Talk:Scorn of the Intangir

A general guide
Your team should consist of the following:
 * A magic tank with status immunity
 * A provoke tank with status immunity and death resistance - not an evade tank, Intangir has accuracy buffs which will ensure at least some of his hits land.
 * A healer with raise, dispel, status immunity, and the ability to cure petrify.
 * A breaker, 50% or better
 * Two damage dealers.

Intangir gets a preemptive magic attack, so make sure your healer is loaded up on SPR to survive the first hit. Use the next turn to rez your tanks and attackers if possible. Do not damage Intangir in any way.

From this point on, Intangir has a set pattern. After attacking and if not attacked (basic counters are ok, ability-based are not), he will buff himself and not attack. Always attack when he buffs himself, and never right after he attacks. Intangir's attacks from this point will consist of several single-target physical attacks, a magic attack of varying power, and occasionally a herd-hitting status effect move that inflicts petrify.

The fight is fairly simple: use odd-numbered turns to raise/buff/heal as necessary, use even-numbered turns to dispel, break and cause damage. You'll want your physical tank to be able to absorb his stronger physical moves before dying, or he'll start bringing down your DPS/support units. The magic tank only has to block one attack, so it can be raised on the next turn each time. As long as you can raise your tanks and cover/provoke by the next turn, only your tanks will suffer damage and victory is inevitable.
 * 107.198.85.246 07:06, 22 June 2018 (UTC)

Testimonial - Geryth
I found a good turtle strategy that completes this fight easily in a slow and steady fashion, but with some steep requirements. Some substitutions might be able to be made, but there's a lot of moving pieces that are put together into a cohesive whole, so substituting one unit could cause a cascade of other needed substitutions. If you can put together a team like this, the goal is infinite sustain while you get the missions done, and then push passed the 20% threshold. This strategy creates an infinite sustain team without relying on an evade tank or some super full TMR tank. If you can handle Intangir's physical damage, you win this fight - we're pulling from all sources possible to get mitigation on Intangir's heavy damage.

The team:
 * Ozetta - Provoke tank with an Esper packing Dispel and death immunity. Some decent HP/DEF on the rare chance she takes any physical hits, and lots of SPR for the preemptive meteor. Her stats were at 7590 HP, 421 DEF, and 414 SPR, and she able to squeak by and survive the preemptive strike.
 * Warrior of Light - Physical Cover tank with high HP and DEF and serving as my ATK/MAG breaker. His stats were 9659 HP, 565 DEF, and 341 SPR, and also was just able to survive the preemptive strike.
 * Two Lila's for damage and chaining both sitting at about 630 SPR and about 4.8k HP (with holy elemental staves for element chaining). They also survived the preemptive strike. One packed Ifrit + beast killer as well as Cowered Courage to help your cover tank survive damage. They had no problem dropping 20-30% HP in one turn. They also survived the preemptive meteor.
 * MS Nichol. Very powerful for this fight filling so many roles with his 130% DEF/SPR buffs plus 30% all damage mitigation (stacks with Primal Instinct for 51% mitigation on your cover tank). He's also the healer and mana battery. With a high SPR team and his on demand 30% damage mitigation my team had no problem soaking up the Meteor on each turn without any magic tank.
 * He DIED at the preemptive meteor with about 4.2k HP and about 400 SPR.
 * Friend Lotus Mage Fina with sleep immunity. She had 4.9k HP and 800 SPR and survived the preemptive meteor. MS Nichol's Fortune Stance was really all the healing I needed, and she was used for turn 1 raises, and reraises for general insurance in case of a screw up and for the thresholds.

