Talk:March of the Demons

(How to) Screw this guy (hopefully at the first try)
Terrible trial, with its core being pure random. His preemtive is non-elemental AoE physical attack with a DoT attached to it. It will simlpy wipe anyone except tank or really fat unit (it wiped my Elena with ~14k HP and 750 DEF). In order to mitigate it, use Guts passives, equip more HP/DEF on unit (my Sylvia with ~17k HP and 900 DEF survive preemtive barely), give it guarantied Evasion via Rico's Wingsuit or other means.

Fortunately for us, boss is not immune to status effects (50% resistance to everything but Null to Stone). One use of Bad Breath have about (1-0,5^3)*100%=87,5% chance to stun the boss via either Sleep, Confusion or Paralysis. And also another 50% chance to make it miss most of its attack via Blind. If it doesn't stun, use Cover on your tank and pray.

DoT applied cannot be evaded. Mitigate this by (re)raise, damage mitigations and DEF buffs.

If you haven't stunned the boss, do so before pushing, it (might) have thresholds.

Boss's rotation is (yet again) works around random. The worst thing boss can do is to AoE imperil 200% fire. He may even follow this by billion AoE fire hits and wipe your tank. If he did that, you're probably screwed, unless reraise or means to dispel your party and then re-apply all the buffs (DoTs are undispellable).

Get your evasions, guts, bad breath, and prayers. And don't forget to donate to whatever random god you're devoted to. Good luck.

Easy Method of Survival
If you don't care about that 10 Lapis No Ally Unit KO mission, this method helped me get through super easily This is the units I used
 * Tank Sieghard (regular tank item is suffice) + Toxic Rain or Bad Breath
 * Folka with Lucid Lenses (Guts passive surviving on 1HP)
 * Sylvie with Holy Wand
 * Elena
 * Elena (friend unit)
 * Morgana (For Arch-rival stat boost for Elenas)

You may swap out any of your DPS, or your necromancer (Resurrects)to what you have. Make sure you have 2 Healers that can resurrect because you will expect your team to die a lot in my build. Sieghard may tank one of the hits of someone, but if your HP/DEF arent high enough they will die from the Damage Over time anyway. 110.32.196.199 05:26, 24 August 2019 (UTC)
 * Preemptive Turn: Sieghard should survive and one of your healer is at a HP lock.
 * First Turn: Sieghard use Toxic Rain/Bad Breath on the Lantern (because this is also random chance you MAY need to do it multiple times, but make sure the enemy is Paralyzed or ASLEEP. Folka surviving on 1 HP should Dualcast Reraise herself, and Full-Life (or AOE Raise if you've got one) on Sylvie.
 * Second Turn: Sieghard should be tanky enough to survive one or two more hit (at least for me), use Cover or Toxic Rain again to inflict another status if you need. Folka Dualcast Reraise on Sieghard, and Full-Life another member (Morgana) . Sylvie should Dualcast Full-Life on your DPS. If you've already had everyone resurrected (using AOE Raise), then your team is now free of that Damage over time.
 * Third Turn: Sieghard may die in this turn but Reraise should help bring him back. Have Sylvie should use her CD, to boost Elena's Attack and MAG and reduce the enemy's DEF/SPR, and the one that gives everyone ATK/MAG/DEF/SPR boost. Both Elena use Aquatic Enervation and Way of Aurora (Aurora gives Elena ATK 250% boost)
 * Fourth Turn: Elena chain LB kill the boss. Make sure Morgana is alive because it will give Elena the Arch Rival Boost which deals more damage to Demons (aka the boss) by 100%, You can also let Morgana throw in an attack to chain the LB even more. Make sure your Elena has high ATK and MAG (for me both units have at least 2k ATK/MAG) and it should be enough to Kill the boss with LB Chaining.

All missions strategy
This boss can burn in the deepest pits of hell. Now that that's out of the way, time to survive this nonsense.

What you need:
 * Buffer, preferably with general and physical mitigation. Yuraisha is a good choice.
 * Healer, equip with Dualcast and Carbuncle for Barfiraga.
 * Physical tank, build for evasion. Mercenary Ramza is a good choice because his auto-cover might protect a vulnerable unit during the preemptive.
 * Breaker, equip with Bad Breath for status ailments.
 * Two DPS with elemental damage. Should have a 100% imperil or water damage. The friend copy needs either auto-Mirage or Guts passive.

All of your units should have at least 10k health and 30% fire resistance. With both forms of mitigation up, damage from the DoT effect seems to average about 7k.

You have four units that need to survive the preemptive. Rico's Wingsuit will guarantee the survival of one unit. I recommend stacking the breaker to survive the hit normally. I used Heavenly Technician Lid because she has auto-mitigation with ability awakening. That leaves your DPS and healer. There are three non-STMR sources of Guts available: one on Titan, one from Alpherg trial, and the Ring of Toughness. They aren't terribly reliable, but you can stack the weaker copies on one unit. If you're using Esther, then you can stack all three on the healer to hedge your bets.

Battle

The preemptive is admittedly a dice roll. Guts isn't perfect and you may lose a unit, which will require doing the mission again, as I had to. Assuming you don't, you have this trial in the bag. Cast Bad Breath, which will hopefully paralyze/sleep the Lantern. Get mitigation up and heal, also casting Barfiraga. Use physical cover.

If the Lantern is paralyzed, you have several free turns. If not, you can cast Bad Breath again next turn and hope for better luck. Either way, start damaging the boss. With cover and Barfiraga up, you're immune to all damage save the DoT. I don't know when Sick Burn is triggered, so I recommend that you either burst the Lantern to 0 from 50, or make sure it's paralyzed long enough for any below 50% thresholds to be skipped. Use a limit burst for the final hit and rejoice that you've passed one of the most annoying trials in recent memory.
 * 107.198.85.248 22:12, 24 August 2019 (UTC)

Myra and Rivera
Thought I'd share my thoughts since this event needs some specific gearing/units and I enjoyed having to actually use some units that I don't usually use. Writing this basically because I think Myra and Rivera do quite well here?

