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Bulwark & the Melodic Mascots
Bulwark & the Melodic Mascots
Rarity NV - NV
Role SupportDebuffer
Chain Family Bolting Strike
Acquisition Rare Summon
Time Limited
CG LB
Series FFBE
Gender Other‎
Race Avian
No. 8333
TMR Adventuring with FriendsAdventuring with Friends
Adventuring with FriendsAdventuring with Friends
Increase SPR and HP (40%)
Increase LB gauge fill rate (50%)
Increase resistance to sleep and silence (100%)
STMR Pomelo's SousaphonePomelo's Sousaphone
Pomelo's SousaphonePomelo's SousaphoneInstrument
Stats: MP+50, SPR+180
Effect: Gleeful MelodyGleeful Melody
Gleeful MelodyGleeful Melody
Increase equipment SPR (50%) when single wielding any weapon with or without shield
Increase LB gauge fill rate (100%)
Vision Card The Most Merry of Melodies

Bulwark & the Melodic Mascots
Bulwark & the Melodic Mascots
Rarity NV - NV
Role SupportMagic Attacker
Chain Family Bolting Strike
Acquisition Rare Summon
Time Limited
CG LB No
Series FFBE
Gender Other‎
Race Avian
No. 8334
TMR Adventuring with FriendsAdventuring with Friends
Adventuring with FriendsAdventuring with Friends
Increase SPR and HP (40%)
Increase LB gauge fill rate (50%)
Increase resistance to sleep and silence (100%)
STMR Pomelo's SousaphonePomelo's Sousaphone
Pomelo's SousaphonePomelo's SousaphoneInstrument
Stats: MP+50, SPR+180
Effect: Gleeful MelodyGleeful Melody
Gleeful MelodyGleeful Melody
Increase equipment SPR (50%) when single wielding any weapon with or without shield
Increase LB gauge fill rate (100%)

A band of friends exploring the world who bring up spirits with their jubilant tunes and parameters with their powerful buffing abilities. A moogle named Moop leads the group, also including a tonberry named Bergamot, a cactuar named Oroblanco, and a chocobo named Pomelo. While Pomelo is the least skilled musician of the group, he can protect the other members by unleashing a mighty "chocophony" with his trusty Sousaphone.

Statistics

Stats

Rarity HP MP ATK DEF MAG SPR Attack Hits Drop Check Exp. Growth Pattern
NV 5740
900 + 450
284
150 + 75
175
65 + 32
220
65 + 32
140
65 + 32
246
65 + 32
2 6 LB 7
EX 1 6486
900 + 450
321
150 + 75
198
65 + 32
249
65 + 32
158
65 + 32
310
65 + 32
2 6 LB 7
EX 2 7060
900 + 450
349
150 + 75
216
65 + 32
271
65 + 32
172
65 + 32
359
65 + 32
2 6 LB 7
EX 3 7462
900 + 450
369
150 + 75
228
65 + 32
286
65 + 32
182
65 + 32
394
65 + 32
2 6 LB 7

Brave Shift Availability

True Brave Shift. Both forms are available at all times without limitation.

Resistance

Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - +25% +50% +25% - +25%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
- +100% - - +100% +100% - +100%

Equipment

Weapons
Dagger Staff Rod Instrument Mace Fist
Armors
Light Shield Hat Clothes Light Armor Robe Accessory
Rarity Ability Slots Affinity
NV 4 -

Stats

Rarity HP MP ATK DEF MAG SPR Attack Hits Drop Check Exp. Growth Pattern
NV 5740
900 + 450
284
150 + 75
175
65 + 32
210
65 + 32
140
65 + 32
255
65 + 32
6 2 LB 7
EX 1 6486
900 + 450
321
150 + 75
198
65 + 32
239
65 + 32
158
65 + 32
319
65 + 32
6 2 LB 7
EX 2 7060
900 + 450
349
150 + 75
216
65 + 32
261
65 + 32
172
65 + 32
368
65 + 32
6 2 LB 7
EX 3 7462
900 + 450
369
150 + 75
228
65 + 32
276
65 + 32
182
65 + 32
403
65 + 32
6 2 LB 7

Brave Shift Availability

True Brave Shift. Both forms are available at all times without limitation.

