|Rarity||3 - 4|
Known primarily as mages, red mages like Anzelm were in fact trained in both magic and combat. Though derided as an eccentric by his peers, Anzelm was a proud warrior and a veteran of many battles in the course of his journeys. He never pledged allegiance to any one entity, but instead used sword and sorcery to help the common folk, who looked up to him as one of their heroes.
|Rarity||HP||MP||ATK||DEF||MAG||SPR||Attack Hits||Drop Check||Exp. Growth Pattern|
Maximum Stats Increase
|Status Ailment Resistance|
|3||3||Lvl 4, Lvl 4|
|4||4||Lvl 5, Lvl 5|
|3||1||Cure||Heal (150 HP, 3x) to one ally||-||3|
|3||1||Blindna||Cure blind to one ally||-||3|
|3||1||Vox||Cure silence to one ally||-||3|
|3||1||Poisona||Cure poison to one ally||-||3|
|3||1||Water||Water magic damage (1.2x) to one enemy||3|
|3||1||Aero||Wind magic damage (1.2x) to one enemy||3|
|3||1||Stone||Earth magic damage (1.2x) to one enemy||3|
|3||13||Cura||Heal (400 HP, 3x) to all allies||-||7|
|3||22||Watera||Water magic damage (1.4x) to all enemies||9|
|3||36||Aerora||Wind magic damage (1.4x) to all enemies||9|
|3||40||Stonra||Earth magic damage (1.4x) to all enemies||9|
|4||5||Paralyna||Cure paralysis to one ally||-||5|
|4||19||Regen||Heal (200 HP, 4x) split over 3 turns to one ally||-||3|
|3||1||Stona||Cure petrify to one ally||-||5|
|4||51||Gravity||HP damage (50%) to one enemy||12|
|4||60||Biora||Dark magic damage (10x) to all enemies
Dark magic damage (10x) per turn for 5 turns to all enemies (can't be dispelled)
Inflict poison (100%) to all enemies
|3||Raining Swords||Base||Water hybrid damage (1.8x) to all enemies||3||10|
|Max||Water hybrid damage (2.25x) to all enemies|
|4||Bubble Shower||Base||Water hybrid damage (2x) to all enemies||7||12|
|Max||Water hybrid damage (2.7x) to all enemies|
|Pearl of Wisdom (20)|
Esper Cryst (10)
Luminous Horn (8)
Deepsea Bloom (3)
Sacred Crystal (3)
|3★||Known primarily as mages, red mages like Anzelm were in fact trained in both magic and combat. Though derided as an eccentric by his peers, Anzelm was a proud warrior and a veteran of many battles in the course of his journeys. He never pledged allegiance to any one entity, but instead used sword and sorcery to help the common folk, who looked up to him as one of their heroes.|
|4★||A warrior versed in both magic and swordplay, Anzelm's dual talents allowed him to fight effectively on his own, which is perhaps one reason why he chose to spend his life as a wanderer, free of attachments. He was considered a hero by the people he had saved, though he was too humble to care for such titles. Today, his vision fights as he once did, unfettered by obligation or convention.|
|3★||Hah, this is great!|
You can skip all your training
and still reap all the benefits!
|4★||I can feel power flowing into my blade.|
Being a vision sure is fun!
The world looks different all of a sudden. It
seems my power has grown.
|3★||You summoned me here?|
Heh, I think I like you.
Well, I'm in your hands now.
|4★||You called, so here I am.|
Some people think I'm a half-wit, but stick a
wand in my hand, or a sword, and you'll see what
I can do!
|Heh heh, have you noticed?|
I've fought by your side quite a few times now.
That must mean you trust me, right? I'm glad!