Talk:Halloween - Night of the Pumpkin

You mention not to use firaga.. well with raise that only 1 character doing an action, I just take the other 5 to use ether/mid-ether and I have no issue doing all 15 rounds that way :) Ether/mids is just a bit of gold to get too 05:23, 21 October 2016 (EDT)

Castle of the Dead ADV was completed AUTO mode with max level members(CoD, Delita, Tellah, Chizuru, Lenna for healing of limit burst) with Lightning from my friend. --Dukemage (talk) 13:16, 21 October 2016 (EDT)

Bringing Locke
Does anyone know if bringing Locke with Treasure Hunter passive will increase the drop rate of candy corn?
 * Event currency are usually not affected by Treasure Hunter. And in this case you are better farming ADV rider anyway, which has static amount of corns. --Cysidus (talk) 11:56, 21 October 2016 (EDT)


 * Actually, ADV rider does not have static corns; it either drops 1500 or 1550. The 1500 drop is fixed, while the extra 50 is random. Crow (talk) 12:59, 24 October 2016 (EDT)

The Pumpkin Rider Strikes
An easy way to beat it without Lighting as a friend or party member. I have completed this battle using a method that does not require Lightning. However, you still need to have a high MAG mage with Firaga and 280+ MAG, or high Physical Damage with Chirijiraden.

Suggested Party:

Main Mage: any mage with Firaga and 300+ MAG (tellah, exdeath, terra, golbez); Secondary Mages: any other mage with Firaga and 250+ MAG; Healer: Lenna or any other with Cheer; Tank: Not necesary a tank unit directly, but can be any unit with high DEF and HP. I have tested with Cecil 6* (lv 60), Vaan lv 80, Rain lv 80, Celes (esper should be Golem with Provoke skill)

Strategy:

First turn: use Deshell/Full Break and Imperil to reduce the boss's resistance. If you have a unit with Focus (Cecil, Celes, Vaan) you can use this or Cheer in this turn to buff stats. Then, attack with Firaga or Barrage.

Second turn: use Provoke with the Tank unit so that the boss directs its paralysis attack on this unit. With the remaining units chain Firaga. Remember to chain it correctly for maximum damage, and do not use Auto. If you have a physical attacker with enough combo moves, you can also time it correctly to help out on your chain.

Your healer should Defend or use Banish to deal extra damage (Lenna deals around 1000~ per Banish with focus).

In the 3rd turn, the rider should be close to death, depending on your party's overall strength. You may want to heal your units or remove paralysis from your tank, or do a full attack. It depends on how confident you are of whether the rider will die in the next turn.

If your mages are not powerful enough you will probably require a 4th round. Remember that in this round all Debuffs will no longer be in place so you will have to decide based on the amount of HP left if you want to redo buffs/debuffs, heal your party, or use a Survivor's Flask.

Remember that after the fourth turn, the Death counter will reach 0 and any affected characters will die. So if you do not think you can kill the rider in the 4th turn, use Survivor's Flask

Candy Basket and Creepy Mask will increase your chances of finishing this boss in 3-4 turns.

My main equip:

Main mage: Exdeath 352 MAG; Extra mages: Tellah 300 MAG, Terra 250 MAG; Tank: Vaan, equipped with 2 +10 def +10 SPR materia, one muscle belt one jeweled ring (avoid paralysis); Healer: Lenna (full healer, high SPR) Friend: any mage with 280+ MAG with Firaga (Golbez, Exdeath, Terra, Tellah), Chizuru, (Lighting is always recommended if you have friends with her)

Feel free to edit this since English is not my primary language. Also, I am unable to record this strategy and show it in youtube --Silverkiller (talk) 15:25, 21 October 2016 (EDT)


 * Made some edits for you --Arcadianu9 (talk)


 * This is pretty much the go-to strategy. I do basically the same, but with only two attackers (Kefka in Overdrive and Fencer with Piercing Blow). On my first turn I have WOL Full Break the boss, Lenna Cheer and Vaan Focus, and then I attack with both my units and another friend unit (which may be another 300+ Kefka, Lightning or any other 300+ ATK Barrager). The following turns I have WoL Provoke, Lenna Banish, Vaan attack, and keep on the pressure with my main dps units. Most of the time, I kill the boss before any of my units die from the death counter and even if they do I usually have done so much damage to it that it doesn't even matter - next turn whoever is still alive always kills it. --Gradow (talk) 08:52, 22 October 2016 (EDT)

Heat Blitz is better than Crushing Blow
I don't know why you'd recommend crushing blow. Lightning's heat blitz for 20 MP is MUCH more powerful. My strategy is as follows. My Party is a Kefka with 398 MAG, a Tellah with 280 MAG or so, Lenna, Cecil and Chizuru with that fire Katana. I always bring Lightning friend.

