GL | JP |
Blade Breaker Esther | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Rarity | - | |||||||||
Role | ||||||||||
Chain Family | Bolting Strike Absolute Mirror of Equity Extreme Nova | |||||||||
Categories | Fire Ice Lightning Water Wind Earth Light Dark Attacker FFBE Clash of Wills Rewards CW - Fire CW - Ice CW - Lightning CW - Water CW - Wind CW - Earth CW - Light CW - Dark | |||||||||
Acquisition | Rare Summon | |||||||||
Time Limited | ||||||||||
CG LB | ||||||||||
Series | FFBE | |||||||||
Gender | Female | |||||||||
Race | Human | |||||||||
No. | 8462, 8464 | |||||||||
TMR | Power of the PrecursorPower of the Precursor
| |||||||||
STMR | Asterisk ZetaAsterisk Zeta
| |||||||||
1 | A Breather for Esther | |||||||||
3 | A Breather for Esther Eye of the Storm |
A Precursor from another world who always makes quick work of her enemies using her blade and lightning abilities. Known as a legendary warrior who long ago sealed away a powerful being called a Great Destroyer, she finds herself time and time again facing her fated foe. Never one to turn a blind eye to those in trouble, she speedily defeats any evildoer she comes across, simultaneously helping those in need and gaining experience towards becoming the world's strongest warrior.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5400 900 + 450 |
350 150 + 75 |
450 65 + 32 |
230 65 + 32 |
170 65 + 32 |
200 65 + 32 |
2 | 6 | 7 | |
1 | 6102 900 + 450 |
396 150 + 75 |
567 65 + 32 |
260 65 + 32 |
192 65 + 32 |
226 65 + 32 |
2 | 6 | 7 |
2 | 6642 900 + 450 |
431 150 + 75 |
657 65 + 32 |
283 65 + 32 |
209 65 + 32 |
246 65 + 32 |
2 | 6 | 7 |
3 | 7020 900 + 450 |
455 150 + 75 |
720 65 + 32 |
299 65 + 32 |
221 65 + 32 |
260 65 + 32 |
2 | 6 | 7 |
5940 900 + 450 |
385 150 + 75 |
470 65 + 32 |
253 65 + 32 |
187 65 + 32 |
220 65 + 32 |
2 | 6 | 40 | |
1 | 6642 900 + 450 |
431 150 + 75 |
587 65 + 32 |
283 65 + 32 |
209 65 + 32 |
246 65 + 32 |
2 | 6 | 40 |
2 | 7182 900 + 450 |
466 150 + 75 |
677 65 + 32 |
306 65 + 32 |
226 65 + 32 |
266 65 + 32 |
2 | 6 | 40 |
3 | 7560 900 + 450 |
490 150 + 75 |
740 65 + 32 |
322 65 + 32 |
238 65 + 32 |
280 65 + 32 |
2 | 6 | 40 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
+75% | +75% | +75% | +75% | +75% | +75% | +75% | +75% |
Status Ailment Resistance | |||||||
- | +100% | +100% | - | +100% | +100% | - | +100% |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
4 | Lvl 9 | |
5 | Lvl 9 |
Equipment with Exclusive Effects[]
Icon | Name | Type | Effect | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Asterisk Zeta | Great Sword | ATK+250 Effect: Forecasted StormForecasted Storm
Two-handed weapon | ||||||||||
Bunny Battle Cloak | Clothes | ATK+135, DEF+36, SPR+48 Resistance: All elements (+15%) Effect: Bunny SurgeBunny Surge
|
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
1 | 1 | Limitless Surge+ (Blade Breaker Esther) | [1/1 charges at start, 1 charge per use, rechargeable] [1 turns cooldown, available on turn 1] Increase LB damage (600%) for 2 turns to caster (can't be dispelled) Fill morale gauge (1000) |
|||
2 | 1 | Rainbow Storm+ | [1 use per battle] Increase all elements physical damage (200%) for 2 turns to all allies (can't be dispelled) Increase all elements magic damage (200%) for 2 turns to all allies (can't be dispelled) Increase LB gauge (999) to caster Fill morale gauge (1000) |
150 | ||
1 | Storm Defender | Remove some status effects to all allies: - Cover Chance to protect all allies from physical damage (100%) with damage mitigation (75-85%) for 5 turns to caster Mitigate damage taken (60%) for 5 turns to all allies Evade 4 physical attacks for 5 turns to caster |
45 | |||
1 | Storm Guardian | [10 turns cooldown, available on turn 1] Mitigate damage taken (90%) for 2 turns to caster Mitigate damage taken (75%) for 2 turns to all allies Grant HP barrier (5000) with morale boost (500 per 5% morale above 100%, 15000 max) for 2 turns to all allies Evade 5 physical attacks for 2 turns to caster |
10 | |||
