GL | JP |
Anzelm | ||||
---|---|---|---|---|
Rarity | 3 - 4 | |||
Role | ||||
Chain Family | Bolting Strike | |||
Acquisition | Rare Summon | |||
Time Limited | ||||
CG LB | No | |||
Series | FFBE | |||
Gender | Male | |||
Race | Human | |||
No. | 105, 106 | |||
TMR | DrainDrain
|
Known primarily as mages, red mages like Anzelm were in fact trained in both magic and combat. Though derided as an eccentric by his peers, Anzelm was a proud warrior, and a veteran of many battles in the course of his journeys. He never pledged allegiance to any one entity, but instead used sword and sorcery to help the common folk, who revered him as one of their heroes.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
3 | 1348 900 + 450 |
68 150 + 75 |
60 65 + 32 |
53 65 + 32 |
63 65 + 32 |
55 65 + 32 |
2 | 2 | 3 |
4 | 1739 900 + 450 |
88 150 + 75 |
78 65 + 32 |
69 65 + 32 |
81 65 + 32 |
71 65 + 32 |
2 | 4 | 3 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
3 | 3 | Lvl 4, Lvl 4 |
4 | 4 | Lvl 5, Lvl 5 |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
3 | 1 | Cure | Heal (150 HP, 3x) to one ally | 3 | ||
3 | 1 | Blindna | Cure blind to one ally | 3 | ||
3 | 1 | Vox | Cure silence to one ally | 3 | ||
3 | 1 | Poisona | Cure poison to one ally | 3 | ||
3 | 1 | Water | Water magic damage (1.2x) to one enemy Decrease water resistance (100%) for 5 turns to one enemy Increase LB gauge (4) to caster |
3 | ||
3 | 1 | Aero | Wind magic damage (1.2x) to one enemy Decrease wind resistance (100%) for 5 turns to one enemy Increase LB gauge (4) to caster |
3 | ||
3 | 1 | Stone | Earth magic damage (1.2x) to one enemy Decrease earth resistance (100%) for 5 turns to one enemy Increase LB gauge (4) to caster |
3 | ||
3 | 13 | Cura | Heal (400 HP, 3x) to all allies | 7 | ||
3 | 22 | Watera | Water magic damage (10x) to all enemies Bolting Strike |
10 | ||
3 | 36 | Aerora | Wind magic damage (10x) to all enemies Bolting Strike |
10 | ||
3 | 40 | Stonra | Earth magic damage (10x) to all enemies Bolting Strike |
10 | ||
4 | 5 | Paralyna | Cure paralyze to one ally | 5 | ||
4 | 19 | Regen | Heal (200 HP, 4x) split over 3 turns to one ally | 3 | ||
4 | 24 | Stona | Cure petrify to one ally | 5 | ||
4 | 51 | Gravity | HP damage (50%) to one enemy | 12 | ||
4 | 60 | Biora | Dark magic damage (10x) to all enemies Dark magic damage (10x) per turn for 5 turns to all enemies (can't be dispelled) Inflict poison (100%) to all enemies |
12 |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
3 | Raining Swords | Base Lv 1 |
Water magic attack with hybrid damage (1.8x) to all enemies | 10 | |
Max Lv 10 |
Water magic attack with hybrid damage (2.25x) to all enemies | ||||
4 | Bubble Shower | Base Lv 1 |
Water magic attack with hybrid damage (2x) to all enemies | 12 | |
Max Lv 15 |
Water magic attack with hybrid damage (2.7x) to all enemies |
Awakening Materials[]
4 |
---|
Pearl of Wisdom (20) Esper Cryst (10) Luminous Horn (8) Deepsea Bloom (3) Sacred Crystal (3) 1,500 |
Sprites[]
3 | 4 |
---|---|
Quotes[]
Background Story[]
3★ | Known primarily as mages, red mages like Anzelm were in fact trained in both magic and combat. Though derided as an eccentric by his peers, Anzelm was a proud warrior, and a veteran of many battles in the course of his journeys. He never pledged allegiance to any one entity, but instead used sword and sorcery to help the common folk, who revered him as one of their heroes. |
---|---|
4★ | A warrior versed in both magic and swordplay, Anzelm's dual talents allowed him to fight effectively on his own, which is perhaps one reason he chose to spend his life as a wanderer, free of attachments. He was considered a hero by the people he had saved, though he was too humble to care for such plaudits. Today, his vision fights as he once did, unfettered by obligation or convention. |
Fusion[]
3★ | Hah, this is great! You can skip all your training and still reap all the benefits! |
---|---|
4★ | I can feel power flowing into my blade. Being a vision sure is fun! |
Awakening[]
3★ | <blank> |
---|---|
4★ | How strange. The world looks different all of a sudden. It seems my power has grown. |