightning, water, wind and earth damage 2 times or more each to an enemy 5-star★ Trust Moogle
Defeat Dabih with magic Brave SoulBrave Soul
Boss
Dabih

Boss Info (Hard)[]

Phase 1 (100% - 50% HP)[]

Dabih No. 1113
Race Human, Reaper
Level 99
HP 9,000,000
MP 4,000
ATK 800
DEF 200
MAG 950
SPR 200
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
absorb -100% - - - - -100% absorb
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Vulnerable to ATK/DEF/MAG/SPR break. Immune to charm.
99% Non-elemental resistance.

Abilities[]

  • Dabih is standing still.: No effect.
  • Heretics have gathered around Dabih.1: Summons Dabih Cultist A.
  • Heretics have gathered around Dabih.2: Summons Dabih Shaman A.
Dabih Cultist A No. 1114
Race Human, Reaper

Dabih Cultist A

Level 99
HP 4,000,000
MP 4,000
ATK 700
DEF 1200
MAG 700
SPR 150
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+99% +99% +99% +99% +99% +99% +99% +99%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null - null null null null null null
Other Resistance
Immune to DEF/SPR break and charm. Vulnerable to ATK/MAG break.
-100% Non-elemental weakness.

Abilities[]

  • Browbeat: Physical damage (4x) to one enemy. Reduce ATK (50%) for 3 turns to one enemy.
  • Kick Attacks: Physical damage (4x) to one enemy. Reduce DEF (50%) for 3 turns to one enemy.
  • Wall of Rejection: Earth physical damage (5x) to all enemies.
  • Fanatic: Increase ATK/MAG (100%) for 3 turns to caster.
Dabih Shaman A No. 1116
Race Human, Reaper

Dabih Shaman A

Level 99
HP 4,000,000
MP 4,000
ATK 700
DEF 200
MAG 700
SPR 1200
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+99% +99% +99% +99% +99% +99% +99% +99%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null - null null null null null null
Other Resistance
Immune to DEF/SPR break. Vulnerable to ATK/MAG break.
-100% Non-elemental weakness.

Abilities[]

  • Dabih is being prayed to.: Restore 10% HP to one ally. Mitigate physical/magic damage taken (99%) for 1 turn to one ally (can't be dispelled).
  • Deadly Curse: Inflict death (100%) to one enemy.
  • Dangerous Curse: Magic attack with fixed damage.
    See the mechanics page.
    50% HP damage* to one enemy.
  • Surrounded in an evil aura!: Increase MAG/SPR (100%) for 3 turns to one ally.
  • Flood of Darkness: Water and dark magic damage (15x) to all enemies. Reduce resistance to all elements (100%) for 3 turns to all enemies.
  • Explosive Curse: Magic damage (10x) to all enemies. Reduce resistance to all elements (100%) for 3 turns to all enemies. Reduce SPR (100%) for 3 turns to all enemies.
  • Paralysing Curse: Inflict stop (100%) for 2 turns to one enemy. Inflict petrify (100%) to one enemy.

Attack Pattern (Dabih)[]

  • Pre-emptive attack:
    • Heretics have gathered around Dabih.1 {{#tip-info:Summons Dabih Cultist A.}}
    • Heretics have gathered around Dabih.2 {{#tip-info:Dabih Shaman A.}}
    • Dabih is standing still. {{#tip-info:No effect.}}
    • Ends turn
  • Every turn:
    • Dabih is standing still.
    • Ends turn

Attack Pattern (Dabih Cultist A)[]

  • When summoned:
    • Fanatic {{#tip-info:Increase ATK/MAG (100%) for 3 turns to caster.}}
    • Ends turn
  • On odd turns:
    • 2x Wall of Rejection {{#tip-info:Earth physical damage (5x) to all enemies.}}
    • Browbeat {{#tip-info:Physical damage (4x) to one enemy. Reduce ATK (50%) for 3 turns to one enemy.}}
    • Ends turn
  • On even turns:
    • Wall of Rejection
    • Browbeat
    • Kick Attacks {{#tip-info:Physical damage (4x) to one enemy. Reduce DEF (50%) for 3 turns to one enemy.}}
    • Ends turn

Attack Pattern (Dabih Shaman A)[]

