Bulwark & the Melodic Mascots | |||||||
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Rarity | ![]() ![]() | ||||||
Role | ![]() ![]() | ||||||
Chain Family | Bolting Strike | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | No | ||||||
CG LB | No | ||||||
Series | FFBE | ||||||
Gender | Other | ||||||
Race | Avian | ||||||
No. | 8333 | ||||||
TMR | Adventuring with FriendsAdventuring with Friends
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STMR | Pomelo's SousaphonePomelo's Sousaphone
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Vision Card | The Most Merry of Melodies |
Bulwark & the Melodic Mascots | |||||||
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Rarity | ![]() ![]() | ||||||
Role | ![]() ![]() | ||||||
Chain Family | Bolting Strike | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | No | ||||||
CG LB | No | ||||||
Series | FFBE | ||||||
Gender | Other | ||||||
Race | Avian | ||||||
No. | 8334 | ||||||
TMR | Adventuring with FriendsAdventuring with Friends
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STMR | Pomelo's SousaphonePomelo's Sousaphone
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A band of friends exploring the world who bring up spirits with their jubilant tunes and parameters with their powerful buffing abilities. A moogle named Moop leads the group, also including a tonberry named Bergamot, a cactuar named Oroblanco, and a chocobo named Pomelo. While Pomelo is the least skilled musician of the group, he can protect the other members by unleashing a mighty "chocophony" with his trusty Sousaphone.
Contents
Statistics
Stats
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
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5740 900 + 450 |
284 150 + 75 |
175 65 + 32 |
220 65 + 32 |
140 65 + 32 |
246 65 + 32 |
2 | 6 ![]() |
7 |
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6486 900 + 450 |
321 150 + 75 |
198 65 + 32 |
249 65 + 32 |
158 65 + 32 |
310 65 + 32 |
2 | 6 ![]() |
7 |
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7060 900 + 450 |
349 150 + 75 |
216 65 + 32 |
271 65 + 32 |
172 65 + 32 |
359 65 + 32 |
2 | 6 ![]() |
7 |
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7462 900 + 450 |
369 150 + 75 |
228 65 + 32 |
286 65 + 32 |
182 65 + 32 |
394 65 + 32 |
2 | 6 ![]() |
7 |
Brave Shift Availability
True Brave Shift. Both forms are available at all times without limitation.
Resistance
Element Resistance | |||||||
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- | - | - | +25% | +50% | +25% | - | +25% |
Status Ailment Resistance | |||||||
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- | +100% | - | - | +100% | +100% | - | +100% |
Equipment
Weapons | ||
---|---|---|
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Armors | ||
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Rarity | Ability Slots | Affinity |
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4 | - |
Stats
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
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5740 900 + 450 |
284 150 + 75 |
175 65 + 32 |
210 65 + 32 |
140 65 + 32 |
255 65 + 32 |
6 | 2 ![]() |
7 |
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6486 900 + 450 |
321 150 + 75 |
198 65 + 32 |
239 65 + 32 |
158 65 + 32 |
319 65 + 32 |
6 | 2 ![]() |
7 |
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7060 900 + 450 |
349 150 + 75 |
216 65 + 32 |
261 65 + 32 |
172 65 + 32 |
368 65 + 32 |
6 | 2 ![]() |
7 |
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7462 900 + 450 |
369 150 + 75 |
228 65 + 32 |
276 65 + 32 |
182 65 + 32 |
403 65 + 32 |
6 | 2 ![]() |
7 |
Brave Shift Availability
True Brave Shift. Both forms are available at all times without limitation.
