Overview[]
- Unofficial Difficulty: 9★
- Reference: Announcement
- Release Date: 5/17/18, 2307 days ago.
Check Chamber of Arms for more information regarding the swap battle.
Battle Info[]
The Mage of Sin[]
Difficulty | Energy | Battle | Gil | Unit XP | Rank XP | Clear Reward |
---|---|---|---|---|---|---|
10 | 1 | 960 | 9000 | 900 | 100 | |
Mission | ||||||
Complete the quest | Dragon's Whisker - Replica | |||||
No limit bursts | Remedy | |||||
No espers | Phoenix Down | |||||
Defeat Alhena within 30 turns | Elixir | |||||
Boss | ||||||
Alhena |
The Mage of Sin and Taboos[]
Difficulty | Energy | Battle | Gil | Unit XP | Rank XP | Clear Reward |
---|---|---|---|---|---|---|
40 | 1 | 1400 | 130000 | 2000 | 100 | |
Mission | ||||||
Complete the quest | Dragon's Whisker | |||||
Use 5 or more limit bursts | Rare Summon Ticket (2) | |||||
Defeat Alhena with an esper | 5 Trust Moogle (ALL 10%) | |||||
Defeat Alhena within 30 turns | Great Mage's Chant | |||||
Boss | ||||||
Alhena |
Boss Info (Hard)[]
Alhena No. 868 | ||
---|---|---|
Race | Human, Reaper | |
Level | 99 | |
HP | 4,000,000 | |
MP | 4,000 | |
ATK | 700 | |
DEF | 170 | |
MAG | 700 | |
SPR | 120 |
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
null | null | null | null | null | null | null | null |
Other Resistance | |||||||
Immune to Gravity and Death. Immune to DEF/SPR break. Vulnerable to ATK/MAG break. (1st Form) 50% magic resistance. (2nd Form) 100% physical resistance. |
Abilities[]
Phase 1 (100% - 50%)[]
Phase 2 (49% - 0%)[]
Attack Pattern[]
Phase 1 (100% - 50%)[]
- Alhena casts It is conjuring powerful magic once every turn, including on a preemptive turn 1 where it does nothing else. AI counts preemptive strike as one turn, while the game turn counter will not.
- Every 3 turns, starting on turn 3, Alhena casts Eye of Light once.
- During this phase, Alhena will follow 2 different rotations on alternate turns:
- During even turns: casts Blazing Warhead 3 times, Carnage Flare once, Magic Fists twice.
- During odd turns: casts Torrential Warhead 3 times, Tornado Cross once, Magic Fists twice.
- Additionally, Alhena has 2 "soft" HP thresholds:
- 90%: Casts Magnum Opus and ends turn.
- 70%: Casts Magnum Opus + Eye of Light and ends turn.
Keep ATK/MAG breaks up at all times and use a strong magic cover tank. Use the first phase as a breathing room to complete the "use 5 limit bursts" achievement and build up your esper if you need it later.
Phase 2 (49% - 0%)[]
- Upon crossing the threshold, Alhena casts It's melted together with magic power followed by Arsmagna and The hole in the space is opening. It then ends the turn.
- Whenever Alhena casts The hole in the space is opening, it follows up the next turn with Black Hole.
- It alternates casting Flames of Anger and Storm of Resentment once every turn and starts casting Its resistance to fire and wind have been taken away once every 3 turns.
- Additionally, Alhena casts Luminous Ring once every turn a maximum of 4 times.
- It no longer casts It is conjuring powerful magic, and the Blazing Warhead, Torrential Warhead, Eye of Light rotation ends.
- During this phase, Alhena also has 2 “soft” HP thresholds:
- 40%: Casts Arsmagna, The hole in the space is opening and ends the turn. It then begins casting both Flames of Anger and Storm of Resentment once every turn.
- 20%: Casts Arsmagna, The hole in the space is opening and ends the turn.
Tips[]
- See testimonials and discussions.
- HP hard threshold: 50%. Can't be damaged further until next turn.
- Ailment Attack: (Phase 1) blind and paralyze, provoke-able, and once every 3 turns. (Phase 2) stop, used every turn, for a maximum of 4 casts. Get your provoke tank to be immune to paralyze. If you are using OTKO strats on phase 2 you may ignore stop, but otherwise bring stop protection or dispel (might require dualcast trick).
- Ailment Resistance: Can be charmed, but most charm has low proc rate and only 1 turn.
- Race: Human and reaper. Two races means half potency of killers.
- Break: Vulnerable to ATK/MAG break. Use 45% or higher.
- Offense: Magic (AoE), physical (ST), and hybrid (ST). Recommended to have at least a provoke tank and a magic cover tank. Use stats buff and mitigation if you have spare slot.
- Defense: (Phase 1) 50% magic resistance. (Phase 2) 100% physical resistance. Use a mix party or you may use entirely magic or hybrid party.
- Elemental Attack: Mostly fire and wind, build up to +200% resistance on your magic cover tank to counter the debuff.
- Elemental Resistance: It's neutral to all elements. Use anything.
- MP sustain: If you are using OTKO strats on phase 2 there is nothing to worry, otherwise he will use a massive MP drain to your party for 3 separate thresholds below 50%. Instant MP recovery instead of refresh is recommended.
- Onion Knight splendor attacks (+70% fire/wind resistance) can help during phase 1.
- Suggested roles:
- Healer/Summoner
- Magic attacker
- Magic cover tank
- Physical attacker
- Physical provoke tank
- Hybrid attacker
- ATK/MAG breaker
- Stats/resistance/mitigation buffer
- Don't exchange your physical team for your magical team until after the AoE MP drain at the 50% threshold.
- It's recommended to one turn kill the second phase, avoiding all threshold and annoyance. Bahamut alone, with 100% EVO MAG evoker finishing a chain will deal 35-42% damage.
References[]
Videos[]
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