  • When summoned:
    • Dabih is being prayed to. {{#tip-info:Restore 10% HP to one ally. Mitigate physical/magic damage taken (99%) for 1 turn to one ally (can't be dispelled).}} (targets Dabih)
    • Ends turn
  • If Dabih is alive: Dabih is being prayed to. (targets Dabih)
  • If Surrounded in an evil aura! used previous turn, then:
    • Flood of Darkness {{#tip-info:Water and dark magic damage (15x) to all enemies. Reduce resistance to all elements (100%) for 3 turns to all enemies.}}
    • End Turn
  • On turn 5, 11, 17, etc (every 6n-1 turns): Deadly Curse {{#tip-info:Inflict death (100%) to one enemy.}}
  • On turn 2, 5, 8, etc (every 3n-1 turns), if Deadly Curse was not used: Explosive Curse {{#tip-info:Magic damage (10x) to all enemies. Reduce resistance to all elements (100%) for 3 turns to all enemies. Reduce SPR (100%) for 3 turns to all enemies.}}
  • Uses either Dangerous Curse {{#tip-info:50% HP damage* to one enemy.}} (20% chance) or Paralysing Curse {{#tip-info:Inflict stop (100%) for 2 turns to one enemy. Inflict petrify (100%) to one enemy.}} (80%)
  • Remaining actions are normal attacks
  • On turn 2, 5, 8, etc (every 3n-1 turns), ends the turn with: Surrounded in an evil aura! {{#tip-info:Increase MAG/SPR (100%) for 3 turns to one ally.}}

Phase 2 (49% - 0% HP)[]

Dabih No. 1113
Race Human, Reaper

Dabih

Level 99
HP 9,000,000
MP 4,000
ATK 800
DEF 200
MAG 950
SPR 200
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
absorb -100% - - - - -100% absorb
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Vulnerable to ATK/DEF/MAG/SPR break. Immune to charm.
99% Non-elemental resistance.

Abilities[]

  • Heretics have gathered around Dabih.3: Summons Dabih Cultist B.
  • Heretics have gathered around Dabih.4: Summons Dabih Shaman B.
  • Heretics have gathered around Dabih.5: Summons Dabih Cultist B.
  • Wrapped in darkness.: Add Dark element to physical attacks for 3 turns to all enemies. Inflict blind and silence (100%) to all enemies.
  • Dark Break I: Physical damage (4x) to one enemy. Reduce ATK/DEF/MAG/SPR (30%) for 3 turns to one enemy.
  • Dark Break II: Physical damage (7x) to one enemy. Reduce ATK/DEF/MAG/SPR (60%) for 3 turns to one enemy.
  • Dark Confinement: Magic damage (15x) to all enemies. Inflict blind, silence, and petrify (100%) to all enemies.
Dabih Cultist B No. 1115
Race Human, Reaper

Dabih Cultist B

Level 99
HP 3,000,000
MP 4,000
ATK 700
DEF 1200
MAG 700
SPR 150
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+99% +99% +99% +99% +99% +99% +99% +99%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null - null null null null null null
Other Resistance
Immune to DEF/SPR break and charm. Vulnerable to ATK/MAG break.
-100% Non-elemental weakness.

Abilities[]

  • Vanishing Path: Dodge 1 physical attacks for 1 turn to caster.
  • Stake Drive: Fixed attack with physical damage.
    See the mechanics page.
    Inflict death (100%) or 42% chance to deal physical* damage (8x) to one enemy.
  • Heretic Persecution: Physical damage (6x) to all enemies. Inflict confuse (100%) to all enemies.
  • The heretics are meditating.: Increase ATK/MAG (100%) for 3 turns to one ally.
  • Heretic Conviction: Magic attack with fixed damage.
    See the mechanics page.
    250% HP damage* to one enemy.
Dabih Shaman B No. 1117
Race Human, Reaper

Dabih Shaman B

Level 99
HP 8,000,000
MP 4,000
ATK 700
DEF 200
MAG 700
SPR 1200
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+99% +99% +99% +99% +99% +99% +99% +99%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null - null null null null null null
Other Resistance
Immune to DEF/SPR break. Vulnerable to ATK/MAG break.
-100% Non-elemental weakness.

