GL | JP |
Blood Mage Zyrus | ||||
---|---|---|---|---|
Rarity | - | |||
Role | ||||
Chain Family | Bolting Strike Chaos Wave Awakened Flood Absolute Mirror of Equity | |||
Categories | Water Mage FFBE Clash of Wills CW - Water | |||
Acquisition | Rare Summon | |||
Time Limited | ||||
CG LB | ||||
Series | FFBE | |||
Gender | Male | |||
Race | Human | |||
No. | 8442, 8444 | |||
TMR | True Draco SpikeTrue Draco Spike
| |||
STMR | Sea Serpent SlayerSea Serpent Slayer
| |||
1 | Magic Wrecking Ball | |||
3 | Magic Wrecking Ball Advanced Hemomancy |
A young, silent black mage from a place widely unknown. Using the magic power he stole from the dragons he's slayed along with his blood technique, he is able to unleash powerful magical attacks. The blood technique is a technique that was once handed down through a certain colony. However, this colony was attacked and destroyed by dragons, which is said to have put an end to the technique. It is unknown whether or not this young man is from that colony, but what is known is that the look in his eye when he comes face to face with a dragon is full of nothing but hatred.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5200 900 + 450 |
340 150 + 75 |
180 65 + 32 |
210 65 + 32 |
450 65 + 32 |
260 65 + 32 |
3 | 4 | 7 | |
1 | 5876 900 + 450 |
384 150 + 75 |
203 65 + 32 |
237 65 + 32 |
567 65 + 32 |
294 65 + 32 |
3 | 4 | 7 |
2 | 6396 900 + 450 |
418 150 + 75 |
221 65 + 32 |
258 65 + 32 |
657 65 + 32 |
320 65 + 32 |
3 | 4 | 7 |
3 | 6760 900 + 450 |
442 150 + 75 |
234 65 + 32 |
273 65 + 32 |
720 65 + 32 |
338 65 + 32 |
3 | 4 | 7 |
5720 900 + 450 |
374 150 + 75 |
198 65 + 32 |
231 65 + 32 |
470 65 + 32 |
286 65 + 32 |
3 | 4 | 40 | |
1 | 6396 900 + 450 |
418 150 + 75 |
221 65 + 32 |
258 65 + 32 |
587 65 + 32 |
320 65 + 32 |
3 | 4 | 40 |
2 | 6916 900 + 450 |
452 150 + 75 |
239 65 + 32 |
279 65 + 32 |
677 65 + 32 |
346 65 + 32 |
3 | 4 | 40 |
3 | 7280 900 + 450 |
476 150 + 75 |
252 65 + 32 |
294 65 + 32 |
740 65 + 32 |
364 65 + 32 |
3 | 4 | 40 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
+50% | +50% | +50% | +80% | +50% | +50% | +50% | +65% |
Status Ailment Resistance | |||||||
+100% | - | +100% | - | +100% | +100% | - | +100% |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
4 | Lvl 9, Lvl 9, Lvl 9 | |
5 | Lvl 9, Lvl 9, Lvl 9 |
Equipment with Exclusive Effects[]
Icon | Name | Type | Effect | |||
---|---|---|---|---|---|---|
True Draco Spike | Rod | MAG+225 Effect: Dominion Over Land, Air, and SeaDominion Over Land, Air, and Sea
Two-handed weapon Exclusive: Blood Mage Zyrus, Operative Zyrus, Zyrus |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
2 | 1 | Surpassing Limits+ | [1 use per battle, unique selection on multicast] Increase LB damage (500%) for 2 turns to caster (can't be dispelled) |
|||
1 | Surpassing Limits | [1 use per battle, unique selection on multicast] Increase LB damage (400%) for 2 turns to caster (can't be dispelled) |
||||
1 | Triple Blood Mage | Cast 3 times: Innate white magic, black magic, green magic and abilities, Blood Rite, Dragon's Bane Ritual, Hydromancy Ritual, Water Veil Ritual | ||||
1 | Quadruple Blood Mage | Cast 4 times: Innate white magic, black magic, green magic and abilities, Blood Rite, Dragon's Bane Ritual, Hydromancy Ritual, Water Veil Ritual | ||||
1 | True Blood Rend Lv.5 | Water magic damage (450x + 4x per 2% morale above 100%, 650x max) to all enemies Decrease water resistance (130%) for 5 turns to all enemies Fill morale gauge (250) Absolute Mirror of Equity |
150 | |||