You probably have the most flexibility with subsitutions with your damage dealers and your provoke tank, but WoL, MS Nichol, and LM Fina are not easily replaceable. Alright, so with this team we go full turtle until we complete our missions and then we DPS him down for the win. Okay so here's the basic rotation for the first few turns:


 * 1) Turn 1
 * 2) * LM Fina AoE raise everyone who died in the preemptive strike
 * 3) * Ozetta provokes (ideally survives preemptive strike but not required)
 * 4) * WoL does Light is With Us (*required* to survive preemptive strike)
 * 5) * Lila #1 uses Primal Instinct (ideally survives the preemptive strike but not required)
 * 6) * MS Nichol couldn't act having been raised
 * 7) * Lila #2 casts reraise on herself with Ankh of Goddess - not necessary, just something to do on a turn she can't deal damage.
 * 8) Turn 2
 * 9) * Ozetta uses Dispel (Provoke if she died during preemptive strike)
 * 10) * WoL breaks ATK/MAG
 * 11) * Lilas do damage - don't go all out. I used her weak ATK based ability Tojin Combo to get chains to build limit break crytals and esper gauge.
 * 12) * MS Nichol uses Fortune Stance + Impregnable Stance. The goal for now is to turtle until I get 3 limit breaks and an esper gauge.
 * 13) * LM Fina passes around reraise for insurance - prioritizes Herself --> Tanks --> MS Nichol --> Lila with Cowered Courage, in that order for reraise. No one should be dying except for threshold turns taking a Heavenly Collapse. If your Provoke tank can't dispel this turn then she has to use Dispelga + reraise instead of reraise x2.
 * 14) Turn 3 - We get the "light" retaliation moves and WoL has 51% physical damage mitigation from buffs plus an additional 50-70% mitigation from covering. Paired with a 45% ATK/MAG break Intangir's attacks should be reduced to tickle status, and my WoL was left anywhere between 3-5k HP. Ozetta's provoke eats the DEF/SPR debuff which is why Provoke Tank + Physical Cover works so well to be able to tank Intangirs damage. The rest of my units ate the Meteor which only did 1-2k damage which they easily survived.
 * 15) * Resetup the turtle stance. Provoke, AoE Physical Cover, Primal Instinct, pass around reraise. MS Nichol restores mana and use a stance that generates LB crystals for the team (Iron Stance or Safeguard Stance).
 * 16) * Lila #1 uses Primal Instrinct and Lila #2 uses Reraise on herself from her Ankh of Goddess (nothing else to do on a no-damage-turn).
 * 17) Turn 4
 * 18) * Ozetta uses dispel
 * 19) * WoL uses ATK/MAG break
 * 20) * Lila's cast magic spells from their equipped espers. No real damage done on the magic retaliation turns, just getting us the easily survivable retaliation counters.
 * 21) * LM Fina passes around reraise
 * 22) * MS Nichol recasts Fortune Stance + Impregnable Stance.
 * 23) Turn 5 - Magic retaliation hits a bit harder and WoL should have somewhere between 2-3k HP left. everyone is also hit with AoE sleep, and the usual meteor.
 * 24) * Healer uses reraise or heals, and esunaga to wake sleeping units.
 * 25) * Resetup your turtle stance. Fortune Stance + Impregnable Stance, Provoke, AoE physical cover, Primal Instinct.
 * 26) * Lila #2 reraises herself from Ankh of Goddess with nothing else to do.
 * 27) Turn 6 - From here you follow the same rotation and pattern until you win. I suggest damaging Intangir very lightly from here until you get your 3 limit breaks and esper gauge filled, and try not to pass the 50% threshold until your missions are done. This turn is the ability/default attack/lb damage turn (no spells or espers).
 * 28) * Ozetta dispels
 * 29) * WoL breaks
 * 30) * Lila's do damage (heavy damage if pushing for the kill, otherwise light damage to generate limit break stones and esper orbs).
 * 31) * MS Nichol refreshes mana and uses some +LB move.
 * 32) * LM Fina throws around more reraises to whoever needs them. Again, MS Nichol's Fortune Stance adds a powerful regen and it was all the healing I needed.
 * 33) 80/50% Thresholds - make sure your crucial turtle stance units survive Heavenly Collapse or have reraise (LM Fina, MS Nichol, tanks, and Lila with Primal Instinct. Other Lila is expendable for threshold turns if need be). I saved LM Fina's limit break AoE reraise for the 50% threshold. LM Fina's LB adds a light element imperil which helped my Lila's do more damage.
 * 34) * The 80% and 50% thresholds reset the "damage type" rotations! After 80% your next damage turn needs to be spells/espers and after 50% the next damage turn is abilities/default attack/LBs. This means you might do spell damage twice in a row or ability damage twice in a row depending on how you cross the thresholds - I wiped my first run stuck in my rotation and hit him with the wrong damage type and couldn't recover even with my reraises when I took the much heavier retaliations.
 * 35) * Heavenly collapse is about as strong as preemptive Meteor even through or buffs and mitigation. I suggest moving past 80% and 50% when you are sure you can returtle and recover if any units die from it, which a couple of mine did. If Ozetta dies and has to use Provoke on the damage turn, don't forget to use Dispelga with LM Fina. As long as LM Fina + WoL are alive or reraised after Heavenly Collapse, you should be able to recover and stablize with a small adjustment in your other unit's rotations (Lila has to cast Primal Instinct on the turn she otherwise wants to do damage on, etc.)
 * 36) Other than the 80% and 50% thresholds there are no surprises or guesses - you will infinite sustain this fight as long as you properly handle the thresholds. Get him as close to 20% as possible, and then burn him down. Don't forget to cast an esper and to use a limit break on the killing blow where the LB does some damage after 0%.