Resistance
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
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- | - | - | +25% | +50% | +25% | +25% | +25% |
Status Ailment Resistance | |||||||
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- | +100% | - | - | +100% | +100% | - | +100% |
Equipment
Weapons | ||
---|---|---|
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Armors | ||
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Rarity | Ability Slots | Affinity |
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4 | - |
Innate Abilities
Special
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
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1 | ![]() |
Chirrup | [1 turns cooldown, available on turn 1] Fill morale gauge (6.5%) |
40 | |
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1 | ![]() |
Wark! | Physical damage (1x) with increased break damage (500%) for an instrument to one enemy | 1 | 40 |
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1 | ![]() |
Kupo Klang | [4 turns cooldown, available on turn 1] Decrease ATK/DEF/MAG/SPR (80%) for 4 turns to all enemies Decrease physical accuracy (25%) for 4 turns to all enemies Increase LB gauge (30) to caster Enable skill for 4 turns to caster: Triple Jingle |
160 | |
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1 | ![]() |
Double Jingle | Cast 2 times: Breezy Beat, Bulwark's Blare, Cactuar Cantar, Chirrup, Chocophony, Chocophony+1, Chocophony+2, Chocophony+3, Chocophony+4, Chocostomp, Glee and Gusto, Hurricane Harmony, Jaunty Jubilee, Kupo Klang, Moogly Mixtape, Sacred Symphony, Tempest Tempo, Tempest Tempo+1, Tempest Tempo+2, Tempest Tempo+3, Tempest Tempo+4, Tonberry Boogie, Wark! | 0 | |
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1 | ![]() |
Bulwark's Blare | Decrease instrument resistance (30%) for 3 turns to all enemies | 20 ![]() | |
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1 | ![]() |
Glee and Gusto | Mitigate magic damage taken (50%) for 3 turns to all allies Cure ATK/DEF/MAG/SPR break to all allies |
80 | |
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1 | ![]() |
Tonberry Boogie | Mitigate physical damage taken (50%) for 3 turns to all allies Grant chance to counter physical attacks taken by all allies, except caster (100%) with normal attack (15x) for 1 turn to all allies, except caster (max 1/turn) Grant chance to counter physical attacks taken by all allies, except caster (100%) with normal attack (30x) with SPR scaling for 3 turns to caster (max 3/turn) |
15 ![]() | |
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1 | ![]() |
Cactuar Cantar | Increase LB gauge fill rate (200%) for 3 turns to all allies Evade 1 physical attack for 3 turns to all allies |
70 | |
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1 | ![]() |
Tempest Tempo Lv.5 | [5 turns cooldown, available on turn 1] Decrease wind resistance (130%) for 5 turns to all enemies Add wind element to physical attacks for 5 turns to all allies Increase wind physical damage (45%) for 5 turns to all allies (can't be dispelled) Increase wind magic damage (45%) for 5 turns to all allies (can't be dispelled) |
120 | |
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1 | ![]() |
Chocostomp | [4 turns cooldown, available on turn 1] Physical attack with magic damage. See the mechanics page. Magic* damage (150x) with SPR scaling to all enemies Remove some status effects to all enemies: - Boosts to ATK - Boosts to DEF - Boosts to MAG - Boosts to SPR Increase LB gauge (30) to caster |
1 | 80 |
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1 | ![]() |
Moogly Mixtape | Increase ATK/DEF/MAG/SPR (250%) for 4 turns to all allies Increase LB gauge (10) to caster Fill morale gauge (0.5%) 1. Auto-cast next turn: Increase ATK/DEF/MAG/SPR (280%) for 3 turns to all allies Increase LB gauge (15) to caster Enable skill for 1 turn to caster: Triple Jingle 2. Auto-cast next turn: Increase ATK/DEF/MAG/SPR (300%) for 2 turns to all allies Increase LB gauge (20) to caster Enable skill for 2 turns to caster: Triple Jingle |
