Cerius | |||||||||||||
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Rarity | 3![]() ![]() | ||||||||||||
Role | ![]() | ||||||||||||
Acquisition | Rare Summon | ||||||||||||
Time Limited | No | ||||||||||||
CG LB | |||||||||||||
Series | FFBE | ||||||||||||
Gender | Female | ||||||||||||
Race | Human | ||||||||||||
No. | 152, 153, 154, 8021 | ||||||||||||
TMR | Miracle ShoesMiracle Shoes
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A green mage born in a certain country which sought to produce mages for the sole purpose of aiding others in battle. Cerius was an orphan trained exclusively in magic by the state, which led her to grow a bit indifferent towards people. However, she was always keenly aware of her surroundings and thus managed to retain her empathy, unlike her desensitized fellow green mages. She later fled the country, but no records of her reasons behind this act remain.
Statistics
Stats
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
3![]() |
1241 | 85 | 51 | 56 | 60 | 61 | 1 | 6 ![]() |
4 |
4![]() |
1601 | 110 | 65 | 72 | 78 | 78 | 1 | 8 ![]() |
4 |
5![]() |
2001 | 138 | 82 | 90 | 97 | 98 | 1 | 10 ![]() |
4 |
6![]() |
3078 | 186 | 102 | 128 | 127 | 136 | 1 | 12 ![]() |
6 |
Maximum Stats Increase
Rarity | HP | MP | ATK | DEF | MAG | SPR |
---|---|---|---|---|---|---|
3![]() |
150 | 35 | 10 | 10 | 10 | 10 |
4![]() |
210 | 45 | 14 | 14 | 14 | 14 |
5![]() |
240 | 60 | 16 | 16 | 16 | 16 |
6![]() |
390 | 85 | 26 | 26 | 26 | 26 |
Resistance
Element Resistance | |||||||
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- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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- | - | - | - | - | - | - | - |
Equipment
Weapons | ||
---|---|---|
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Armors | ||
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Rarity | Ability Slots | Affinity |
3![]() |
2 | ![]() |
4![]() |
3 | ![]() |
5![]() |
4 | ![]() |
6![]() |
4 | ![]() |
Innate Abilities
Special
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
6![]() |
86 | ![]() |
Heart of Light | Increase dark resistance (50%) for 3 turns to all allies Increase resistance to petrify (100%) for 3 turns to all allies |
- | 45 |
6![]() |
100 | ![]() |
Dualcast | Cast 2 times: Any magic except blue magic | - | 0 |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
6![]() |
1 | ![]() |
Auto-Refresh | Recover MP (5%) per turn | ||
6![]() |
50 | ![]() |
MP +30% | Increase MP (30%) |
Magic
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
3![]() |
3 | ![]() |
Protect | Increase DEF (100%) for 4 turns to one ally Mitigate physical damage taken (30%) for 4 turns to one ally |
- | 10 |
3![]() |
11 | ![]() |
Shell | Increase SPR (100%) for 4 turns to one ally Mitigate magic damage taken (30%) for 4 turns to one ally |
- | 10 |
3![]() |
28 | ![]() |
Deprotect | Decrease DEF (75%) for 4 turns to one enemy | - | 10 |
3![]() |
28 | ![]() |
Deshell | Decrease SPR (75%) for 4 turns to one enemy | - | 10 |
4![]() |
25 | ![]() |
Barfira | Increase fire resistance (60%) for 4 turns to all allies | - | 10 |
4![]() |
25 | ![]() |
Barblizzara | Increase ice resistance (60%) for 4 turns to all allies | - | 10 |
4![]() |
25 | ![]() |
Barthundara | Increase lightning resistance (60%) for 4 turns to all allies | - | 10 |
4![]() |
42 | ![]() |
Bravery | Increase ATK (200%) for 4 turns to all allies | - | 10 |
4![]() |
55 | ![]() |
Faith | Increase MAG (200%) for 4 turns to all allies | - | 10 |
5![]() |
62 | ![]() |
Barfiraga | Increase fire resistance (80%) for 4 turns to all allies | - | 15 |
5![]() |
62 | ![]() |
Barblizzaga | Increase ice resistance (80%) for 4 turns to all allies | - | 15 |
5![]() |
62 | ![]() |
Barthundaga | Increase lightning resistance (80%) for 4 turns to all allies | - | 15 |
5![]() |
80 | ![]() |
Protectga | Increase DEF (100%) for 4 turns to all allies Mitigate physical damage taken (30%) for 4 turns to all allies |
- | 25 |
Ability Awakening
Name | Effect | HitsD = Default unit attack | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Barfiraga +1 | Increase fire resistance (90%) for 3 turns to all allies | - | 22 | Green | 10 | 5 | 1 | - | - | ![]() |
Barfiraga +2 | Increase fire resistance (100%) for 3 turns to all allies | - | 10 | Green | 15 | 8 | 2 | 1 | - | ![]() |
Barblizzaga +1 | Increase ice resistance (90%) for 3 turns to all allies | - | 22 | Green | 10 | 5 | 1 | - | - | ![]() |
Barblizzaga +2 | Increase ice resistance (100%) for 3 turns to all allies | - | 10 | Green | 15 | 8 | 2 | 1 | - | ![]() |
Barthundaga +1 | Increase lightning resistance (90%) for 3 turns to all allies | - | 22 | Green | 10 | 5 | 1 | - | - | ![]() |