1 | Electromagnetic Shield | [3/3 charges at start, 3 charges per use, rechargeable] [1 turns cooldown, available on turn 1] Chance to protect all allies from any damage (100%) with damage mitigation (40%) for 3 turns to caster Increase DEF (350%) for 3 turns to caster Mitigate physical damage taken (75%) for 3 turns to caster Decrease lightning resistance (100%) for 3 turns to caster Absorb lightning damage taken for 3 turns to all allies |
250 | |||
1 | Limitless Surge | [1 use per battle] Increase LB damage (400%) for 2 turns to caster (can't be dispelled) Fill morale gauge (500) |
||||
1 | Triple Bunny Blade | Cast 3 times: Innate abilities and green magic | ||||
1 | Bolting Crash | Remove all buffs from all enemies Physical damage (500x + 5x per 2% morale above 100%, 750x max) to all enemies Increase LB gauge (30) to caster Fill morale gauge (300) Bolting Strike |
85 | |||
1 | Shockwave Slam | Remove all debuffs from all allies Physical damage (500x + 5x per 2% morale above 100%, 750x max) to all enemies Increase LB gauge (30) to caster Fill morale gauge (300) Absolute Mirror of Equity |
85 | |||
1 | Proton Charge - Thermovolt | Remove some status effects to caster: - Fire element added to physical attack - Ice element added to physical attack - Lightning element added to physical attack - Water element added to physical attack - Wind element added to physical attack - Earth element added to physical attack - Light element added to physical attack - Dark element added to physical attack Add fire element to physical attacks for 5 turns to caster Increase fire physical damage (60%) for 5 turns to caster Increase fire magic damage (60%) for 5 turns to caster |
100 | |||
1 | Proton Charge - Cryovolt | Remove some status effects to caster: - Fire element added to physical attack - Ice element added to physical attack - Lightning element added to physical attack - Water element added to physical attack - Wind element added to physical attack - Earth element added to physical attack - Light element added to physical attack - Dark element added to physical attack Add ice element to physical attacks for 5 turns to caster Increase ice physical damage (60%) for 5 turns to caster Increase ice magic damage (60%) for 5 turns to caster |
100 | |||
1 | Proton Charge - Electrovolt | Remove some status effects to caster: - Fire element added to physical attack - Ice element added to physical attack - Lightning element added to physical attack - Water element added to physical attack - Wind element added to physical attack - Earth element added to physical attack - Light element added to physical attack - Dark element added to physical attack Add lightning element to physical attacks for 5 turns to caster Increase lightning physical damage (60%) for 5 turns to caster Increase lightning magic damage (60%) for 5 turns to caster |
100 | |||
1 | Proton Charge - Hydrovolt | Remove some status effects to caster: - Fire element added to physical attack - Ice element added to physical attack - Lightning element added to physical attack - Water element added to physical attack - Wind element added to physical attack - Earth element added to physical attack - Light element added to physical attack - Dark element added to physical attack Add water element to physical attacks for 5 turns to caster Increase water physical damage (60%) for 5 turns to caster Increase water magic damage (60%) for 5 turns to caster |
100 | |||
1 | Proton Charge - Aerovolt | Remove some status effects to caster: - Fire element added to physical attack - Ice element added to physical attack - Lightning element added to physical attack - Water element added to physical attack - Wind element added to physical attack - Earth element added to physical attack - Light element added to physical attack - Dark element added to physical attack Add wind element to physical attacks for 5 turns to caster Increase wind physical damage (60%) for 5 turns to caster Increase wind magic damage (60%) for 5 turns to caster |
100 | |||
