Aldore Five-O

Overview

 * Origin: Final Fantasy Brave Exvius
 * Type: Story Event
 * Reference: Announcement
 * Event Period: 4/9/20 00:00 - 4/22/20 23:59 PST

The area map has several stages which must be cleared in order. Parties and equipment can't be changed on the area map. You will not be able to return to the home screen until you complete all stages or give up. Losing on a battle will also return you to the home screen, losing all progress and energy used unless lapis is used to revive.

There are two types of stages, one being battle stages, in which wave battles occurs, and the other being scenario stages, in which story scenes play out.

Mission Checklist
Usage or kill missions are bolded. If you are using magic to fulfill elemental damage condition take note when a stage contains "no magic/black magic" and "deal elemental damage" combo, indicated with

Attack Pattern

 * If MS The cells have all been broken at once! has not been used during the fight:
 * If attacked with physical/magical lightning damage last turn:
 * MS The cells are dividing! (Max 1/turn)
 * Otherwise:
 * MS Nourished!


 * The turn after MS The cells are dividing! was used 3 times:
 * MS The cells have all been broken at once!
 * MS Frozen Seal of Eternity
 * Ends turn


 * 80% and 40% HP thresholds:
 * MS Frozen Mist (two will be used consecutively if both thresholds are crossed in a single turn)
 * MS Ice Spray
 * Ends turn

Attack Pattern

 * Pre-emptive attacks:
 * MS Magical Activation
 * MS Demon Barrier
 * MS Elemental Refusal
 * Ends turn


 * If affected by ATK debuff:
 * MS Violated Heresy
 * MS Magical Activation
 * If affected by MAG debuff (skipped if had ATK debuff this turn):
 * MS Violated Heresy
 * MS Elemental Refusal


 * 75%, 50%, and 25% HP thresholds (Max 1/turn, will skip other threshold actions if multiple are passed):
 * MS Violated Heresy
 * MS Magical Activation
 * MS Demon Barrier
 * MS Elemental Refusal
 * Ends turn


 * Remaining actions:
 * If HP > 50%:
 * MS Evil Rage (20% chance)
 * If HP < 50%:
 * MS Evil Scythe (15% chance)
 * If 5 or more Penalty abilities was cast, 20% chance of MS Evil Eraser (reset counter when cast)
 * MS Waterja (6% chance, Max 1/turn)
 * MS Demon Dice (5% chance, Max 1/turn)
 * MS Waterga (10% chance)
 * MS Life Squeeze (20% chance)
 * MS Aqua Penalty (30% chance)
 * MS Dark Penalty (50% chance)
 * MS Ice Penalty (70% chance)
 * Normal attack

Attack Pattern

 * After MS Blizzaga and MS Wing Impact were used at least 7 times (total):
 * If HP < 85%: MS Howl of Desolation (Once per battle)
 * If HP < 70%: MS Howl of Desolation (Once per battle)
 * If HP < 55%: MS Howl of Desolation (Once per battle)
 * If HP < 40%: MS Howl of Desolation (Once per battle)
 * If HP < 25%: MS Howl of Desolation (Once per battle)
 * More than one will be cast if multiple conditions are met


 * 80%, 60%, 40%, and 20% HP thresholds (Max 1/turn, will queue up on following rounds if multiple passed):
 * MS Frost Dragon's Wrath


 * MS Blizzaga
 * Even turns: Another MS Blizzaga


 * Remaining actions are MS Wing Impact

Tips

 * See testimonials and discussions.
 * Aldore Police Medal recipe materials farming locations
 * Magical Steel Bolt: A Questionable Facility (6), Cave of Crystals (Black) (15), Cave of Crystals (White) (16)
 * Double Rubber Ring: The Center of the Incident (8), Cave of Crystals (Green) (18), Cave of Crystals (Power) (25)
 * Stripe-Dyed Cloth: The Ace Up Their Sleeves (10), Cave of Crystals (Tech) (32), Cave of Crystals (Guard) (30)
 * Magical Steel Gears: A New Era of Police (16), Cave of Crystals (Healing) (44), Cave of Crystals (Support) (48)
 * Hartmannellidae will imbue and absorb ice. Must be hit with lightning a few times to remove damage resistance buff.
 * Aporypha starts with a large amount of buffs that can be dispelled.
 * Frost Dragon will use MS Howl of Desolation as early as turn 1 as its last action, but only if its HP is between 80% and 85%.
 * Bring stop and petrify resistance for your provoke unit. Bring death resistance for the majority of the party, or a source of reraise.
 * For a magic cover tank, 130% ice and 130% water resistance will be all that's needed. A non-evade physical cover tank would need the same resists and some dark resist.