1 | Dark Blood Curse | Dark magic damage (300x + 4x per 2% morale above 100%, 500x max) to all enemies Decrease dark resistance (120%) for 5 turns to all enemies Fill morale gauge (250) Chaos Wave Awakened |
150 | |||
1 | Blood Sterilization | Water magic damage (300x + 4x per 2% morale above 100%, 500x max) to all enemies Remove all buffs from all enemies Fill morale gauge (250) Bolting Strike |
120 | |||
101 | Scent of Blood - Dragon | [5 turns cooldown, available on turn 1] Increase MAG (250%) for 5 turns to caster Increase physical damage against dragon (200%) for 5 turns to caster Increase magic damage against dragon (200%) for 5 turns to caster |
100 | |||
101 | Scent of Blood - Beast | [5 turns cooldown, available on turn 1] Increase MAG (250%) for 5 turns to caster Increase physical damage against beast (200%) for 5 turns to caster Increase magic damage against beast (200%) for 5 turns to caster |
100 | |||
101 | Scent of Blood - Aquatic | [5 turns cooldown, available on turn 1] Increase MAG (250%) for 5 turns to caster Increase physical damage against aquatic (200%) for 5 turns to caster Increase magic damage against aquatic (200%) for 5 turns to caster |
100 | |||
101 | Hydro Pulsar | [1 turns cooldown, available on turn 1] Water magic damage (1,000x) with consecutive increase (2 times, 200x each, 1400x max) to all enemies |
180 | |||
101 | Overhydration | [5 turns cooldown, available on turn 1] Decrease rod resistance (25%) for 5 turns to one enemy Increase water physical damage (50%) for 5 turns to caster Increase water magic damage (50%) for 5 turns to caster Increase LB modifier (120x) with morale boost (1x per 2% morale above 100%, 170x max) for 5 turns to caster (can't be dispelled): - Morale-based damage Increase MAG (300%, max 300%) for 1 cast while reducing SPR (50%) to caster |
250 | |||
101 | From Blood to Power | [1 use per battle] Increase LB gauge (999.99) to caster Fill morale gauge (2000) |
||||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
2 | 1 | Dragon Blood Augmentation | Auto-cast Dragon Blood Augmentation at the start of a battle Increase chain modifier cap (100%) | |||
3 | 1 | Scarlet Infusion | Increase static SPR and HP (1000) and static MAG (500) | |||
1 | Two-Handed Attacker (MAG) | Increase MAG (200%) and DEF, SPR, HP and MP (60%) Increase LB damage (150%) Increase chain modifier cap (100%) Increase equipment MAG (200%) and magic accuracy (25%) when single wielding any weapon | ||||
1 | Beast Killer+ III | Increase physical and magic damage against beasts (200%) | ||||
1 | Stone Killer+ III | Increase physical and magic damage against stones (200%) | ||||
1 | Demon Killer+ III | Increase physical and magic damage against demons (200%) | ||||
1 | Dragon Killer+ III | Increase physical and magic damage against dragons (200%) | ||||
1 | Aquan Killer+ III | Increase physical and magic damage against aquatics (200%) | ||||
1 | Machine Killer+ III | Increase physical and magic damage against machinas (200%) | ||||
1 | Strength in Silence | Increase LB gauge (10) per turn Recover MP (15%) per turn | ||||
1 | Blood and Guts | Increase ATK, DEF, MAG and SPR (100%) when equipped with a rod Chance to ignore fatal damage (100%) when HP is above 10% (11% HP lock, max 1 time) Increase chain modifier for normal chain (200%) Increase chain modifier for elemental chain (200%) | ||||
1 | Lost Magic Technique | Enable Hydromancy Ritual when morale gauge is above 0% Enable Water Veil Ritual when morale gauge is above 0% Enable Dragon's Bane Ritual when morale gauge is above 0% Enable Blood Rite when morale gauge is above 0% | ||||
