GL | JP |
Chains of Fate Mirei | |||||||
---|---|---|---|---|---|---|---|
Rarity | - | ||||||
Role | |||||||
Chain Family | Bolting Strike Absolute Mirror of Equity | ||||||
Categories | Light Attacker Support FFBE Clash of Wills CW - Light Elite Soldiers | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | |||||||
CG LB | |||||||
Series | FFBE | ||||||
Gender | Female | ||||||
Race | Human | ||||||
No. | 8438 | ||||||
TMR | KusariboshiKusariboshi
| ||||||
STMR | Kunai With ChainKunai With Chain
| ||||||
1 | The Swallow's Flight | ||||||
3 | The Swallow's Flight |
Chains of Fate Mirei | |||||||
---|---|---|---|---|---|---|---|
Rarity | - | ||||||
Role | |||||||
Chain Family | Bolting Strike Absolute Mirror of Equity Extreme Nova | ||||||
Categories | Light Attacker FFBE Clash of Wills CW - Light Elite Soldiers | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | |||||||
CG LB | No | ||||||
Series | FFBE | ||||||
Gender | Female | ||||||
Race | Human | ||||||
No. | 8439 | ||||||
TMR | KusariboshiKusariboshi
| ||||||
STMR | Kunai With ChainKunai With Chain
| ||||||
1 | The Swallow's Flight | ||||||
3 | The Swallow's Flight |
Having trained her entire life in the clandestine arts of her clan, Mirei's life is made up of nothing but her name, the chains in her hands, and the tranquil beauty of the bamboo forest that surrounds her home. This fragile bubble is shattered when a chance encounter—and just as sudden parting—during an assassination mission leads her to seek the world beyond her bounds.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5000 900 + 450 |
310 150 + 75 |
315 65 + 32 |
265 65 + 32 |
130 65 + 32 |
225 65 + 32 |
3 | 4 | 7 | |
1 | 5650 900 + 450 |
350 150 + 75 |
397 65 + 32 |
300 65 + 32 |
147 65 + 32 |
254 65 + 32 |
3 | 4 | 7 |
2 | 6150 900 + 450 |
381 150 + 75 |
460 65 + 32 |
327 65 + 32 |
160 65 + 32 |
277 65 + 32 |
3 | 4 | 7 |
3 | 6500 900 + 450 |
403 150 + 75 |
504 65 + 32 |
345 65 + 32 |
169 65 + 32 |
293 65 + 32 |
3 | 4 | 7 |
Brave Shift Availability[]
True Brave Shift. Both forms are available at all times without limitation.
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | +75% | +75% |
Status Ailment Resistance | |||||||
+100% | +100% | - | - | +100% | - | +100% | +100% |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
4 | Lvl 9 |
Equipment with Exclusive Effects[]
Icon | Name | Type | Effect | |||
---|---|---|---|---|---|---|
Kusariboshi | Whip | ATK+200 Effect: Chain DexterityChain Dexterity
Two-handed weapon Exclusive: Chains of Fate Mirei |
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5250 900 + 450 |
300 150 + 75 |
315 65 + 32 |
280 65 + 32 |
130 65 + 32 |
250 65 + 32 |
2 | 6 | 7 | |
1 | 5900 900 + 450 |
340 150 + 75 |
397 65 + 32 |
315 65 + 32 |
147 65 + 32 |
279 65 + 32 |
2 | 6 | 7 |
2 | 6400 900 + 450 |
371 150 + 75 |
460 65 + 32 |
342 65 + 32 |
160 65 + 32 |
302 65 + 32 |
2 | 6 | 7 |
3 | 6750 900 + 450 |
393 150 + 75 |
504 65 + 32 |
360 65 + 32 |
169 65 + 32 |
318 65 + 32 |
2 | 6 | 7 |
Brave Shift Availability[]
True Brave Shift. Both forms are available at all times without limitation.
