Castle Hein

Introduction

 * Reference: Announcement

Overview
Final Fantasy III Event

King Mog will exchange various rewards for special currency within the event period. You can obtain this currency by defeating enemies inside the event vortex dungeon. Having a bonus unit in your party will give an additional bonus to the amount of currency earned.

Unit Bonus
Using the following bonus units will increase the amount of currency received in the vortex dungeon. The bonus is cumulative so you can use as many as you can, including one from a friend unit.

King Mog
You can find King Mog in the Farplane to purchase time-limited event items with event currencies until item exchange period is over.

Exclusive=

Exclusive Items
Common=

Common Items


Materials=

Awakening Materials
Recommendation=

Beginner's Recommendation
This purchase list recommendation is meant for people who have just started the game or have only played for less than 3 months of playtime or with rank lower than 50.

Battle Dialogue

 * Main article: Castle Hein/Battle Dialogue

Battle Info
BGN=

Hein's Castle - BGN
INT=

Hein's Castle - INT
ADV=

Hein's Castle - ADV
PRO=

Hein's Castle - PRO
ELT=

Hein's Castle - ELT
Challenge=
 * Main article: Hein the Mage

Event Guide

 * Sea Lion and Ouroboros will spawn in ADV, PRO and ELT. Each may spawn solo, double, or one of each, dropping 100 and 500 extra Fang of Winds, respectively.

Abilities

 * Barrier Shift:
 * Decreases fire resistance (250%) for 3 turns to caster.
 * Decreases ice resistance (250%) for 3 turns to caster.
 * Decreases lightning resistance (250%) for 3 turns to caster.
 * Bioga: Dark magic damage (1.6x) to all enemies and inflict poison (100%) on all enemies.
 * Firaga: Fire magic damage (1.8x) to all enemies.
 * Blizzaga: Ice magic damage (1.8x) to all enemies.
 * Thundaga: Lightning magic damage (1.8x) to all enemies.
 * Confuse: Inflict confuse (50%) on one enemy.
 * Sleep: Inflict sleep (40%) on one enemy.

Hein casts 3-4 spells each turn. See below for examples.


 * Turn examples
 * Turn 1: Barrier Shift, Confuse, Bioga, Thundaga
 * Turn 2: Confuse, Bioga, Blizzaga
 * Turn 3: Barrier Shift, Confuse, Bioga, Blizzaga
 * Turn 4: Confuse, Sleep, Blizzaga
 * Turn 5: Barrier Shift, Confuse, Bioga, Blizzaga

Strategy

 * Debuff
 * Hein is vulnerable to SPR break. Options are:
 * 65% Helm Break +2
 * 60% Ravaging Blow +2
 * 55% Ravaging Blow +1
 * 50% Ravaging Blow, Spirit Kill, Purge: MAG/SPR, Helm Break +1
 * 45% Armor Eraser, Feint Step, Anti-ATK/SPR Spark
 * 40% Helm Break, Last Footstep, Liberating Flash, Farewell to Wisdom
 * 35% World Destroyer, Cannon Dance +2
 * 30% Full Break, Undermine, Breaker, Chaos Grenade, Cannon Dance +1
 * 20% Deshell
 * 15% Mental Break
 * Hein is vulnerable to blind and disease.
 * Undead Killer is only applied through physical or hybrid skills. It does not apply through MAG only spells.
 * Undead Killer can be gained through crafting or from Odin.
 * License to Kill is another killer effect that affects the boss, however Light Veritas's standard builds utilize Light (ineffective) damage. She can take advantage of either Alterna or Ultima, and Dualcast for this fight.


