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Barret (FFVII REMAKE) | |||||||
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Rarity | 5![]() ![]() | ||||||
Role | ![]() | ||||||
Chain Family | Bolting Strike Stardust Ray | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | No | ||||||
CG LB | No | ||||||
Series | FFVII | ||||||
Gender | Male | ||||||
Race | Human | ||||||
No. | 2083, 2084, 2085, 2282 | ||||||
TMR | Fighting DadFighting Dad
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STMR | Barret's ClothesBarret's Clothes
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Barret (FFVII REMAKE) | |||||||
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Rarity | ![]() ![]() | ||||||
Role | ![]() | ||||||
Chain Family | Bolting Strike Absolute Mirror of Equity | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | |||||||
CG LB | No | ||||||
Series | FFVII | ||||||
Gender | Male | ||||||
Race | Human | ||||||
No. | 2282 | ||||||
TMR | Fighting DadFighting Dad
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STMR | Barret's ClothesBarret's Clothes
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A man with a gun for a right arm who appears in tales of the distant mako-fueled city of Midgar. The leader of the eco-terrorist group Avalanche hiding out in the Sector 7 slums, he encourages his followers to employ extreme methods in their mission to save the planet.
Contents
Statistics
Stats
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5![]() |
2882 900 + 450 |
139 150 + 75 |
123 65 + 32 |
108 65 + 32 |
86 65 + 32 |
106 65 + 32 |
1 | 10 ![]() |
6 |
6![]() |
3747 900 + 450 |
181 150 + 75 |
160 65 + 32 |
141 65 + 32 |
113 65 + 32 |
138 65 + 32 |
1 | 12 ![]() |
6 |
7![]() |
4872 900 + 450 |
236 150 + 75 |
208 65 + 32 |
184 65 + 32 |
147 65 + 32 |
180 65 + 32 |
1 | 12 ![]() |
6 |
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4872 900 + 450 |
236 150 + 75 |
208 65 + 32 |
184 65 + 32 |
147 65 + 32 |
180 65 + 32 |
1 | 12 ![]() |
6 |
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5535 900 + 450 |
267 150 + 75 |
239 65 + 32 |
208 65 + 32 |
167 65 + 32 |
204 65 + 32 |
1 | 12 ![]() |
6 |
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6045 900 + 450 |
291 150 + 75 |
263 65 + 32 |
227 65 + 32 |
182 65 + 32 |
222 65 + 32 |
1 | 12 ![]() |
6 |
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6402 900 + 450 |
307 150 + 75 |
280 65 + 32 |
240 65 + 32 |
192 65 + 32 |
235 65 + 32 |
1 | 12 ![]() |
6 |
Brave Shift Availability
True Brave Shift. Both forms are available at all times without limitation.
Resistance
Element Resistance | |||||||
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- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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- | - | - | - | - | - | - | - |
Equipment
In his Normal form, he gains the ability to equip Green Magic up to Lv. 6 when he reaches .
Weapons | ||
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Armors | ||
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Rarity | Ability Slots | Affinity |
5![]() |
4 | - |
6![]() |
4 | - |
7![]() |
4 | - |
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4 | (![]() |
Stats
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
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5117 900 + 450 |
252 150 + 75 |
236 65 + 32 |
230 65 + 32 |
142 65 + 32 |
178 65 + 32 |
4 | 3 ![]() |
6 |
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5780 900 + 450 |
283 150 + 75 |
267 65 + 32 |
254 65 + 32 |
162 65 + 32 |
202 65 + 32 |
4 | 3 ![]() |
6 |
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6290 900 + 450 |
307 150 + 75 |
291 65 + 32 |
273 65 + 32 |
177 65 + 32 |
220 65 + 32 |
4 | 3 ![]() |
6 |
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6647 900 + 450 |
323 150 + 75 |
308 65 + 32 |
286 65 + 32 |
187 65 + 32 |
233 65 + 32 |
4 | 3 ![]() |
6 |
Brave Shift Availability
True Brave Shift. Both forms are available at all times without limitation.