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | +75% | +75% |
Status Ailment Resistance | |||||||
+100% | +100% | - | - | +100% | - | +100% | +100% |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
4 | - |
Equipment with Exclusive Effects[]
Icon | Name | Type | Effect | |||
---|---|---|---|---|---|---|
Kusariboshi | Whip | ATK+200 Effect: Chain DexterityChain Dexterity
Two-handed weapon Exclusive: Chains of Fate Mirei |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
2 | 101 | Avatar of Light | [1 use per battle] Increase light physical damage (150%) for 2 turns to caster (can't be dispelled) Increase light magic damage (150%) for 2 turns to caster (can't be dispelled) Increase LB gauge (999.99) to caster Fill morale gauge (500) |
150 | ||
1 | Triple Kunoichi | Cast 3 times: Innate green magic and abilities, Arcane Supplementation, Beyond Earthly Binds, Prajna of Light, except Hit and Run | ||||
1 | Chain Strike | Physical damage (400x + 4x per 2% morale above 100%, 600x max) to all enemies Increase LB gauge (20) to caster Fill morale gauge (400) Bolting Strike |
60 | |||
1 | Chain Blitz | Physical damage (400x + 4x per 2% morale above 100%, 600x max) to all enemies Increase LB gauge (20) to caster Fill morale gauge (400) Absolute Mirror of Equity |
60 | |||
1 | Shadow Meld | Evade 2 physical attacks for 2 turns to all allies Restore HP (10%) to all allies Fill morale gauge (400) |
40 | |||
1 | Shadow Becoming Light | Decrease light and dark resistance (130%) for 10 turns to all enemies Enable area effect to ally's area: Increase light physical damage (50%) for 10 turns, Increase light magic damage (50%) for 10 turns |
100 | |||
1 | Yang Mudra | [5 turns cooldown, available on turn 1] Remove some status effects to caster: - Fire element added to physical attack - Ice element added to physical attack - Lightning element added to physical attack - Water element added to physical attack - Wind element added to physical attack - Earth element added to physical attack - Dark element added to physical attack Add light element to physical attacks for 5 turns to caster Increase light physical damage (60%) for 5 turns to caster (can't be dispelled) Increase light magic damage (60%) for 5 turns to caster (can't be dispelled) Increase LB gauge (40) to caster |
||||
1 | Yin Mudra | [5 turns cooldown, available on turn 1] Remove some status effects to caster: - Fire element added to physical attack - Ice element added to physical attack - Lightning element added to physical attack - Water element added to physical attack - Wind element added to physical attack - Earth element added to physical attack - Light element added to physical attack Add dark element to physical attacks for 5 turns to caster Increase dark physical damage (45%) for 5 turns to caster (can't be dispelled) Increase dark magic damage (45%) for 5 turns to caster (can't be dispelled) Increase LB gauge (40) to caster |
||||
1 | Chain Connection - Elusion Lv.5 | [3 turns cooldown, available on turn 1] Increase ATK and MAG (400%) for 3 turns to one ally, except caster Increase ATK and MAG (400%) for 3 turns to caster Evade 5 physical attacks for 3 turns to one ally, except caster Evade 5 physical attacks for 3 turns to caster Fill morale gauge (500) |
||||
1 | Chain Connection -Burst | [3 turns cooldown, available on turn 1] Increase LB damage (300%) for 3 turns to one ally, except caster Increase LB gauge (20) to one ally, except caster Increase LB damage (300%) for 3 turns to caster Increase LB gauge (20) to caster Increase LB modifier (85x) for 3 turns to caster: All physical attacks |
||||
1 | Human-Binding Chains | [1 turns cooldown, available on turn 1] Increase physical damage against human (200%) for 3 turns to one ally, except caster Increase magic damage against human (200%) for 3 turns to one ally, except caster Increase physical damage against human (200%) for 3 turns to caster Increase magic damage against human (200%) for 3 turns to caster Increase LB gauge (20) to caster |
||||
1 | Reaper-Binding Chains | [1 turns cooldown, available on turn 1] Increase physical damage against reaper (200%) for 3 turns to one ally, except caster Increase magic damage against reaper (200%) for 3 turns to one ally, except caster Increase physical damage against reaper (200%) for 3 turns to caster Increase magic damage against reaper (200%) for 3 turns to caster Increase LB gauge (20) to caster |
