GL | JP |
Awakened Rain | ||||
---|---|---|---|---|
Rarity | 5 - 7 | |||
Role | ||||
Chain Family | Chaos Wave Awakened | |||
Categories | Fire Magic Tank Support FFBE FFBE S1 | |||
Acquisition | Rare Summon | |||
Time Limited | No | |||
CG LB | No | |||
Series | FFBE | |||
Gender | Male | |||
Race | Human | |||
No. | 954, 955, 1136 | |||
TMR | Protector of LapisProtector of Lapis
| |||
STMR | Knight's MedalKnight's Medal
|
Rain after completely awakening the Aldore blood within him, something only a person hailing from the Aldore lineage can do. Since this requires the continuous use of a person's magical energy in order to surpass his or her current limit of power, it puts his or her life in danger. Aware of the risk, Raegen kept this type of awakening a secret from Rain to ensure his safety.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5 | 2966 900 + 450 |
132 150 + 75 |
100 65 + 32 |
106 65 + 32 |
82 65 + 32 |
117 65 + 32 |
4 | 3 | 6 |
6 | 3856 900 + 450 |
172 150 + 75 |
130 65 + 32 |
139 65 + 32 |
107 65 + 32 |
153 65 + 32 |
4 | 3 | 6 |
7 | 5012 900 + 450 |
223 150 + 75 |
169 65 + 32 |
189 65 + 32 |
139 65 + 32 |
215 65 + 32 |
4 | 3 | 6 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
5 | 4 | Lvl 5, Lvl 7 |
6 | 4 | Lvl 6, Lvl 8 |
7 | 4 | Lvl 6, Lvl 8 |
Equipment with Exclusive Effects[]
Icon | Name | Type | Effect | |||
---|---|---|---|---|---|---|
Crimson Saber | Great Sword | ATK+90 Element: Fire Effect: Crimson SoulCrimson Soul
| ||||
Rain's Clothes | Light Armor | MP+10%, DEF+38, SPR+12 Effect: Push ForwardPush Forward
| ||||
Rain's Insignia | Accessory | HP+15%, DEF+3 Effect: Knight of GrandsheltKnight of Grandshelt
|
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5 | 1 | Rising Mantle II Lat+2 | Increase fire and earth resistance (80%) for 3 turns to all allies | 50 | ||
5 | 41 | Spectral Field | Mitigate damage taken (30%) for 1 turn to caster Grant chance to counter physical attacks taken by all allies, except caster (100%) with normal attack (2x) with SPR scaling for 1 turn to caster (max 3/turn) |
18 | ||
5 | 58 | Escort Leader Awk+2 | Increase ATK/DEF/MAG/SPR (120%) for 3 turns to all allies Increase LB gauge (4-6) to all allies |
85 | ||
5 | 80 | Standout Awk+2 | Increase chance of being targeted (100%) for 3 turns to caster Mitigate damage taken (40%) for 3 turns to caster |
24 | ||
6 | 1 | Complete Awakening | Increase ATK/DEF/MAG/SPR (200%) for 3 turns to caster Mitigate damage taken (30%) for 3 turns to caster Heal (6000 HP, 15x) split over 3 turns to caster Refresh (20 MP, 0.2x) split over 3 turns to caster |
36 | ||
6 | 36 | Rising Ray | Physical attack with magic damage (3.6x) with SPR scaling to one enemy | 10 | 32 | |
6 | 55 | Magical Distraction Awk+2 | Physical attack with magic damage (3x) with SPR scaling to one enemy Decrease MAG (65%) for 5 turns to one enemy |
4 | 21 | |
6 | 89 | Complete Focus Awk+2 | Increase SPR (250%) for 2 turns to caster Enable skill for 2 turns to caster: Unleashed Focus Increase ability modifier (3x) for 2 turns to caster: Unleashed Focus |
12 | ||
6 | 100 | Energy Wall Awk+2 | Chance to protect all allies from magic damage (80%) with damage mitigation (50-70%) for 3 turns to caster Increase SPR (130%) for 3 turns to caster Increase resistance to SPR break (100%) for 3 turns to caster |
38 | ||
7 | 105 | Soul Prominence | Fire physical attack with magic damage (3.6x) with SPR scaling to one enemy | 7 | 52 | |