15 ![]() | |
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1 | ![]() |
Chocophony Lv.5 | Physical attack with magic damage. See the mechanics page. Magic* damage (75x) with SPR scaling to all enemies Inflict paralyze and confuse (100%) to all enemies Increase LB gauge (10) to caster ![]() |
9 | 65 |
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1 | ![]() |
Breezy Beat | Decrease wind resistance (120%) for 5 turns to all enemies Increase wind resistance (120%) for 5 turns to all allies Refresh (500 MP) split over 5 turns to caster |
60 | |
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101 | ![]() |
Jaunty Jubilee | [2 uses per battle] Restore HP (100%) to one ally Mitigate physical damage taken (85%) for 2 turns to one ally Mitigate magic damage taken (85%) for 2 turns to one ally |
200 | |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
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1 | ![]() |
March of the Mascots | Increase DEF, HP and MP (80%) and SPR (50%) Increase LB gauge fill rate (100%) Increase LB gauge (5) per turn Recover MP (10%) per turn | ||
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1 | ![]() |
Sacred Score | Enable Sacred Symphony when morale gauge is above 80% | ||
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1 | ![]() |
Hurricane Score | Enable Hurricane Harmony when morale gauge is above 100% | ||
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1 | ![]() |
Traveling Troupe | Increase physical and magic damage against avians (150%) Increase physical and magic damage against demons (150%) Increase physical and magic damage against fairies (150%) Increase physical and magic damage against plants (150%) | ||
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1 | ![]() |
Musical Mates | Increase SPR (150%) Increase equipment SPR (200%) when single wielding any weapon with or without shield | ||
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101 | ![]() |
Peppy Parade | [Requirement: TMR or STMR equipped] Increase DEF, HP and MP (50%) Increase LB gauge (5) per turn Chance to ignore fatal damage (100%) when HP is above 5% (max 1 time) Auto-cast Peppy Parade at the start of a battle, upon revival, or after brave shift | ||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Kupo Klang, Moogly Mixtape |
Triple Jingle | Cast 3 times: Chirrup, Wark!, Breezy Beat, Chocophony, Chocophony, Chocophony, Chocophony, Chocophony, Moogly Mixtape, Chocostomp, Tempest Tempo, Hurricane Harmony, Sacred Symphony, Cactuar Cantar, Tonberry Boogie, Glee and Gusto, Bulwark's Blare, Kupo Klang, Jaunty Jubilee, Frozen Fantasia, Shadow Serenade, Mascophony, Pomelo's Prelude, Bergamot's Ballad, Moop's Medley, Oroblanco's Overture, Bulwark's Theme, Electric Ensemble, Tempest Tempo, Tempest Tempo, Tempest Tempo, Tempest Tempo, Mascophony, Mascophony, Mascophony, Mascophony | ||||
Activated by Sacred Score |
Sacred Symphony | Increase physical damage against demon (200%) for 3 turns to all allies Increase magic damage against demon (200%) for 3 turns to all allies Mitigate physical damage taken against demons (30%) for 3 turns to all allies Mitigate magic damage taken against demons (30%) for 3 turns to all allies |
120 | |||
Activated by Hurricane Score |
Hurricane Harmony | Decrease wind resistance (135%) for 5 turns to all enemies Add wind element to physical attacks for 5 turns to all allies Increase wind physical damage (60%) for 5 turns to all allies (can't be dispelled) Increase wind magic damage (60%) for 5 turns to all allies (can't be dispelled) |
150 | |||
Activated by Peppy Parade |
Peppy Parade | Increase LB gauge (15) to caster |
Limit Burst
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
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Rousing Quartet | Base Lv 1 |
Restore HP (65%) and MP (35%) to all allies Mitigate damage taken (40%) for 5 turns to all allies Grant HP barrier (7200) for 5 turns to all allies |
60 ![]() | |
Max Lv 40 |