||||
101 | Vessel of Light | [1 use per battle] Increase light physical damage (100%) for 2 turns to caster (can't be dispelled) Increase light magic damage (100%) for 2 turns to caster (can't be dispelled) Increase LB gauge (20) to caster |
100 | |||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
2 | 1 | Kuji-in | Auto-cast Nine Mudras at the start of a battle Increase static ATK (300) | |||
3 | 1 | Enlightenment Mantra | Increase static HP (2000) and static ATK (500) Increase chain modifier cap (100%) | |||
1 | Activation Mantra | Enable Prajna of Light when morale gauge is above 0% Enable Arcane Supplementation when morale gauge is above 0% Enable Beyond Earthly Binds when morale gauge is above 0% Increase static ATK (500) | ||||
1 | Dance of Chains | Increase ATK (150%) and DEF, SPR, HP and MP (100%) Increase ATK (100%) when equipped with a whip Increase equipment ATK (300%) and physical accuracy (25%) when single wielding any weapon Chance to ignore fatal damage (100%) when HP is above 10% (11% HP lock, max 1 time) Increase static ATK (500) | ||||
1 | Sharpened Senses | Increase LB damage (200%) Increase chain modifier cap (100%) Increase chain modifier for normal chain (200%) Increase chain modifier for elemental chain (200%) Increase physical evasion (50%) | ||||
101 | Master Kunoichi Lv.5 | [Requirement: TMR or STMR equipped] Increase static ATK (1500) Increase physical damage against avians, humans, insects and reapers (100/150/100/150%) Upgrade normal attack to Whiplash (single cast when dual wielding) Recover MP (10%) per turn Increase resistance to stop and charm (100%) | ||||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Kuji-in |
Nine Mudras | Increase LB gauge (60) to caster Fill morale gauge (300) |
||||
Activated by Activation Mantra |
Prajna of Light | [1 use per battle] [1 turns cooldown, available on turn 1] Remove some status effects to all allies: - Fire element added to physical attack - Ice element added to physical attack - Lightning element added to physical attack - Water element added to physical attack - Wind element added to physical attack - Earth element added to physical attack - Dark element added to physical attack Add light element to physical attacks for 1 turn to all allies Increase light physical damage (50%) for 1 turn to all allies (can't be dispelled) Increase light magic damage (50%) for 1 turn to all allies (can't be dispelled) 1. Auto-cast next turn: Prajna of Light II Add light element to physical attacks for 1 turn to all allies Increase light physical damage (75%) for 1 turn to all allies (can't be dispelled) Increase light magic damage (75%) for 1 turn to all allies (can't be dispelled) 2. Auto-cast next turn: Prajna of Light III Add light element to physical attacks for 1 turn to all allies Increase light physical damage (100%) for 1 turn to all allies (can't be dispelled) Increase light magic damage (100%) for 1 turn to all allies (can't be dispelled) |
||||
Activated by Activation Mantra |
Arcane Supplementation | [10 turns cooldown, available on turn 1] Increase ATK/DEF/MAG/SPR (450%) for 3 turns to all allies Increase LB damage (350%) for 3 turns to all allies Evade 3 physical attacks for 3 turns to all allies Cure ATK/DEF/MAG/SPR break to all allies Fill morale gauge (1000) |
300 | |||
Activated by Activation Mantra |
Beyond Earthly Binds | If at least 1 Focus Gem(s) available, consume all Focus Gems and activate the following: If 1 Focus Gem(s) consumed: Beyond Earthly Binds I If 2 Focus Gem(s) consumed: Beyond Earthly Binds II If 3 Focus Gem(s) consumed: Beyond Earthly Binds III |
||||
Activated by Beyond Earthly Binds |
Beyond Earthly Binds I | Increase DEF (50%) for 5 turns to all allies (can't be dispelled); stacks with other similar effects | ||||
Activated by Beyond Earthly Binds |
Beyond Earthly Binds II | Increase DEF and SPR (50%) for 5 turns to all allies (can't be dispelled); stacks with other similar effects | ||||
Activated by Beyond Earthly Binds |
Beyond Earthly Binds III | Increase ATK (100%) for 2 turns to all allies (can't be dispelled); stacks with other similar effects | ||||
Activated by Master Kunoichi |
Whiplash | Physical damage (100x) to all enemies Fill morale gauge (200) Bolting Strike |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