1 | Proton Charge - Geovolt | Remove some status effects to caster: - Fire element added to physical attack - Ice element added to physical attack - Lightning element added to physical attack - Water element added to physical attack - Wind element added to physical attack - Earth element added to physical attack - Light element added to physical attack - Dark element added to physical attack Add earth element to physical attacks for 5 turns to caster Increase earth physical damage (60%) for 5 turns to caster Increase earth magic damage (60%) for 5 turns to caster |
100 | |||
1 | Proton Charge - Photovolt | Remove some status effects to caster: - Fire element added to physical attack - Ice element added to physical attack - Lightning element added to physical attack - Water element added to physical attack - Wind element added to physical attack - Earth element added to physical attack - Light element added to physical attack - Dark element added to physical attack Add light element to physical attacks for 5 turns to caster Increase light physical damage (60%) for 5 turns to caster Increase light magic damage (60%) for 5 turns to caster |
100 | |||
1 | Proton Charge - Noctovolt | Remove some status effects to caster: - Fire element added to physical attack - Ice element added to physical attack - Lightning element added to physical attack - Water element added to physical attack - Wind element added to physical attack - Earth element added to physical attack - Light element added to physical attack - Dark element added to physical attack Add dark element to physical attacks for 5 turns to caster Increase dark physical damage (60%) for 5 turns to caster Increase dark magic damage (60%) for 5 turns to caster |
100 | |||
1 | Voltage Spike | [5 turns cooldown, available on turn 1] Increase ATK/DEF/MAG/SPR (300%) for 5 turns to all allies Increase LB damage (300%) for 5 turns to all allies (can't be dispelled) Decrease ATK/DEF/MAG/SPR (85%) for 5 turns to all enemies Decrease great sword resistance (40%) for 5 turns to all enemies Decrease fire, ice, water, wind, earth, light and dark resistance (130%) and lightning resistance (200%) for 5 turns to all enemies |
120 | |||
1 | Voltaic Field | Enable area effect to ally's area: Increase lightning physical damage (70%) and fire, ice, water, wind, earth, light and dark physical damage (30%) for 10 turns, Increase lightning magic damage (70%) and fire, ice, water, wind, earth, light and dark magic damage (30%) for 10 turns Enable area effect to enemy's area: Decrease fire, ice, water, wind, earth, light and dark resistance (20%) and lightning resistance (50%) for 10 turns |
90 | |||
1 | Bunny Bait | [5 turns cooldown, available on turn 1] Auto-revive (100% HP) for 5 turns to one ally, except caster Increase DEF and SPR (400%) for 5 turns to one ally, except caster Mitigate damage taken (85%) for 5 turns to one ally, except caster Chance to protect all allies from physical damage (100%) with damage mitigation (40%) for 5 turns to one ally, except caster |
100 | |||
1 | Electron Charge - Human | [5 turns cooldown, available on turn 1] Increase physical damage against human (250%) for 5 turns to caster Increase magic damage against human (250%) for 5 turns to caster Increase physical damage against human (200%) for 5 turns to all allies Increase magic damage against human (200%) for 5 turns to all allies Fill morale gauge (500) |
200 | |||
1 | Electron Charge - Undead | [5 turns cooldown, available on turn 1] Increase physical damage against reaper (250%) for 5 turns to caster Increase magic damage against reaper (250%) for 5 turns to caster Increase physical damage against reaper (200%) for 5 turns to all allies Increase magic damage against reaper (200%) for 5 turns to all allies Fill morale gauge (500) |
200 | |||
1 | Electron Charge - Fairy | [5 turns cooldown, available on turn 1] Increase physical damage against fairy (250%) for 5 turns to caster Increase magic damage against fairy (250%) for 5 turns to caster Increase physical damage against fairy (200%) for 5 turns to all allies Increase magic damage against fairy (200%) for 5 turns to all allies Fill morale gauge (500) |
