
Overview[]
- Unofficial Difficulty: ??
- Reference: Announcement
- Release Date: 12/20/18, 2333 days ago.
Check Chamber of Arms for more information regarding the swap battle.
Battle Info[]
The Patriotic Hero[]
Difficulty | Energy | Battle | Gil | Unit XP | Rank XP | Clear Reward |
---|---|---|---|---|---|---|
10 | 1 | 1860 | 18000 | 900 | ![]() | |
Mission | ||||||
Complete the quest | ![]() | |||||
No limit bursts | ![]() | |||||
No espers | ![]() | |||||
Defeat Dabih's party within 30 turns | ![]() | |||||
Boss | ||||||
Dabih |
The Ambulant Patriotic Hero[]
Difficulty | Energy | Battle | Gil | Unit XP | Rank XP | Clear Reward |
---|---|---|---|---|---|---|
40 | 1 | 2700 | 260000 | 2000 | ![]() | |
Mission | ||||||
Complete the quest | ![]() | |||||
Evoke 3 or more espers | ![]() | |||||
Deal lightning, water, wind and earth damage 2 times or more each to an enemy | 5![]() | |||||
Defeat Dabih with magic | ![]() | |||||
Boss | ||||||
Dabih |
Boss Info (Hard)[]
Phase 1 (100% - 50% HP)[]
Dabih No. 1113 | ||
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Race | Human, Reaper | |
Level | 99 | |
HP | 9,000,000 | |
MP | 4,000 | |
ATK | 800 | |
DEF | 200 | |
MAG | 950 | |
SPR | 200 |
Element Resistance | |||||||
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absorb | -100% | - | - | - | - | -100% | absorb |
Status Ailment Resistance | |||||||
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null | null | null | null | null | null | null | null |
Other Resistance | |||||||
Vulnerable to ATK/DEF/MAG/SPR break. Immune to charm. 99% Non-elemental resistance. |
Abilities[]
- Dabih is standing still.: No effect.
- Heretics have gathered around Dabih.1: Summons Dabih Cultist A.
- Heretics have gathered around Dabih.2: Summons Dabih Shaman A.
Dabih Cultist A No. 1114 | ||
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Race | Human, Reaper | |
Level | 99 | |
HP | 4,000,000 | |
MP | 4,000 | |
ATK | 700 | |
DEF | 1200 | |
MAG | 700 | |
SPR | 150 |
Element Resistance | |||||||
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+99% | +99% | +99% | +99% | +99% | +99% | +99% | +99% |
Status Ailment Resistance | |||||||
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null | - | null | null | null | null | null | null |
Other Resistance | |||||||
Immune to DEF/SPR break and charm. Vulnerable to ATK/MAG break. -100% Non-elemental weakness. |
Abilities[]
- Browbeat: Physical damage (4x) to one enemy. Reduce ATK (50%) for 3 turns to one enemy.
- Kick Attacks: Physical damage (4x) to one enemy. Reduce DEF (50%) for 3 turns to one enemy.
- Wall of Rejection: Earth physical damage (5x) to all enemies.
- Fanatic: Increase ATK/MAG (100%) for 3 turns to caster.
Dabih Shaman A No. 1116 | ||
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Race | Human, Reaper | |
Level | 99 | |
HP | 4,000,000 | |
MP | 4,000 | |
ATK | 700 | |
DEF | 200 | |
MAG | 700 | |
SPR | 1200 |
Element Resistance | |||||||
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+99% | +99% | +99% | +99% | +99% | +99% | +99% | +99% |
Status Ailment Resistance | |||||||
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null | - | null | null | null | null | null | null |
Other Resistance | |||||||
Immune to DEF/SPR break. Vulnerable to ATK/MAG break. -100% Non-elemental weakness. |
Abilities[]
- Dabih is being prayed to.: Restore 10% HP to one ally. Mitigate physical/magic damage taken (99%) for 1 turn to one ally (can't be dispelled).
- Deadly Curse: Inflict death (100%) to one enemy.
- Dangerous Curse: Magic attack with fixed damage.
See the mechanics page. 50% HP damage* to one enemy. - Surrounded in an evil aura!: Increase MAG/SPR (100%) for 3 turns to one ally.
- Flood of Darkness: Water and dark magic damage (15x) to all enemies. Reduce resistance to all elements (100%) for 3 turns to all enemies.
- Explosive Curse: Magic damage (10x) to all enemies. Reduce resistance to all elements (100%) for 3 turns to all enemies. Reduce SPR (100%) for 3 turns to all enemies.
