Awakened Rain | ||||
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Rarity | 5![]() ![]() | |||
Role | ![]() ![]() ![]() | |||
Acquisition | Rare Summon | |||
Time Limited | No | |||
CG LB | ||||
Series | FFBE | |||
Gender | Male | |||
Race | Human | |||
No. | 954, 955, 1136 | |||
TMR | Protector of LapisProtector of Lapis
| |||
STMR | Knight's MedalKnight's Medal
|
Rain after completely awakening the Aldore blood within him, something only a person hailing from the Aldore lineage can do. Since this requires the continuous use of a person's magical energy in order to surpass his or her current limit of power, it puts his or her life in danger. Aware of the risk, Raegen kept this type of awakening a secret from Rain to ensure his safety.
Contents
Statistics
Stats
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5![]() |
2966 | 132 | 100 | 106 | 82 | 117 | 4 | 3 ![]() |
6 |
6![]() |
3856 | 172 | 130 | 139 | 107 | 153 | 4 | 3 ![]() |
6 |
7![]() |
5012 | 223 | 169 | 189 | 139 | 215 | 4 | 3 ![]() |
6 |
Maximum Stats Increase
Rarity | HP | MP | ATK | DEF | MAG | SPR |
---|---|---|---|---|---|---|
5![]() |
240 | 40 | 16 | 16 | 16 | 24 |
6![]() |
390 | 65 | 26 | 26 | 26 | 34 |
7![]() |
540 | 90 | 40 | 40 | 40 | 65 |
Resistance
Element Resistance | |||||||
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- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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- | - | - | - | - | - | - | - |
Equipment
Weapons | ||
---|---|---|
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Armors | ||
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Rarity | Ability Slots | Affinity |
5![]() |
4 | ![]() ![]() |
6![]() |
4 | ![]() ![]() |
7![]() |
4 | ![]() ![]() |
Equipment with Exclusive Effects
Icon | Name | Type | Effect | |||
---|---|---|---|---|---|---|
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Crimson Saber | Great Sword | ATK+90 Element: Fire Effect: Crimson SoulCrimson Soul
| |||
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Rain's Clothes | Light Armor | DEF+38, SPR+12, MP +10% Effect: Push ForwardPush Forward
| |||
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Rain's Insignia | Accessory | DEF+3, HP +15% Effect: Knight of GrandsheltKnight of Grandshelt
|
Innate Abilities
Special
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5![]() |
41 | ![]() |
Spectral Field | Mitigate damage taken (30%) for 1 turn to caster Grant chance to counter physical attacks taken by all allies, except caster (100%) with physical damage (2x) with SPR scaling for 1 turn to caster (max 3/turn) |
- | 18 |
5![]() |
58 | ![]() |
Escort Leader | Increase ATK/DEF/MAG/SPR (60%) for 3 turns to all allies | - | 65 |
5![]() |
80 | ![]() |
Standout | Increase chance of being targeted (100%) for 2 turns to caster Mitigate damage taken (30%) for 2 turns to caster |
- | 24 |
6![]() |
1 | ![]() |
Complete Awakening | Increase ATK/DEF/MAG/SPR (200%) for 3 turns to caster Mitigate damage taken (30%) for 3 turns to caster Heal (6000 HP, 15x) split over 3 turns to caster Refresh (20 MP, 0.2x) split over 3 turns to caster |
- | 36 ![]() |
6![]() |
36 | ![]() |
Rising Ray | Physical attack with magic damage. See the mechanics page. Magic* damage (3.6x) with SPR scaling to one enemy |
32 | |
6![]() |
55 | ![]() |
Magical Distraction | Physical damage (1.7x) to one enemy Decrease MAG (60%) for 5 turns to one enemy |
21 | |
6![]() |
89 | ![]() |
Complete Focus | Increase SPR (200%) for 2 turns to caster Enable skill for 2 turns to caster: Unleashed Focus |
- | 12 |
6![]() |
100 | ![]() |
Energy Wall | Chance to protect all allies from magic damage (80%) with damage mitigation (50-70%) for 3 turns to caster | - | 38 |
7![]() |
105 | ![]() |
Soul Prominence | Physical attack with magic damage. See the mechanics page. Fire magic damage (3.6x) with SPR scaling to one enemy |
52 | |
7![]() |
105 | ![]() |
Earth Explosion | Physical attack with magic damage. See the mechanics page. Earth magic damage (3.6x) with SPR scaling to one enemy |
52 | |
7![]() |
105 | ![]() |
Purification | [3 turns cooldown, available on turn 1] Increase resistance to all status ailments (100%) for 3 turns to all allies Increase resistance to stop (100%) for 3 turns to all allies |
- | 36 |
7![]() |
110 | ![]() |
Astral Guard | [4 turns cooldown, available on turn 1] Mitigate magic damage taken (90%) for 1 turn to caster |
- | 88 |
7![]() |
110 | ![]() |
Scarlet Healing | Restore HP (5000) and MP (50) to all allies | - | 20 ![]() |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5![]() |
