Cave of the Titan/New Trial of the Giant

Abilities

 * Gaia's Wrath: Earth physical damage (2.5x) to all enemies. Inflict petrify (100%) to all enemies.
 * Rock Deposition: Add earth element to physical attacks for 3 turns to all enemies.
 * Stone Rapture: Remove one enemy from the fight
 * Rockslide: Decrease DEF/SPR (99%) for 2 turns to one enemy. Decrease earth resistance (100%) for 2 turns to one enemy.
 * Gigantic Feast: Magic damage (4x) to one enemy
 * Severe Earthquake: Magic* damage (4x) to all enemies. Inflict paralyze (100%) to all enemies.
 * Gigantic Growth: Increase ATK/DEF/MAG/SPR (100%) for 999 turns to caster
 * Giant Crusher: Magic damage (4x) to all enemies
 * Earth Scramble: Magic damage (1.5x) to all enemies. Decrease DEF/SPR (30%) for 2 turns to all enemies. Inflict silence and confuse (100%) to all enemies.

Attack Pattern

 * On Turn 1:
 * Rock Deposition
 * Rockslide (on highest SPR unit)
 * Continues with his regular attack pattern
 * Threshold attacks
 * 80% HP
 * Rockslide (on highest SPR unit)
 * Gaia's Wrath
 * Rock Deposition
 * Ends turn
 * 50% HP
 * Rockslide (on highest SPR unit)
 * Gaia's Wrath
 * Rock Deposition
 * Gigantic Growth
 * Ends turn
 * Above 50% HP, uses the following attacks:
 * Severe Earthquake and Rockslide each turn
 * Remaining attacks are Gigantic Feast (15%) or normal attacks (85%)
 * Below 50% HP, uses the following attacks:
 * On the turn after Titan goes under 50% HP: Stone Rapture
 * Giant Crusher, Severe Earthquake and Rockslide each turn
 * Every 2 turns: Earth Scramble
 * Remaining attacks are normal attacks

Tips

 * See testimonials and discussions.
 * Titan uses Petrify, Paralyze, Silence and Confusion; gear your units accordingly.
 * Titan can add earth element to all party members, making your physical damage heal him instead. Therefore, magic damage dealers are more advantageous in this battle.
 * A physical cover tank (preferably 100% evasion) and provoke tank with high SPR will ensure your survival in its first phase (100-50%).
 * Alternatively, a physical cover tank with high HP/SPR, passive/active provoke, and a source of reraise may work.
 * Use physical cover to protect team from Severe Earthquake.
 * Wind element magic chaining is very effective, e.g. dualcast-Tornado-Aeroja.