- Paralysing Curse: Inflict stop (100%) for 2 turns to one enemy. Inflict petrify (100%) to one enemy.
Attack Pattern (Dabih)[]
- Pre-emptive attack:
- Heretics have gathered around Dabih.1 {{#tip-info:Summons Dabih Cultist A.}}
- Heretics have gathered around Dabih.2 {{#tip-info:Dabih Shaman A.}}
- Dabih is standing still. {{#tip-info:No effect.}}
- Ends turn
- Every turn:
- Dabih is standing still.
- Ends turn
Attack Pattern (Dabih Cultist A)[]
- When summoned:
- Fanatic {{#tip-info:Increase ATK/MAG (100%) for 3 turns to caster.}}
- Ends turn
- On odd turns:
- 2x Wall of Rejection {{#tip-info:Earth physical damage (5x) to all enemies.}}
- Browbeat {{#tip-info:Physical damage (4x) to one enemy. Reduce ATK (50%) for 3 turns to one enemy.}}
- Ends turn
- On even turns:
- Wall of Rejection
- Browbeat
- Kick Attacks {{#tip-info:Physical damage (4x) to one enemy. Reduce DEF (50%) for 3 turns to one enemy.}}
- Ends turn
Attack Pattern (Dabih Shaman A)[]
- When summoned:
- Dabih is being prayed to. {{#tip-info:Restore 10% HP to one ally. Mitigate physical/magic damage taken (99%) for 1 turn to one ally (can't be dispelled).}} (targets Dabih)
- Ends turn
- If Dabih is alive: Dabih is being prayed to. (targets Dabih)
- If Surrounded in an evil aura! used previous turn, then:
- Flood of Darkness {{#tip-info:Water and dark magic damage (15x) to all enemies. Reduce resistance to all elements (100%) for 3 turns to all enemies.}}
- End Turn
- On turn 5, 11, 17, etc (every 6n-1 turns): Deadly Curse {{#tip-info:Inflict death (100%) to one enemy.}}
- On turn 2, 5, 8, etc (every 3n-1 turns), if Deadly Curse was not used: Explosive Curse {{#tip-info:Magic damage (10x) to all enemies. Reduce resistance to all elements (100%) for 3 turns to all enemies. Reduce SPR (100%) for 3 turns to all enemies.}}
- Uses either Dangerous Curse {{#tip-info:50% HP damage* to one enemy.}} (20% chance) or Paralysing Curse {{#tip-info:Inflict stop (100%) for 2 turns to one enemy. Inflict petrify (100%) to one enemy.}} (80%)
- Remaining actions are normal attacks
- On turn 2, 5, 8, etc (every 3n-1 turns), ends the turn with: Surrounded in an evil aura! {{#tip-info:Increase MAG/SPR (100%) for 3 turns to one ally.}}
Phase 2 (49% - 0% HP)[]
Dabih No. 1113 | ||
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Race | Human, Reaper | |
Level | 99 | |
HP | 9,000,000 | |
MP | 4,000 | |
ATK | 800 | |
DEF | 200 | |
MAG | 950 | |
SPR | 200 |
Element Resistance | |||||||
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absorb | -100% | - | - | - | - | -100% | absorb |
Status Ailment Resistance | |||||||
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null | null | null | null | null | null | null | null |
Other Resistance | |||||||
Vulnerable to ATK/DEF/MAG/SPR break. Immune to charm. 99% Non-elemental resistance. |
Abilities[]
- Heretics have gathered around Dabih.3: Summons Dabih Cultist B.
- Heretics have gathered around Dabih.4: Summons Dabih Shaman B.
- Heretics have gathered around Dabih.5: Summons Dabih Cultist B.
- Wrapped in darkness.: Add Dark element to physical attacks for 3 turns to all enemies. Inflict blind and silence (100%) to all enemies.
- Dark Break I: Physical damage (4x) to one enemy. Reduce ATK/DEF/MAG/SPR (30%) for 3 turns to one enemy.
- Dark Break II: Physical damage (7x) to one enemy. Reduce ATK/DEF/MAG/SPR (60%) for 3 turns to one enemy.
- Dark Confinement: Magic damage (15x) to all enemies. Inflict blind, silence, and petrify (100%) to all enemies.
Dabih Cultist B No. 1115 | ||
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Race | Human, Reaper | |
Level | 99 | |
HP | 3,000,000 | |
MP | 4,000 | |
ATK | 700 | |
DEF | 1200 | |
MAG | 700 | |
SPR | 150 |
Element Resistance | |||||||
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+99% | +99% | +99% | +99% | +99% | +99% | +99% | +99% |
Status Ailment Resistance | |||||||
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null | - | null | null | null | null | null | null |
Other Resistance | |||||||
Immune to DEF/SPR break and charm. Vulnerable to ATK/MAG break. -100% Non-elemental weakness. |
Abilities[]
- Vanishing Path: Dodge 1 physical attacks for 1 turn to caster.