1 | ![]() |
Octad Protection | [Requirement: Short story cleared] Increase resistance to all elements (10%) | ||
5![]() |
1 | ![]() |
Guardian's Fighting Spirit | Increase DEF/SPR (30%) Chance to protect one ally from magic damage (30%) with damage mitigation (50%) | ||
5![]() |
19 | ![]() |
Awakening Power | Increase HP/MP (50%) and ATK/DEF/MAG/SPR (30%) | ||
5![]() |
58 | ![]() |
Raging Blood of Aldore | Increase SPR (120%) for 3 turns when HP drops below 50% | ||
5![]() |
72 | ![]() |
Blazing Technique | Auto-heal (60 HP, 1.2x) per turn Recover MP (5%) per turn | ||
5![]() |
80 | ![]() |
Shield Expertise | Increase DEF/SPR (20%) when equipped with a light shield Increase DEF/SPR (20%) when equipped with a heavy shield | ||
6![]() |
1 | ![]() |
Blazing Soul | Increase LB gauge fill rate (100%) | ||
6![]() |
15 | ![]() |
Esper Covenant | Increase esper's bonus stats (10%) | ||
6![]() |
74 | ![]() |
Blazing Physique | Increase resistance to poison, blind, and petrify (100%) Increase fire and earth resistance (50%) | ||
6![]() |
74 | ![]() |
Transformational Power | Chance to counter magic attacks (80%) with Transformational PowerTransformational Power Increase LB gauge (7) to caster (max 1/turn) | ||
6![]() |
89 | ![]() |
Armor Expertise | Increase DEF/SPR (30%) when equipped with light armor Increase DEF/SPR (30%) when equipped with heavy armor | ||
7![]() |
101 | ![]() |
Defender of Hope | [Requirement: TMR or STMR equipped] Increase resistance to stop (100%) Increase esper's bonus stats (20%) Chance to counter physical attacks (80%) with Defender of HopeDefender of Hope Increase LB gauge (7) to caster (max 1/turn) | ||
7![]() |
115 | ![]() |
SPR +20% | Increase SPR (20%) | ||
7![]() |
120 | ![]() |
Intensifying Power | Increase fire and earth resistance (30%) Increase modifier (1.4x): Earth Explosion, Rising Ray, Soul Prominence Increase LB gauge (2) per turn | ||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Complete Focus |
Unleashed Focus | Magic damage (10x) with SPR scaling to all enemies | 60 | |||
Activated by Transformational Power |
Transformational Power | Increase LB gauge (7) to caster | ||||
Activated by Defender of Hope |
Defender of Hope | Increase LB gauge (7) to caster |
Magic
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
5![]() |
1 | ![]() |
Firaga | Fire magic damage (20x) to all enemies![]() |
20 | |
5![]() |
1 | ![]() |
Stonga | Earth magic damage (20x) to all enemies![]() |
20 | |
6![]() |
1 | ![]() |
Raise | Revive one KO'd ally (30% HP) | - | 12 |
Ability Awakening
Name | Effect | HitsD = Default unit attack | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Escort Leader +1 | Increase ATK/DEF/MAG/SPR (80%) for 3 turns to all allies | - | 65 | Support | 15 | 8 | 5 | 2 | - | ![]() |
Escort Leader +2 | Increase ATK/DEF/MAG/SPR (120%) for 3 turns to all allies Increase LB gauge (4-6) to all allies |
- | 85 | Support | 20 | 12 | 8 | 4 | 1 | ![]() |
Standout +1 | Increase chance of being targeted (100%) for 3 turns to caster Mitigate damage taken (30%) for 3 turns to caster |
- | 24 | Support | 15 | 8 | 5 | 1 | 1 | ![]() |
Standout +2 | Increase chance of being targeted (100%) for 3 turns to caster Mitigate damage taken (40%) for 3 turns to caster |
- | 24 | Support | 20 | 12 | 8 | 2 | 1 | ![]() |
Complete Focus +1 | Increase SPR (225%) for 2 turns to caster Enable skill for 2 turns to caster: Unleashed Focus Increase modifier (1.5x) for 2 turns to caster: Unleashed Focus |
- | 12 | Guard | 15 | 10 | 5 | 2 | - | ![]() |
Complete Focus +2 | Increase SPR (250%) for 2 turns to caster Enable skill for 2 turns to caster: Unleashed Focus Increase modifier (3x) for 2 turns to caster: Unleashed Focus |
- | 12 | Guard | 20 | 15 | 10 | 5 | 2 | ![]() |
Magical Distraction +1 | Physical attack with magic damage. See the mechanics page. Magic damage* (3x) with SPR scaling to one enemy Decrease MAG (60%) for 5 turns to one enemy |
21 | Black | 10 | 8 | 3 | - | - | ![]() | |
Magical Distraction +2 | Physical attack with magic damage. See the mechanics page. Magic damage* (3x) with SPR scaling to one enemy Decrease MAG (65%) for 5 turns to one enemy |
21 | Black | 15 | 12 | 5 | 1 | - | ![]() | |
Energy Wall +1 | Chance to protect all allies from magic damage (80%) with damage mitigation (50-70%) for 3 turns to caster Increase SPR (100%) for 3 turns to the caster |
- | 38 | Guard | 15 | 10 | 5 | 2 | - | ![]() |