Abilities[]

  • Covered in Dabih's thoughts!: Increase ATK/MAG (300%) for 9,999 turns to caster. Mitigate physical/magic damage taken (99%) for 9,999 turns to caster (can't be dispelled).
  • Ultima: Magic damage (9.33x) to all enemies (can be sealed).
  • Divine Thunder: Lightning magic damage (10x) to all enemies.
  • Waste Away: Reduce ATK/DEF/MAG/SPR (100%) for 3 turns to all enemies.
  • Evil magical power is concentrating!: Increase MAG/SPR (100%) for 1 turn to one ally.
  • Drake's Descent: Magic damage (15x) to all enemies.

Attack Pattern (Dabih)[]

40% - 30% HP 29% to 0% HP
  • 50% HP threshold:
    • Heretics have gathered around Dabih.3
    • Heretics have gathered around Dabih.4
    • Dark Confinement
    • Wrapped in darkness.
    • Continues with the attack pattern for that turn
  • On turn 4, 9, 14, etc (every 5n-1 turns): Wrapped in darkness.
  • Every turn: Rotates between 3x Dark Break I or 3x Dark Break II (one rotation/turn)
  • Remaining actions are normal attacks
  • 30% HP threshold:
    • Dark Confinement
    • Wrapped in darkness.
    • Ends turn
  • Every turn: Heretics have gathered around Dabih.5 (if <2 Dabih Cultist B present)
  • On turn 4, 9, 14, etc (every 5n-1 turns):
    • Dark Confinement
    • Wrapped in darkness.
    • Ends turn
  • Every turn: Rotates between 3x Dark Break I or 3x Dark Break II (one rotation/turn)
  • Remaining actions are normal attacks

Attack Pattern (Dabih Cultist B)[]

  • On turn 2, 5, 8, etc (every 3n-1 turns): Vanishing Path {{#tip-info:Dodge 1 physical attacks for 1 turn to caster.}}
  • If The heretics are meditating. was used the previous turn:
    • Heretic Conviction {{#tip-info:250% HP damage* to one enemy.}}
    • End Turn
  • On turn 5, 11, 17, etc (every 6n-1 turns): Stake Drive {{#tip-info:42% chance to deal physical* damage (8x), otherwise cast Death (100%) on one enemy.}}
  • On odd turns: Heretic Persecution {{#tip-info:Physical damage (6x) to all enemies. Inflict Confusion (100%) on all enemies.}}
  • Remaining actions are normal attacks
  • On turn 2, 5, 8, etc (every 3n-1 turns), ends the turn with: The heretics are meditating. {{#tip-info:Increase ATK/MAG (100%) for 3 turns to one ally.}}

Attack Pattern (Dabih Shaman B)[]

  • If Evil magical power is concentrating! was used the previous turn:
    • Drake's Descent {{#tip-info:Magic damage (15x) to all enemies.}}
    • End Turn
  • When Dabih dies:
    • Covered in Dabih's thoughts! {{#tip-info:Increase ATK/MAG (300%) for 9,999 turns to caster. Mitigate physical/magic damage taken (99%) to caster for 9,999 turn (can't be dispelled).}}
    • Waste Away {{#tip-info:Reduce ATK/DEF/MAG/SPR (100%) for 3 turns to all enemies.}}
    • Normal Attack
    • Ends Turn
  • On odd Turns: Ultima {{#tip-info:Magic damage (9.33x) to all enemies (can be sealed).}}
  • On even turns: Divine Thunder {{#tip-info:Lightning magic damage (10x) to all enemies.}}
  • Remaining actions are normal attacks.
  • On turn 2, 5, 8, etc (every 3n-1 turns), ends the turn with: Evil magical power is concentrating! {{#tip-info:Increase MAG/SPR (100%) for 1 turn to one ally.}}

Tips[]

  • Testimonials and discussions.
  • There is a HP lock at the 49% threshold.
  • Prepare death resistance on your provoke unit (Safety Bit or Genji Shield).
  • Prepare blind, silence, confuse, petrify, and stop resistance on your units.
  • Elemental imbues can be used with non-elemental physical/hybrid dps to avoid the need to gear out multiple dps teams.

References[]

Videos[]

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