GL | JP |
Cerius | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rarity | 3 - 6 | ||||||||||||
Role |
| ||||||||||||
Acquisition | Rare Summon | ||||||||||||
Time Limited | |||||||||||||
CG LB | No | ||||||||||||
Series | FFBE | ||||||||||||
Gender | Female | ||||||||||||
Race | Human | ||||||||||||
No. | 152, 153, 154, 8021 | ||||||||||||
TMR | Miracle ShoesMiracle Shoes
|
A green mage, born in a certain country that sought to produce mages for the sole purpose of assisting in battle. Cerius was an orphan, educated and trained by the state in magic, to the exclusion of all else—which led her to grow somewhat indifferent toward people. Yet she was a keen observer of the world around her, and so never became void of empathy, unlike her desensitized fellow green mages. She later fled the country, but no record of her reasons for doing so remains.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
3 | 1241 900 + 450 |
85 150 + 75 |
51 65 + 32 |
56 65 + 32 |
60 65 + 32 |
61 65 + 32 |
1 | 6 | 4 |
4 | 1601 900 + 450 |
110 150 + 75 |
65 65 + 32 |
72 65 + 32 |
78 65 + 32 |
78 65 + 32 |
1 | 8 | 4 |
5 | 2001 900 + 450 |
138 150 + 75 |
82 65 + 32 |
90 65 + 32 |
97 65 + 32 |
98 65 + 32 |
1 | 10 | 4 |
6 | 3078 900 + 450 |
186 150 + 75 |
102 65 + 32 |
128 65 + 32 |
127 65 + 32 |
136 65 + 32 |
1 | 12 | 6 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
3 | 2 | Lvl 6 |
4 | 3 | Lvl 7 |
5 | 4 | Lvl 8 |
6 | 4 | Lvl 8 |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
6 | 86 | Heart of Light Awk+2 | Increase dark resistance (70%) for 4 turns to all allies Increase resistance to petrify (100%) for 4 turns to all allies Heal (10000 HP, 10x) split over 4 turns to all allies |
45 | ||
6 | 100 | Dualcast | Cast 2 times: Any magic except blue magic | |||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
6 | 1 | Auto-Refresh | Recover MP (5%) per turn | |||
6 | 50 | MP +30% | Increase MP (30%) |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
3 | 3 | Protect | Increase DEF (100%) for 4 turns to one ally Mitigate physical damage taken (30%) for 4 turns to one ally |
10 | ||
3 | 11 | Shell | Increase SPR (100%) for 4 turns to one ally Mitigate magic damage taken (30%) for 4 turns to one ally |
10 | ||
3 | 28 | Deprotect | Decrease DEF (75%) for 4 turns to one enemy | 10 | ||
3 | 33 | Deshell | Decrease SPR (75%) for 4 turns to one enemy | 10 | ||
4 | 25 | Barfira | Increase fire resistance (60%) for 4 turns to all allies | 10 | ||
4 | 25 | Barblizzara | Increase ice resistance (60%) for 4 turns to all allies | 10 | ||
4 | 25 | Barthundara | Increase lightning resistance (60%) for 4 turns to all allies | 10 | ||
4 | 42 | Bravery | Increase ATK (200%) for 4 turns to all allies | 10 | ||
4 | 55 | Faith | Increase MAG (200%) for 4 turns to all allies | 10 | ||
5 | 62 | Barfiraga Awk+2 | Increase fire resistance (100%) for 3 turns to all allies | 10 | ||
5 | 62 | Barblizzaga Awk+2 | Increase ice resistance (100%) for 3 turns to all allies | 10 | ||
5 | 62 | Barthundaga Awk+2 | Increase lightning resistance (100%) for 3 turns to all allies | 10 | ||
5 | 80 | Protectga | Increase DEF (100%) for 4 turns to all allies Mitigate physical damage taken (30%) for 4 turns to all allies |
25 |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
3 | Null All | Base Lv 1 |
Increase all elements resistance (10%) for 3 turns to all allies | 10 | |
Max Lv 10 |
Increase all elements resistance (19%) for 3 turns to all allies | ||||
4 | Mighty Wall | Base Lv 1 |
Increase all elements resistance (15%) for 3 turns to all allies | 12 | |
Max Lv 15 |
Increase all elements resistance (29%) for 3 turns to all allies | ||||
5 | Force Field | Base Lv 1 |
Increase all elements resistance (20%) for 3 turns to all allies | 14 | |
Max Lv 20 |
Increase all elements resistance (39%) for 3 turns to all allies | ||||
6 | Force Field | Base Lv 1 |
Increase all elements resistance (25%) for 3 turns to all allies | 16 | |
Max Lv 25 |
Increase all elements resistance (49%) for 3 turns to all allies |
Awakenable Abilities[]
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Barfiraga | Increase fire resistance (80%) for 4 turns to all allies | - | 15 | |||||||
Barfiraga Awk+1 | Increase fire resistance (90%) for 3 turns to all allies | - | 22 | Green | 10 | 5 | 1 | - | - | 60,000 |
Barfiraga Awk+2 | Increase fire resistance (100%) for 3 turns to all allies | - | 10 | Green | 15 | 8 | 2 | 1 | - | 60,000 |
Barblizzaga | Increase ice resistance (80%) for 4 turns to all allies | - | 15 | |||||||
Barblizzaga Awk+1 | Increase ice resistance (90%) for 3 turns to all allies | - | 22 | Green | 10 | 5 | 1 | - | - | 60,000 |