Resistance
Element Resistance | |||||||
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- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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- | - | - | - | - | - | - | - |
Equipment
Weapons | ||
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Armors | ||
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Rarity | Ability Slots | Affinity |
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4 | ![]() |
Innate Abilities
Special
Active | ||||||
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Min rarity | Level | Icon | Name | Effect | Hits | MP |
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120 | ![]() |
Point Blank | [4 uses per battle, unique selection on multicast] Physical damage (140x) to one enemy Increase LB damage (200%) for 5 turns to caster (can't be dispelled) Increase modifier (50x) for 99999 turns to caster (can't be dispelled): Overcharge (FFVII REMAKE) |
1 | |
5![]() |
28 | ![]() |
Burst of Anger | Physical damage (4.6x) to one enemy Increase LB gauge fill rate (150%) for 4 turns to caster |
1 | 34 |
5![]() |
80 | ![]() |
Assault Blast | Physical damage (2x) to one enemy Physical damage (8x) to one enemy ![]() |
9,1 | 38 |
6![]() |
1 | ![]() |
Boiling Point | [4 turns cooldown, available on turn 4] Physical damage (4x) to one enemy Physical damage (88x) to one enemy ![]() |
9,1 | 99 |
6![]() |
36 | ![]() |
Flamethrower | Physical damage (12x) to one enemy Decrease fire resistance (100%) for 4 turns to one enemy Add fire element to physical attacks for 4 turns to caster ![]() |
10 | 43 |
6![]() |
100 | ![]() |
Double Limit | Cast 2 times: Innate green magic and abilities, Charge (FFVII REMAKE), Charge+, Charge++ | 0 | |
6![]() |
100 | ![]() |
Overcharge (FFVII REMAKE) | Physical damage (1x) to one enemy Physical damage (15x) to one enemy Enable skills for 2 turns to caster: Charge (FFVII REMAKE), Charge+, Charge++ Enable skill for 2 turns to caster: Triple Limit ![]() |
9,1 | 52 |
7![]() |
105 | ![]() |
Focused Shot | Physical damage (30x) with ignore DEF (50%) to one enemy | 1 | 18 ![]() |
7![]() |
105 | ![]() |
Focused Shot+ | Physical damage (60x) with ignore DEF (75%) to all enemies | 1 | 36 ![]() |
7![]() |
110 | ![]() |
Avalanche's Tactical Plan | [5 turns cooldown, available on turn 1] Increase ATK (300%) for 4 turns to caster Increase LB gauge (10) to caster Enable skill for 5 turns to caster: Triple Limit |
99 | |
7![]() |
110 | ![]() |
Steelskin | [4 turns cooldown, available on turn 1] Mitigate damage taken (80%) for 2 turns to caster Increase LB gauge (10) to caster |
54 | |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
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120 | ![]() |
Power of the Lifestream | Increase ATK, DEF, MAG, SPR, HP and MP (60%) Increase physical and magic damage against humans (100%) Recover MP (7%) per turn Increase LB gauge (3) per turn | ||
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120 | ![]() |
Daddy Won't Lose | Upgrade normal attack to Daddy Won't Lose | ||
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120 | ![]() |
Anger Worth Holding On To | Increase physical and magic damage against avians (200%) Increase LB damage (150%) | ||
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120 | ![]() |
Turning Despair into Power | Increase equipment ATK (100%) when single wielding any weapon with or without shield Increase equipment DEF (100%) when single wielding any weapon with or without shield | ||
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120 | ![]() |
Fated to Live | Chance to ignore fatal damage (100%) when HP is above 5% (max 1 time) | ||
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120 | ![]() |
Sharpshooter's Companion | Increase ATK (50%) when equipped with a gun Increase ATK (50%) when equipped with a fist | ||
5![]() |
1 | ![]() |
Extreme Faction Leader | Increase ATK, DEF, SPR and HP (20%) Increase LB gauge fill rate (100%) Recover MP (7%) per turn | ||
5![]() |
80 | ![]() |
He Who Hears the Planet's Cries | Increase HP (30%) Increase resistance to blind (100%) | ||
6![]() |
1 | ![]() |
Lifesaver (FFVII REMAKE) | Increase ATK (20%) Increase fire resistance (30%) Increase resistance to disease (100%) | ||
6![]() |
1 | ![]() |
Grateful to Aerith | Increase ATK, MAG and MP (30%) | ||
6![]() |
50 | ![]() |
Revenge Against Shinra | Increase ATK and DEF (20%) Increase physical damage against machinas (100%) | ||
6![]() |
100 | ![]() |
Prepared to Bear the Load | Increase ATK (30%) Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon Increase LB damage (50%) | ||
7![]() |
101 | ![]() |
Love for Marlene | [Requirement: TMR or STMR equipped] Increase ATK (30%) and HP and MP (20%) Increase LB gauge (3) per turn Increase physical damage against machinas (50%) | ||
