GL | JP |
Cagnazzo | ||||
---|---|---|---|---|
Rarity | 4 - 6 | |||
Role |
| |||
Acquisition | Rare Summon | |||
Time Limited | No | |||
CG LB | No | |||
Series | FFIV | |||
Gender | Male | |||
Race | Aquatic | |||
No. | 8076, 8077, 8078 | |||
TMR | Drowned KingDrowned King
|
One of Golbez's Archfiends who appears in the tales of a blue planet watched over by two moons. After killing the King of Baron, Cagnazzo poses as the deceased ruler and proceeds to use the military forces at his disposal to collect the Crystals. His subsequent attack on Mysidia causes Cecil to speak out against this unwarranted violence, presenting the best opportunity to relieve Cecil of his post as captain of the Red Wings. What many are unaware of, however, is that Golbez is the real mastermind behind the scenes. It is he who commands the Baron army and makes all the preparations necessary to acquire the Crystals.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
4 | 2142 900 + 450 |
88 150 + 75 |
71 65 + 32 |
88 65 + 32 |
62 65 + 32 |
69 65 + 32 |
1 | 8 | 6 |
5 | 2785 900 + 450 |
110 150 + 75 |
92 65 + 32 |
110 65 + 32 |
81 65 + 32 |
90 65 + 32 |
1 | 10 | 6 |
6 | 3620 900 + 450 |
145 150 + 75 |
120 65 + 32 |
143 65 + 32 |
105 65 + 32 |
117 65 + 32 |
1 | 12 | 6 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
+20% | -20% | -20% | +20% | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
4 | 3 | Lvl 4, Lvl 3 |
5 | 4 | Lvl 5, Lvl 4 |
6 | 4 | Lvl 6, Lvl 5 |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5 | 22 | Piercing Claw | Physical damage (2x) to one enemy | 20 | ||
5 | 42 | Hardened Carapace | Increase DEF and SPR (40%) for 2 turns to caster Enable skill for 1 use to caster: Fortified Carapace |
25 | ||
6 | 1 | Collecting Water | Increase chance of being targeted (100%) for 1 turn to caster Increase LB gauge (20%) to caster |
23 | ||
6 | 43 | Hydro Wave | Water physical damage (2.5x) to all enemies Decrease ATK (50%) for 3 turns to all enemies |
35 | ||
6 | 85 | Water Barrier Awk+2 | Increase DEF and SPR (80%) for 3 turns to all allies Increase water resistance (70%) for 3 turns to all allies |
60 | ||
6 | 100 | Defensive Stance Awk+2 | Increase chance of being targeted (50%) for 3 turns to caster Skip the next 2 turns to caster Heal (5000 HP, 3x) split over 3 turns to caster Mitigate damage taken (60%) for 3 turns to caster Increase resistance to stop and charm (100%) for 3 turns to caster |
38 | ||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
4 | 9 | Counter: Hold | Chance to counter physical attacks (30%) with Counter: Hold | |||
4 | 16 | DEF +30% | Increase DEF (30%) | |||
4 | 28 | Counter: Silence | Chance to counter magic attacks (30%) with Counter: Silence | |||
4 | 38 | Conspicuous Existence | Increase DEF and SPR (20%) Increase chance of being targeted (50%) | |||
5 | 1 | SPR +20% | Increase SPR (20%) | |||
5 | 80 | Extreme Measures | Increase SPR (75%) when HP drops below 10% Increase DEF (75%) when HP drops below 10% | |||
6 | 31 | HP +20% | Increase HP (20%) | |||
6 | 58 | Archfiend of Water Awk+2 | Recover MP (3%) per turn Increase resistance to sleep, silence and paralyze (100%) Increase water resistance (30%) Increase DEF and HP (30%) | |||
6 | 78 | Final Struggle | Chance to ignore fatal damage (80%) when HP is above 30% (max 1 time) | |||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Counter: Hold |
Counter: Hold | Inflict paralyze (40%) to one enemy | ||||
Activated by Counter: Silence |
Counter: Silence | Inflict silence (40%) to one enemy | ||||
Activated by Hardened Carapace |
Fortified Carapace | Increase DEF and SPR (80%) for 3 turns to caster Enable skill for 1 use to caster: Armored Carapace |
30 | |||
Activated by Fortified Carapace |
Armored Carapace | Increase DEF and SPR (120%) for 5 turns to caster | 45 |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
4 | 1 | Sleep | Inflict sleep (100%) to one enemy | 5 |
Limit Burst[]
Awakenable Abilities[]
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Archfiend of Water | Recover MP (3%) per turn Increase resistance to sleep, silence and paralyze (100%) |
- | - | |||||||
Archfiend of Water Awk+1 | Recover MP (3%) per turn Increase resistance to sleep, silence and paralyze (100%) Increase water resistance (30%) |