1 | Enlightga | Add light element to physical attacks for 5 turns to all allies Increase light physical damage (35%) for 5 turns to all allies Increase light magic damage (35%) for 5 turns to all allies |
48 | |||
1 | Endarkga | Add dark element to physical attacks for 5 turns to all allies Increase dark physical damage (35%) for 5 turns to all allies Increase dark magic damage (35%) for 5 turns to all allies |
48 | |||
1 | Barlightja | Increase light resistance (200%) for 5 turns to all allies Mitigate physical damage taken (50%) for 5 turns to all allies Mitigate magic damage taken (50%) for 5 turns to all allies Mitigate damage taken (50%) for 5 turns to all allies Increase LB gauge (10) to all allies |
500 |
Leader Skill[]
Limit Burst[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
2 | 101 | Avatar of Light | [1 use per battle] Increase light physical damage (150%) for 2 turns to caster (can't be dispelled) Increase light magic damage (150%) for 2 turns to caster (can't be dispelled) Increase LB gauge (999.99) to caster Fill morale gauge (500) |
150 | ||
1 | Triple Kunoichi | Cast 3 times: Innate green magic and abilities, Arcane Supplementation, Beyond Earthly Binds, Prajna of Light, except Hit and Run | ||||
1 | Chain Strike | Physical damage (400x + 4x per 2% morale above 100%, 600x max) to all enemies Increase LB gauge (20) to caster Fill morale gauge (400) Bolting Strike |
60 | |||
1 | Chain Blitz | Physical damage (400x + 4x per 2% morale above 100%, 600x max) to all enemies Increase LB gauge (20) to caster Fill morale gauge (400) Absolute Mirror of Equity |
60 | |||
1 | Karmic Fountain | [5 turns cooldown, available on turn 1] Enable skill for 5 turns to one ally: Karmic Vengeance Remove all debuffs from caster Restore HP/MP (40%) to caster |
||||
1 | Universal Absorption Lv.5 | [1 use per battle] [1 turns cooldown, available on turn 1] Steal elemental imperil from all allies, except caster Absorb all elements damage taken for 1 turn to caster Evade 10 physical attacks for 1 turn to caster Fill morale gauge (1000) 1. Auto-cast next turn: Natural Equilibrium Remove some status effects to caster: - Reductions to fire resistance - Reductions to ice resistance - Reductions to lightning resistance - Reductions to water resistance - Reductions to wind resistance - Reductions to earth resistance - Reductions to light resistance - Reductions to dark resistance |
||||
1 | Hit and Run | [2 turns cooldown, available on turn 1, single cast when dual wielding] Physical damage (1,750x) with ignore DEF (50%) to all enemies Evade 5 physical attacks for 1 turn to caster Bolting Strike |
||||
101 | Vessel of Light | [1 use per battle] Increase light physical damage (100%) for 2 turns to caster (can't be dispelled) Increase light magic damage (100%) for 2 turns to caster (can't be dispelled) Increase LB gauge (20) to caster |
100 | |||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
2 | 1 | Kuji-in | Auto-cast Nine Mudras at the start of a battle Increase static ATK (300) | |||
3 | 1 | Enlightenment Mantra | Increase static HP (2000) and static ATK (500) Increase chain modifier cap (100%) | |||
1 | Omni-Killer+ I | Increase physical and magic damage against beasts, avians, aquatics, demons, humans, machinas, dragons, fairies, insects, stones, plants and reapers (100/100/100/100/100/100/100/100/100/100/100/100%) | ||||
1 | Activation Mantra | Enable Prajna of Light when morale gauge is above 0% Enable Arcane Supplementation when morale gauge is above 0% Enable Beyond Earthly Binds when morale gauge is above 0% Increase static ATK (500) | ||||
1 | Dance of Chains | Increase ATK (150%) and DEF, SPR, HP and MP (100%) Increase ATK (100%) when equipped with a whip Increase equipment ATK (300%) and physical accuracy (25%) when single wielding any weapon Chance to ignore fatal damage (100%) when HP is above 10% (11% HP lock, max 1 time) Increase static ATK (500) | ||||
1 | Sharpened Senses | Increase LB damage (200%) Increase chain modifier cap (100%) Increase chain modifier for normal chain (200%) Increase chain modifier for elemental chain (200%) Increase physical evasion (50%) | ||||
101 | Master Kunoichi Lv.5 | [Requirement: TMR or STMR equipped] Increase static ATK (1500) Increase physical damage against avians, humans, insects and reapers (100/150/100/150%) Upgrade normal attack to Whiplash (single cast when dual wielding) Recover MP (10%) per turn Increase resistance to stop and charm (100%) | ||||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Kuji-in |