1 | Magical Genius Lv.5 | Increase ability modifier (200x): Darkga, Darkga+1, Darkga+2, Darkga+3, Darkra, Darkra+1, Darkra+2, Darkra+3, Flood, Flood+1, Flood+2, Flood+3, Watera, Watera+1, Watera+2, Watera+3, Waterga, Waterga+1, Waterga+2, Waterga+3 | ||||
1 | Secret Arcana | Increase LB damage (50%) Increase equipment MAG (100%) and magic accuracy (25%) when single wielding any weapon | ||||
101 | Sanguine Shield | [Requirement: TMR or STMR equipped] Increase static MAG, SPR and HP (500) Increase resistance to stop and charm (100%) Upgrade normal attack to Sanguine Shield (single cast when dual wielding) | ||||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Dragon Blood Augmentation |
Dragon Blood Augmentation | Grant HP barrier (25000) for 1 turn to caster Increase LB gauge (60) to caster Fill morale gauge (500) |
||||
Activated by Lost Magic Technique |
Hydromancy Ritual | [1 use per battle] Increase water physical damage (100%) for 3 turns to caster Increase water magic damage (100%) for 3 turns to caster Fill morale gauge (1000) |
250 | |||
Activated by Lost Magic Technique |
Water Veil Ritual | [1 use per battle] Increase water resistance (250%) for 2 turns to all allies Mitigate magic damage taken (85%) for 2 turns to all allies Fill morale gauge (500) |
300 | |||
Activated by Lost Magic Technique |
Dragon's Bane Ritual | [2 uses per battle] [1 turns cooldown, available on turn 1] Increase physical damage against dragon (300%) for 2 turns to caster Increase magic damage against dragon (300%) for 2 turns to caster Mitigate physical damage taken against dragons (75%) for 2 turns to all allies Mitigate magic damage taken against dragons (75%) for 2 turns to all allies |
300 | |||
Activated by Lost Magic Technique |
Blood Rite | If at least 1 Focus Gem(s) available, consume all Focus Gems and activate the following: If 1 Focus Gem(s) consumed: Blood Rite I If 2 Focus Gem(s) consumed: Blood Rite II If 3 Focus Gem(s) consumed: Blood Rite III |
||||
Activated by Blood Rite |
Blood Rite I | Increase SPR (50%) for 5 turns to all allies (can't be dispelled); stacks with other similar effects | ||||
Activated by Blood Rite |
Blood Rite II | Increase DEF, MAG and SPR (50%) for 5 turns to all allies (can't be dispelled); stacks with other similar effects | ||||
Activated by Blood Rite |
Blood Rite III | Increase MAG (100%) for 4 turns to all allies (can't be dispelled); stacks with other similar effects Increase water physical damage (30%) for 4 turns to all allies (can't be dispelled); stacks with other similar effects Increase water magic damage (30%) for 4 turns to all allies (can't be dispelled); stacks with other similar effects |
||||
Activated by Sanguine Shield |
Sanguine Shield | Mitigate physical damage taken against beasts, avians, aquatics, demons, humans and machinas (30%) for 1 turn to all allies Mitigate magic damage taken against beasts, avians, aquatics, demons, humans and machinas (30%) for 1 turn to all allies Mitigate physical damage taken against dragons, fairies, insects, stones, plants and reapers (30%) for 1 turn to all allies Mitigate magic damage taken against dragons, fairies, insects, stones, plants and reapers (30%) for 1 turn to all allies |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
1 | Dispelga | Remove all status effects from all enemies | 18 | |||
1 | Watera Awk+3 | Water magic damage (40x) to all enemies Bolting Strike |
10 | |||
