GL | JP |
Ace | ||||
---|---|---|---|---|
Rarity | 5 - 7 | |||
Role | ||||
Chain Family | Bolting Strike Chaos Wave Awakened | |||
Categories | Fire Mage Breaker FF TYPE-0 Blessing of the Crystals Elite Soldiers The Saviors | |||
Acquisition | Rare Summon | |||
Time Limited | No | |||
CG LB | No | |||
Series | FF TYPE-0 | |||
Gender | Male | |||
Race | Human | |||
No. | 307, 308, 973 | |||
TMR | AcceptanceAcceptance
| |||
STMR | Black TrumpBlack Trump
|
A young man who appears in the tales of a world divided into four nations that individually control their own unique Crystals. Ace was taken in at an early age, and has since been raised as a cadet to become Agito, the legendary savior or saviors. As an Agito Cadet he trains with Class Zero at the Akademeia, and wields a deck of magically infused cards as his weapon. Although he may appear cool and collected, he can be quite rash when overcome with emotion. Ace refers to Arecia, who heads Akademeia's Sorcery Division, as "Mother."
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5 | 2692 900 + 450 |
119 150 + 75 |
91 65 + 32 |
90 65 + 32 |
113 65 + 32 |
96 65 + 32 |
5 | 2 | 4 |
6 | 3500 900 + 450 |
155 150 + 75 |
119 65 + 32 |
118 65 + 32 |
147 65 + 32 |
125 65 + 32 |
5 | 2 | 6 |
7 | 4550 900 + 450 |
212 150 + 75 |
154 65 + 32 |
168 65 + 32 |
194 65 + 32 |
183 65 + 32 |
5 | 2 | 6 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
5 | 4 | Lvl 7 |
6 | 4 | Lvl 8 |
7 | 4 | Lvl 8 |
Equipment with Exclusive Effects[]
Icon | Name | Type | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|
Class Zero Summer Uniform Type A | Clothes | ATK+74, DEF+28, MAG+74, SPR+42 Effect: LB Damage +25%LB Damage +25%
| |||||||
Cut Cards | Special Abilities (Active) | Randomly use: (25%) Giga Burst Magic damage (3.2x) with ignore SPR (25%) to all enemies (25%) Mega Burst Magic damage (2.5x) with ignore SPR (10%) to all enemies (25%) Short Burst Inflict stop (30%) for 1 turn to one enemy (25%) Long Burst Inflict stop (30%) for 3 turns to one enemy | |||||||
Kurasame's Cape (FF Type-0) | Accessory | ATK+70, MAG+70 Resistance: Death (Null) Effect: Proof of Having LivedProof of Having Lived
| |||||||
Silver Bracelet (FF Type-0) | Accessory | HP+30%, MP+30% Effect: Anti-MA KnowledgeAnti-MA Knowledge
| |||||||
Wild Card (FF Type-0) | Throwing Weapon | ATK+44, MAG+182, MAG+20% Effect: Mysterious CardMysterious Card
| |||||||
Wild Card (FF Type-0) | Throwing Weapon | ATK+44, MAG+188, MAG+20% Effect: Mysterious CardMysterious Card
|
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5 | 43 | Attack Hand | Randomly use: (50%) Burst Magic damage (1.8x) to all enemies (30%) Super Burst Magic damage (2.2x) to all enemies (15%) Mega Burst Magic damage (2.5x) with ignore SPR (10%) to all enemies (5%) Giga Burst Magic damage (3.2x) with ignore SPR (25%) to all enemies |
30 | ||
5 | 58 | Support Hand | Randomly use: (70%) Short Burst Inflict stop (30%) for 1 turn to one enemy (20%) Long Burst Inflict stop (30%) for 3 turns to one enemy (10%) Mega Stop Inflict stop (30%) for 5 turns to one enemy |
18 | ||
5 | 80 | Triple Slip | Evade 3 physical attacks for 2 turns to caster | 16 | ||
6 | 21 | Life Hand | Randomly use: (70%) HP Charge Recover HP (40%) to caster (20%) HP Super Charge Recover HP (70%) to caster (10%) HP Mega Charge Recover HP (100%) to caster |
11 | ||
6 | 82 | Wild Card | Physical attack with magic damage (2.5x) to one enemy Evade 2 physical attacks for 2 turns to caster |
26 | ||
6 | 91 | Spirit Hand Awk+2 | Randomly use: (70%) MP Charge Recover MP (45) to all allies (20%) MP Super Charge Recover MP (100) to all allies (10%) MP Mega Charge Recover MP (140) to all allies |
10 | ||
6 | 100 | Tri-beam Laser Awk+2 | Randomly use: (30%) Tri-beam Laser Magic damage (2.8x) with ignore SPR (25%) to all enemies Decrease fire, lightning and light resistance (75%) for 3 turns to all enemies (30%) Tri-beam Laser Magic damage (4.2x) with ignore SPR (25%) to all enemies Decrease fire, lightning and light resistance (75%) for 3 turns to all enemies (30%) Tri-beam Laser Magic damage (5.6x) with ignore SPR (25%) to all enemies Decrease fire, lightning and light resistance (75%) for 3 turns to all enemies (10%) Tri-beam Laser Magic damage (22.5x) with ignore SPR (25%) to all enemies Decrease fire, lightning and light resistance (75%) for 3 turns to all enemies |