Barthundaga +2 | Increase lightning resistance (100%) for 3 turns to all allies | - | 10 | Green | 15 | 8 | 2 | 1 | - | ![]() |
Heart of Light +1 | Increase dark resistance (70%) for 3 turns to all allies Increase resistance to petrify (100%) for 3 turns to all allies |
- | 45 | Healing | 15 | 8 | 5 | 1 | - | ![]() |
Heart of Light +2 | Increase dark resistance (70%) for 4 turns to all allies Increase resistance to petrify (100%) for 4 turns to all allies Heal (10000 HP, 10x) split over 4 turns to all allies |
- | 45 | Healing | 23 | 12 | 8 | 2 | 1 | ![]() |
Limit Burst
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
3![]() |
Null All | Base | Increase resistance to all elements (10%) for 3 turns to all allies | - | 10 ![]() |
Max | Increase resistance to all elements (19%) for 3 turns to all allies | ||||
4![]() |
Mighty Wall | Base | Increase resistance to all elements (15%) for 3 turns to all allies | - | 12 ![]() |
Max | Increase resistance to all elements (29%) for 3 turns to all allies | ||||
5![]() |
Force Field | Base | Increase resistance to all elements (20%) for 3 turns to all allies | - | 14 ![]() |
Max | Increase resistance to all elements (39%) for 3 turns to all allies | ||||
6![]() |
Force Field | Base | Increase resistance to all elements (25%) for 3 turns to all allies | - | 16 ![]() |
Max | Increase resistance to all elements (49%) for 3 turns to all allies |
Awakening Materials
4★ | 5★ | 6★ |
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Sprites
3![]() |
4![]() |
5![]() |
6![]() |
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Quotes
Background Story
3★ | A green mage born in a certain country which sought to produce mages for the sole purpose of aiding others in battle. Cerius was an orphan trained exclusively in magic by the state, which led her to grow a bit indifferent towards people. However, she was always keenly aware of her surroundings and thus managed to retain her empathy, unlike her desensitized fellow green mages. She later fled the country, but no records of her reasons behind this act remain. |
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4★ | A mage proficient in supportive magic. Trained as a green mage, Cerius was a mere tool of the war machine of her nation, before she grew suspicious of her environment and fled her homeland. Her long-suppressed emotions came to flourish during her travels, and she eventually found purpose in life. She chose to no longer participate the wars of men, but instead to aid warriors fighting who do battle with fearsome monsters. |
5★ | A green mage raised to be a master of supportive magic. Originally an orphan raised as asset to the war, Cerius eventually fled her homeland to live out her life as a hunter of monsters. Many had grown to rely on Cerius until her homeland caught word of her whereabouts and had her assassinated, masking it under natural causes. Her grief has brought her back to this world as a vision. |
6★ | A green mage, an orphan raised exclusively for the purpose of assisting in war. Cerius later fled her homeland and found her life purpose as a hunter of monsters. Unfortunately, her happiness was short-lived. She was assassinated by killers dispatched from her homeland after they found out about her escape. Having returned as a vision, Cerius can leave behind her tragic past and continue to help others. |
Fusion
3★ | You don't say... So augmenting one's magic can be done without the aid of others... |
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4★ | What a pleasant sensation. If all goes well, I will grow stronger still. |
5★ | Humans are greedy creatures. Give them a little power and they only want more. |
6★ | There are people who need saving. I must get stronger so that I can aid those who need it. |
Awakening
4★ | Is this what an awakening feels like? I feel as if my magic has risen to a whole new level. |
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5★ | I guess this is...an awakening? The difference in power is definitely surprising. |
6★ | My magical powers have grown exponentially... This must be what you call an awakening. |
Summon
3★ | I'm a supportive magic expert. You called me here, so I'll aid you however I can. |
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4★ | Huh? I've been revived? But it seems to be temporary. Well, I'll still do whatever I can. |
5★ | I think our meeting was fated. I hope I can be of some help, even if only temporarily. |
6★ | I feel that I was able to return thanks to all of the people I have met. I will use my power for you, too. |
Trust Mastery
We've joined forces how many times? I know this feeling... This feeling in my chest. This is what people call trust. |
User Review
Notes
Gameplay
- Her 6
form is only available in the Global version.
- Her 6