Resistance

Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - +25% +50% +25% +25% +25%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
- +100% - - +100% +100% - +100%

Equipment

Weapons
Dagger Staff Rod Instrument Mace Fist
Armors
Light Shield Hat Clothes Light Armor Robe Accessory
Rarity Ability Slots Affinity
NV 4 -

Innate Abilities

Special

Active
Min rarity Level Icon Name Effect Hits MP
NV 1 Chirrup Chirrup [1 turns cooldown, available on turn 1]
Fill morale gauge (6.5%)
40
NV 1 Wark! Wark! Physical damage (1x) with increased break damage (500%) for an instrument to one enemy 1 40
NV 1 Kupo Klang Kupo Klang [4 turns cooldown, available on turn 1]
Decrease ATK/DEF/MAG/SPR (80%) for 4 turns to all enemies
Decrease physical accuracy (25%) for 4 turns to all enemies
Increase LB gauge (30) to caster
Enable skill for 4 turns to caster: Triple Jingle
160
NV 1 Double Jingle Double Jingle Cast 2 times: Breezy Beat, Bulwark's Blare, Cactuar Cantar, Chirrup, Chocophony, Chocophony+1, Chocophony+2, Chocophony+3, Chocophony+4, Chocostomp, Glee and Gusto, Hurricane Harmony, Jaunty Jubilee, Kupo Klang, Moogly Mixtape, Sacred Symphony, Tempest Tempo, Tempest Tempo+1, Tempest Tempo+2, Tempest Tempo+3, Tempest Tempo+4, Tonberry Boogie, Wark! 0
NV 1 Bulwark's Blare Bulwark's Blare Decrease instrument resistance (30%) for 3 turns to all enemies 20 LB
NV 1 Glee and Gusto Glee and Gusto Mitigate magic damage taken (50%) for 3 turns to all allies
Cure ATK/DEF/MAG/SPR break to all allies
80
NV 1 Tonberry Boogie Tonberry Boogie Mitigate physical damage taken (50%) for 3 turns to all allies
Grant chance to counter physical attacks taken by all allies, except caster (100%) with normal attack (15x) for 1 turn to all allies, except caster (max 1/turn)
Grant chance to counter physical attacks taken by all allies, except caster (100%) with normal attack (30x) with SPR scaling for 3 turns to caster (max 3/turn)
15 LB
NV 1 Cactuar Cantar Cactuar Cantar Increase LB gauge fill rate (200%) for 3 turns to all allies
Evade 1 physical attack for 3 turns to all allies
70
NV 1 Tempest Tempo Tempest Tempo Lv.5 [5 turns cooldown, available on turn 1]
Decrease wind resistance (130%) for 5 turns to all enemies
Add wind element to physical attacks for 5 turns to all allies
Increase wind physical damage (45%) for 5 turns to all allies (can't be dispelled)
Increase wind magic damage (45%) for 5 turns to all allies (can't be dispelled)
120
NV 1 Chocostomp Chocostomp [4 turns cooldown, available on turn 1]
Physical attack with magic damage.
See the mechanics page.
Magic* damage (150x) with SPR scaling to all enemies
Remove some status effects to all enemies:
- Boosts to ATK
- Boosts to DEF
- Boosts to MAG
- Boosts to SPR
Increase LB gauge (30) to caster
1 80
NV 1 Moogly Mixtape Moogly Mixtape Increase ATK/DEF/MAG/SPR (250%) for 4 turns to all allies
Increase LB gauge (10) to caster
Fill morale gauge (0.5%)

1. Auto-cast next turn:
Increase ATK/DEF/MAG/SPR (280%) for 3 turns to all allies
Increase LB gauge (15) to caster
Enable skill for 1 turn to caster: Triple Jingle