Nine Mudras | Increase LB gauge (60) to caster Fill morale gauge (300) |
||||
Activated by Activation Mantra |
Prajna of Light | [1 use per battle] [1 turns cooldown, available on turn 1] Remove some status effects to all allies: - Fire element added to physical attack - Ice element added to physical attack - Lightning element added to physical attack - Water element added to physical attack - Wind element added to physical attack - Earth element added to physical attack - Dark element added to physical attack Add light element to physical attacks for 1 turn to all allies Increase light physical damage (50%) for 1 turn to all allies (can't be dispelled) Increase light magic damage (50%) for 1 turn to all allies (can't be dispelled) 1. Auto-cast next turn: Prajna of Light II Add light element to physical attacks for 1 turn to all allies Increase light physical damage (75%) for 1 turn to all allies (can't be dispelled) Increase light magic damage (75%) for 1 turn to all allies (can't be dispelled) 2. Auto-cast next turn: Prajna of Light III Add light element to physical attacks for 1 turn to all allies Increase light physical damage (100%) for 1 turn to all allies (can't be dispelled) Increase light magic damage (100%) for 1 turn to all allies (can't be dispelled) |
||||
Activated by Activation Mantra |
Arcane Supplementation | [10 turns cooldown, available on turn 1] Increase ATK/DEF/MAG/SPR (450%) for 3 turns to all allies Increase LB damage (350%) for 3 turns to all allies Evade 3 physical attacks for 3 turns to all allies Cure ATK/DEF/MAG/SPR break to all allies Fill morale gauge (1000) |
300 | |||
Activated by Activation Mantra |
Beyond Earthly Binds | If at least 1 Focus Gem(s) available, consume all Focus Gems and activate the following: If 1 Focus Gem(s) consumed: Beyond Earthly Binds I If 2 Focus Gem(s) consumed: Beyond Earthly Binds II If 3 Focus Gem(s) consumed: Beyond Earthly Binds III |
||||
Activated by Beyond Earthly Binds |
Beyond Earthly Binds I | Increase DEF (50%) for 5 turns to all allies (can't be dispelled); stacks with other similar effects | ||||
Activated by Beyond Earthly Binds |
Beyond Earthly Binds II | Increase DEF and SPR (50%) for 5 turns to all allies (can't be dispelled); stacks with other similar effects | ||||
Activated by Beyond Earthly Binds |
Beyond Earthly Binds III | Increase ATK (100%) for 2 turns to all allies (can't be dispelled); stacks with other similar effects | ||||
Activated by Karmic Fountain |
Karmic Vengeance | [1 turns cooldown, available on turn 1, single cast when dual wielding] Physical damage (500x) with ignore DEF (50%) to all enemies Evade 5 physical attacks for 1 turn to caster Extreme Nova |
||||
Activated by Master Kunoichi |
Whiplash | Physical damage (100x) to all enemies Fill morale gauge (200) Bolting Strike |
Leader Skill[]
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
Star Storm | Base Lv 1 |
Decrease whip resistance (40%) for 5 turns to all enemies Physical damage (535x + 2x per 2% morale above 100%, 635x max) to all enemies Extreme Nova |
100 / 60 | ||
Max Lv 40 |
Decrease whip resistance (40%) for 5 turns to all enemies Physical damage (535x + 2x per 2% morale above 100%, 635x max) to all enemies Extreme Nova |
Awakenable Abilities[]
Brave Abilities[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Master Kunoichi Lv.1 | [Requirement: TMR or STMR equipped] Increase static ATK (500) Increase physical damage against avians, humans, insects and reapers (100/100/100/100%) Upgrade normal attack to Whiplash (single cast when dual wielding) Recover MP (10%) per turn Increase resistance to stop and charm (100%) |
- | - | ||||||
Master Kunoichi Lv.2 | [Requirement: TMR or STMR equipped] Increase static ATK (750) Increase physical damage against avians, humans, insects and reapers (100/110/100/110%) Upgrade normal attack to Whiplash (single cast when dual wielding) Recover MP (10%) per turn Increase resistance to stop and charm (100%) |
- | - | White | 15 | 8 | - | - | 100,000 |
Master Kunoichi Lv.3 | [Requirement: TMR or STMR equipped] Increase static ATK (1000) Increase physical damage against avians, humans, insects and reapers (100/120/100/120%) Upgrade normal attack to Whiplash (single cast when dual wielding) Recover MP (10%) per turn Increase resistance to stop and charm (100%) |