7![]() |
115 | ![]() |
DEF +20% | Increase DEF (20%) | ||
7![]() |
120 | ![]() |
Avalanche's Comradery | Increase ATK (50%) Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon Increase modifier (15x): Assault Blast, Burst of Anger, Flamethrower Increase modifier (5.5x): Overcharge (FFVII REMAKE) Increase modifier (5x): Focused Shot, Focused Shot+ | ||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Daddy Won't Lose |
Daddy Won't Lose | Physical damage (30x) to all enemies![]() |
9 | |||
Activated by Overcharge (FFVII REMAKE) |
Charge (FFVII REMAKE) | Increase modifier (5x) for 2 turns to caster (can't be dispelled): Overcharge (FFVII REMAKE) Increase LB gauge (6) to caster |
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Activated by Overcharge (FFVII REMAKE) |
Charge+ | Increase modifier (5x) for 2 turns to caster (can't be dispelled): Overcharge (FFVII REMAKE) Increase LB gauge (6) to caster |
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Activated by Overcharge (FFVII REMAKE) |
Charge++ | Increase modifier (5x) for 2 turns to caster (can't be dispelled): Overcharge (FFVII REMAKE) Increase LB gauge (6) to caster |
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Activated by Overcharge (FFVII REMAKE), Avalanche's Tactical Plan |
Triple Limit | Cast 3 times: Innate green magic, abilities |
Limit Burst
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
5![]() |
True Fire in the Hole | Base Lv 1 |
Physical damage (3x) to one enemy Physical damage (49.2x) to all enemies Decrease fire resistance (100%) for 5 turns to all enemies |
1,1 | 32 ![]() |
Max Lv 20 |
Physical damage (3x) to one enemy Physical damage (53x) to all enemies Decrease fire resistance (100%) for 5 turns to all enemies | ||||
6![]() |
True Fire in the Hole | Base Lv 1 |
Physical damage (4x) to one enemy Physical damage (53.2x) to all enemies Decrease fire resistance (110%) for 5 turns to all enemies |
1,1 | 34 ![]() |
Max Lv 25 |
Physical damage (4x) to one enemy Physical damage (58x) to all enemies Decrease fire resistance (110%) for 5 turns to all enemies | ||||
7![]() |
True Fire in the Hole | Base Lv 1 |
Physical damage (5x) to one enemy Physical damage (94.2x) to all enemies Decrease fire resistance (120%) for 5 turns to all enemies |
1,1 | 36 ![]() |
Max Lv 30 |
Physical damage (5x) to one enemy Physical damage (100x) to all enemies Decrease fire resistance (120%) for 5 turns to all enemies | ||||
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True Fire in the Hole | Base Lv 1 |
Physical damage (5x) to one enemy Physical damage (94.2x) to all enemies Decrease fire resistance (120%) for 5 turns to all enemies |
1,1 | 36 ![]() |
Max Lv 30 |
Physical damage (5x) to one enemy Physical damage (100x) to all enemies Decrease fire resistance (120%) for 5 turns to all enemies |
Special
Active | ||||||
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Min rarity | Level | Icon | Name | Effect | Hits | MP |
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120 | ![]() |
A-VA-LANCHE! Lv.5 | Mitigate physical damage taken against beasts and machinas (70%) for 4 turns to all allies Mitigate physical damage taken (30%) for 4 turns to all allies Increase fire resistance (100%) for 4 turns to all allies Increase LB gauge (3) to all allies |
74 | |
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120 | ![]() |
Smackdown Lv.5 | Physical damage (72x) with DEF scaling to one enemy![]() |
8 | 74 |
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120 | ![]() |
I'll Take the Load Off Your Shoulders | [5 turns cooldown, available on turn 1] Increase DEF (300%) for 4 turns to caster Increase resistance to DEF break (100%) for 4 turns to caster Chance to protect all allies from physical damage (100%) with damage mitigation (50-75%) for 4 turns to caster |
99 | |
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120 | ![]() |
Till the Credits Roll | [4 uses per battle, unique selection on multicast] Increase chance of being targeted (100%) for 2 turns to caster Mitigate physical damage taken against beasts and machinas (80%) for 2 turns to all allies |
||
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120 | ![]() |
Cover - Physical | Chance to protect all allies from physical damage (100%) with damage mitigation (50-75%) for 4 turns to caster | 49 | |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
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120 | ![]() |
Power of the Lifestream | Increase ATK, DEF, MAG, SPR, HP and MP (60%) Increase physical and magic damage against humans (100%) Recover MP (7%) per turn Increase LB gauge (3) per turn | ||
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120 | ![]() |