2. Auto-cast next turn:
Increase ATK/DEF/MAG/SPR (300%) for 2 turns to all allies
Increase LB gauge (20) to caster
Enable skill for 2 turns to caster: Triple Jingle
15 LB
NV 1 Chocophony Chocophony Lv.5 Physical attack with magic damage.
See the mechanics page.
Magic* damage (75x) with SPR scaling to all enemies
Inflict paralyze and confuse (100%) to all enemies
Increase LB gauge (10) to caster
Chain=Bolting Strike
9 65
NV 1 Breezy Beat Breezy Beat Decrease wind resistance (120%) for 5 turns to all enemies
Increase wind resistance (120%) for 5 turns to all allies
Refresh (500 MP) split over 5 turns to caster
60
NV 101 Jaunty Jubilee Jaunty Jubilee [2 uses per battle]
Restore HP (100%) to one ally
Mitigate physical damage taken (85%) for 2 turns to one ally
Mitigate magic damage taken (85%) for 2 turns to one ally
200
Passive
Min rarity Level Icon Name Effect
NV 1 March of the Mascots March of the Mascots Increase DEF, HP and MP (80%) and SPR (50%)
Increase LB gauge fill rate (100%)
Increase LB gauge (5) per turn
Recover MP (10%) per turn
NV 1 Sacred Score Sacred Score Enable Sacred Symphony when morale gauge is above 80%
NV 1 Hurricane Score Hurricane Score Enable Hurricane Harmony when morale gauge is above 100%
NV 1 Traveling Troupe Traveling Troupe Increase physical and magic damage against avians (150%)
Increase physical and magic damage against demons (150%)
Increase physical and magic damage against fairies (150%)
Increase physical and magic damage against plants (150%)
NV 1 Musical Mates Musical Mates Increase SPR (150%)
Increase equipment SPR (200%) when single wielding any weapon with or without shield
NV 101 Peppy Parade Peppy Parade [Requirement: TMR or STMR equipped]
Increase DEF, HP and MP (50%)
Increase LB gauge (5) per turn
Chance to ignore fatal damage (100%) when HP is above 5% (max 1 time)
Auto-cast Peppy Parade at the start of a battle, upon revival, or after brave shift
Conditional
Condition Name Effect Hits MP
Activated by
Kupo Klang, Moogly Mixtape
Triple Jingle Cast 3 times: Chirrup, Wark!, Breezy Beat, Chocophony, Chocophony, Chocophony, Chocophony, Chocophony, Moogly Mixtape, Chocostomp, Tempest Tempo, Hurricane Harmony, Sacred Symphony, Cactuar Cantar, Tonberry Boogie, Glee and Gusto, Bulwark's Blare, Kupo Klang, Jaunty Jubilee, Frozen Fantasia, Shadow Serenade, Mascophony, Pomelo's Prelude, Bergamot's Ballad, Moop's Medley, Oroblanco's Overture, Bulwark's Theme, Electric Ensemble, Tempest Tempo, Tempest Tempo, Tempest Tempo, Tempest Tempo, Mascophony, Mascophony, Mascophony, Mascophony
Activated by
Sacred Score
Sacred Symphony Increase physical damage against demon (200%) for 3 turns to all allies
Increase magic damage against demon (200%) for 3 turns to all allies
Mitigate physical damage taken against demons (30%) for 3 turns to all allies
Mitigate magic damage taken against demons (30%) for 3 turns to all allies
120
Activated by
Hurricane Score
Hurricane Harmony Decrease wind resistance (135%) for 5 turns to all enemies
Add wind element to physical attacks for 5 turns to all allies
Increase wind physical damage (60%) for 5 turns to all allies (can't be dispelled)
Increase wind magic damage (60%) for 5 turns to all allies (can't be dispelled)
150
Activated by
Peppy Parade
Peppy Parade Increase LB gauge (15) to caster

Limit Burst

Rarity Name Effect Hits Cost
NV Rousing Quartet Base
Lv 1
Restore HP (65%) and MP (35%) to all allies
Mitigate damage taken (40%) for 5 turns to all allies
Grant HP barrier (7200) for 5 turns to all allies
60 LB
Max
Lv 40
Restore HP (65%) and MP (35%) to all allies
Mitigate damage taken (60%) for 5 turns to all allies
Grant HP barrier (8000) for 5 turns to all allies