- | - | White | 20 | 15 | - | 10 | 100,000 |
Master Kunoichi Lv.4 | [Requirement: TMR or STMR equipped] Increase static ATK (1250) Increase physical damage against avians, humans, insects and reapers (100/130/100/130%) Upgrade normal attack to Whiplash (single cast when dual wielding) Recover MP (10%) per turn Increase resistance to stop and charm (100%) |
- | - | White | 35 | 22 | 3 | 15 | 150,000 |
Master Kunoichi Lv.5 | [Requirement: TMR or STMR equipped] Increase static ATK (1500) Increase physical damage against avians, humans, insects and reapers (100/150/100/150%) Upgrade normal attack to Whiplash (single cast when dual wielding) Recover MP (10%) per turn Increase resistance to stop and charm (100%) |
- | - | White | 75 | 37 | 5 | 20 | 300,000 |
Chain Connection - Elusion Lv.1 | [3 turns cooldown, available on turn 1] Increase ATK and MAG (300%) for 3 turns to one ally, except caster Increase ATK and MAG (300%) for 3 turns to caster Evade 5 physical attacks for 3 turns to one ally, except caster Evade 5 physical attacks for 3 turns to caster Fill morale gauge (500) |
- | - | ||||||
Chain Connection - Elusion Lv.2 | [3 turns cooldown, available on turn 1] Increase ATK and MAG (325%) for 3 turns to one ally, except caster Increase ATK and MAG (325%) for 3 turns to caster Evade 5 physical attacks for 3 turns to one ally, except caster Evade 5 physical attacks for 3 turns to caster Fill morale gauge (500) |
- | - | White | 15 | 8 | - | - | 100,000 |
Chain Connection - Elusion Lv.3 | [3 turns cooldown, available on turn 1] Increase ATK and MAG (350%) for 3 turns to one ally, except caster Increase ATK and MAG (350%) for 3 turns to caster Evade 5 physical attacks for 3 turns to one ally, except caster Evade 5 physical attacks for 3 turns to caster Fill morale gauge (500) |
- | - | White | 20 | 15 | - | 10 | 100,000 |
Chain Connection - Elusion Lv.4 | [3 turns cooldown, available on turn 1] Increase ATK and MAG (375%) for 3 turns to one ally, except caster Increase ATK and MAG (375%) for 3 turns to caster Evade 5 physical attacks for 3 turns to one ally, except caster Evade 5 physical attacks for 3 turns to caster Fill morale gauge (500) |
- | - | White | 35 | 22 | 3 | 15 | 150,000 |
Chain Connection - Elusion Lv.5 | [3 turns cooldown, available on turn 1] Increase ATK and MAG (400%) for 3 turns to one ally, except caster Increase ATK and MAG (400%) for 3 turns to caster Evade 5 physical attacks for 3 turns to one ally, except caster Evade 5 physical attacks for 3 turns to caster Fill morale gauge (500) |
- | - | White | 75 | 37 | 5 | 20 | 300,000 |
Conditional | |||||||||
Whiplash | Physical damage (100x) to all enemies Fill morale gauge (200) Bolting Strike |
9 | - | Activated by Master Kunoichi |
Brave Abilities[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Master Kunoichi Lv.1 | [Requirement: TMR or STMR equipped] Increase static ATK (500) Increase physical damage against avians, humans, insects and reapers (100/100/100/100%) Upgrade normal attack to Whiplash (single cast when dual wielding) Recover MP (10%) per turn Increase resistance to stop and charm (100%) |
- | - | ||||||
Master Kunoichi Lv.2 | [Requirement: TMR or STMR equipped] Increase static ATK (750) Increase physical damage against avians, humans, insects and reapers (100/110/100/110%) Upgrade normal attack to Whiplash (single cast when dual wielding) Recover MP (10%) per turn Increase resistance to stop and charm (100%) |
- | - | White | 15 | 8 | - | - | 100,000 |
Master Kunoichi Lv.3 | [Requirement: TMR or STMR equipped] Increase static ATK (1000) Increase physical damage against avians, humans, insects and reapers (100/120/100/120%) Upgrade normal attack to Whiplash (single cast when dual wielding) Recover MP (10%) per turn Increase resistance to stop and charm (100%) |
- | - | White | 20 | 15 | - | 10 | 100,000 |
Master Kunoichi Lv.4 | [Requirement: TMR or STMR equipped] Increase static ATK (1250) Increase physical damage against avians, humans, insects and reapers (100/130/100/130%) Upgrade normal attack to Whiplash (single cast when dual wielding) Recover MP (10%) per turn Increase resistance to stop and charm (100%) |
- | - | White | 35 | 22 | 3 | 15 | 150,000 |