Sharpshooter's Companion | Increase ATK (50%) when equipped with a gun Increase ATK (50%) when equipped with a fist | ||
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120 | ![]() |
Fated to Live | Chance to ignore fatal damage (100%) when HP is above 5% (max 1 time) | ||
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120 | ![]() |
Turning Despair into Power | Increase equipment ATK (100%) when single wielding any weapon with or without shield Increase equipment DEF (100%) when single wielding any weapon with or without shield | ||
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120 | ![]() |
Time to Pay the Piper | Upgrade normal attack to Time to Pay the Piper | ||
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120 | ![]() |
Gonna Show You How It's Done | Increase LB gauge fill rate (100%) Increase chance of being targeted (50%) Increase physical and magic damage against beasts (200%) Increase equipment DEF (100%) when single wielding fist with or without shield | ||
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120 | ![]() |
A Hope Called Marlene | Increase DEF (140%), ATK and HP (100%) and SPR and MP (50%) | ||
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120 | ![]() |
Avalanche Member: Barret | [Requirement: TMR or STMR equipped] Increase fire resistance (30%) Increase resistance to blind and disease (100%) Increase LB gauge (3) per turn Recover MP (7%) per turn | ||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Time to Pay the Piper |
Time to Pay the Piper | Physical damage (30x) with DEF scaling to all enemies![]() |
9 |
Magic
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
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120 | ![]() |
Protectga Awk+2 | Increase DEF (200%) for 4 turns to all allies Mitigate physical damage taken (50%) for 4 turns to all allies |
25 |
Limit Burst
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
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True Lifesaver | Base Lv 1 |
Chance to protect all allies from physical damage (100%) with damage mitigation (55-80%) for 3 turns to caster Mitigate damage taken (21%) for 3 turns to all allies Mitigate physical damage taken against beasts and machinas (75%) for 3 turns to all allies |
36 ![]() | |
Max Lv 30 |
Chance to protect all allies from physical damage (100%) with damage mitigation (55-80%) for 3 turns to caster Mitigate damage taken (50%) for 3 turns to all allies Mitigate physical damage taken against beasts and machinas (75%) for 3 turns to all allies |
Awakenable Abilities
Brave Abilities
Brave Abilities
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
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A-VA-LANCHE! Lv.1 | Mitigate physical damage taken against beasts and machinas (70%) for 4 turns to all allies Mitigate physical damage taken (30%) for 4 turns to all allies Increase fire resistance (80%) for 4 turns to all allies Increase LB gauge (3) to all allies |
- | 74 | ||||||
A-VA-LANCHE! Lv.2 | Mitigate physical damage taken against beasts and machinas (70%) for 4 turns to all allies Mitigate physical damage taken (30%) for 4 turns to all allies Increase fire resistance (85%) for 4 turns to all allies Increase LB gauge (3) to all allies |
- | 74 | Green | 15 | 8 | - | - | ![]() |
A-VA-LANCHE! Lv.3 | Mitigate physical damage taken against beasts and machinas (70%) for 4 turns to all allies Mitigate physical damage taken (30%) for 4 turns to all allies Increase fire resistance (90%) for 4 turns to all allies Increase LB gauge (3) to all allies |
- | 74 | Green | 20 | 15 | - | 10 | ![]() |
A-VA-LANCHE! Lv.4 | Mitigate physical damage taken against beasts and machinas (70%) for 4 turns to all allies Mitigate physical damage taken (30%) for 4 turns to all allies Increase fire resistance (95%) for 4 turns to all allies Increase LB gauge (3) to all allies |
- | 74 | Green | 35 | 22 | 3 | 15 | ![]() |
A-VA-LANCHE! Lv.5 | Mitigate physical damage taken against beasts and machinas (70%) for 4 turns to all allies Mitigate physical damage taken (30%) for 4 turns to all allies Increase fire resistance (100%) for 4 turns to all allies Increase LB gauge (3) to all allies |
- | 74 | Green | 75 | 37 | 5 | 20 | ![]() |
Smackdown Lv.1 | Physical damage (60x) with DEF scaling to one enemy![]() |
8 | 74 | ||||||
Smackdown Lv.2 | Physical damage (63x) with DEF scaling to one enemy![]() |
8 | 74 | Green | 15 | 8 | - | - | ![]() |
Smackdown Lv.3 | Physical damage (66x) with DEF scaling to one enemy![]() |
8 | 74 | Green | 20 | 15 | - | 10 | ![]() |
Smackdown Lv.4 | Physical damage (69x) with DEF scaling to one enemy![]() |
8 | 74 | Green | 35 | 22 | 3 | 15 | ![]() |
Smackdown Lv.5 | Physical damage (72x) with DEF scaling to one enemy![]() |