Energy Wall +2 | Chance to protect all allies from magic damage (80%) with damage mitigation (50-70%) for 3 turns to caster Increase SPR (130%) for 3 turns to the caster Increase resistance to SPR break (100%) for 3 turns to caster |
- | 38 | Guard | 20 | 15 | 10 | 5 | 2 | ![]() |
Guardian's Fighting Spirit +1 | Increase DEF/SPR (40%) Chance to protect one ally from magic damage (50%) with damage mitigation (50%) |
- | - | Green | 15 | 8 | 5 | 1 | - | ![]() |
Guardian's Fighting Spirit +2 | Increase HP (20%) and DEF/SPR (40%) |
- | - | Green | 23 | 12 | 8 | 2 | 1 | ![]() |
Esper Covenant +1 | Increase esper's bonus stats (30%) | - | - | Green | 10 | 8 | 3 | 1 | - | ![]() |
Esper Covenant +2 | Increase esper's bonus stats (60%) | - | - | Green | 15 | 12 | 5 | 1 | - | ![]() |
Scarlet Healing +1 | Restore HP (5000) and MP (50) to all allies | - | 15 ![]() |
Healing | 15 | 10 | 5 | 2 | 1 | ![]() |
Scarlet Healing +2 | Restore HP (6000) and MP (60) to all allies | - | 10 ![]() |
Healing | 20 | 15 | 10 | 5 | 2 | ![]() |
Latent Abilities
Limit Burst
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
5![]() |
Blood Linkage | Base | Magic damage (5.6x) with SPR scaling to all enemies | 24 | 32 ![]() |
Max | Magic damage (9.4x) with SPR scaling to all enemies | ||||
6![]() |
Blood Linkage | Base | Magic damage (7.6x) with SPR scaling to all enemies | 24 | 36 ![]() |
Max | Magic damage (12.4x) with SPR scaling to all enemies | ||||
7![]() |
Blood Linkage | Base | Magic damage (20.2x) with SPR scaling to all enemies | 24 | 40 ![]() |
Max | Magic damage (26x) with SPR scaling to all enemies |
Awakening Materials
6★ | 7★ |
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Sprites
5![]() |
6![]() |
7![]() |
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Quotes
Background Story
5★ | Rain after completely awakening the Aldore blood within him, something only a person hailing from the Aldore lineage can do. Since this requires the continuous use of a person's magical energy in order to surpass his or her current limit of power, it puts his or her life in danger. Aware of the risk, Raegen kept this type of awakening a secret from Rain to ensure his safety. |
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6★ | The Aldore blood running through Rain's veins had been dormant for a long time, until it awakened after touching the earth crystal during his childhood. At the beginning only his right arm had awakened, but he eventually managed to completely awaken his powers during a duel against Lasswell. Now he can control this ability at will, and is able to fully awaken his powers whenever he wishes. |
7★ | Rain after completely awakening the Aldore blood within him. Legend has it that only someone of the Hess lineage who has fully awakened his or her own powers can take on the overwhelming power of a full Aldore awakening. However, according to historical accounts, no such battle between two fully awakened warriors has ever taken place. Even in the duel between Raegen and Rowen that occurred during the war for the independence of Hess neither of them fought while fully awakened. |
Fusion
5★ | If this light represents my power, then I accept it wholeheartedly! |
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6★ | I need more power. Without it, there's no way I can take him on. |
7★ | I will cut a path toward the future with this power. It is something I must do. |
Awakening
6★ | This is great. Right now I feel like I could fly to my heart's content. |
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7★ | I shall no longer fear being different from others. I will accept the entirety of the light that shines upon me, for the sake of all who need my power. |
Summon
5★ | I returned so that I can fight again, bearing everything as I do. |
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6★ | I returned so that I can fight again, bearing everything as I do. |
7★ | I returned so that I can fight again, bearing everything as I do. |
Trust Mastery
I only grew this much because I wasn't alone. I'm looking forward to our future together. |
User Review
Notes
Gameplay
- Rain has several variants: Demon Rain, Vagrant Knight Rain, Awakened Rain, Hyoh, Chocobo Rain, Aldore King Rain, Infernal Fire Rain, Rain -Neo Vision- and Rain & Fina.
Trivia
- This variation of Rain is based in his Complete Awakening form that is first seen in the climax of Season One's story.
- Rain is a unit available in War of the Visions: Final Fantasy Brave Exvius. This variation is more closely matched to his WOTV version, since it is a magic tank.