Special

Active
Min rarity Level Icon Name Effect Hits MP
NV 1 Chirrup Chirrup [1 turns cooldown, available on turn 1]
Fill morale gauge (6.5%)
40
NV 1 Shadow Serenade Shadow Serenade Decrease dark resistance (120%) for 5 turns to all enemies
Add dark element to physical attacks for 5 turns to all allies
Increase dark physical damage (30%) for 5 turns to all allies (can't be dispelled)
Increase dark magic damage (30%) for 5 turns to all allies (can't be dispelled)
120
NV 1 Bulwark's Theme Bulwark's Theme [4 turns cooldown, available on turn 1]
Decrease SPR (80%) for 4 turns to all enemies
Increase SPR (300%) for 9999 turns to caster (can't be dispelled)
Cure SPR break to caster
Increase modifier (50x) for 9999 turns to caster (can't be dispelled): Chocophony, Chocophony+1, Chocophony+2, Chocophony+3, Chocophony+4, Chocostomp, Mascophony, Mascophony+1, Mascophony+2, Mascophony+3, Mascophony+4
Enable skill for 4 turns to caster: Triple Jingle
150
NV 1 Double Jingle Double Jingle Cast 2 times: Bergamot's Ballad, Breezy Beat, Bulwark's Theme, Chirrup, Chocophony, Chocophony+1, Chocophony+2, Chocophony+3, Chocophony+4, Chocostomp, Electric Ensemble, Frozen Fantasia, Hurricane Harmony, Mascophony, Mascophony+1, Mascophony+2, Mascophony+3, Mascophony+4, Moogly Mixtape, Moop's Medley, Oroblanco's Overture, Pomelo's Prelude, Sacred Symphony, Shadow Serenade, Tempest Tempo, Tempest Tempo+1, Tempest Tempo+2, Tempest Tempo+3, Tempest Tempo+4, Wark! 0
NV 1 Oroblanco's Overture Oroblanco's Overture Increase physical damage against plant (150%) for 3 turns to all allies
Increase magic damage against plant (150%) for 3 turns to all allies
Mitigate physical damage taken against plants (25%) for 3 turns to all allies
Mitigate magic damage taken against plants (25%) for 3 turns to all allies
Fill morale gauge (0.5%, and 0.25% per active plant unit)
15 LB
NV 1 Moop's Medley Moop's Medley Increase physical damage against fairy (150%) for 3 turns to all allies
Increase magic damage against fairy (150%) for 3 turns to all allies
Mitigate physical damage taken against fairies (25%) for 3 turns to all allies
Mitigate magic damage taken against fairies (25%) for 3 turns to all allies
Fill morale gauge (0.5%, and 0.25% per active fairy unit)
15 LB
NV 1 Bergamot's Ballad Bergamot's Ballad Increase physical damage against demon (150%) for 3 turns to all allies
Increase magic damage against demon (150%) for 3 turns to all allies
Mitigate physical damage taken against demons (25%) for 3 turns to all allies
Mitigate magic damage taken against demons (25%) for 3 turns to all allies
Fill morale gauge (0.5%, and 0.25% per active demon unit)
15 LB
NV 1 Pomelo's Prelude Pomelo's Prelude Increase physical damage against avian (150%) for 3 turns to all allies
Increase magic damage against avian (150%) for 3 turns to all allies
Mitigate physical damage taken against avians (25%) for 3 turns to all allies
Mitigate magic damage taken against avians (25%) for 3 turns to all allies
Fill morale gauge (0.5%, and 0.25% per active avian unit)
15 LB
NV 1 Mascophony Mascophony Lv.5 Physical attack with magic damage.
See the mechanics page.
Magic* damage (175x) with SPR scaling to all enemies
Auto-revive (30% HP) for 2 turns to all allies
Mitigate damage taken (75%) for 2 turns to caster
Chain=Bolting Strike
9 20 LB
NV 1 Frozen Fantasia Frozen Fantasia Decrease ice resistance (120%) for 5 turns to all enemies
Add ice element to physical attacks for 5 turns to all allies
Increase ice physical damage (30%) for 5 turns to all allies (can't be dispelled)
Increase ice magic damage (30%) for 5 turns to all allies (can't be dispelled)
120
NV 1 Wark! Wark! Physical damage (1x) with increased break damage (500%) for an instrument to one enemy 1 40
NV 1 Tempest Tempo Tempest Tempo Lv.5 [5 turns cooldown, available on turn 1]
Decrease wind resistance (130%) for 5 turns to all enemies
Add wind element to physical attacks for 5 turns to all allies
Increase wind physical damage (45%) for 5 turns to all allies (can't be dispelled)
Increase wind magic damage (45%) for 5 turns to all allies (can't be dispelled)
120
NV 1 Chocostomp Chocostomp [4 turns cooldown, available on turn 1]
Physical attack with magic damage.
See the mechanics page.
Magic* damage (150x) with SPR scaling to all enemies
Remove some status effects to all enemies:
- Boosts to ATK
- Boosts to DEF
- Boosts to MAG
- Boosts to SPR
Increase LB gauge (30) to caster
1 80
NV 1 Moogly Mixtape Moogly Mixtape Increase ATK/DEF/MAG/SPR (250%) for 4 turns to all allies
Increase LB gauge (10) to caster
Fill morale gauge (0.5%)