7 | 105 | Earth Explosion | Earth physical attack with magic damage (3.6x) with SPR scaling to one enemy | 7 | 52 | |
7 | 105 | Purification | [3 turns cooldown, available on turn 1] Increase resistance to all status ailments (100%) for 3 turns to all allies Increase resistance to stop (100%) for 3 turns to all allies |
36 | ||
7 | 110 | Scarlet Healing Awk+2 | Restore HP (6000) and MP (60) to all allies | 10 | ||
7 | 110 | Astral Guard | [4 turns cooldown, available on turn 1] Mitigate magic damage taken (90%) for 1 turn to caster |
88 | ||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5 | 1 | Believer of Fate II Lat+2 | Increase SPR and MP (20%) Increase LB gauge (3) per turn | |||
5 | 1 | Guardian's Fighting Spirit Awk+2 | Increase DEF and SPR (40%) and HP (20%) | |||
5 | 1 | Octad Protection | Increase all elements resistance (10%) | |||
5 | 19 | Awakening Power | Increase HP and MP (50%) and ATK, DEF, MAG and SPR (30%) | |||
5 | 58 | Raging Blood of Aldore | Increase SPR (120%) for 3 turns when HP drops below 50% | |||
5 | 72 | Blazing Technique | Auto-cast Regen (Auto) at the start of a battle, upon revival, or after brave shift Recover MP (5%) per turn | |||
5 | 80 | Shield Expertise | Increase DEF and SPR (20%) when equipped with a light shield Increase DEF and SPR (20%) when equipped with a heavy shield | |||
6 | 1 | Blazing Soul | Increase LB gauge fill rate (100%) | |||
6 | 15 | Esper Covenant Awk+2 | Increase esper's bonus stats (60%) | |||
6 | 74 | Blazing Physique | Increase resistance to poison, blind and petrify (100%) Increase fire and earth resistance (50%) | |||
6 | 74 | Transformational Power | Chance to counter magic attacks (80%) with Transformational Power (max 1/turn) | |||
6 | 89 | Armor Expertise | Increase DEF and SPR (30%) when equipped with a light armor Increase DEF and SPR (30%) when equipped with a heavy armor | |||
7 | 101 | Defender of Hope | [Requirement: TMR or STMR equipped] Increase resistance to stop (100%) Increase esper's bonus stats (20%) Chance to counter physical attacks (80%) with Defender of Hope (max 1/turn) | |||
7 | 115 | SPR +20% | Increase SPR (20%) | |||
7 | 120 | Intensifying Power | Increase fire and earth resistance (30%) Increase ability modifier (1.4x): Earth Explosion, Rising Ray, Soul Prominence Increase LB gauge (2) per turn | |||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Blazing Technique |
Regen (Auto) | Heal (60 HP, 1.2x) per turn to one ally | 3 | |||
Activated by Transformational Power |
Transformational Power | Increase LB gauge (7) to caster | ||||
Activated by Complete Focus |
Unleashed Focus | Magic damage (10x) with SPR scaling to all enemies | 1 | 60 | ||
Activated by Defender of Hope |
Defender of Hope | Increase LB gauge (7) to caster |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
5 | 1 | Firaga | Fire magic damage (20x) to all enemies Chaos Wave Awakened |
8 | 20 | |
5 | 1 | Stonga | Earth magic damage (20x) to all enemies Chaos Wave Awakened |
8 | 20 | |
6 | 1 | Raise | Revive one KO'd ally (30% HP) | 12 |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
5 | Blood Linkage | Base Lv 1 |
Magic damage (5.6x) with SPR scaling to all enemies | 24 | 32 |
Max Lv 20 |
Magic damage (9.4x) with SPR scaling to all enemies | ||||
6 | Blood Linkage | Base Lv 1 |
Magic damage (7.6x) with SPR scaling to all enemies | 24 | 36 |
Max Lv 25 |