200 | |||
1 | Electron Charge - Demon | [5 turns cooldown, available on turn 1] Increase physical damage against demon (250%) for 5 turns to caster Increase magic damage against demon (250%) for 5 turns to caster Increase physical damage against demon (200%) for 5 turns to all allies Increase magic damage against demon (200%) for 5 turns to all allies Fill morale gauge (500) |
200 | |||
1 | Rainbow Storm | [1/1 charges at start, 1 charge per use, rechargeable] [1 turns cooldown, available on turn 1] Increase all elements physical damage (100%) for 2 turns to all allies (can't be dispelled) Increase all elements magic damage (100%) for 2 turns to all allies (can't be dispelled) Increase LB gauge (999) to caster Fill morale gauge (1000) |
150 | |||
1 | Blade Breaker's Shield | [1 use per battle] Mitigate physical damage taken (99%) for 1 turn to all allies Fill morale gauge (1000) |
180 | |||
1 | Smiles With Sylvie | [1 use per battle] Auto-revive (100% HP) for 1 turn to all allies Increase all elements resistance (200%) for 1 turn to all allies Restore HP/MP (50%) to all allies 1. Auto-cast next turn: Smiles With Sylvie I Auto-revive (100% HP) for 1 turn to all allies Increase all elements resistance (200%) for 1 turn to all allies Restore HP/MP (50%) to all allies 2. Auto-cast next turn: Smiles With Sylvie II Auto-revive (100% HP) for 1 turn to all allies Increase all elements resistance (200%) for 1 turn to all allies Restore HP/MP (50%) to all allies |
150 | |||
1 | Storm Seeker's Shield | [1 use per battle] Mitigate physical damage taken against demons, humans, fairies and reapers (85%) for 5 turns to all allies Mitigate magic damage taken against demons, humans, fairies and reapers (85%) for 5 turns to all allies Fill morale gauge (1000) |
150 | |||
1 | Overcharged Atmosphere Lv.5 | [1 use per battle] Increase physical damage against beast, avian, aquatic, demon, human and machina (300%) for 5 turns to caster Increase physical damage against dragon, fairy, insect, stone, plant and reaper (300%) for 5 turns to caster Increase magic damage against beast, avian, aquatic, demon, human and machina (300%) for 5 turns to caster Increase magic damage against dragon, fairy, insect, stone, plant and reaper (300%) for 5 turns to caster |
150 | |||
1 | Lightspeed Blitz | [3 uses per battle] [1 turns cooldown, available on turn 1] Decrease cooldown ability timer by 2 turns to one ally Evade 5 physical attacks for 5 turns to all allies Fill morale gauge (1000) |
150 | |||
1 | True Boundless Stasis | Increase chance of being targeted (100%) for 5 turns to caster Mitigate damage taken (80%) for 5 turns to caster Mitigate physical damage taken against demons, humans, fairies and reapers (80%) for 5 turns to caster (can't be dispelled) Evade 4 physical attacks for 5 turns to caster |
5 | |||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
1 | 1 | Rainbow Rider | Auto-cast Rainbow Rider every turn Increase ATK, DEF and SPR (100%) Increase physical evasion (50%) | |||
2 | 1 | Omni-Killer+ I | Increase physical and magic damage against beasts, avians, aquatics, demons, humans, machinas, dragons, fairies, insects, stones, plants and reapers (100/100/100/100/100/100/100/100/100/100/100/100%) | |||
2 | 1 | Ionic Charge | Auto-cast Ionic Charge at the start of a battle Increase static ATK (500) Increase equipment ATK (100%) and physical accuracy (25%) when single wielding any weapon | |||
3 | 1 | Magnetosphere | Increase static ATK and DEF (500) Increase chain modifier cap (100%) Increase LB damage (100%) | |||
1 | Overclocked Battery | Increase ATK, HP and MP (200%) Recover MP (15%) per turn Increase resistance to stop and charm (100%) Increase equipment DEF (400%) when single wielding any weapon with or without shield Chance to ignore fatal damage (100%) when HP is above 10% (11% HP lock, max 3 times) | ||||
1 | Stormrunner | Increase ATK, DEF and SPR (100%) Increase chain modifier for normal chain (200%) Increase chain modifier for elemental chain (200%) Increase chain modifier cap (100%) | ||||