1. Auto-cast next turn:
Increase ATK/DEF/MAG/SPR (280%) for 3 turns to all allies
Increase LB gauge (15) to caster
Enable skill for 1 turn to caster: Triple Jingle

2. Auto-cast next turn:
Increase ATK/DEF/MAG/SPR (300%) for 2 turns to all allies
Increase LB gauge (20) to caster
Enable skill for 2 turns to caster: Triple Jingle
15 LB
NV 1 Chocophony Chocophony Lv.5 Physical attack with magic damage.
See the mechanics page.
Magic* damage (75x) with SPR scaling to all enemies
Inflict paralyze and confuse (100%) to all enemies
Increase LB gauge (10) to caster
Chain=Bolting Strike
9 65
NV 1 Breezy Beat Breezy Beat Decrease wind resistance (120%) for 5 turns to all enemies
Increase wind resistance (120%) for 5 turns to all allies
Refresh (500 MP) split over 5 turns to caster
60
NV 101 Electric Ensemble Electric Ensemble [2 uses per battle]
Restore HP/MP (100%) to all allies
Increase LB gauge (60) to caster

1. Auto-cast next turn:
Recover MP (150) to all allies
Increase LB gauge (30) to caster
Enable skill for 1 turn to caster: Triple Jingle

2. Auto-cast next turn:
Recover MP (150) to all allies
Increase LB gauge (30) to caster
Enable skill for 2 turns to caster: Triple Jingle
180
Passive
Min rarity Level Icon Name Effect
NV 1 Battle of the Band Battle of the Band Increase SPR (100%), HP and MP (80%) and DEF (50%)
Increase LB gauge fill rate (100%)
Increase LB gauge (5) per turn
Recover MP (10%) per turn
NV 1 Sacred Score Sacred Score Enable Sacred Symphony when morale gauge is above 80%
NV 1 Hurricane Score Hurricane Score Enable Hurricane Harmony when morale gauge is above 100%
NV 1 Traveling Troupe Traveling Troupe Increase physical and magic damage against avians (150%)
Increase physical and magic damage against demons (150%)
Increase physical and magic damage against fairies (150%)
Increase physical and magic damage against plants (150%)
NV 1 Musical Mates Musical Mates Increase SPR (150%)
Increase equipment SPR (200%) when single wielding any weapon with or without shield
NV 101 Peppy Parade Peppy Parade [Requirement: TMR or STMR equipped]
Increase DEF, HP and MP (50%)
Increase LB gauge (5) per turn
Chance to ignore fatal damage (100%) when HP is above 5% (max 1 time)
Auto-cast Peppy Parade at the start of a battle, upon revival, or after brave shift
Conditional
Condition Name Effect Hits MP
Activated by
Bulwark's Theme, Moogly Mixtape, Electric Ensemble
Triple Jingle Cast 3 times: Chirrup, Wark!, Breezy Beat, Chocophony, Chocophony, Chocophony, Chocophony, Chocophony, Moogly Mixtape, Chocostomp, Tempest Tempo, Hurricane Harmony, Sacred Symphony, Cactuar Cantar, Tonberry Boogie, Glee and Gusto, Bulwark's Blare, Kupo Klang, Jaunty Jubilee, Frozen Fantasia, Shadow Serenade, Mascophony, Pomelo's Prelude, Bergamot's Ballad, Moop's Medley, Oroblanco's Overture, Bulwark's Theme, Electric Ensemble, Tempest Tempo, Tempest Tempo, Tempest Tempo, Tempest Tempo, Mascophony, Mascophony, Mascophony, Mascophony
Activated by
Sacred Score
Sacred Symphony Increase physical damage against demon (200%) for 3 turns to all allies
Increase magic damage against demon (200%) for 3 turns to all allies
Mitigate physical damage taken against demons (30%) for 3 turns to all allies
Mitigate magic damage taken against demons (30%) for 3 turns to all allies
120
Activated by
Hurricane Score
Hurricane Harmony Decrease wind resistance (135%) for 5 turns to all enemies
Add wind element to physical attacks for 5 turns to all allies
Increase wind physical damage (60%) for 5 turns to all allies (can't be dispelled)
Increase wind magic damage (60%) for 5 turns to all allies (can't be dispelled)
150
Activated by
Peppy Parade
Peppy Parade Increase LB gauge (15) to caster