Magic damage (12.4x) with SPR scaling to all enemies | ||||
7 | Blood Linkage | Base Lv 1 |
Magic damage (20.2x) with SPR scaling to all enemies | 24 | 40 |
Max Lv 30 |
Magic damage (26x) with SPR scaling to all enemies |
Awakenable Abilities[]
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Escort Leader | Increase ATK/DEF/MAG/SPR (60%) for 3 turns to all allies | - | 65 | |||||||
Escort Leader Awk+1 | Increase ATK/DEF/MAG/SPR (80%) for 3 turns to all allies | - | 65 | Support | 15 | 8 | 5 | 2 | - | 375,000 |
Escort Leader Awk+2 | Increase ATK/DEF/MAG/SPR (120%) for 3 turns to all allies Increase LB gauge (4-6) to all allies |
- | 85 | Support | 20 | 12 | 8 | 4 | 1 | 375,000 |
Standout | Increase chance of being targeted (100%) for 2 turns to caster Mitigate damage taken (30%) for 2 turns to caster |
- | 24 | |||||||
Standout Awk+1 | Increase chance of being targeted (100%) for 3 turns to caster Mitigate damage taken (30%) for 3 turns to caster |
- | 24 | Support | 15 | 8 | 5 | 1 | 1 | 500,000 |
Standout Awk+2 | Increase chance of being targeted (100%) for 3 turns to caster Mitigate damage taken (40%) for 3 turns to caster |
- | 24 | Support | 20 | 12 | 8 | 2 | 1 | 1,000,000 |
Complete Focus | Increase SPR (200%) for 2 turns to caster Enable skill for 2 turns to caster: Unleashed Focus |
- | 12 | |||||||
Complete Focus Awk+1 | Increase SPR (225%) for 2 turns to caster Enable skill for 2 turns to caster: Unleashed Focus Increase ability modifier (1.5x) for 2 turns to caster: Unleashed Focus |
- | 12 | Guard | 15 | 10 | 5 | 2 | - | 500,000 |
Complete Focus Awk+2 | Increase SPR (250%) for 2 turns to caster Enable skill for 2 turns to caster: Unleashed Focus Increase ability modifier (3x) for 2 turns to caster: Unleashed Focus |
- | 12 | Guard | 20 | 15 | 10 | 5 | 2 | 1,000,000 |
Magical Distraction | Physical damage (1.7x) to one enemy Decrease MAG (60%) for 5 turns to one enemy |
4 | 21 | |||||||
Magical Distraction Awk+1 | Physical attack with magic damage (3x) with SPR scaling to one enemy Decrease MAG (60%) for 5 turns to one enemy |
4 | 21 | Black | 10 | 8 | 3 | - | - | 120,000 |
Magical Distraction Awk+2 | Physical attack with magic damage (3x) with SPR scaling to one enemy Decrease MAG (65%) for 5 turns to one enemy |
4 | 21 | Black | 15 | 12 | 5 | 1 | - | 120,000 |
Energy Wall | Chance to protect all allies from magic damage (80%) with damage mitigation (50-70%) for 3 turns to caster | - | 38 | |||||||
Energy Wall Awk+1 | Chance to protect all allies from magic damage (80%) with damage mitigation (50-70%) for 3 turns to caster Increase SPR (100%) for 3 turns to caster |
- | 38 | Guard | 15 | 10 | 5 | 2 | - | 500,000 |
Energy Wall Awk+2 | Chance to protect all allies from magic damage (80%) with damage mitigation (50-70%) for 3 turns to caster Increase SPR (130%) for 3 turns to caster Increase resistance to SPR break (100%) for 3 turns to caster |
- | 38 | Guard | 20 | 15 | 10 | 5 | 2 | 1,000,000 |
Guardian's Fighting Spirit | Increase DEF and SPR (30%) Chance to protect one ally from magic damage (30%) with damage mitigation (50%) |
- | - | |||||||
Guardian's Fighting Spirit Awk+1 | Increase DEF and SPR (40%) Chance to protect one ally from magic damage (50%) with damage mitigation (50%) |
- | - | Green | 15 | 8 | 5 | 1 | - | 125,000 |
Guardian's Fighting Spirit Awk+2 | Increase DEF and SPR (40%) and HP (20%) | - | - | Green | 23 | 12 | 8 | 2 | 1 | 250,000 |