Master Kunoichi Lv.5 | [Requirement: TMR or STMR equipped] Increase static ATK (1500) Increase physical damage against avians, humans, insects and reapers (100/150/100/150%) Upgrade normal attack to Whiplash (single cast when dual wielding) Recover MP (10%) per turn Increase resistance to stop and charm (100%) |
- | - | White | 75 | 37 | 5 | 20 | 300,000 |
Universal Absorption Lv.1 | [1 use per battle] [1 turns cooldown, available on turn 1] Steal elemental imperil from all allies, except caster Absorb all elements damage taken for 1 turn to caster Evade 10 physical attacks for 1 turn to caster Fill morale gauge (1000) 1. Auto-cast next turn: Natural Equilibrium Remove some status effects to caster: - Reductions to fire resistance - Reductions to ice resistance - Reductions to lightning resistance - Reductions to water resistance - Reductions to wind resistance - Reductions to earth resistance - Reductions to light resistance - Reductions to dark resistance |
- | - | ||||||
Universal Absorption Lv.2 | [1 use per battle] [1 turns cooldown, available on turn 1] Steal elemental imperil from all allies, except caster Absorb all elements damage taken for 1 turn to caster Evade 10 physical attacks for 1 turn to caster Fill morale gauge (1000) 1. Auto-cast next turn: Natural Equilibrium Remove some status effects to caster: - Reductions to fire resistance - Reductions to ice resistance - Reductions to lightning resistance - Reductions to water resistance - Reductions to wind resistance - Reductions to earth resistance - Reductions to light resistance - Reductions to dark resistance |
- | - | White | 15 | 8 | - | - | 100,000 |
Universal Absorption Lv.3 | [1 use per battle] [1 turns cooldown, available on turn 1] Steal elemental imperil from all allies, except caster Absorb all elements damage taken for 1 turn to caster Evade 10 physical attacks for 1 turn to caster Fill morale gauge (1000) 1. Auto-cast next turn: Natural Equilibrium Remove some status effects to caster: - Reductions to fire resistance - Reductions to ice resistance - Reductions to lightning resistance - Reductions to water resistance - Reductions to wind resistance - Reductions to earth resistance - Reductions to light resistance - Reductions to dark resistance |
- | - | White | 20 | 15 | - | 10 | 100,000 |
Universal Absorption Lv.4 | [1 use per battle] [1 turns cooldown, available on turn 1] Steal elemental imperil from all allies, except caster Absorb all elements damage taken for 1 turn to caster Evade 10 physical attacks for 1 turn to caster Fill morale gauge (1000) 1. Auto-cast next turn: Natural Equilibrium Remove some status effects to caster: - Reductions to fire resistance - Reductions to ice resistance - Reductions to lightning resistance - Reductions to water resistance - Reductions to wind resistance - Reductions to earth resistance - Reductions to light resistance - Reductions to dark resistance |
- | - | White | 35 | 22 | 3 | 15 | 150,000 |
Universal Absorption Lv.5 | [1 use per battle] [1 turns cooldown, available on turn 1] Steal elemental imperil from all allies, except caster Absorb all elements damage taken for 1 turn to caster Evade 10 physical attacks for 1 turn to caster Fill morale gauge (1000) 1. Auto-cast next turn: Natural Equilibrium Remove some status effects to caster: - Reductions to fire resistance - Reductions to ice resistance - Reductions to lightning resistance - Reductions to water resistance - Reductions to wind resistance - Reductions to earth resistance - Reductions to light resistance - Reductions to dark resistance |
- | - | White | 75 | 37 | 5 | 20 | 300,000 |
Conditional | |||||||||
Whiplash | Physical damage (100x) to all enemies Fill morale gauge (200) Bolting Strike |
9 | - | Activated by Master Kunoichi |
Awakening Materials[]
1 | 2 | 3 |
---|---|---|
Chains of Fate Mirei Fragment (50) Transcension Pearl 250,000 |
Chains of Fate Mirei Fragment (100) Transcension Pearl (2) 500,000 |
Chains of Fate Mirei Fragment (200) Transcension Pearl (2) 750,000 |
Sprites[]
Quotes[]
Background Story[]
NV | Having trained her entire life in the clandestine arts of her clan, Mirei's life is made up of nothing but her name, the chains in her hands, and the tranquil beauty of the bamboo forest that surrounds her home. This fragile bubble is shattered when a chance encounter—and just as sudden parting—during an assassination mission leads her to seek the world beyond her bounds. |
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