Restore HP (65%) and MP (35%) to all allies Mitigate damage taken (60%) for 5 turns to all allies Grant HP barrier (8000) for 5 turns to all allies |
Special
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
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1 | ![]() |
Chirrup | [1 turns cooldown, available on turn 1] Fill morale gauge (6.5%) |
40 | |
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1 | ![]() |
Shadow Serenade | Decrease dark resistance (120%) for 5 turns to all enemies Add dark element to physical attacks for 5 turns to all allies Increase dark physical damage (30%) for 5 turns to all allies (can't be dispelled) Increase dark magic damage (30%) for 5 turns to all allies (can't be dispelled) |
120 | |
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1 | ![]() |
Bulwark's Theme | [4 turns cooldown, available on turn 1] Decrease SPR (80%) for 4 turns to all enemies Increase SPR (300%) for 9999 turns to caster (can't be dispelled) Cure SPR break to caster Increase modifier (50x) for 9999 turns to caster (can't be dispelled): Chocophony, Chocophony+1, Chocophony+2, Chocophony+3, Chocophony+4, Chocostomp, Mascophony, Mascophony+1, Mascophony+2, Mascophony+3, Mascophony+4 Enable skill for 4 turns to caster: Triple Jingle |
150 | |
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1 | ![]() |
Double Jingle | Cast 2 times: Bergamot's Ballad, Breezy Beat, Bulwark's Theme, Chirrup, Chocophony, Chocophony+1, Chocophony+2, Chocophony+3, Chocophony+4, Chocostomp, Electric Ensemble, Frozen Fantasia, Hurricane Harmony, Mascophony, Mascophony+1, Mascophony+2, Mascophony+3, Mascophony+4, Moogly Mixtape, Moop's Medley, Oroblanco's Overture, Pomelo's Prelude, Sacred Symphony, Shadow Serenade, Tempest Tempo, Tempest Tempo+1, Tempest Tempo+2, Tempest Tempo+3, Tempest Tempo+4, Wark! | 0 | |
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1 | ![]() |
Oroblanco's Overture | Increase physical damage against plant (150%) for 3 turns to all allies Increase magic damage against plant (150%) for 3 turns to all allies Mitigate physical damage taken against plants (25%) for 3 turns to all allies Mitigate magic damage taken against plants (25%) for 3 turns to all allies Fill morale gauge (0.5%, and 0.25% per active plant unit) |
15 ![]() | |
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1 | ![]() |
Moop's Medley | Increase physical damage against fairy (150%) for 3 turns to all allies Increase magic damage against fairy (150%) for 3 turns to all allies Mitigate physical damage taken against fairies (25%) for 3 turns to all allies Mitigate magic damage taken against fairies (25%) for 3 turns to all allies Fill morale gauge (0.5%, and 0.25% per active fairy unit) |
15 ![]() | |
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1 | ![]() |
Bergamot's Ballad | Increase physical damage against demon (150%) for 3 turns to all allies Increase magic damage against demon (150%) for 3 turns to all allies Mitigate physical damage taken against demons (25%) for 3 turns to all allies Mitigate magic damage taken against demons (25%) for 3 turns to all allies Fill morale gauge (0.5%, and 0.25% per active demon unit) |
15 ![]() | |
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1 | ![]() |
Pomelo's Prelude | Increase physical damage against avian (150%) for 3 turns to all allies Increase magic damage against avian (150%) for 3 turns to all allies Mitigate physical damage taken against avians (25%) for 3 turns to all allies Mitigate magic damage taken against avians (25%) for 3 turns to all allies Fill morale gauge (0.5%, and 0.25% per active avian unit) |
15 ![]() | |
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1 | ![]() |
Mascophony Lv.5 | Physical attack with magic damage. See the mechanics page. Magic* damage (175x) with SPR scaling to all enemies Auto-revive (30% HP) for 2 turns to all allies Mitigate damage taken (75%) for 2 turns to caster ![]() |
9 | 20 ![]() |
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1 | ![]() |