Esper Covenant | Increase esper's bonus stats (10%) | - | - | |||||||
Esper Covenant Awk+1 | Increase esper's bonus stats (30%) | - | - | Green | 10 | 8 | 3 | 1 | - | 120,000 |
Esper Covenant Awk+2 | Increase esper's bonus stats (60%) | - | - | Green | 15 | 12 | 5 | 1 | - | 120,000 |
Scarlet Healing | Restore HP (5000) and MP (50) to all allies | - | 0, 20 | |||||||
Scarlet Healing Awk+1 | Restore HP (5000) and MP (50) to all allies | - | 0, 15 | Healing | 15 | 10 | 5 | 2 | 1 | 500,000 |
Scarlet Healing Awk+2 | Restore HP (6000) and MP (60) to all allies | - | 0, 10 | Healing | 20 | 15 | 10 | 5 | 2 | 1,000,000 |
Conditional | ||||||||||
Unleashed Focus | Magic damage (10x) with SPR scaling to all enemies | 1 | 60 | Activated by Complete Focus |
Latent Abilities[]
Awakening Materials[]
6 | 7 |
---|---|
Calamity Gem (20) Calamity Writ (10) Fairies' Writ (10) Rainbow Bloom (5) Divine Crystal (5) 4,000 |
Awakened Rain's Prism 3,000,000 |
Sprites[]
5 | 6 | 7 |
---|---|---|
Quotes[]
Background Story[]
5★ | Rain after completely awakening the Aldore blood within him, something only a person hailing from the Aldore lineage can do. Since this requires the continuous use of a person's magical energy in order to surpass his or her current limit of power, it puts his or her life in danger. Aware of the risk, Raegen kept this type of awakening a secret from Rain to ensure his safety. |
---|---|
6★ | The Aldore blood running through Rain's veins had been dormant for a long time, until it awakened after touching the earth crystal during his childhood. At the beginning only his right arm had awakened, but he eventually managed to completely awaken his powers during a duel against Lasswell. Now he can control this ability at will, and is able to fully awaken his powers whenever he wishes. |
7★ | Rain after completely awakening the Aldore blood within him. Legend has it that only someone of the Hess lineage who has fully awakened his or her own powers can take on the overwhelming power of a full Aldore awakening. However, according to historical accounts, no such battle between two fully awakened warriors has ever taken place. Even in the duel between Raegen and Rowen that occurred during the war for the independence of Hess neither of them fought while fully awakened. |
Fusion[]
5★ | If this light represents my power, then I accept it wholeheartedly! |
---|---|
6★ | I need more power. Without it, there's no way I can take him on. |
7★ | I will cut a path toward the future with this power. It is something I must do. |
Awakening[]
5★ | <blank> |
---|---|
6★ | This is great. Right now I feel like I could fly to my heart's content. |
7★ | I shall no longer fear being different from others. I will accept the entirety of the light that shines upon me, for the sake of all who need my power. |
User Review[]
Notes[]
Gameplay
- Rain has several variants: Demon Rain, Vagrant Knight Rain, Awakened Rain, Hyoh, Chocobo Rain, Aldore King Rain, Infernal Fire Rain, Rain -Neo Vision-, Rain & Fina, Rain -FFI Form-, Rain -Warrior's Prayer-, Flaring Aether Rain, Hyoh & Panthera Ultimus and Rain -Esper of Destruction-.
Trivia
- This variation of Rain is based in his Complete Awakening form that is first seen in the climax of Season One's story.
- Rain is a unit available in War of the Visions: Final Fantasy Brave Exvius. This variation is more closely matched to his WOTV version, since it is a magic tank.