45 | ||
7 | 105 | Force Hand | Randomly use: (50%) Force Mitigate damage taken (20%) for 3 turns to all allies Increase DEF and SPR (80%) for 3 turns to all allies (40%) High Force Mitigate damage taken (30%) for 3 turns to all allies Increase DEF and SPR (110%) for 3 turns to all allies (10%) Mega Force Mitigate damage taken (40%) for 3 turns to all allies Increase DEF and SPR (140%) for 3 turns to all allies |
80 | ||
7 | 110 | Top Hand | [4 turns cooldown, available on turn 1] Randomly use: (50%) Standard Inflict stop (30%) for 1 turn to all enemies Recover HP (40%) to all allies Recover MP (45) to all allies Mitigate damage taken (20%) for 3 turns to all allies Increase DEF and SPR (80%) for 3 turns to all allies (30%) Extension Inflict stop (30%) for 3 turns to all enemies Recover HP (70%) to all allies Recover MP (100) to all allies Mitigate damage taken (30%) for 3 turns to all allies Increase DEF and SPR (110%) for 3 turns to all allies (20%) Legend Inflict stop (30%) for 5 turns to all enemies Recover HP (100%) to all allies Recover MP (140) to all allies Mitigate damage taken (40%) for 3 turns to all allies Increase DEF and SPR (140%) for 3 turns to all allies |
99 | ||
7 | 110 | Summon Eidolon | [4 turns cooldown, available on turn 1] Increase evocation gauge (10) Increase LB gauge (40) to all allies Inflict unresistable death (100%) to caster |
|||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5 | 22 | MP +10% | Increase MP (10%) | |||
5 | 64 | SPR +20% | Increase SPR (20%) | |||
6 | 1 | Devotion Awk+2 | Increase LB gauge fill rate (200%) Increase LB gauge (2) per turn Increase MAG (40%) | |||
6 | 52 | MAG +30% | Increase MAG (30%) | |||
6 | 72 | Auto-Refresh | Recover MP (5%) per turn | |||
7 | 101 | Mulligan | [Requirement: TMR or STMR equipped] Increase MAG (50%) Upgrade LB Increase ability modifier (6.5x): Tri-beam Laser, Tri-beam Laser+1 | |||
7 | 110 | Permission | Increase equipment MAG (50%) when single wielding any weapon | |||
7 | 115 | DEF +20% | Increase DEF (20%) | |||
7 | 120 | Chocobond | Increase resistance to blind, paralyze and petrify (100%) Auto-cast Regen at the start of a battle, upon revival, or after brave shift Increase ATK, DEF, MAG and SPR (100%) and HP and MP (50%) when equipped with a throwing weapon | |||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Chocobond |
Regen | Heal (1800 HP, 1x) per turn to one ally | 3 |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
5 | 3 | Fira | Fire magic damage (10x) to all enemies Bolting Strike |
10 | ||
5 | 11 | Firaga | Fire magic damage (20x) to all enemies Chaos Wave Awakened |
20 | ||
5 | 30 | Thundaga | Lightning magic damage (20x) to all enemies Chaos Wave Awakened |
20 |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
5 | Jackpot Shot | Base Lv 1 |
Physical attack with magic damage (2.7x) with ignore SPR (50%) to one enemy | 14 | |
Max Lv 20 |
Physical attack with magic damage (3.65x) with ignore SPR (50%) to one enemy | ||||
6 | Jackpot Shot | Base Lv 1 |
Physical attack with magic damage (2.9x) with ignore SPR (50%) to one enemy | 16 | |
Max Lv 25 |
Physical attack with magic damage (4.1x) with ignore SPR (50%) to one enemy | ||||
7 | Jackpot Shot | Base Lv 1 |
Physical attack with magic damage (6.55x) with ignore SPR (50%) to one enemy | 22 | |
Max Lv 30 |
Physical attack with magic damage (8x) with ignore SPR (50%) to one enemy | ||||
- | Jackpot Shot | Base Lv 1 |
Physical attack with magic damage (7.55x) with ignore SPR (50%) to one enemy Decrease SPR (45%) for 3 turns to one enemy |
22 | |
Max Lv 30 |
Physical attack with magic damage (9x) with ignore SPR (50%) to one enemy Decrease SPR (74%) for 3 turns to one enemy |
Awakenable Abilities[]
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Devotion | Increase LB gauge fill rate (200%) | - | - | |||||||
Devotion Awk+1 | Increase LB gauge fill rate (200%) Increase LB gauge (2) per turn |
- | - | Support | 15 | 8 | 5 | 1 | - | 250,000 |
Devotion Awk+2 | Increase LB gauge fill rate (200%) Increase LB gauge (2) per turn Increase MAG (40%) |
- | - | Support | 23 | 12 | 8 | 2 | 1 | 250,000 |
Tri-beam Laser | Magic damage (2.8x) with ignore SPR (25%) to all enemies | 1 | 65 | |||||||
Tri-beam Laser Awk+1 | Magic damage (2.8x) with ignore SPR (25%) to all enemies | 7 | 45 | Power | 15 | 10 | 8 | 2 | 1 | 500,000 |