1 | Stormheart Lv.5 | [Requirement: TMR, STMR, or VC equipped] Increase static ATK and DEF (1000) Increase LB damage (200%) Increase equipment ATK (200%) and physical accuracy (50%) when single wielding any weapon Increase physical and magic damage against beasts, avians, aquatics, demons, humans, machinas, dragons, fairies, insects, stones, plants and reapers (100/100/100/100/100/100/100/100/100/100/100/100%) Upgrade normal attack to Stormheart (single cast when dual wielding) | ||||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Rainbow Rider |
Rainbow Rider | Increase all elements physical damage (180%) for 2 turns to caster (can't be dispelled) Increase all elements magic damage (180%) for 2 turns to caster (can't be dispelled) Fill morale gauge (500) |
||||
Activated by Ionic Charge |
Ionic Charge | Fill morale gauge (1000) Grant HP barrier (5000) for 5 turns to all allies Increase LB gauge (60) to caster |
||||
Activated by Stormheart |
Stormheart | Restore HP/MP (10%) to caster Increase LB gauge (5) to all allies Physical damage (80x) to all enemies |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
1 | Enfiraga | Add fire element to physical attacks for 5 turns to all allies Increase fire physical damage (35%) for 5 turns to all allies Increase fire magic damage (35%) for 5 turns to all allies |
48 | |||
1 | Enblizzaga | Add ice element to physical attacks for 5 turns to all allies Increase ice physical damage (35%) for 5 turns to all allies Increase ice magic damage (35%) for 5 turns to all allies |
48 | |||
1 | Enthundaga | Add lightning element to physical attacks for 5 turns to all allies Increase lightning physical damage (35%) for 5 turns to all allies Increase lightning magic damage (35%) for 5 turns to all allies |
48 | |||
1 | Enwaterga | Add water element to physical attacks for 5 turns to all allies Increase water physical damage (35%) for 5 turns to all allies Increase water magic damage (35%) for 5 turns to all allies |
48 | |||
1 | Enaeroga | Add wind element to physical attacks for 5 turns to all allies Increase wind physical damage (35%) for 5 turns to all allies Increase wind magic damage (35%) for 5 turns to all allies |
48 | |||
1 | Enstonga | Add earth element to physical attacks for 5 turns to all allies Increase earth physical damage (35%) for 5 turns to all allies Increase earth magic damage (35%) for 5 turns to all allies |
48 | |||
1 | Enlightga | Add light element to physical attacks for 5 turns to all allies Increase light physical damage (35%) for 5 turns to all allies Increase light magic damage (35%) for 5 turns to all allies |
48 | |||
1 | Endarkga | Add dark element to physical attacks for 5 turns to all allies Increase dark physical damage (35%) for 5 turns to all allies Increase dark magic damage (35%) for 5 turns to all allies |
48 |
Leader Skill[]
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
Bunny Blade Blitz | Base Lv 1 |
Decrease great sword resistance (40%) for 5 turns to all enemies Increase ATK/DEF/MAG/SPR (400%) for 5 turns to caster Physical damage (820x + 5x per 2% morale above 100%, 1070x max) to all enemies Extreme Nova |
100 / 60 | ||
Max Lv 40 |
Decrease great sword resistance (40%) for 5 turns to all enemies Increase ATK/DEF/MAG/SPR (400%) for 5 turns to caster Physical damage (820x + 5x per 2% morale above 100%, 1070x max) to all enemies Extreme Nova | ||||
Bunny Blade Blitz | Base Lv 1 |
Decrease great sword resistance (40%) for 5 turns to all enemies Increase ATK/DEF/MAG/SPR (400%) for 5 turns to caster Physical damage (820x + 5x per 2% morale above 100%, 1070x max) to all enemies Extreme Nova |
100 / 60 | ||
Max Lv 50 |
Decrease great sword resistance (40%) for 5 turns to all enemies Increase ATK/DEF/MAG/SPR (400%) for 5 turns to caster Physical damage (870x + 5x per 2% morale above 100%, 1120x max) to all enemies Extreme Nova | ||||
Bunny Blade Blast | Base Lv 1 |
Decrease great sword resistance (50%) for 5 turns to all enemies Increase ATK/DEF/MAG/SPR (500%) for 5 turns to caster Physical damage (920x + 5x per 2% morale above 100%, 1170x max) to all enemies Restore 1 magnus charges to caster: Electromagnetic Shield, Limitless Surge+ (Blade Breaker Esther), Rainbow Storm Extreme Nova |