Frozen Fantasia | Decrease ice resistance (120%) for 5 turns to all enemies Add ice element to physical attacks for 5 turns to all allies Increase ice physical damage (30%) for 5 turns to all allies (can't be dispelled) Increase ice magic damage (30%) for 5 turns to all allies (can't be dispelled) |
120 | |
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1 | ![]() |
Wark! | Physical damage (1x) with increased break damage (500%) for an instrument to one enemy | 1 | 40 |
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1 | ![]() |
Tempest Tempo Lv.5 | [5 turns cooldown, available on turn 1] Decrease wind resistance (130%) for 5 turns to all enemies Add wind element to physical attacks for 5 turns to all allies Increase wind physical damage (45%) for 5 turns to all allies (can't be dispelled) Increase wind magic damage (45%) for 5 turns to all allies (can't be dispelled) |
120 | |
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1 | ![]() |
Chocostomp | [4 turns cooldown, available on turn 1] Physical attack with magic damage. See the mechanics page. Magic* damage (150x) with SPR scaling to all enemies Remove some status effects to all enemies: - Boosts to ATK - Boosts to DEF - Boosts to MAG - Boosts to SPR Increase LB gauge (30) to caster |
1 | 80 |
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1 | ![]() |
Moogly Mixtape | Increase ATK/DEF/MAG/SPR (250%) for 4 turns to all allies Increase LB gauge (10) to caster Fill morale gauge (0.5%) 1. Auto-cast next turn: Increase ATK/DEF/MAG/SPR (280%) for 3 turns to all allies Increase LB gauge (15) to caster Enable skill for 1 turn to caster: Triple Jingle 2. Auto-cast next turn: Increase ATK/DEF/MAG/SPR (300%) for 2 turns to all allies Increase LB gauge (20) to caster Enable skill for 2 turns to caster: Triple Jingle |
15 ![]() | |
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1 | ![]() |
Chocophony Lv.5 | Physical attack with magic damage. See the mechanics page. Magic* damage (75x) with SPR scaling to all enemies Inflict paralyze and confuse (100%) to all enemies Increase LB gauge (10) to caster ![]() |
9 | 65 |
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1 | ![]() |
Breezy Beat | Decrease wind resistance (120%) for 5 turns to all enemies Increase wind resistance (120%) for 5 turns to all allies Refresh (500 MP) split over 5 turns to caster |
60 | |
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101 | ![]() |
Electric Ensemble | [2 uses per battle] Restore HP/MP (100%) to all allies Increase LB gauge (60) to caster 1. Auto-cast next turn: Recover MP (150) to all allies Increase LB gauge (30) to caster Enable skill for 1 turn to caster: Triple Jingle 2. Auto-cast next turn: Recover MP (150) to all allies Increase LB gauge (30) to caster Enable skill for 2 turns to caster: Triple Jingle |
180 | |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
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1 | ![]() |
Battle of the Band | Increase SPR (100%), HP and MP (80%) and DEF (50%) Increase LB gauge fill rate (100%) Increase LB gauge (5) per turn Recover MP (10%) per turn | ||
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1 | ![]() |
Sacred Score | Enable Sacred Symphony when morale gauge is above 80% | ||
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1 | ![]() |
Hurricane Score | Enable Hurricane Harmony when morale gauge is above 100% | ||
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1 | ![]() |
Traveling Troupe | Increase physical and magic damage against avians (150%) Increase physical and magic damage against demons (150%) Increase physical and magic damage against fairies (150%) Increase physical and magic damage against plants (150%) | ||
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1 | ![]() |
Musical Mates | Increase SPR (150%) Increase equipment SPR (200%) when single wielding any weapon with or without shield | ||
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101 | ![]() |