- | - | Guard | 15 | 8 | 5 | 1 | - | 250,000 |
Archfiend of Water Awk+2 | Recover MP (3%) per turn Increase resistance to sleep, silence and paralyze (100%) Increase water resistance (30%) Increase DEF and HP (30%) |
- | - | Guard | 23 | 12 | 8 | 2 | 1 | 250,000 |
Water Barrier | Increase DEF and SPR (50%) for 3 turns to all allies | - | 60 | |||||||
Water Barrier Awk+1 | Increase DEF and SPR (50%) for 3 turns to all allies Increase water resistance (50%) for 3 turns to all allies |
- | 60 | Green | 15 | 8 | 5 | 1 | - | 250,000 |
Water Barrier Awk+2 | Increase DEF and SPR (80%) for 3 turns to all allies Increase water resistance (70%) for 3 turns to all allies |
- | 60 | Green | 23 | 12 | 8 | 2 | 1 | 250,000 |
Defensive Stance | Increase chance of being targeted (50%) for 3 turns to caster Skip the next 2 turns to caster Heal (2500 HP, 3x) split over 3 turns to caster Mitigate damage taken (60%) for 3 turns to caster |
- | 38 | |||||||
Defensive Stance Awk+1 | Increase chance of being targeted (50%) for 3 turns to caster Skip the next 2 turns to caster Heal (5000 HP, 3x) split over 3 turns to caster Mitigate damage taken (60%) for 3 turns to caster |
- | 38 | Guard | 15 | 10 | 8 | 2 | - | 500,000 |
Defensive Stance Awk+2 | Increase chance of being targeted (50%) for 3 turns to caster Skip the next 2 turns to caster Heal (5000 HP, 3x) split over 3 turns to caster Mitigate damage taken (60%) for 3 turns to caster Increase resistance to stop and charm (100%) for 3 turns to caster |
- | 38 | Guard | 23 | 15 | 12 | 4 | 1 | 500,000 |
Awakening Materials[]
5 | 6 |
---|---|
Aqua Pearl (25) Brilliant Ray (13) Sacred Crystal (15) Hard Rock (8) Holy Crystal (5) 2,500 |
Calamity Writ (20) Fairies' Writ (10) Rainbow Bloom (10) Prismatic Horn (5) Divine Crystal (5) 4,000 |
Sprites[]
4 | 5 | 6 |
---|---|---|
Quotes[]
Background Story[]
4★ | One of Golbez's Archfiends who appears in the tales of a blue planet watched over by two moons. After killing the King of Baron, Cagnazzo poses as the deceased ruler and proceeds to use the military forces at his disposal to collect the Crystals. His subsequent attack on Mysidia causes Cecil to speak out against this unwarranted violence, presenting the best opportunity to relieve Cecil of his post as captain of the Red Wings. What many are unaware of, however, is that Golbez is the real mastermind behind the scenes. It is he who commands the Baron army and makes all the preparations necessary to acquire the Crystals. |
---|---|
5★ | One of Golbez's Archfiends who appears in the tales of a blue planet watched over by two moons. Cagnazzo posed as the deceased King of Baron at Golbez's behest, managing to steal the Crystals of Mysidia and Fabul. Unforgiving of anyone who opposes him, he was quick to discharge Cecil from his position as captain of the Red Wings, and did not hesitate to imprison Cid as well. Upon hearing that Cecil has become a paladin, the Archfiend becomes so upset that he finally reveals his true identity. He then uses his command over the element of water to ambush Cecil and his party. |
6★ | One of Golbez's Archfiends who appears in the tales of a blue planet watched over by two moons. Whilst posing as the King of Baron, Cagnazzo orders Cecil to take the Carnelian Signet to the village of Mist. This ring eventually activates, and causes the entire village to be reduced to ashes. Once Cecil becomes a paladin and returns to Baron, Cagnazzo ambushes his party and fails. Using the last of his power, he set up a trap for Cecil by causing the walls around him and his party to begin collapsing. In order to save them, Palom and Porom petrify themselves to hold the walls in place. |
Fusion[]
4★ | My shell provides the ultimate protection! Although guarding leaves little room for fun. |
---|---|
5★ | My tsunami shall wash away everything in its path! |
6★ | In life, I was terrible--in death, steeped in terror greater still. Drink long and deep of it ere you die! |
Awakening[]
4★ | <blank> |
---|---|
5★ | You'd best not mistake me for the others. Mwa ha ha! |
6★ | It would seem unsuspecting prey has wandered into my domain... Why don't we have some fun? |
User Review[]
Notes[]
Gameplay
- Takes added physical damage from Aquan Killer.
Trivia
- One of the major antagonists of Final Fantasy IV.