1 | Waterga Awk+3 | Water magic damage (72x) to all enemies Chaos Wave Awakened |
20 | |||
1 | Flood Awk+3 | Water magic damage (120x) to all enemies Decrease water resistance (135%) for 5 turns to all enemies Flood |
48 | |||
1 | Darkra Awk+3 | Dark magic damage (40x) to all enemies Bolting Strike |
10 | |||
1 | Darkga Awk+3 | Dark magic damage (72x) to all enemies Chaos Wave Awakened |
20 | |||
1 | Enwaterga | Add water element to physical attacks for 5 turns to all allies Increase water physical damage (35%) for 5 turns to all allies Increase water magic damage (35%) for 5 turns to all allies |
48 | |||
1 | Endarkga | Add dark element to physical attacks for 5 turns to all allies Increase dark physical damage (35%) for 5 turns to all allies Increase dark magic damage (35%) for 5 turns to all allies |
48 |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
Surging Hydro | Base Lv 1 |
Decrease water resistance (130%) for 3 turns to one enemy Decrease SPR (80%) for 3 turns to one enemy Increase MAG (200%) for 3 turns to caster Increase LB damage (150%) for 3 turns to caster (can't be dispelled) Water magic damage (360x + 1x per 2% morale above 100%, 410x max) to one enemy Absolute Mirror of Equity (Walk) |
100 / 60 | ||
Max Lv 40 |
Decrease water resistance (130%) for 3 turns to one enemy Decrease SPR (80%) for 3 turns to one enemy Increase MAG (200%) for 3 turns to caster Increase LB damage (150%) for 3 turns to caster (can't be dispelled) Water magic damage (360x + 1x per 2% morale above 100%, 410x max) to one enemy Absolute Mirror of Equity (Walk) | ||||
Surging Hydro | Base Lv 1 |
Decrease water resistance (130%) for 3 turns to one enemy Decrease SPR (80%) for 3 turns to one enemy Increase MAG (200%) for 3 turns to caster Increase LB damage (150%) for 3 turns to caster (can't be dispelled) Water magic damage (360x + 1x per 2% morale above 100%, 410x max) to one enemy Absolute Mirror of Equity (Walk) |
100 / 60 | ||
Max Lv 50 |
Decrease water resistance (130%) for 3 turns to one enemy Decrease SPR (80%) for 3 turns to one enemy Increase MAG (200%) for 3 turns to caster Increase LB damage (150%) for 3 turns to caster (can't be dispelled) Water magic damage (410x + 1x per 2% morale above 100%, 460x max) to one enemy Absolute Mirror of Equity (Walk) | ||||
Explosive Hydro | Base Lv 1 |
Decrease water resistance (130%) for 3 turns to all enemies Decrease SPR (80%) for 3 turns to all enemies Increase MAG (250%) for 3 turns to caster Increase LB damage (250%) for 3 turns to caster (can't be dispelled) Water magic damage (460x + 1.5x per 2% morale above 100%, 535x max) to all enemies Absolute Mirror of Equity (Walk) |
100 / 60 | ||
Max Lv 40 |
Decrease water resistance (130%) for 3 turns to all enemies Decrease SPR (80%) for 3 turns to all enemies Increase MAG (250%) for 3 turns to caster Increase LB damage (250%) for 3 turns to caster (can't be dispelled) Water magic damage (460x + 1.5x per 2% morale above 100%, 535x max) to all enemies Absolute Mirror of Equity (Walk) | ||||
Explosive Hydro | Base Lv 1 |
Decrease water resistance (130%) for 3 turns to all enemies Decrease SPR (80%) for 3 turns to all enemies Increase MAG (250%) for 3 turns to caster Increase LB damage (250%) for 3 turns to caster (can't be dispelled) Water magic damage (460x + 1.5x per 2% morale above 100%, 535x max) to all enemies Absolute Mirror of Equity (Walk) |
100 / 60 | ||
Max Lv 50 |