- Stake Drive: Fixed attack with physical damage.
See the mechanics page. Inflict death (100%) or 42% chance to deal physical* damage (8x) to one enemy. - Heretic Persecution: Physical damage (6x) to all enemies. Inflict confuse (100%) to all enemies.
- The heretics are meditating.: Increase ATK/MAG (100%) for 3 turns to one ally.
- Heretic Conviction: Magic attack with fixed damage.
See the mechanics page. 250% HP damage* to one enemy.
Dabih Shaman B No. 1117 | ||
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Race | Human, Reaper | |
Level | 99 | |
HP | 8,000,000 | |
MP | 4,000 | |
ATK | 700 | |
DEF | 200 | |
MAG | 700 | |
SPR | 1200 |
Element Resistance | |||||||
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+99% | +99% | +99% | +99% | +99% | +99% | +99% | +99% |
Status Ailment Resistance | |||||||
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null | - | null | null | null | null | null | null |
Other Resistance | |||||||
Immune to DEF/SPR break. Vulnerable to ATK/MAG break. -100% Non-elemental weakness. |
Abilities[]
- Covered in Dabih's thoughts!: Increase ATK/MAG (300%) for 9,999 turns to caster. Mitigate physical/magic damage taken (99%) for 9,999 turns to caster (can't be dispelled).
- Ultima: Magic damage (9.33x) to all enemies (can be sealed).
- Divine Thunder: Lightning magic damage (10x) to all enemies.
- Waste Away: Reduce ATK/DEF/MAG/SPR (100%) for 3 turns to all enemies.
- Evil magical power is concentrating!: Increase MAG/SPR (100%) for 1 turn to one ally.
- Drake's Descent: Magic damage (15x) to all enemies.
Attack Pattern (Dabih)[]
40% - 30% HP | 29% to 0% HP |
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Attack Pattern (Dabih Cultist B)[]
- On turn 2, 5, 8, etc (every 3n-1 turns): Vanishing Path {{#tip-info:Dodge 1 physical attacks for 1 turn to caster.}}
- If The heretics are meditating. was used the previous turn:
- Heretic Conviction {{#tip-info:250% HP damage* to one enemy.}}
- End Turn
- On turn 5, 11, 17, etc (every 6n-1 turns): Stake Drive {{#tip-info:42% chance to deal physical* damage (8x), otherwise cast Death (100%) on one enemy.}}
- On odd turns: Heretic Persecution {{#tip-info:Physical damage (6x) to all enemies. Inflict Confusion (100%) on all enemies.}}
- Remaining actions are normal attacks
- On turn 2, 5, 8, etc (every 3n-1 turns), ends the turn with: The heretics are meditating. {{#tip-info:Increase ATK/MAG (100%) for 3 turns to one ally.}}
Attack Pattern (Dabih Shaman B)[]
- If Evil magical power is concentrating! was used the previous turn:
- Drake's Descent {{#tip-info:Magic damage (15x) to all enemies.}}
- End Turn
- When Dabih dies:
- Covered in Dabih's thoughts! {{#tip-info:Increase ATK/MAG (300%) for 9,999 turns to caster. Mitigate physical/magic damage taken (99%) to caster for 9,999 turn (can't be dispelled).}}
- Waste Away {{#tip-info:Reduce ATK/DEF/MAG/SPR (100%) for 3 turns to all enemies.}}
- Normal Attack
- Ends Turn
- On odd Turns: Ultima {{#tip-info:Magic damage (9.33x) to all enemies (can be sealed).}}
- On even turns: Divine Thunder {{#tip-info:Lightning magic damage (10x) to all enemies.}}
- Remaining actions are normal attacks.
- On turn 2, 5, 8, etc (every 3n-1 turns), ends the turn with: Evil magical power is concentrating! {{#tip-info:Increase MAG/SPR (100%) for 1 turn to one ally.}}
Tips[]
- Testimonials and discussions.
- There is a HP lock at the 49% threshold.
- Prepare death resistance on your provoke unit (Safety Bit or Genji Shield).
- Prepare blind, silence, confuse, petrify, and stop resistance on your units.
- Elemental imbues can be used with non-elemental physical/hybrid dps to avoid the need to gear out multiple dps teams.
References[]
Videos[]
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