Limit Burst

Rarity Name Effect Hits Cost
NV Rockin' Rhythm Base
Lv 1
Restore HP (65%) and MP (35%) to all allies
Increase ATK/DEF/MAG/SPR (310%) for 5 turns to all allies (can't be dispelled)
Increase physical accuracy (75%) for 5 turns to all allies (can't be dispelled)
60 LB
Max
Lv 40
Restore HP (65%) and MP (35%) to all allies
Increase ATK/DEF/MAG/SPR (350%) for 5 turns to all allies (can't be dispelled)
Increase physical accuracy (75%) for 5 turns to all allies (can't be dispelled)

Awakenable Abilities

Brave Abilities

Name Effect Hits MP Type T1 T2 T3 Brave Insignia Gil
Chocophony Lv.1 Physical attack with magic damage.
See the mechanics page.
Magic* damage (55x) with SPR scaling to all enemies
Inflict paralyze and confuse (100%) to all enemies
Increase LB gauge (10) to caster
Chain=Bolting Strike
9 65 Static Brave Ability.png
Chocophony Lv.2 Physical attack with magic damage.
See the mechanics page.
Magic* damage (60x) with SPR scaling to all enemies
Inflict paralyze and confuse (100%) to all enemies
Increase LB gauge (10) to caster
Chain=Bolting Strike
9 65 Yellow 20 10 - - Gil150,000
Chocophony Lv.3 Physical attack with magic damage.
See the mechanics page.
Magic* damage (65x) with SPR scaling to all enemies
Inflict paralyze and confuse (100%) to all enemies
Increase LB gauge (10) to caster
Chain=Bolting Strike
9 65 Yellow 30 20 - 10 Gil150,000
Chocophony Lv.4 Physical attack with magic damage.
See the mechanics page.
Magic* damage (70x) with SPR scaling to all enemies
Inflict paralyze and confuse (100%) to all enemies
Increase LB gauge (10) to caster
Chain=Bolting Strike
9 65 Yellow 50 30 5 20 Gil200,000
Chocophony Lv.5 Physical attack with magic damage.
See the mechanics page.
Magic* damage (75x) with SPR scaling to all enemies
Inflict paralyze and confuse (100%) to all enemies
Increase LB gauge (10) to caster
Chain=Bolting Strike
9 65 Yellow 100 50 10 30 Gil500,000
Tempest Tempo Lv.1 [5 turns cooldown, available on turn 1]
Decrease wind resistance (120%) for 5 turns to all enemies
Add wind element to physical attacks for 5 turns to all allies
Increase wind physical damage (30%) for 5 turns to all allies (can't be dispelled)
Increase wind magic damage (30%) for 5 turns to all allies (can't be dispelled)
- 120 Static Brave Ability.png
Tempest Tempo Lv.2 [5 turns cooldown, available on turn 1]
Decrease wind resistance (130%) for 5 turns to all enemies
Add wind element to physical attacks for 5 turns to all allies
Increase wind physical damage (30%) for 5 turns to all allies (can't be dispelled)
Increase wind magic damage (30%) for 5 turns to all allies (can't be dispelled)
- 120 Green 20 10 - - Gil150,000
Tempest Tempo Lv.3 [5 turns cooldown, available on turn 1]
Decrease wind resistance (130%) for 5 turns to all enemies
Add wind element to physical attacks for 5 turns to all allies
Increase wind physical damage (35%) for 5 turns to all allies (can't be dispelled)
Increase wind magic damage (35%) for 5 turns to all allies (can't be dispelled)
- 120 Green 30 20 - 10 Gil150,000
Tempest Tempo Lv.4 [5 turns cooldown, available on turn 1]
Decrease wind resistance (130%) for 5 turns to all enemies
Add wind element to physical attacks for 5 turns to all allies
Increase wind physical damage (40%) for 5 turns to all allies (can't be dispelled)
Increase wind magic damage (40%) for 5 turns to all allies (can't be dispelled)
- 120 Green 50 30 5 20 Gil200,000
Tempest Tempo Lv.5 [5 turns cooldown, available on turn 1]
Decrease wind resistance (130%) for 5 turns to all enemies
Add wind element to physical attacks for 5 turns to all allies
Increase wind physical damage (45%) for 5 turns to all allies (can't be dispelled)
Increase wind magic damage (45%) for 5 turns to all allies (can't be dispelled)
- 120 Green 100 50 10 30 Gil500,000