This fight took me somewhere about 32 turns and most of that was carefully waiting until I had 3 limit breaks and an esper summoned for the missions. If you want to go straight for the kill with this team you can probably do it in 15-20 turns. I'm sorry about the hard requirements but if you can put it together this is a very safe and consistent way to win.

--Geryth Drayfore (talk) 22:47, 23 June 2018 (UTC)

Strat for less than 20turns

 * Mystea - AoE cover, will probably die every turn, but try to gear her to survive the AoE preemtive Meteor. Give her paralysis, sleep, stone confusion resist is a MUST.
 * Rosa 6* - Give her dual cast. aim for 5k HP and 500 SPR. She will survive the first round easily. Use he to full revive Mystea every odd turn and use esunaga/curaga as needed. Bless +2 whenever you have a free turn or evoke an Esper.
 * Provoke Tank with as much armour and HP you can stack OR use enhanced Liquid Metal Slime w/ Gauntlet and Moogle Plushie. With eLMS, his limit burst covers the status ailments easily and covers 1 of the missions
 * Xon - Twist of Fate +2 on every even turn. Equip Ring of Toughness if you have to survive prememtive. Otherwise you can also use him as a back up Raise unit if you give him Pheonix esper. Give him Stone immunity.
 * Main DMG dealer - Lila is ideal, but any Magic or magic focused damage dealer works. I tried with a friend Fryevia and Trance Terra. Both work well.
 * 50% or greater Physical DMG debuffer is a MUST. MAG Debuffing is less important but if you can do both, do it! I had no difficulties using Freyvial, eOlandeau, eMeliadoul. CG Lid is best with her 50% ATK/MAG debuff or 60% ATK debuff + maxed limit breaking for 70%.

Rotation should go as: 1. Raise and heal, then defend. 2. Mystea AoE cover, LSM provoke, Xon Twist of fate (wait for the animation to finish or GG). Break, DMG, have Rosa heal or whatever the situation calls for (Esper, limit burst...). 3. Go to step 1.

Assuming you provoke tank survives the attacks and you can raise you AoE magic cover tank, youll be done fast. Using 2 Lilas I finished him in 3 rotations (turn 6). With just 1 Lila, it was turn 14 or 16. A good mix is a a friend Fryevia for the ATK break and the Limit Burst Finisher

Kentrol

An interesting note
I attempted this fight for fun with 2x Aranea, LMF, Mystea and Woke Ramza. Jumps trigger the counterattacks during the turn but avoid the damage and don't wake him when they damage on the landing. My team was broken hard but I had a hilarious cheese for a few rounds until I hit the 80% threshold and he attacked them as soon as they landed. Something something - Pair dragoons with Noctis on an alternating leap or hide a healer until threshholds are over. Use Roberta to leap for 2 turns at some point. Should be an EZCheese strategy in there somewhere. Plenty of energy to burn so I may try the healer hide approach when friend Aranea is back. -Purity

Update: About 4 or 5 tries now. I actually like this approach overall but I'm having trouble finding where it's falling apart at. It's either glitching or they put in some kind of protection from using this approach. Something in the abilities he's is wrong. I've gotten him down to 35% twice and I just took him down to 16% (from 25% hit so basically 1 or 2 more hits and he would probably die.