 * Damage
 * Mages with non-elemental spells are most effective whereas physical attackers aren't even worth bringing. Be sure to bring magic attackers with access to a non-elemental magic like Meteor, Ultima, and Alterna.
 * Chain non-elemental magic damage such as Exdeath's or Victoria's Meteor, Zyrus's Blood Pulsar, Ace's Tri-beam Laser, Dark Fina's Ultima, Ashe's Heaven's Fury, or Kefka's three top abilities.
 * Rem's Dagger Boomerang is very effective.
 * Equip other characters with non-elemental magic damage materia such as Drain and Drain Blade.
 * Carbuncle's reflect works well against him as most of his attacks are spells. It seems to also reflect the status ailments as well. In addition, equipping Carbuncle offers the most SPR compared to other Esper bonuses, and allows you to cast Bar spells to reduce damage from his common elements.
 * An enhanced Dark Fina with 800+ MAG paired with Desch's Anti-ATK/SPR Spark can OTK Every wave on ELT.
 * To conserve MP throughout the various waves, using a unit that has Dualcast or a similar ability paired with Osmose and a non-elemental spell like Ultima will allow the player to hit the repeat button for most all waves, while clearing mobs.
 * Soleil's Cannon Dance +2 and chained Schwert Dance +2 can boost MAG 120% for all allies. Cannon Dance +1/+2 can also decrease SPR (30%/35%) on top of MAG boosting.
 * As a sole exception to the rule, Fryevia can be of use. Her damage will be halved due to her attack being half physical and you won't be able to attack the first turn. Hein will always be weak to ice turn 2, and most of the time on turn 3.
 * Sasune's Protection, Sara's limit burst, can provide a significant increase in MAG by providing a buff from 30-50% at base.
 * Any mage with Dualcast, 700+ MAG, Ultima or Alterna, 30% or higher MAG buff and 30% or higher SPR debuff can take him out in two turns.
 * Onion Knight can be equipped to get 600+ MAG, Dual Cast and Alterna with some TMR farming, it's weird but it works with the innate Dual Wield and ability to equip rods and swords.
 * Fryevia with 700+ MAG paired with Desch's Anti-ATK/SPR Spark can OTK every wave on ELT before Hein and take Hein out on second turn.


 * Cure status ailments
 * Bring accessories and items to protect against poison, confuse, and sleep.
 * If you do not have a full team of non-elemental magic units, bring units that have Esunaga and can heal, such as Rasler and Lunera.
 * Healing Affection can be found on the bonus unit Aria as a group status removal ability.
 * Lakshmi with Assuring Protection is effective against countering confusion.


 * Defense and resist
 * Barfira/Barblizzara/Barthundara, Omni-Veil, Durai Papers and similar AoE abilities will help increase elemental resistances.
 * Onion Knight's Splendor of the Water will reduce the damage of Hein's Firaga significantly.
 * Barblizzara/Barfira/Barthundara craftable.
 * Remove the following Espers to prevent extra elemental damage (or use it on a shield-wielding character and equip an opposing elemental shield to turn the resistance bonus to 0%): Shiva, Siren, Ifrit.
 * Equipping Exdeath with a Thunder Shield and Ramuh gives 100% Lightning resistance.
 * 6* Cerius (3k+ HP required) with a Healing Staff equipped is a great non-fighter choice to add 70% resist for fire, ice, and thunder. This will not protect you against the dark/poison attacks but reduce the overall damage of your team by almost 25-50% each round.
 * An average team with SPR values of 100-250 will receive 1000-1700 damage per attack. Having two or three healers is a must at this level.
 * Reflect works. You can equip Carbuncle on a weaker unit.
 * Having Marie cast Love You All +2 will give your party a 50% resistance to Hein's elemental magic and heal your party at the end of each turn, giving the entire team much better survivability

Event Period
Event Period:
 * Start: Friday 9/1/17 00:00 PST
 * End: Thursday 9/14/17 23:59 PST

Item Exchange Period:
 * Start: Friday 9/1/17 00:00 PST
 * End: Wednesday 9/20/17 23:59 PST

Make sure to trade all event currency before the claim period is over! King Mog will no longer sell event items once it does.