Brave Abilities

Name Effect Hits MP Type T1 T2 T3 Brave Insignia Gil
Chocophony Lv.1 Physical attack with magic damage.
See the mechanics page.
Magic* damage (55x) with SPR scaling to all enemies
Inflict paralyze and confuse (100%) to all enemies
Increase LB gauge (10) to caster
Chain=Bolting Strike
9 65 Static Brave Ability.png
Chocophony Lv.2 Physical attack with magic damage.
See the mechanics page.
Magic* damage (60x) with SPR scaling to all enemies
Inflict paralyze and confuse (100%) to all enemies
Increase LB gauge (10) to caster
Chain=Bolting Strike
9 65 Yellow 20 10 - - Gil150,000
Chocophony Lv.3 Physical attack with magic damage.
See the mechanics page.
Magic* damage (65x) with SPR scaling to all enemies
Inflict paralyze and confuse (100%) to all enemies
Increase LB gauge (10) to caster
Chain=Bolting Strike
9 65 Yellow 30 20 - 10 Gil150,000
Chocophony Lv.4 Physical attack with magic damage.
See the mechanics page.
Magic* damage (70x) with SPR scaling to all enemies
Inflict paralyze and confuse (100%) to all enemies
Increase LB gauge (10) to caster
Chain=Bolting Strike
9 65 Yellow 50 30 5 20 Gil200,000
Chocophony Lv.5 Physical attack with magic damage.
See the mechanics page.
Magic* damage (75x) with SPR scaling to all enemies
Inflict paralyze and confuse (100%) to all enemies
Increase LB gauge (10) to caster
Chain=Bolting Strike
9 65 Yellow 100 50 10 30 Gil500,000
Tempest Tempo Lv.1 [5 turns cooldown, available on turn 1]
Decrease wind resistance (120%) for 5 turns to all enemies
Add wind element to physical attacks for 5 turns to all allies
Increase wind physical damage (30%) for 5 turns to all allies (can't be dispelled)
Increase wind magic damage (30%) for 5 turns to all allies (can't be dispelled)
- 120 Static Brave Ability.png
Tempest Tempo Lv.2 [5 turns cooldown, available on turn 1]
Decrease wind resistance (130%) for 5 turns to all enemies
Add wind element to physical attacks for 5 turns to all allies
Increase wind physical damage (30%) for 5 turns to all allies (can't be dispelled)
Increase wind magic damage (30%) for 5 turns to all allies (can't be dispelled)
- 120 Green 20 10 - - Gil150,000
Tempest Tempo Lv.3 [5 turns cooldown, available on turn 1]
Decrease wind resistance (130%) for 5 turns to all enemies
Add wind element to physical attacks for 5 turns to all allies
Increase wind physical damage (35%) for 5 turns to all allies (can't be dispelled)
Increase wind magic damage (35%) for 5 turns to all allies (can't be dispelled)
- 120 Green 30 20 - 10 Gil150,000
Tempest Tempo Lv.4 [5 turns cooldown, available on turn 1]
Decrease wind resistance (130%) for 5 turns to all enemies
Add wind element to physical attacks for 5 turns to all allies
Increase wind physical damage (40%) for 5 turns to all allies (can't be dispelled)
Increase wind magic damage (40%) for 5 turns to all allies (can't be dispelled)
- 120 Green 50 30 5 20 Gil200,000
Tempest Tempo Lv.5 [5 turns cooldown, available on turn 1]
Decrease wind resistance (130%) for 5 turns to all enemies
Add wind element to physical attacks for 5 turns to all allies
Increase wind physical damage (45%) for 5 turns to all allies (can't be dispelled)
Increase wind magic damage (45%) for 5 turns to all allies (can't be dispelled)
- 120 Green 100 50 10 30 Gil500,000
Mascophony Lv.1 Physical attack with magic damage.
See the mechanics page.
Magic* damage (140x) with SPR scaling to all enemies
Auto-revive (30% HP) for 2 turns to all allies
Mitigate damage taken (50%) for 2 turns to caster
Chain=Bolting Strike
9 0, 20 LB
Mascophony Lv.2 Physical attack with magic damage.
See the mechanics page.
Magic* damage (140x) with SPR scaling to all enemies
Auto-revive (30% HP) for 2 turns to all allies
Mitigate damage taken (75%) for 2 turns to caster
Chain=Bolting Strike
9 0, 20 LB White 20 10 - - Gil150,000
Mascophony Lv.3 Physical attack with magic damage.
See the mechanics page.
Magic* damage (150x) with SPR scaling to all enemies
Auto-revive (30% HP) for 2 turns to all allies
Mitigate damage taken (75%) for 2 turns to caster
Chain=Bolting Strike
9 0, 20 LB White 30 20 - 10 Gil150,000
Mascophony Lv.4 Physical attack with magic damage.
See the mechanics page.
Magic* damage (160x) with SPR scaling to all enemies
Auto-revive (30% HP) for 2 turns to all allies
Mitigate damage taken (75%) for 2 turns to caster
Chain=Bolting Strike
9 0, 20 LB White 50 30 5 20 Gil200,000
Mascophony Lv.5 Physical attack with magic damage.
See the mechanics page.
Magic* damage (175x) with SPR scaling to all enemies
Auto-revive (30% HP) for 2 turns to all allies
Mitigate damage taken (75%) for 2 turns to caster
Chain=Bolting Strike
9 0, 20 LB White 100 50 10 30 Gil500,000

