Trial of the Creator

Battle Info
=== Trial of the Creator ===

Abilities

 * Genesis: Light magic damage (0.9x) and decrease ATK or DEF (20%) for 2 turns to all enemies.
 * Sacred Song: Increase ATK (50%) for 2 turns to caster, decrease DEF (50%) for 2 turns to all enemies, and decrease light resistance (50%) for 2 turns to all enemies.
 * Rune: Light magic damage (2x) and remove status effects to all enemies.
 * Destiny: HP magic damage (160%) to one enemy.
 * Meteor: Light fixed damage* (4800) to one enemy.
 * Resurrection: Physical damage (3.5x) to one enemy and heal (100,000 HP) to caster.
 * Endless: Light magic damage (5x) to all enemies.
 * Revival: Heal (120,000 HP) to caster.

Preemptive strike

 * Genesis. Counts as turn 1, you start on turn 2.

Conditional attacks

 * Every 4 turns: Rune, Sacred Song. Disables use of Genesis during the same turn.
 * Every 5 turns: Destiny. Disables use of Genesis during the same turn.
 * 60% HP threshold (Max 1/battle): Meteor.
 * 50% HP threshold (Max 1/battle): Resurrection.
 * 30% HP threshold (Max 1/battle): Endless, end turn.
 * 20% HP threshold (Max 1/battle): Revival.
 * 60%/50%/30% HP threshold attacks cannot all be used on the same turn. They will each use up a turn.

Spammable attacks

 * Up to 7 attacks per turn.
 * Genesis, normal attack.
 * Additional attack below 30% HP threshold: Meteor (Max 1/turn).

Strategy

 * Preemptive strike counts as turn 1. You start on turn 2.
 * Avoid equipping light elemental weapon. Dark elemental weapon and abilities are effective.
 * Use Full Break or equivalent. If you have a stronger break like Elza, Ling, or Cloud of Darkness, you can still use it on top of Full Break, the stronger break will take effect individually. ATK/MAG break is more important than DEF/SPR break.
 * Use Dispel, Fingersnap, or even Xon's Twist of Fate to dispel her ATK buff, but just make sure to separate the Dispel user from the Full Break user, so that the break can be reapplied on the same turn.
 * Sacred Song will reduce your DEF and light resistance. You can remove them by dispelling your own party with Bushido - Freedom or other dispelga abilities.
 * Most of her attacks are of the light element. Using a light resistance buff from Cloud of Darkness's Omni-Veil, Minfilia's Shining Guard, Marie's Love You All, or Tilith's Rainbow Veil is very important.
 * Having a tank is also important to cover your weaker units against her normal attacks or single target abilities like Destiny and Meteor.
 * Maxwell has low defense and can be easily killed with a couple of good DPS, however the missions are much harder than the fight itself.
 * The mission to get Maxwell requires you to evoke Diabolos, which will reduce the carrier unit's light resistance by 50%. To counter this, equip Diabolos on a light resistant unit like Cecil, Cloud of Darkness, or Warrior of Light.
 * To gain more esper summon gauge, use the following:
 * Chaining attacks.
 * Normal attack or counter. Use counter unit like Snow or Black Belt.
 * Garnet's or Rydia's LB. The consumable Hyper can increase their LB fill rate, or you can use Entrust on them.
 * While you should target all missions at the same time, you can defeat Maxwell more easily, and without death, if you ignore the evoke Diabolos mission. You may try to repeat the quest several times to achieve all missions.
 * If you have covered all support and defense, you can try using a stronger friend unit like Elza with over 600 ATK to carry you.
 * You can skip Destiny by going into threshold on the same turn. This is especially useful to avoid her one-shotting your unit.
 * Guarding with the proper timing is important. Rune & Sacred Song is used every 4 turns. Destiny is used every 5 turns and has no element. Endless is used below 30% HP. Either guard or bypass it entirely and kill her. You may want to count your turns for the timing:

Abilities

 * Genesis: Light magic damage (0.9x) and decrease ATK or DEF (25%) for 2 turns to all enemies.
 * Sacred Song: Increase ATK (50%) for 2 turns to caster, decrease DEF (50%) for 2 turns to all enemies, and decrease light resistance (50%) for 2 turns to all enemies.
 * Rune: Light magic damage (2x) and remove status effects to all enemies.
 * Destiny: HP magic damage (100%) to one enemy.
 * Meteor: Light fixed damage* (6000) to one enemy.
 * Resurrection: Physical damage (3.5x) to one enemy and heal (150,000 HP) to caster.
 * Endless: Light magic damage (5x) to all enemies.
 * Revival: Heal (250,000 HP) to caster.

Preemptive strike

 * Genesis. Counts as turn 1, you start on turn 2.

Conditional attacks

 * Every 4 turns: Rune, Sacred Song. Disables use of Genesis during the same turn.
 * Every 5 turns: Destiny. Disables use of Genesis during the same turn.
 * 60% HP threshold (Max 1/battle): Meteor.
 * 50% HP threshold (Max 1/battle): Resurrection.
 * 30% HP threshold (Max 1/battle): Endless, end turn.
 * 20% HP threshold (Max 1/battle): Revival.
 * 60%/50%/30% HP threshold attacks cannot all be used on the same turn. They will each use up a turn.

Spammable attacks

 * Up to 7 attacks per turn.
 * Genesis, normal attack.
 * Additional attack below 30% HP threshold: Meteor (Max 1/turn).

Strategy

 * Preemptive strike counts as turn 1. You start on turn 2.
 * Avoid equipping light elemental weapon. Dark elemental weapon and abilities are effective.
 * Break all of her stats. But if you have to pick, ATK/MAG break is more important than DEF/SPR break.
 * Maxwell has physical resistance and high DEF compared to SPR. Using a top MAG unit like Fryevia will utterly decimate her, be careful not to kill her too quickly if you are going for the esper mission.
 * If you are going for no death mission, Destiny will have to be guarded or mitigated. You can also skip it entirely by going into threshold on the same turn. This is especially useful to avoid her one-shotting your unit.
 * Guarding with the proper timing is important. Rune & Sacred Song is used every 4 turns. Destiny is used every 5 turns and has no element. Endless is used below 30% HP. Either guard or bypass it entirely and kill her. You may want to count your turns for the timing:

Notable Units

 * Written as of the trial's release date. Will be outdated due to power creep.