Instead of usage of moves: 20% HP Awoken  Bacteriophage  Heavenly Collapse  It's dozing off... Ends turn He used: Awaken Bacteriophage Dozing off dozing off. LMF came back from hide on dozing off so I thought I was safe to heal. I used prime heal to remove status affects and everyone came back but I didn't want to attack because he would counter. (My mistake. 2 more attacks without the need to rez and he would be down. I should have reset when I saw what he did and finished him. Oh well, hindsight's 20-20) Instead of getting another turn where he goes into a deep sleep he casts Heavenly Collapse and wiped the team. Not off an awake, during the time he was dozed off.

Team make up: Veritas Wind, Kain, Aranea x2, Olive and LMF. Rez and Hide for LMF, Olive for the rez damage and I'm using Odin's dispel on her to drop the defense buff after rez, 1-turn jump attacks on the rest. Limit breaking or casting esper from single dragoons in between. If only 1 goes down they can be rezzed with olive on the off turns. A better dragoon team would probably do just as much if not more damage though. IF LMF comes back and they jumpers are GREYED OUT/CAN'T JUMP she's free to heal. If they can jump then you need to jump them and hide her straight away because he's asleep at that point. Complete RNG if Hide will bring you back and let you rez for the extra damage. Also if hide brings you back at a good point between his sleep after the threshold attacks to rez everyone or if you need to hide again and let him heal. He will probably get some of his heals off (From 75 he almost got back to 100% HP on me but then you get to burn him down to the 50% threshold so it's not too bad.) so your damage needs to be high enough to power past those and keep bursting. If my friend Aranea was using awakened Ifrit with beast Slayer this fight probably would've been done 3x over. Luxury of this style: Fairly easy. Fun to toy around with. Get to hit replay for most of the fight. Don't any tanks at all. Don't need any buffs or reraise. Downside: Need 100% mana management. (I screwed up and had to let my Aranea die once because I didn't use her mana return move.) Might need to burn energy trying this a few times to get the hang of it. Still need to understand/follow his move pattern so you don't mess up. Takes a well equipped dualcast healer with hide and enough spirit/HP to survive the initial hit. Need strong jump damagers. May need awakened Ifrit for the bonus damage on jumper. (My Aranea is 1100ATK and I do 900k dmg jumps, friends Aranea is 1500ATK but only doing 500k jumps with Odin equipped.)

Final update: I'm giving up on this approach and just going with a standard team build. He is REFUSING to stick to patterns if you jump. It feels like it's bugging out. Sometimes he awakens from his buff after a heal, I hit him with 2 olive attacks and he ignored them and kept sleeping, I had him yawn on a turn he was hit or used an ability, I can't remember but I was like "HOW DID HE YAWN RIGHT NOW? HE WASN'T EVEN ASLEEP." I've had him punch out Fina a few times directly after taking damage and like I said up there he split his threshhold attack between two turns. This method is not reliable if so much work is undone because of a hiccup somewhere on the way.

-- Quick note about the 20% threshold attack (if you can't burst him down from above that in one turn): If you have Ayaka or LM Fina geared for high-ish SPR and HP with a ribbon equipped, Bacteriophage can actually SAVE your team from a potential wipe, since it petrifies everyone (except from Ayaka/LM Fina, obviously), thus preventing them from taking damage from Heavenly Collapse, which your badass healer can easily tank. Then it's just a matter of using the respective cure-all ability to get the rest of your team back online, and finish the fight.