Awakening Materials

EX+1 EX+2 EX+3
Icon-Bulwark & the Melodic Mascots Fragment.pngBulwark & the Melodic Mascots Fragment (50)
Icon-Transcension Pearl.pngTranscension Pearl
Gil250,000
Icon-Bulwark & the Melodic Mascots Fragment.pngBulwark & the Melodic Mascots Fragment (100)
Icon-Transcension Pearl.pngTranscension Pearl (2)
Gil500,000
Icon-Bulwark & the Melodic Mascots Fragment.pngBulwark & the Melodic Mascots Fragment (200)
Icon-Transcension Pearl.pngTranscension Pearl (2)
Gil750,000

Sprites

NV
Bulwark & the Melodic Mascots

Quotes

Background Story

NV A band of friends exploring the world who bring up spirits with their jubilant tunes and parameters with their powerful buffing abilities. A moogle named Moop leads the group, also including a tonberry named Bergamot, a cactuar named Oroblanco, and a chocobo named Pomelo. While Pomelo is the least skilled musician of the group, he can protect the other members by unleashing a mighty "chocophony" with his trusty Sousaphone.

Fusion

NV We're having so much fun! I can feel the music all around me, kupo!

Awakening

NV <blank>

Summon

NV We're going on the adventure of a lifetime, kupo!

Trust Mastery

There's still so much more I want to see, kupo!
Here, have a little gift from all of us! Thanks for traveling with us, kupo!

User Review

Notes

Gameplay

  • Players can test out their abilities as a Guest Unit through their Unit Intro Quest from 9/9 to 9/22 PST.
  • Takes added damage boost from Bird Killer resources despite the many species that are present in this unit.

Morale Ability Mechanics

  • Bulwark & the Melodic Mascots gains access to specific normal, cooldown and/or Magnus Abilities that can boost morale gauge or provide special effects when certain requirements are met or specific unit races present in the party. These skills are only available during Clash of Wills events and cannot be used on any other game modes.

Trivia

  • Bulwark & the Melodic Mascots are one of the chosen winners of the FFBE Fan Festa 2019 Unit Design Contest.
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