March on Ifrit

Overview
Final Fantasy XIV Event

Challenge Ifrit, Lord of the Inferno in a raid event and obtain points to get various individual and ranked rewards. You will also get raid coins by fighting the raid boss, which can be used for limited time raid summons.

To fight the raid boss, one raid orb will be used. You will gain one orb per hour, for a maximum of five orbs. Orbs may be refreshed with 100 Lapis or by ranking up. You will obtain event points and coins (10% of points) by fighting the raid boss. The amount of points gained is based on the Stage, Ifrit's Global level and the amount of damage dealt to his Health Pool in percentage. Defeating the boss is not required but doing so will net you the maximum amount of points, coins and experience.

The raid boss will have a global level and HP displayed within the vortex. This level indicates a bonus point multiplier (+8%/Level) that will be applied to points gained from each boss fights. Anyone on the server can contribute to this by fighting the raid boss. This takes into account damage dealt to his Health Pool, overkilling is not necessary. Once his Global HP is depleted, Ifrit's level will go up and a few hours will be added to the timer. If the entire server is unable to kill it before time runs out, its level will decrease by one and the timer will reset. Keep in mind that this boss level has no impact on the raid boss itself, with the fight's difficulty remaining unchanged.

Story
Eorzea, a land full of adventure. Many an explorer, each traversing their own path, have laid their marks on this land so teeming with life.

In this Eorzea exists a multitude of savage gods. Worshiped by local beast tribes, these unworldly beings are known as "primals."

These primals have tremendous power, and are a great threat to all of those living in Eorzea.

And now, one has appeared in the dimensional vortex.

Ifrit, Lord of the Inferno, an entity known for its extremely ferocious nature. It is said that it breathes flames, that it claws can melt iron, and that its horns pierce the heavens.

How might Rain and his friends stand up to the "Hellfire" that burns all who defy this legendary primal?

Rewards
You can check your points and rank by clicking on "Achievement Status" inside the raid vortex. All rewards will be sent to your mailbox. Individual rewards can be collected as soon as you get enough points, but rank rewards will only be distributed once the event is finished.

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Individual Rewards
Ranking=

Raid Summon
Summon various limited time units and rewards by using raid coins obtained by fighting the raid boss. You will gain 1 coin for each 10 points you obtain from the fight. Each summon will cost 100 coins. Batch summon up to 50 summons at once for 5000 coins.

Unit=

Unit
Awakening Material=

Awakening Material
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Battle Info
INT=

March on Ifrit - INT
ADV=

March on Ifrit - ADV
PRO=

March on Ifrit - PRO
ELT=

Event Tips

 * There is a big difference between the first 3 difficulties (INT, ADV, PRO) and the last one (ELT).
 * The first 3 difficulties:
 * Can be blinded and paralyzed.
 * Will run away after 5 turns.
 * Can use Radiant Plume multiple times per turn.
 * If you are unable to win ELT, escape by using Escape/Smoke/Smoke Screen after you have fulfilled mission objectives to obtain mission rewards.
 * If you cannot do >33% damage on ELT it may be better to run PRO instead.
 * See below for ELT guide.

Abilities

 * Up to 8 actions per turn
 * Incinerate - Fire magic damage (2.2x) to one enemy.
 * Vulcan Burst - Physical damage (1.3x) and inflict paralyze (50%) to all enemies.
 * Eruption - Fire magic damage (2x) and decrease ATK/MAG (50%) for 3 turns to one enemy.
 * Radiant Plume - Fire magic damage (5x) decrease fire resistance (50%) to all enemies.
 * (ELT) Used on the first turn, then every three turns.
 * (PRO) Ifrit has a 30% chance to cast Radiant Plume when under 70% HP.

Strategy

 * Consider bringing:
 * Beast Killer
 * Randi and Firion have +125% Beast Killer from Traits. Great unit for massive damage to Ifrit.
 * Break abilities are also absolutely necessary, especially ATK and MAG break.
 * Fire resistant equipment (e.g. Flame Shield, Flame Mail, Red Ring, Blaze Ring.)
 * Fire resistance buffing abilities (e.g. Barfira, Barfiraga.)
 * Paralyze resistance (e.g. Jeweled Ring) and items/abilities that can cure it.
 * Yun and Ling have innate fire resistance and paralyze immunity.
 * Bushido - Freedom to get rid of fire resistance debuff.


 * Order of priority:
 * First priority: Fire resist (e.g. Flame Shield, Flame Mail, Red Ring, Blaze Ring, Barfira, Barfiraga), ATK/MAG break (first turn attack break take priority if all units have 100% fire resist.)
 * Second priority: Heals, paralyze resistance and cure, damage (e.g. Beast Killer)
 * Third priority: On the Radiant plume turn, if you dont have Bushido - Freedom, put your low fire resistance unit in defense.
 * Fourth priority: Buff.
 * Fifth priority: Get rid of fire resistance debuff with Bushido - Freedom.

March on Ifrit - PRO

 * Orlandeau(Excal/DW), Ace(DC), Luneth, Ling, Marie, Noctis (Friend)

March on Ifrit - ELT

 * Cecil, 2x Noctis, Ling, Refia, Noctis Friend
 * Cecil, (DualCast) Refia, Bartz, CoD, (DualWield) Rain, Olive Friend
 * Luka, Cecil, Warrior of Light, Marie, Firion, Noctis Friend
 * Rain, Ling, DW Firion, DC Refia, Marie, OP Noctis Friend
 * Luka, Cecil, Warrior of Light, Marie, Firion, Olive Friend
 * Cecil, Chizuru x2 (DW, blade mastery, sakurafubuki), Refia (DC), Ling, Noctis Friend
 * F2P/No TMR/No Bushido - Rain, Ling, Firion, Cerius, Luka, OP Noctis Friend
 * No Bushido - Luneth, Ling, Rain, Marie, Orlandeau(Excal/DW), Orlandeau(Friend)

Event Period
Event Period:
 * Start: Friday 3/17/17 00:00 PST
 * End: Thursday 3/30/17 23:59 PST

Raid Summon Period:
 * Start: Friday 3/17/17 00:00 PST
 * End: Wednesday 4/5/17 23:59 PST

Make sure to use up all raid coins on raid summons before it is over!