Myra has access to AoE Raise, AoE Reraise (CD, on Turn 1). If geared to survive the preemptive (with a Guts skill), casting AoE Raise and AoE Reraise means your full team is up at the end of Turn 1 (those that die to the preemptive are raised, those that have the DOT die and are reraised, clearing the DOT), which means you don't have to deal with the DOT anymore.

To survive, a unit with 100% Evade, 100% Provoke, and Phys Cover will absorb everything, meaning only the DOT gets applied. Rivera allows you to make any 100% Evade unit into the this unit, and Rivera innately survives the preemptive. (Sieghard can accomplish this by himself, too)

So turn 1, Myra casts AoE Raise and AoE Reraise, and someone else casts Toxic Rain and hopefully Sleep or Paralyze apply (75% chance). Until the boss wakes up again (earliest turn 3, if Paralyze is applied on turn 1), do damage, and set up your 100% Evade unit to have 100% Provoke and Phys Cover. While this unit will tank all of the damage, the DOT will still apply through the cover, meaning you will wipe at the end of the next turn. This gives you at least 3 turns to deal damage, which is enough time for e.g. dual Esther to kill the boss.

Note that you will only be OHKOd, so you don't need to gear for eHP at all.

Abmtong (talk) 17:28, 25 August 2019 (UTC)

got to 1% before party wipe, by FalconX
7* Party: Wilhelm (def1134 +fire resist130), Lulu (mag1940), Seaside Nichol (mag1428 +rikkus pouch), Nagi (venom edge dagger + razmatazz sword + ring of toughness), Lotus mage fina (spr1058 + lucid glasses) friend: Lotus mage fina

> got to 1% before boss cured status debuffs, this party setup is all Nagi w/ dying flora & poison mist 100% ability. I used seaside nichol for extra rikkus pouch when Nagi's gets semi-resisted. If have on weapons they have chance to proc on boss along w/ abilities. you can keep locked in sleep, para, the whole fight just wait till the 2nd round before one wears to try and rebuff to keep max timers. Had my Lulu + Nichol duo flood x2 chain & put Nagi's move into it.

having two LM finas was nice, the 2nd is for lb reraise & buffs on party, & cure/raise when needed. My main LM fina had barfiraga + primal instincts ability. Wilhelm didnt take any dmg the whole fight, had cover +2 ability buffs on party also. after so many tries, finally got almost win, ill get it later for sure! have fun hope this helps --Gogamer2018 (talk) 21:02, 27 August 2019 (UTC)

final setup + easy wins by falconX
> Party: Basch (def999 + fire resist190), Lulu (mag1916 + demon killer 200 gear +esper), Nagi (ring of toughness + venom edge dgr + razmatazz), Seaside Nichol (mag1428 + rikkus pouch), Lotus mage fina (spr1058 + lucid lenses) friend: LM fina (extra cures + reraise)

main goal for easy win: to keep max debuffs on boss. So you want your status debuffer to live on 1st round, as long as boss is slept/para/confuse at least one, you can raise party & wait 3 rounds till unfreeze. Have lotus mage fina w/ accessory to stay alive if 1hit kill. then raise party, have them die off to cancel burn effect before going on to kill boss. After many tries... got win!

> Helpers: Basch uses arms eraser, have Lulu use flare to take water resist -100% on boss + focus ability. Had basch fire resist at 190 + 75barfiraga. I waited at 20% for boss to unwake & use ability to wipe party before reapply all debuffs + -def/spr + -water100% on boss. Nagi uses water ability to help dmg but other than that is main status debuff. MVP = Nagi in this boss.

I hadnt before put demon banisher on main mage, or use the def/spr debuff, kicked up dmg by 200% so flood chain was doing about 7-9%hp + poison takes off 1.5mil each round, have to keep poison up, fyi, boss cant die from poison effect last 3% even if have on. so have fun got ma' win! --Gogamer2018 (talk) 22:35, 27 August 2019 (UTC)

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All Missions Xon Solo Cheese
Xon requirements:
 * 100% Evade
 * 100% Fire Resist
 * Phoenix with Libra
 * 1 Potion (heals 200hp)
 * Equipped with Water weapons
 * Bad Breath
 * Some form of LB gain/turn. Recommended: Pure White Blessing or Domineering Spirit

Xon will evade the pre-emptive physical damage, proceed to use Lie Low for 10 consecutive turns to wait out the DoT. On turn 11, use Bad Breath. Ensure that, in addition to poison, either paralyse or sleep is applied to the boss. If not, try again next turn before continuing with the rest of the guide. Turn 12, heal the boss with a Potion (200 hp). Turn 13, use Bad Breath. Turn 14, use Libra on the boss. White Magic mission clear. Monster index clear. Turn 15, use Bad Breath.

Continue to apply Bad Breath every alternate turn to keep sleep/paralyse and poison up. After 10 turns of poison (1.5million damage/turn), the boss will be left with 200hp - the amount you healed him for. Finish the boss off with Xon's LB.

Good Luck!

--Astra (talk) 18:29, 28 August 2019 (UTC)


 * You can do this with any unit. What it is needed is a Concealing Cloth and any 100% evade build, including some source of LB refresh.--Kaputjan (talk) 02:21, 29 August 2019 (UTC)


 * You could but Xon is easier to gear since he has innate hide (saving you one slot for more evade equipment) as well as having innate 20% evade. --Astra (talk) 04:52, 29 August 2019 (UTC)

edit for purpose
Of being able to upload video