Peppy Parade | [Requirement: TMR or STMR equipped] Increase DEF, HP and MP (50%) Increase LB gauge (5) per turn Chance to ignore fatal damage (100%) when HP is above 5% (max 1 time) Auto-cast Peppy Parade at the start of a battle, upon revival, or after brave shift | ||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Bulwark's Theme, Moogly Mixtape, Electric Ensemble |
Triple Jingle | Cast 3 times: Chirrup, Wark!, Breezy Beat, Chocophony, Chocophony, Chocophony, Chocophony, Chocophony, Moogly Mixtape, Chocostomp, Tempest Tempo, Hurricane Harmony, Sacred Symphony, Cactuar Cantar, Tonberry Boogie, Glee and Gusto, Bulwark's Blare, Kupo Klang, Jaunty Jubilee, Frozen Fantasia, Shadow Serenade, Mascophony, Pomelo's Prelude, Bergamot's Ballad, Moop's Medley, Oroblanco's Overture, Bulwark's Theme, Electric Ensemble, Tempest Tempo, Tempest Tempo, Tempest Tempo, Tempest Tempo, Mascophony, Mascophony, Mascophony, Mascophony | ||||
Activated by Sacred Score |
Sacred Symphony | Increase physical damage against demon (200%) for 3 turns to all allies Increase magic damage against demon (200%) for 3 turns to all allies Mitigate physical damage taken against demons (30%) for 3 turns to all allies Mitigate magic damage taken against demons (30%) for 3 turns to all allies |
120 | |||
Activated by Hurricane Score |
Hurricane Harmony | Decrease wind resistance (135%) for 5 turns to all enemies Add wind element to physical attacks for 5 turns to all allies Increase wind physical damage (60%) for 5 turns to all allies (can't be dispelled) Increase wind magic damage (60%) for 5 turns to all allies (can't be dispelled) |
150 | |||
Activated by Peppy Parade |
Peppy Parade | Increase LB gauge (15) to caster |
Limit Burst
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
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Rockin' Rhythm | Base Lv 1 |
Restore HP (65%) and MP (35%) to all allies Increase ATK/DEF/MAG/SPR (310%) for 5 turns to all allies (can't be dispelled) Increase physical accuracy (75%) for 5 turns to all allies (can't be dispelled) |
60 ![]() | |
Max Lv 40 |
Restore HP (65%) and MP (35%) to all allies Increase ATK/DEF/MAG/SPR (350%) for 5 turns to all allies (can't be dispelled) Increase physical accuracy (75%) for 5 turns to all allies (can't be dispelled) |
Awakenable Abilities
Brave Abilities
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Chocophony Lv.1 | Physical attack with magic damage. See the mechanics page. Magic* damage (55x) with SPR scaling to all enemies Inflict paralyze and confuse (100%) to all enemies Increase LB gauge (10) to caster ![]() |
9 | 65 | ![]() | |||||
Chocophony Lv.2 | Physical attack with magic damage. See the mechanics page. Magic* damage (60x) with SPR scaling to all enemies Inflict paralyze and confuse (100%) to all enemies Increase LB gauge (10) to caster ![]() |
9 | 65 | Yellow | 20 | 10 | - | - | ![]() |
Chocophony Lv.3 | Physical attack with magic damage. See the mechanics page. Magic* damage (65x) with SPR scaling to all enemies Inflict paralyze and confuse (100%) to all enemies Increase LB gauge (10) to caster ![]() |
9 | 65 | Yellow | 30 | 20 | - | 10 | ![]() |
Chocophony Lv.4 | Physical attack with magic damage. See the mechanics page. Magic* damage (70x) with SPR scaling to all enemies Inflict paralyze and confuse (100%) to all enemies Increase LB gauge (10) to caster ![]() |
9 | 65 | Yellow | 50 | 30 | 5 | 20 | ![]() |
Chocophony Lv.5 | Physical attack with magic damage. See the mechanics page. Magic* damage (75x) with SPR scaling to all enemies Inflict paralyze and confuse (100%) to all enemies Increase LB gauge (10) to caster ![]() |
9 | 65 | Yellow | 100 | 50 | 10 | 30 | ![]() |
Tempest Tempo Lv.1 | [5 turns cooldown, available on turn 1] Decrease wind resistance (120%) for 5 turns to all enemies Add wind element to physical attacks for 5 turns to all allies Increase wind physical damage (30%) for 5 turns to all allies (can't be dispelled) Increase wind magic damage (30%) for 5 turns to all allies (can't be dispelled) |
- | 120 | ![]() | |||||