100 / 60 | ||
Max Lv 40 |
Decrease great sword resistance (50%) for 5 turns to all enemies Increase ATK/DEF/MAG/SPR (500%) for 5 turns to caster Physical damage (920x + 5x per 2% morale above 100%, 1170x max) to all enemies Restore 1 magnus charges to caster: Electromagnetic Shield, Limitless Surge+ (Blade Breaker Esther), Rainbow Storm Extreme Nova | ||||
Bunny Blade Blast | Base Lv 1 |
Decrease great sword resistance (50%) for 5 turns to all enemies Increase ATK/DEF/MAG/SPR (500%) for 5 turns to caster Physical damage (920x + 5x per 2% morale above 100%, 1170x max) to all enemies Restore 1 magnus charges to caster: Electromagnetic Shield, Limitless Surge+ (Blade Breaker Esther), Rainbow Storm Extreme Nova |
100 / 60 | ||
Max Lv 50 |
Decrease great sword resistance (50%) for 5 turns to all enemies Increase ATK/DEF/MAG/SPR (500%) for 5 turns to caster Physical damage (970x + 5x per 2% morale above 100%, 1220x max) to all enemies Restore 1 magnus charges to caster: Electromagnetic Shield, Limitless Surge+ (Blade Breaker Esther), Rainbow Storm Extreme Nova |
Awakenable Abilities[]
Brave Abilities[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Stormheart Lv.1 | [Requirement: TMR, STMR, or VC equipped] Increase static ATK and DEF (1000) Increase LB damage (150%) Increase equipment ATK (150%) and physical accuracy (50%) when single wielding any weapon Increase physical and magic damage against beasts, avians, aquatics, demons, humans, machinas, dragons, fairies, insects, stones, plants and reapers (100/100/100/100/100/100/100/100/100/100/100/100%) Upgrade normal attack to Stormheart (single cast when dual wielding) |
- | - | ||||||
Stormheart Lv.2 | [Requirement: TMR, STMR, or VC equipped] Increase static ATK and DEF (1000) Increase LB damage (160%) Increase equipment ATK (160%) and physical accuracy (50%) when single wielding any weapon Increase physical and magic damage against beasts, avians, aquatics, demons, humans, machinas, dragons, fairies, insects, stones, plants and reapers (100/100/100/100/100/100/100/100/100/100/100/100%) Upgrade normal attack to Stormheart (single cast when dual wielding) |
- | - | Yellow | 15 | 8 | - | - | 100,000 |
Stormheart Lv.3 | [Requirement: TMR, STMR, or VC equipped] Increase static ATK and DEF (1000) Increase LB damage (170%) Increase equipment ATK (170%) and physical accuracy (50%) when single wielding any weapon Increase physical and magic damage against beasts, avians, aquatics, demons, humans, machinas, dragons, fairies, insects, stones, plants and reapers (100/100/100/100/100/100/100/100/100/100/100/100%) Upgrade normal attack to Stormheart (single cast when dual wielding) |
- | - | Yellow | 20 | 15 | - | 10 | 100,000 |
Stormheart Lv.4 | [Requirement: TMR, STMR, or VC equipped] Increase static ATK and DEF (1000) Increase LB damage (180%) Increase equipment ATK (180%) and physical accuracy (50%) when single wielding any weapon Increase physical and magic damage against beasts, avians, aquatics, demons, humans, machinas, dragons, fairies, insects, stones, plants and reapers (100/100/100/100/100/100/100/100/100/100/100/100%) Upgrade normal attack to Stormheart (single cast when dual wielding) |
- | - | Yellow | 35 | 22 | 3 | 15 | 150,000 |
Stormheart Lv.5 | [Requirement: TMR, STMR, or VC equipped] Increase static ATK and DEF (1000) Increase LB damage (200%) Increase equipment ATK (200%) and physical accuracy (50%) when single wielding any weapon Increase physical and magic damage against beasts, avians, aquatics, demons, humans, machinas, dragons, fairies, insects, stones, plants and reapers (100/100/100/100/100/100/100/100/100/100/100/100%) Upgrade normal attack to Stormheart (single cast when dual wielding) |
- | - | Yellow | 75 | 37 | 5 | 20 | 300,000 |
