After completing a level, choose one of three random rewards. Once all your reward slots are filled, you may continue to replace 1 of them, or skip. Rewards become final and players receive these rewards at the end of the Clash of Wills event. Get greater rewards in higher echelons!
You can check your points and rank by clicking on "Achievement Status" inside the raid vortex. All rewards will be sent to your mailbox. Individual rewards can be collected as soon as you get enough points, but rank rewards will only be distributed 14 days after the event is finished.
You can further increase the difficulty through the use of challenge options. Applying these options will provide a bonus to your final score. Challenge options are available for parties containing at least 1 EX awakened unit. The greater number of EX awakenings you have in your party, the more challenge option you can apply.
Vulnerable to ATK/MAG/DEF/SPR break. +80% Non-elemental resistance.
Abilities
Name
Effect
Target
ATK
DMG
Element
Cross Claw
Physical damage (8.5x) to one enemy.
ST
Physical
Keen Claw
Physical damage (10x) to one enemy.
ST
Physical
Flaming Laceration
Fire physical damage (15x) to one enemy.
ST
Physical
Lacuna Ray
Magic damage (8.5x) to one.
ST
Magic
Dragonbolt
Lightning magic damage (6x) to one enemy.
ST
Magic
Lacuna Comet
Hybrid damage (6x) to one enemy.
ST
Hybrid
Abyssal Comet
Dark hybrid damage (5x) to one enemy.
ST
Hybrid
Lacuna Breath
Magic damage (4x) to all enemies.
AoE
Magic
Dragonstorm
Lightning magic damage (2x) to all enemies
AoE
Magic
Abyssal Breath
Dark hybrid damage (3x) to all enemies.
AoE
Hybrid
Power Assimilation
50% HP damage to all enemies. Hybrid* damage (0.01x) as MP drain (100%) to all enemies.
Increase ATK/MAG (25%) and DEF/SPR (80%) for 5 turns to caster (cannot be removed).
AoE Caster
Fixed
Final Origin
90% HP damage to all enemies.
Reduce healing received (90%) for 3 turns to all enemies.
Increase DEF/SPR (100%) for 10 turns to caster (cannot be removed).
AoE Caster
Fixed
The scales are chipped...
Decrease duration of DEF/SPR buffs by 1 turn to caster.
Caster
Otherworldly Scales I
Increase DEF/SPR (80%) for 5 turns to caster (cannot be removed).
Decrease player's morale (200).
Caster
Otherworldly Scales II
Increase DEF/SPR (80%) for 5 turns to caster (cannot be removed).
Decrease player's morale (500).
Caster
Dragon Leader
Increase ATK/MAG (100%) for 3 turns to caster.
Caster
Soul Absorption
Hybrid* damage (0.05x) as MP drain (100%) to one enemy.
ST
Fixed
Hybrid
Crippling Weakness
Decrease ATK/DEF/MAG/SPR (50%) for 3 turns to all enemies.
AoE
Inescapable Fear
Decrease physical evasion (100%) for 3 turns to all enemies.
AoE
Elements begin to gather...
Reduce fire, lightning, and dark resistance (100%) for 3 turns to all enemies.
Decrease player's morale (500).
AoE
Flames begin to gather
Reduce fire resistance (100%) for 3 turns to all enemies.
Decrease player's morale (300).
AoE
Lightning begins to gather
Reduce lightning resistance (100%) for 3 turns to all enemies.
Decrease player's morale (300).
AoE
Darkness begins to gather
Reduce dark resistance (100%) for 3 turns to all enemies.
Decrease player's morale (300).
AoE
Corrupted Justice
Decrease player's morale (2000)
Morale Abilities
Placeholder. Please correct them once it's released.
Morale (player)
Player Ability
Enemy Ability
180%
Resounding Will: Increase ATK/MAG (400%) to all allies for 1 turn. (1T CD)
150%
Resilient Will: Increase DEF/SPR (400%) to all allies for 1 turn. (2T CD)
115%
Menacing Despair: Reduce ATK/DEF/MAG/SPR for 1 turns to all enemies. (2T CD)
110%
Cleansing Will: Remove all debuffs from all allies. (6T CD)
100%
Motionless Despair: Inflict stop (100%) for 2 turns to all enemies. (4T CD)
60%
Enervating Despair: Remove all buffs from all enemies. Remove resistances to all status ailments for 2 turns to all enemies. Hybrid* damage (0.1x) as MP drain (10%) to all enemies. (3T CD)
50%
Resurging Will: Restore HP (5,000) and MP (500) to all allies. (6T CD)
20%
Dazzling Will: Inflict blind (100%) on all enemies. (3T CD)
10%
Fatal Despair: Inflict death (100%) to all enemies (ignores death resist). (3T CD)
Morale Influence
Placeholder. Please correct them once it's released.
Usable by
Condition
Effect on Morale
Enemy
Player unit is KO'ed
+5.00%
Player
Attack enemy's weakness (once per ability cast)
+0.35%
Both
Inflict status ailment on enemy (once per ailment per turn)
+0.30%
Both
Reduce ATK/DEF/MAG/SPR for enemy (once per status effect per unit per turn)
+0.25%
Both
Boost ATK/DEF/MAG/SPR or mitigate damage taken for ally (once per status effect per unit per turn)
+0.20%
Both
Restore HP/MP for ally (once per ability cast)
+0.15%
Both
Boost resistance to status ailment (once per status effect per unit per turn)
+0.10%
Reactions/Thresholds
"Danger Count" mechanic (only used when referred to below)
If "Danger Count" is at:
0: Otherworldly Scales I (once/battle)
1: Otherworldly Scales II (once/battle)
2+: Final Origin (once/battle)
Pre-emptive actions
Otherworldly Scales I
Lightning begins to gather
Ends turn
Every turn, starting on turn...
10: 1x Corrupted Justice
20: 2x Corrupted Justice
30: 3x Corrupted Justice
50% HP Threshold (1st turn):
Use appropriate "Danger Count" ability (see below)
Dragon Leader
Elements begin to gather...
Ends turn
50% HP Threshold (2nd turn):
If dealt earth, wind, AND lightning damage last turn:
The scales are chipped...
Resume attack pattern rotation from last location next turn
Otherwise:
3x Power Assimilation
Resume attack pattern rotation on "Turn 1" next turn
Lightning begins to gather
Ends turn
Attack Pattern
Turn 1
Turn 2
Turn 3
If dealt earth damage last turn:
The scales are chipped...
Otherwise:
Power Assimilation
Increment "Danger Count", and if below 50% HP, use appropriate ability (see above)
5x Dragonbolt
5x Dragonstorm
Darkness begins to gather
Soul Absorption
If dealt lightning damage last turn:
The scales are chipped...
Otherwise:
Power Assimilation
Increment "Danger Count", and if below 50% HP, use appropriate ability (see above)
Abyssal Comet (targets highest DEF)
3x Abyssal Breath
Flames begin to gather
Crippling Weakness
If dealt wind damage last turn:
The scales are chipped...
Otherwise:
Power Assimilation
Increment "Danger Count", and if below 50% HP, use appropriate ability (see above)
Inescapable Fear
8x cast of:
Keen Claw (50%)
Flaming Laceration (50%)
Lightning begins to gather
Remaining actions (in descending priority with regards to chance):