Tempest Tempo Lv.2 | [5 turns cooldown, available on turn 1] Decrease wind resistance (130%) for 5 turns to all enemies Add wind element to physical attacks for 5 turns to all allies Increase wind physical damage (30%) for 5 turns to all allies (can't be dispelled) Increase wind magic damage (30%) for 5 turns to all allies (can't be dispelled) |
- | 120 | Green | 20 | 10 | - | - | ![]() |
Tempest Tempo Lv.3 | [5 turns cooldown, available on turn 1] Decrease wind resistance (130%) for 5 turns to all enemies Add wind element to physical attacks for 5 turns to all allies Increase wind physical damage (35%) for 5 turns to all allies (can't be dispelled) Increase wind magic damage (35%) for 5 turns to all allies (can't be dispelled) |
- | 120 | Green | 30 | 20 | - | 10 | ![]() |
Tempest Tempo Lv.4 | [5 turns cooldown, available on turn 1] Decrease wind resistance (130%) for 5 turns to all enemies Add wind element to physical attacks for 5 turns to all allies Increase wind physical damage (40%) for 5 turns to all allies (can't be dispelled) Increase wind magic damage (40%) for 5 turns to all allies (can't be dispelled) |
- | 120 | Green | 50 | 30 | 5 | 20 | ![]() |
Tempest Tempo Lv.5 | [5 turns cooldown, available on turn 1] Decrease wind resistance (130%) for 5 turns to all enemies Add wind element to physical attacks for 5 turns to all allies Increase wind physical damage (45%) for 5 turns to all allies (can't be dispelled) Increase wind magic damage (45%) for 5 turns to all allies (can't be dispelled) |
- | 120 | Green | 100 | 50 | 10 | 30 | ![]() |
Brave Abilities
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Chocophony Lv.1 | Physical attack with magic damage. See the mechanics page. Magic* damage (55x) with SPR scaling to all enemies Inflict paralyze and confuse (100%) to all enemies Increase LB gauge (10) to caster ![]() |
9 | 65 | ![]() | |||||
Chocophony Lv.2 | Physical attack with magic damage. See the mechanics page. Magic* damage (60x) with SPR scaling to all enemies Inflict paralyze and confuse (100%) to all enemies Increase LB gauge (10) to caster ![]() |
9 | 65 | Yellow | 20 | 10 | - | - | ![]() |
Chocophony Lv.3 | Physical attack with magic damage. See the mechanics page. Magic* damage (65x) with SPR scaling to all enemies Inflict paralyze and confuse (100%) to all enemies Increase LB gauge (10) to caster ![]() |
9 | 65 | Yellow | 30 | 20 | - | 10 | ![]() |
Chocophony Lv.4 | Physical attack with magic damage. See the mechanics page. Magic* damage (70x) with SPR scaling to all enemies Inflict paralyze and confuse (100%) to all enemies Increase LB gauge (10) to caster ![]() |
9 | 65 | Yellow | 50 | 30 | 5 | 20 | ![]() |
Chocophony Lv.5 | Physical attack with magic damage. See the mechanics page. Magic* damage (75x) with SPR scaling to all enemies Inflict paralyze and confuse (100%) to all enemies Increase LB gauge (10) to caster ![]() |
9 | 65 | Yellow | 100 | 50 | 10 | 30 | ![]() |
Tempest Tempo Lv.1 | [5 turns cooldown, available on turn 1] Decrease wind resistance (120%) for 5 turns to all enemies Add wind element to physical attacks for 5 turns to all allies Increase wind physical damage (30%) for 5 turns to all allies (can't be dispelled) Increase wind magic damage (30%) for 5 turns to all allies (can't be dispelled) |
- | 120 | ![]() | |||||
Tempest Tempo Lv.2 | [5 turns cooldown, available on turn 1] Decrease wind resistance (130%) for 5 turns to all enemies Add wind element to physical attacks for 5 turns to all allies Increase wind physical damage (30%) for 5 turns to all allies (can't be dispelled) Increase wind magic damage (30%) for 5 turns to all allies (can't be dispelled) |
- | 120 | Green | 20 | 10 | - | - | ![]() |
Tempest Tempo Lv.3 | [5 turns cooldown, available on turn 1] Decrease wind resistance (130%) for 5 turns to all enemies Add wind element to physical attacks for 5 turns to all allies Increase wind physical damage (35%) for 5 turns to all allies (can't be dispelled) Increase wind magic damage (35%) for 5 turns to all allies (can't be dispelled) |
- | 120 | Green | 30 | 20 | - | 10 | ![]() |