Tri-beam Laser Awk+2 | Randomly use: (30%) Tri-beam Laser Magic damage (2.8x) with ignore SPR (25%) to all enemies Decrease fire, lightning and light resistance (75%) for 3 turns to all enemies (30%) Tri-beam Laser Magic damage (4.2x) with ignore SPR (25%) to all enemies Decrease fire, lightning and light resistance (75%) for 3 turns to all enemies (30%) Tri-beam Laser Magic damage (5.6x) with ignore SPR (25%) to all enemies Decrease fire, lightning and light resistance (75%) for 3 turns to all enemies (10%) Tri-beam Laser Magic damage (22.5x) with ignore SPR (25%) to all enemies Decrease fire, lightning and light resistance (75%) for 3 turns to all enemies |
- | 45 | Power | 23 | 15 | 12 | 4 | 2 | 500,000 |
Spirit Hand | Randomly use: (70%) MP Charge Recover MP (30) to caster (20%) MP Super Charge Recover MP (75) to caster (10%) MP Mega Charge Recover MP (120) to caster |
- | 20 | |||||||
Spirit Hand Awk+1 | Randomly use: (70%) MP Charge Recover MP (30) to all allies (20%) MP Super Charge Recover MP (75) to all allies (10%) MP Mega Charge Recover MP (120) to all allies |
- | 20 | Healing | 10 | 8 | 3 | - | - | 120,000 |
Spirit Hand Awk+2 | Randomly use: (70%) MP Charge Recover MP (45) to all allies (20%) MP Super Charge Recover MP (100) to all allies (10%) MP Mega Charge Recover MP (140) to all allies |
- | 10 | Healing | 15 | 12 | 5 | 1 | - | 120,000 |
Awakening Materials[]
6 | 7 |
---|---|
Rainbow Bloom (20) Prismatic Horn (10) Fairies' Writ (10) Calamity Writ (5) Divine Crystal (5) 4,000 |
Ace's Prism 3,000,000 |
Sprites[]
5 | 6 | 7 |
---|---|---|
Quotes[]
Background Story[]
5★ | A young man who appears in the tales of a world divided into four nations that individually control their own unique Crystals. Ace was taken in at an early age, and has since been raised as a cadet to become Agito, the legendary savior or saviors. As an Agito Cadet he trains with Class Zero at the Akademeia, and wields a deck of magically infused cards as his weapon. Although he may appear cool and collected, he can be quite rash when overcome with emotion. Ace refers to Arecia, who heads Akademeia's Sorcery Division, as "Mother." |
---|---|
6★ | A young man who appears in the tales of a world divided into four nations that individually control their own unique Crystals. As a cadet in training to become Agito, the legendary savior or saviors, he fought alongside Class Zero to deter the Militesi invasion during the liberation campaign and protect the Vermilion Bird. Unfortunately, however, Ace's request to have his closest friend Izana on the battlefield would result in the latter's untimely death. The loss of Izana caused tensions to run high within the group, as Izana's younger brother Machina had only recently joined Class Zero. |
7★ | A young man who appears in the tales of a world divided into four nations that individually control their own unique Crystals. A "Class Zero" cadet in training to become Agito, the legendary savior or saviors, who fought off many of the threats that menaced his world. Ace is a prudent young man with an excellent academic record that can also show kindness and vulnerability over the loss of a comrade. This versatility in character makes his name rather fitting, as he excels in every aspect imaginable. A fan of chocobos, he often visited a stable where he eventually made a friend. Little did he know, however, that their friendship would one day end in tragedy. |
Fusion[]
5★ | Tears beget naught. Putting the blame on someone else will not bring back the dead. |
---|---|
6★ | If you've time to be timid, then you've time to do something. |
7★ | If I were to ask you, would you help me out? Would you fight alongside me? |
Awakening[]
5★ | <blank> |
---|---|
6★ | Give up the past, and move on. That is why we forget them... ...The memories of the dead. |
7★ | Over here! I'm over here, I said! |
User Review[]
Notes[]
Gameplay
- Both Wild Card and his Limit Burst are abilities that have a physical attack with magic damage.
For more information, read about its mechanics. - Elemental weapons will imbue his limit burst with their element.
- Ace has several variants: Wild Card Ace and Vermilion Class Zero Ace.
- Both Wild Card and his Limit Burst are abilities that have a physical attack with magic damage.