Decrease water resistance (130%) for 3 turns to all enemies Decrease SPR (80%) for 3 turns to all enemies Increase MAG (250%) for 3 turns to caster Increase LB damage (250%) for 3 turns to caster (can't be dispelled) Water magic damage (510x + 1.5x per 2% morale above 100%, 585x max) to all enemies Absolute Mirror of Equity (Walk) |
Awakenable Abilities[]
Brave Abilities[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Magical Genius Lv.1 | Increase ability modifier (120x): Darkga, Darkga+1, Darkga+2, Darkga+3, Darkra, Darkra+1, Darkra+2, Darkra+3, Flood, Flood+1, Flood+2, Flood+3, Watera, Watera+1, Watera+2, Watera+3, Waterga, Waterga+1, Waterga+2, Waterga+3 | - | - | ||||||
Magical Genius Lv.2 | Increase ability modifier (140x): Darkga, Darkga+1, Darkga+2, Darkga+3, Darkra, Darkra+1, Darkra+2, Darkra+3, Flood, Flood+1, Flood+2, Flood+3, Watera, Watera+1, Watera+2, Watera+3, Waterga, Waterga+1, Waterga+2, Waterga+3 | - | - | Blue | 15 | 8 | - | - | 100,000 |
Magical Genius Lv.3 | Increase ability modifier (160x): Darkga, Darkga+1, Darkga+2, Darkga+3, Darkra, Darkra+1, Darkra+2, Darkra+3, Flood, Flood+1, Flood+2, Flood+3, Watera, Watera+1, Watera+2, Watera+3, Waterga, Waterga+1, Waterga+2, Waterga+3 | - | - | Blue | 20 | 15 | - | 10 | 100,000 |
Magical Genius Lv.4 | Increase ability modifier (180x): Darkga, Darkga+1, Darkga+2, Darkga+3, Darkra, Darkra+1, Darkra+2, Darkra+3, Flood, Flood+1, Flood+2, Flood+3, Watera, Watera+1, Watera+2, Watera+3, Waterga, Waterga+1, Waterga+2, Waterga+3 | - | - | Blue | 35 | 22 | 3 | 15 | 150,000 |
Magical Genius Lv.5 | Increase ability modifier (200x): Darkga, Darkga+1, Darkga+2, Darkga+3, Darkra, Darkra+1, Darkra+2, Darkra+3, Flood, Flood+1, Flood+2, Flood+3, Watera, Watera+1, Watera+2, Watera+3, Waterga, Waterga+1, Waterga+2, Waterga+3 | - | - | Blue | 75 | 37 | 5 | 20 | 300,000 |
True Blood Rend Lv.1 | Water magic damage (290x + 4x per 2% morale above 100%, 490x max) to all enemies Decrease water resistance (130%) for 5 turns to all enemies Fill morale gauge (250) Absolute Mirror of Equity |
8 | 150 | ||||||
True Blood Rend Lv.2 | Water magic damage (330x + 4x per 2% morale above 100%, 530x max) to all enemies Decrease water resistance (130%) for 5 turns to all enemies Fill morale gauge (250) Absolute Mirror of Equity |
8 | 150 | Blue | 15 | 8 | - | - | 100,000 |
True Blood Rend Lv.3 | Water magic damage (370x + 4x per 2% morale above 100%, 570x max) to all enemies Decrease water resistance (130%) for 5 turns to all enemies Fill morale gauge (250) Absolute Mirror of Equity |
8 | 150 | Blue | 20 | 15 | - | 10 | 100,000 |
True Blood Rend Lv.4 | Water magic damage (410x + 4x per 2% morale above 100%, 610x max) to all enemies Decrease water resistance (130%) for 5 turns to all enemies Fill morale gauge (250) Absolute Mirror of Equity |
8 | 150 | Blue | 35 | 22 | 3 | 15 | 150,000 |
True Blood Rend Lv.5 | Water magic damage (450x + 4x per 2% morale above 100%, 650x max) to all enemies Decrease water resistance (130%) for 5 turns to all enemies Fill morale gauge (250) Absolute Mirror of Equity |
8 | 150 | Blue | 75 | 37 | 5 | 20 | 300,000 |
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Watera | Water magic damage (10x) to all enemies Bolting Strike |
9 | 10 | |||||||
Watera Awk+1 | Water magic damage (20x) to all enemies Bolting Strike |
9 | 10 | Black | 10 | 5 | 1 | - | - | 60,000 |
Watera Awk+2 | Water magic damage (30x) to all enemies Bolting Strike |
9 | 10 | Black | 15 | 8 | 2 | 1 | - | 60,000 |
Watera Awk+3 | Water magic damage (40x) to all enemies Bolting Strike |
9 | 10 | Black | 20 | 11 | 3 | 2 | - | 60,000 |
Waterga | Water magic damage (20x) to all enemies Chaos Wave Awakened |