Tempest Tempo Lv.4 | [5 turns cooldown, available on turn 1] Decrease wind resistance (130%) for 5 turns to all enemies Add wind element to physical attacks for 5 turns to all allies Increase wind physical damage (40%) for 5 turns to all allies (can't be dispelled) Increase wind magic damage (40%) for 5 turns to all allies (can't be dispelled) |
- | 120 | Green | 50 | 30 | 5 | 20 | ![]() |
Tempest Tempo Lv.5 | [5 turns cooldown, available on turn 1] Decrease wind resistance (130%) for 5 turns to all enemies Add wind element to physical attacks for 5 turns to all allies Increase wind physical damage (45%) for 5 turns to all allies (can't be dispelled) Increase wind magic damage (45%) for 5 turns to all allies (can't be dispelled) |
- | 120 | Green | 100 | 50 | 10 | 30 | ![]() |
Mascophony Lv.1 | Physical attack with magic damage. See the mechanics page. Magic* damage (140x) with SPR scaling to all enemies Auto-revive (30% HP) for 2 turns to all allies Mitigate damage taken (50%) for 2 turns to caster ![]() |
9 | 0, 20 ![]() |
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Mascophony Lv.2 | Physical attack with magic damage. See the mechanics page. Magic* damage (140x) with SPR scaling to all enemies Auto-revive (30% HP) for 2 turns to all allies Mitigate damage taken (75%) for 2 turns to caster ![]() |
9 | 0, 20 ![]() |
White | 20 | 10 | - | - | ![]() |
Mascophony Lv.3 | Physical attack with magic damage. See the mechanics page. Magic* damage (150x) with SPR scaling to all enemies Auto-revive (30% HP) for 2 turns to all allies Mitigate damage taken (75%) for 2 turns to caster ![]() |
9 | 0, 20 ![]() |
White | 30 | 20 | - | 10 | ![]() |
Mascophony Lv.4 | Physical attack with magic damage. See the mechanics page. Magic* damage (160x) with SPR scaling to all enemies Auto-revive (30% HP) for 2 turns to all allies Mitigate damage taken (75%) for 2 turns to caster ![]() |
9 | 0, 20 ![]() |
White | 50 | 30 | 5 | 20 | ![]() |
Mascophony Lv.5 | Physical attack with magic damage. See the mechanics page. Magic* damage (175x) with SPR scaling to all enemies Auto-revive (30% HP) for 2 turns to all allies Mitigate damage taken (75%) for 2 turns to caster ![]() |
9 | 0, 20 ![]() |
White | 100 | 50 | 10 | 30 | ![]() |
Awakening Materials
EX+1 | EX+2 | EX+3 |
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Sprites
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Quotes
Background Story
NV | A band of friends exploring the world who bring up spirits with their jubilant tunes and parameters with their powerful buffing abilities. A moogle named Moop leads the group, also including a tonberry named Bergamot, a cactuar named Oroblanco, and a chocobo named Pomelo. While Pomelo is the least skilled musician of the group, he can protect the other members by unleashing a mighty "chocophony" with his trusty Sousaphone. |
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Fusion
NV | We're having so much fun! I can feel the music all around me, kupo! |
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Awakening
NV | <blank> |
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Summon
NV | We're going on the adventure of a lifetime, kupo! |
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Trust Mastery
There's still so much more I want to see, kupo! Here, have a little gift from all of us! Thanks for traveling with us, kupo! |
User Review
Notes
Gameplay
- Players can test out their abilities as a Guest Unit through their Unit Intro Quest from 9/9 to 9/22 PST.
- Takes added damage boost from Bird Killer resources despite the many species that are present in this unit.
Morale Ability Mechanics
- Bulwark & the Melodic Mascots gains access to specific normal, cooldown and/or Magnus Abilities that can boost morale gauge or provide special effects when certain requirements are met or specific unit races present in the party. These skills are only available during Clash of Wills events and cannot be used on any other game modes.
Trivia
- Bulwark & the Melodic Mascots are one of the chosen winners of the FFBE Fan Festa 2019 Unit Design Contest.