Party (FFBEquip)
P_DAMAGE_SPR; I_PETRIFICATION; I_CONFUSION; I_PARALYSIS Useful to give her a source of MP refresh DEF * HP Note: Fully level the LB & needs Metal Body +2 SPR * HP; I_PETRIFICATION; I_CONFUSION; I_PARALYSIS SPR * HP; I_PETRIFICATION; I_CONFUSION; I_PARALYSIS Useful to give her a source of MP refresh P_DAMAGE; HP > 5000; I_PETRIFICATION; I_CONFUSION; I_PARALYSIS Note: Needs Twist of Fate +2. Also give him Phoenix esper with Raise.
 * Lila :
 * Liquid Metal Slime :
 * Mystea :
 * Ayaka :
 * Xon :
 * Heavenly Technician Lid : Friend unit

Items

 * Protagonist Halo : Needed for turn 2
 * Phoenix Down : Just in case
 * MP Restore

1st Turn

 * Ayaka : Get everyone back alive and heal
 * Mystea : Clear Veil
 * Lila : Neidan
 * Everyone else guard or use items to heal/raise

Even Turns

 * 1) Xon : Twist of Fate
 * 2) Heavenly Technician Lid : Arms Dissolver
 * 3) Lila : Martial Arts - Heaven Shift or use Open Eyes - Flash for 3x Martial Arts - Heaven Shift
 * 4) Liquid Metal Slime : LB or Protagonist Halo
 * 5) Mystea : Triteleia Wall
 * 6) Ayaka : Dual White Magic Reraise Mystea & Reraise Liquid Metal Slime.

Odd Turns (Mystea survives)

 * 1) Mystea : Clear Veil
 * 2) Ayaka : Dual White Magic Reraise Mystea & Curaja.
 * 3) Xon : Guard
 * 4) Heavenly Technician Lid : Super Invention
 * 5) Lila : Neidan or Martial Arts - Calm Mind
 * 6) Liquid Metal Slime : Guard

Even Turns (Mystea Died)

 * 1) Xon : Raise Mystea
 * 2) Mystea : Nothing
 * 3) Heavenly Technician Lid : Super Invention
 * 4) Lila : Neidan or Martial Arts - Calm Mind
 * 5) Liquid Metal Slime : Guard
 * 6) Ayaka : Dual White Magic Reraise Mystea & Curaja.

Finishing
Make sure to fire off an Esper at some point. Golem can be fired off during an odd turn with no retailiation.

Liquid Metal Slime will ensure you get the LB used goal.

Get the boss down to 1%, have Lila normal attack and then see if Heavenly Technician Lid's LB will finish the job. If not restart the app do Lila's normal attack and wait another cycle before trying again.

--SlashAndBurner (talk) 19:00, 16 July 2018 (UTC)

-- The hide strategy is good, but forget the concealing cloth. First I tried that with giving it to Ayaka, who could AoE raise my whole team. The problem is with Hide that it lasts for 3-6 turns. During this time, the boss heals itself by a large amount. Also because its duration is random, sometimes your reviver comes out of hiding the wrong moment. So you have to hide again, more heals.. Just use the Xon strategy, it works perfectly, and the boss never heals. If you are afraid your dps will be low, take 2 Xon and 4 chainers. First Xon with Dualcast + Phonenix as in the main article, second Xon with Dualcast + Raise materia purchased for Star Quartz. I took only one Xon with Raegen and Fryevia, avg 3% dmg per turn, took 60+ turns but it was steady and easy. Even turns Xon hide chainers dps, odd turns Xon raise them, repeat.

lazy Brute force method
So for months I tried do this to get all the missions and I just could never live threw it physical attacks and I just want the Enhancer +

So I pretty much just did 2 Hyoh ( one friend) and 7 * Fryevia, Both Hyoh had 2k attack and Beast Killer from Ifirit Fryevia had 1480/1450 + Beast killer

I had WoL and A.Rain Ayaka but they didnt really have purpose. IF both hyoh and Fryevia survive preemptive attack, use way of Void and En Garde! First round and next round Dispell it then just load up triple FB +2 and triple Servant of the blade. and it will die, if not you will need to just do last 30 % next round dispell and finish it off with servant of the blade and FB +2. More then likely you will need 2 round of 2x both hyoh and fryevia

This method will kill you if you wait till round you can attack it with abilities especial if you dont kill it on first volley or finish it off next round do to it retaliation. Kill him 3 time back to back this way so it does work.

I will revist him again when I have tanks that can eat his attacks with out dying