Turn 1 - Lenna Cheer, Kefka Hyperdrive, Tellah Fireaga, Chizu Blitz, Cecil Provoke, Lightning heat blitz. Deals about 1/3 total HP. Turn 2 - Lenna imperil, Kefka Hyperdrive, Tellah Fireaga, Chizu Blitz, Cecil attack, Lightning heat blitz. Deals about 40% damage with imperil. Next turn you win, 100% of the time. Turn 3 - Lenna Banish, Kefka Hyperdrive, Tellah Fireaga, Chizu Blitz, Cecil attack, Lightning heat blitz. Dead.

If anyone gets paralyzed it should be Cecil, and if it's an important unit, Cecil or Lenna will deal with it. So far as long as I bring a decent Lightning friend, I win 100% of the time in 3 turns. However, I have never beaten it once without Lightning. It seems unnecessarily hard with mages. It's actually sort of annoying that many of my lightning friends aren't offering lightning for this event, since Lightning deals by far the most damage.


 * I guess if you can Elemental Chain Heat Blitz then it does do more damage than Crushing Blow. I just ran the numbers on my aforementioned setup, however, and if you can't chain it, then it's simply not worth it. I can kill it in two turns using Focus+Cheer+Full Break+HYperdrive+Piercing Blow+Crushing Hit. With Heat Blitz, however, it took me three turns to kill it. In fact, Crushing Hit dealt basically double the damage Heat Blitz did (my friend has a 507 ATK Lightning). --Gradow (talk) 11:47, 24 October 2016 (EDT)


 * I have a similar experience as Gradow. A friend Lightning with I'm guessing $200 USD or more spent can basically 2 hit the ADV boss with Crushing Blow, but 3 hit kill using Heat Blitz. --Kuvuplan (talk) 16:43, 26 October 2016 (EDT)

70k Trust Moogle
With the ADV Rider quest, it takes around 826 Energy to get enough Candy Corn to buy the 70k costing Trust Moogle for 10% trust. If you use that same Energy on a macro farming trust mastery, you generate 8.26% trust per character on the team, for a total of 41.3% trust. So, I think a note should be made on the recommendation list that players who use macros to farm TM have no business wasting time on that Trust Moogle - at least, not unless and until the PRO difficulty version gives notably more Corn per Energy. Crow (talk) 13:22, 24 October 2016 (EDT)

On the other hand, if they are macroing then we shouldn't have to hold their hand to tell them that either right? For people who don't think their way through the game I would guess are not going to be TM farming either, as such this 70k moogle is expensive, but probably worth the farming time. --Scathias (talk) 03:17, 25 October 2016 (EDT)


 * Good point on the Trust Moogle, I'm looking at it a different way though. The Burst Pots cost 1500. Each ADV boss killed is 100 Limit Bursts. I have a couple Tanks that are still 3* I'm hoping to get their limit breaks up as high as they can go before they hit 5 or 6*, so those DEF and SPR bonuses will be larger %. 3-5 Burst Pots is enough for 1 limit break level up when they are 3*, instead of the 15 or so it takes when they are 5*. --Kuvuplan (talk) 16:43, 26 October 2016 (EDT)

Is it worth mentioning that plant/demon killers work at 25% each on this fight?
So, courtesy of reddit and some testing by Cysidus, the plant/demon killers are working on this fight, they just work at 50% effectiveness (25% damage boost each) and so they boost damage but do not display the weakness text. Until I saw this post I had just assumed the Killers were broken for this fight since I did not have a good way of testing them
 * We'll add that to the mechanics page. If it's important in this event it can be linked back there instead of having to write them again. --Cysidus (talk) 12:40, 26 October 2016 (EDT)

Pumpking Reaper
It has since been found that there is a easier version of the Pumpking Reaper. With 72k hp and only 20% Resistance to Fire and Lightning, with the same 20% weakness to holy and full resist to dark. Shouldn't this at least be noted? CatBagasm (talk) 10:52, 30 October 2016 (EDT)


 * Source? I tried looking into it but didn't find anything, I have also been using libra in all my attempts these last two days and no difference, could you link here where you saw this? --Umuzu (talk) 11:47, 1 November 2016 (EDT)
 * Actually found about it in kongbakpao, but it honestly looks like some kind of bug considering that as far as I know there is only one ID for pumpking reaper so there shouldn't be multiple versions of him, for now I guess we should have a note about it as a possible bug? But I will try talking to nazta to see if he can check if there are multiple versions of him --Umuzu (talk) 11:59, 1 November 2016 (EDT)


 * So that's why I 2 hit killed it once, and every other time I kill it just just as the Death countdown is about to go off on the full party? --Kuvuplan (talk) 14:53, 30 October 2016 (EDT)

Yes. CatBagasm (talk) 11:32, 1 November 2016 (EDT)