Barblizzaga Awk+2 | Increase ice resistance (100%) for 3 turns to all allies | - | 10 | Green | 15 | 8 | 2 | 1 | - | 60,000 |
Barthundaga | Increase lightning resistance (80%) for 4 turns to all allies | - | 15 | |||||||
Barthundaga Awk+1 | Increase lightning resistance (90%) for 3 turns to all allies | - | 22 | Green | 10 | 5 | 1 | - | - | 60,000 |
Barthundaga Awk+2 | Increase lightning resistance (100%) for 3 turns to all allies | - | 10 | Green | 15 | 8 | 2 | 1 | - | 60,000 |
Heart of Light | Increase dark resistance (50%) for 3 turns to all allies Increase resistance to petrify (100%) for 3 turns to all allies |
- | 45 | |||||||
Heart of Light Awk+1 | Increase dark resistance (70%) for 3 turns to all allies Increase resistance to petrify (100%) for 3 turns to all allies |
- | 45 | Healing | 15 | 8 | 5 | 1 | - | 250,000 |
Heart of Light Awk+2 | Increase dark resistance (70%) for 4 turns to all allies Increase resistance to petrify (100%) for 4 turns to all allies Heal (10000 HP, 10x) split over 4 turns to all allies |
- | 45 | Healing | 23 | 12 | 8 | 2 | 1 | 250,000 |
Awakening Materials[]
4 | 5 | 6 |
---|---|---|
Pearl of Wisdom (25) Esper Cryst (15) Aqua Pearl (10) Scripture of Time (5) Sacred Crystal (5) 1,500 |
Aqua Pearl (20) Scripture of Time (10) Sacred Crystal (10) Spiritsand (5) Holy Crystal (5) 2,500 |
Rainbow Bloom (20) Fairies' Writ (10) Calamity Writ (10) Prismatic Horn (5) Divine Crystal (5) 4,000 |
Sprites[]
3 | 4 | 5 | 6 |
---|---|---|---|
Quotes[]
Background Story[]
3★ | A green mage, born in a certain country that sought to produce mages for the sole purpose of assisting in battle. Cerius was an orphan, educated and trained by the state in magic, to the exclusion of all else—which led her to grow somewhat indifferent toward people. Yet she was a keen observer of the world around her, and so never became void of empathy, unlike her desensitized fellow green mages. She later fled the country, but no record of her reasons for doing so remains. |
---|---|
4★ | A mage proficient in supportive magic. Trained as a green mage, Cerius was a mere tool of the state in its machine of war, until she grew suspicious of her environment and fled her homeland. Her long-suppressed emotions came to flourish during her travels, and she eventually found purpose in life. She chose to no longer participate in the wars of men, but instead to aid warriors doing battle against fearsome monsters. |
5★ | A green mage raised to be a master of supportive magic. Originally an orphan and turned into a resource of war, Cerius eventually fled her homeland to spend her days as a hunter of monsters. Cerius thrived in her second life and many came to depend on her aid, but inevitably the powers she had escaped caught word of her whereabouts, and she was assassinated. Too short-lived was her happiness, and her grief has brought her back to this world as a vision. |
6★ | A green mage and an orphan raised exclusively for the purpose of assisting in war. Cerius later fled her homeland and found her life purpose as a hunter of monsters. Unfortunately, her happiness was short-lived. She was assassinated by killers dispatched from her homeland after they found out about her escape. Having returned as a vision, Cerius can leave behind her tragic past and continue to help others. |
Fusion[]
3★ | You don't say... So augmenting one's magic can be done without the aid of others... |
---|---|
4★ | What a pleasant sensation. If all goes well, I will grow stronger still. |
5★ | Humans are greedy creatures. Give them a little power and they only want more. |
6★ | There are people who need saving. I must get stronger so that I can aid those who need it. |
Awakening[]
3★ | <blank> |
---|---|
4★ | Is this what an awakening feels like? I feel as if my magic has risen to a whole new level. |
5★ | I guess this is...an awakening? The difference in power is definitely surprising. |
6★ | My magical powers have grown exponentially... This must be what you call an awakening. |
Summon[]
3★ | I'm a supportive magic expert. You called me here, so I'll aid you however I can. |
---|---|
4★ | Huh? I've been revived? But it seems to be temporary. Well, I'll still do whatever I can. |
5★ | I think our meeting was fated. I hope I can be of some help, even if only temporarily. |
6★ | I feel that I was able to return thanks to all of the people I have met. I will use my power for you, too. |
Trust Mastery[]
We've joined forces how many times? I know this feeling... This feeling in my chest. This is what people call trust. |
User Review[]
Notes[]
Gameplay
- Her 6 form is only available in the Global version.