8 | 20 | |||||||
Waterga Awk+1 | Water magic damage (30x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 15 | 8 | 5 | 1 | - | 250,000 |
Waterga Awk+2 | Water magic damage (40x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 23 | 12 | 8 | 2 | 1 | 250,000 |
Waterga Awk+3 | Water magic damage (72x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 31 | 16 | 12 | 3 | 2 | 250,000 |
Flood | Water magic damage (24x) to all enemies Decrease water resistance (100%) for 5 turns to all enemies Flood |
9 | 48 | |||||||
Flood Awk+1 | Water magic damage (36x) to all enemies Decrease water resistance (110%) for 5 turns to all enemies Flood |
9 | 48 | Black | 20 | 15 | 10 | 4 | 2 | 1,000,000 |
Flood Awk+2 | Water magic damage (72x) to all enemies Decrease water resistance (130%) for 5 turns to all enemies Flood |
9 | 48 | Black | 30 | 23 | 15 | 8 | 2 | 1,000,000 |
Flood Awk+3 | Water magic damage (120x) to all enemies Decrease water resistance (135%) for 5 turns to all enemies Flood |
9 | 48 | Black | 40 | 31 | 20 | 12 | 3 | 1,000,000 |
Darkra | Dark magic damage (10x) to all enemies Bolting Strike |
9 | 10 | |||||||
Darkra Awk+1 | Dark magic damage (20x) to all enemies Bolting Strike |
9 | 10 | Black | 10 | 5 | 1 | - | - | 60,000 |
Darkra Awk+2 | Dark magic damage (30x) to all enemies Bolting Strike |
9 | 10 | Black | 15 | 8 | 2 | 1 | - | 60,000 |
Darkra Awk+3 | Dark magic damage (40x) to all enemies Bolting Strike |
9 | 10 | Black | 20 | 11 | 3 | 2 | - | 60,000 |
Darkga | Dark magic damage (20x) to all enemies Chaos Wave Awakened |
8 | 20 | |||||||
Darkga Awk+1 | Dark magic damage (30x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 15 | 8 | 5 | 1 | - | 250,000 |
Darkga Awk+2 | Dark magic damage (40x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 23 | 12 | 8 | 2 | 1 | 250,000 |
Darkga Awk+3 | Dark magic damage (72x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 31 | 16 | 12 | 3 | 2 | 250,000 |
Awakening Materials[]
1 | 2 | 3 | |
---|---|---|---|
Azure Pearl (300) 3,000,000 |
Blood Mage Zyrus Fragment (50) Transcension Pearl 250,000 |
Blood Mage Zyrus Fragment (100) Transcension Pearl (2) 500,000 |
Blood Mage Zyrus Fragment (200) Transcension Pearl (2) 750,000 |
Sprites[]
Quotes[]
Background Story[]
NV | A young, silent black mage from a place widely unknown. Using the magic power he stole from the dragons he's slayed along with his blood technique, he is able to unleash powerful magical attacks. The blood technique is a technique that was once handed down through a certain colony. However, this colony was attacked and destroyed by dragons, which is said to have put an end to the technique. It is unknown whether or not this young man is from that colony, but what is known is that the look in his eye when he comes face to face with a dragon is full of nothing but hatred. |
---|---|
NV+★ | A young, silent black mage from a place widely unknown. Using the magic power he stole from the dragons he's slayed along with his blood technique, he is able to unleash powerful magical attacks. The blood technique is a technique that was once handed down through a certain colony. However, this colony was attacked and destroyed by dragons, which is said to have put an end to the technique. It is unknown whether or not this young man is from that colony, but what is known is that the look in his eye when he comes face to face with a dragon is full of nothing but hatred. |
User Review[]
Notes[]
Gameplay
- Zyrus has several variants: Operative Zyrus and Blood Mage Zyrus.