Overcharged Atmosphere Lv.1 | [1 use per battle] Increase physical damage against beast, avian, aquatic, demon, human and machina (250%) for 5 turns to caster Increase physical damage against dragon, fairy, insect, stone, plant and reaper (250%) for 5 turns to caster Increase magic damage against beast, avian, aquatic, demon, human and machina (250%) for 5 turns to caster Increase magic damage against dragon, fairy, insect, stone, plant and reaper (250%) for 5 turns to caster |
- | 150 | ||||||
Overcharged Atmosphere Lv.2 | [1 use per battle] Increase physical damage against beast, avian, aquatic, demon, human and machina (260%) for 5 turns to caster Increase physical damage against dragon, fairy, insect, stone, plant and reaper (260%) for 5 turns to caster Increase magic damage against beast, avian, aquatic, demon, human and machina (260%) for 5 turns to caster Increase magic damage against dragon, fairy, insect, stone, plant and reaper (260%) for 5 turns to caster |
- | 150 | Yellow | 15 | 8 | - | - | 100,000 |
Overcharged Atmosphere Lv.3 | [1 use per battle] Increase physical damage against beast, avian, aquatic, demon, human and machina (270%) for 5 turns to caster Increase physical damage against dragon, fairy, insect, stone, plant and reaper (270%) for 5 turns to caster Increase magic damage against beast, avian, aquatic, demon, human and machina (270%) for 5 turns to caster Increase magic damage against dragon, fairy, insect, stone, plant and reaper (270%) for 5 turns to caster |
- | 150 | Yellow | 20 | 15 | - | 10 | 100,000 |
Overcharged Atmosphere Lv.4 | [1 use per battle] Increase physical damage against beast, avian, aquatic, demon, human and machina (280%) for 5 turns to caster Increase physical damage against dragon, fairy, insect, stone, plant and reaper (280%) for 5 turns to caster Increase magic damage against beast, avian, aquatic, demon, human and machina (280%) for 5 turns to caster Increase magic damage against dragon, fairy, insect, stone, plant and reaper (280%) for 5 turns to caster |
- | 150 | Yellow | 35 | 22 | 3 | 15 | 150,000 |
Overcharged Atmosphere Lv.5 | [1 use per battle] Increase physical damage against beast, avian, aquatic, demon, human and machina (300%) for 5 turns to caster Increase physical damage against dragon, fairy, insect, stone, plant and reaper (300%) for 5 turns to caster Increase magic damage against beast, avian, aquatic, demon, human and machina (300%) for 5 turns to caster Increase magic damage against dragon, fairy, insect, stone, plant and reaper (300%) for 5 turns to caster |
- | 150 | Yellow | 75 | 37 | 5 | 20 | 300,000 |
Conditional | |||||||||
Stormheart | Restore HP/MP (10%) to caster Increase LB gauge (5) to all allies Physical damage (80x) to all enemies |
2 | - | Activated by Stormheart |
Awakening Materials[]
1 | 2 | 3 | |
---|---|---|---|
Azure Pearl (300) 3,000,000 |
Blade Breaker Esther Fragment (50) Transcension Pearl 250,000 |
Blade Breaker Esther Fragment (100) Transcension Pearl (2) 500,000 |
Blade Breaker Esther Fragment (200) Transcension Pearl (2) 750,000 |
Sprites[]
Quotes[]
Background Story[]
NV | A Precursor from another world who always makes quick work of her enemies using her blade and lightning abilities. Known as a legendary warrior who long ago sealed away a powerful being called a Great Destroyer, she finds herself time and time again facing her fated foe. Never one to turn a blind eye to those in trouble, she speedily defeats any evildoer she comes across, simultaneously helping those in need and gaining experience towards becoming the world's strongest warrior. |
---|---|
NV+★ | A Precursor from another world who always makes quick work of her enemies using her blade and lightning abilities. Known as a legendary warrior who long ago sealed away a powerful being called a Great Destroyer, she finds herself time and time again facing her fated foe. Never one to turn a blind eye to those in trouble, she speedily defeats any evildoer she comes across, simultaneously helping those in need and gaining experience towards becoming the world's strongest warrior. |
User Review[]
Notes[]
Gameplay
- Esther has several variants: Storm Seeker Esther and Blade Breaker Esther.