8 | 74 | Green | 75 | 37 | 5 | 20 | ![]() |
Ability Awakening
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
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Protectga | Increase DEF (100%) for 4 turns to all allies Mitigate physical damage taken (30%) for 4 turns to all allies |
- | 25 | |||||||
Protectga Awk+1 | Increase DEF (150%) for 4 turns to all allies Mitigate physical damage taken (40%) for 4 turns to all allies |
- | 25 | Green | 15 | 8 | 5 | 1 | - | ![]() |
Protectga Awk+2 | Increase DEF (200%) for 4 turns to all allies Mitigate physical damage taken (50%) for 4 turns to all allies |
- | 25 | Green | 23 | 12 | 8 | 2 | 1 | ![]() |
Awakening Materials
6★ | 7★ |
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NV | EX+1 | EX+2 | EX+3 |
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Sprites
5![]() |
6![]() |
7![]() |
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Quotes
Background Story
5 | A man with a gun for a right arm who appears in tales of the distant mako-fueled city of Midgar. The leader of the eco-terrorist group Avalanche hiding out in the Sector 7 slums, he encourages his followers to employ extreme methods in their mission to save the planet. |
---|---|
6 | A man with a gun for a right arm who appears in tales of the distant mako-fueled city of Midgar. The leader of the eco-terrorist group Avalanche hiding out in the Sector 7 slums, he encourages his followers to employ extreme methods in their mission to save the planet. Quite hot-blooded, his drastic mood swings can render him unable to see past his own emotions from time to time, but no one can question his ability to bring people together. |
7 | A man with a gun for a right arm who appears in tales of the distant mako-fueled city of Midgar. The leader of the eco-terrorist group Avalanche hiding out in the Sector 7 slums, he encourages his followers to employ extreme methods in their mission to save the planet. Quite hot-blooded, his drastic mood swings can render him unable to see past his own emotions from time to time, but no one can question his ability to bring people together. Although he hires Cloud to carry out his plans of bombing Mako Reactor 1, he cannot bring himself to trust the merc knowing that the he once worked for Shinra. |
NV | A man with a gun for a right arm who appears in tales of the distant mako-fueled city of Midgar. The leader of the eco-terrorist group Avalanche hiding out in the Sector 7 slums, he encourages his followers to employ extreme methods in their mission to save the planet. Quite hot-blooded, his drastic mood swings can render him unable to see past his own emotions from time to time, but no one can question his ability to bring people together. Although he hires Cloud to carry out his plans of bombing Mako Reactor 1, he cannot bring himself to trust the merc knowing that the he once worked for Shinra. |
Fusion
5 | Mako is the lifeblood of our world. The planet bleeds green like you and me bleed red. You gonna stand there and pretend you can't hear the planet crying out in pain? |
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6 | Y'all gotta look at the bigger picture here. Nothing worth fighting for was ever won without sacrifice. |
7 | It doesn't matter if they're quick at runnin' away! I'll blow 'em all to bits! |
NV | It doesn't matter if they're quick at runnin' away! I'll blow 'em all to bits! |
Awakening
5 | <blank> |
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6 | Dun dun dun dun dun, dun dun, dun dunnaaa! Or something. |
7 | It's a straight shot to victory, people! All we gotta do...is take it! |
NV | It's a straight shot to victory, people! All we gotta do...is take it! |
Summon
5 | I'm here to help take the load off your shoulders! Your fears... Your worries... Your concerns... And yes, your fees... Whatever your problem, I got you. |
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6 | I'm here to help take the load off your shoulders! Your fears... Your worries... Your concerns... And yes, your fees... Whatever your problem, I got you. |
7 | I'm here to help take the load off your shoulders! Your fears... Your worries... Your concerns... And yes, your fees... Whatever your problem, I got you. |
NV | I'm here to help take the load off your shoulders! Your fears... Your worries... Your concerns... And yes, your fees... Whatever your problem, I got you. |
Trust Mastery
Get your head in the game! We're counting on you, man. |
User Review
Notes
Gameplay
- Barret has a variation: Barret (FFVII REMAKE).
Default Attack Changes
- The passive ability Daddy Won't Lose/Time to Pay the Piper permanently changes his default attack upon reaching the prerequisite unit rarity. This will override the unit from using a standard normal attack.