March of the Beasts

Battle Info
General Tips:


 * Found at Chamber of the Fallen.
 * Building for survival is key, thus the higher the HP and MP, the better.
 * Use break abilities like Full Break to make the battles easier. However several enemies has resistance or full immunity against it.
 * Bring MP recovery items to use as needed. Osmose can help lower your Ether consumption.
 * Bartz can be a human elixir with his Life Giver ability; use it to kill himself and recover an ally's mana, then revive him on the same turn. This is difficult to pull off if you don't have a 100% HP revive ability. Similarly, any other unit with mp recovery will fulfill his role just as well.
 * Terror Knight can be instantly KO'd with raise-type abilities or Phoenix Down.
 * As far as elemental weapon/damage goes, only Light, and non-elemental is safe. Dark element is mostly safe, but Terror Knight resists Dark by 100%. He can be instantly KO'd using raise or Phoenix Down, so it shouldn't be a problem to use dark element. Water elemental, while rare, may also be used. Only Microchu resists water by 50%. Chimera is immune to Fire, Ice and Lightning elements.
 * Most bosses are susceptible to several status ailments. You can use Noctis, Ling, Black Cat Lid or Exdeath's LB to target all ailments at once.

Boss List
Belmodar


 * 10,000 Volts - Massive Lightning magic damage to all units

Ochu:


 * Ochu Dance - Physical damage to all units.

Flamesblade:


 * Tranquility - Physical damage to a single unit
 * Fury - Boosts ATK/MAG to caster
 * Iai Strike - Chance of Inflict death to all units. Used at < 25% HP

Chimera:


 * Frost Blast - Ice magic damage to a single unit
 * Romp - Physical damage to a single unit
 * Aqua Breath - Water magic damage to all units. Used at < 50% HP

Antlion:


 * Bile - Damage and inflicts poison to a single unit
 * Pincers - Massive physical damage to a single unit
 * Sandstorm - Massive Wind damage to all units. Used at < 25% HP

Wyvern:


 * Bite - Massive physical damage to a single unit
 * Needle Breath - Wind damage (50% HP) to all units. Used every 3 turns.

Wandering One:


 * Fire - Fire magic damage to a single unit
 * Fira - Fire magic damage to all units
 * Shell - Boosts SPR
 * Protect - Boosts DEF

Boss Guide: Europa
Abilities:


 * Crush - Massive physical damage to a single unit
 * Plasma - Massive Lightning magic damage to a single unit
 * Wave Cannon - Massive unmitigated damage to a single unit. Used every 3 turns.