Dread Frost Arrives

Abilities

 * Blizzaga: Ice magic damage to all enemies
 * Menace: Decreases elemental resistance to all enemies
 * Death Claw: Multi hit physical attack to one unit
 * Focusing power!: Idles a turn, uses Smash! the next turn
 * Smash!: Massive physical damage to a single enemy. Used twice.
 * Snowstorm: Ice magic damage to all enemies
 * Hold: Inflicts Paralysis to a single enemy
 * Crypt Dust: AoE Blind
 * Enhance: Raises MAG to caster

Strategy

 * Bring elemental resistance abilities like Barblizzara, Winter Ward (if you've beaten this at least once already), Omni-Veil, or Rainbow Veil.
 * Cerius' Barblizzaga offers +70% ice resistance for 3 turns.
 * Ice Armor and Ice Shield are useful for additional ice resistance (+50% ice resistance each).
 * Shiva adds an additional +50% ice resistance, allowing a unit to potentially hit +100% ice resistance.
 * Having a tank with Provoke and other similar abilities can prevent itself and other units from dying upon executing Smash! twice. Don't forget to buff DEF with Cheer or Embolden for a higher chance of survival.
 * Chizuru's Hayate or Noctis' Point-Warp allows them to prevent being damaged by Smash!.
 * Dread Frost is susceptible to Imperil.
 * Chain fire element spells and abilities like Firaga, Heat Blitz or Fire Flask.
 * Dread Frost is partially resistant to break abilities.
 * Enhance boosts Dread Frost's MAG, it can be removed by using Dispel. But be warned that even stat and elemental resistance debuffs are removed and it needs to be re-applied again.
 * The Chirijiraden and other fire elemental weapons are very useful.
 * Like the Frostor and Horror Boxes, Dread Frost is a demon. Bring Demon Killer from Diabolos for extra damage.