The Giant of Babel

Overview
Final Fantasy IV Event

This is an exploration event which requires no farming. Simply clear all stages to obtain all the rewards. Exploration map is shared between all stages but has a higher difficulty as one progresses further until the entire map has opened to the most difficult stage. Any chest opened will stay open in other stages.

Story
Once feared as a great of weapon of war, the giant was brought back by the power of the Blue Planet crystal which consisted of the evil will that had permeated the land.

Investigating further into the giant in hopes of preventing it from causing harm, Rain and his crew come across an old battleground where warriors from the Blue Planet fought, and eventually lost their lives.

Now a new enemy stands before them, the all-powerful Four Fiends. It is now Rain and the gang's turn to experience this fight to the finish.

Filled with all the emotion their allies felt in the world from which they came, Rain and his crew now face the same fate...

The perilous road to their final fight has been opened.

Battle Info
BGN=

The Giant of Babel - BGN
INT=
 * Gil before boss: 72

The Giant of Babel - INT
ADV=
 * Gil before boss: 360

The Giant of Babel - ADV
PRO=
 * Gil before boss: 1000

The Giant of Babel - PRO
ELT=
 * Gil before boss: 1980

The Giant of Babel - ELT

 * Gil before boss: 3200

Scarmiglione (ELT)

 * Can be instantly killed using a Phoenix Down, Revive, or Raise.

Rubicante (ELT)

 * At 50% and 30% HP Thresholds, Rubicante will cast Scorch, a high-damage AoE fire spell. (In addition to his other turns)
 * When Rubicante casts Its cloak is closed, it increases 300% DEF/SPR and gains Regen 20,000 HP at the end of every turn. Using a physical damage ability on Rubicante will trigger Its cloak is open on the next turn, removing the DEF/SPR buff and the Regen.
 * Dispel will remove the 300% DEF/SPR buff immediately, but does not trigger Its cloak is open and does not remove the Regen effect.
 * Rubicante's other moves are Fira and auto-attacks. Barfira is helpful in this fight.
 * You can use Xon's Twist of Fate to steal 300% buff and apply to your team.

Cagnazzo (ELT)

 * At 50% and 30% HP thresholds, it will use It began collecting water! and It's recluded into a defensive position!.
 * It's recluded into a defensive position! - Grants 300% DEF/SPR defense and immunity to all elements (except lightning).
 * It began collecting water! - On the following turn, it will cast Tsunami, a major-damage AoE water spell if not interrupted.
 * Casting a lightning spell will interrupt Cagnazzo and remove the buff on the following turn.
 * Casting Dispel will remove the buff immediately and allow Cagnazzo to be interrupted with any element spell. After the dispel, It is still important to interrupt this otherwise he will use Tsunami - an ultra devastating AoE attack that has a good chance to instantly KO all of your party members, and deal massive water damage if not.
 * Normal attacks on Cagnazzo when it uses Hold has a chance to trigger single-target paralyze.
 * Magic attacks on Cagnazzo when it uses Hold has a chance to trigger single-target silence.
 * Cagnazzo will otherwise use auto-attacks and single-target sleep.
 * Minfilia's Aqua Guard will protect you from damage from Tsunami.

Barbariccia (ELT)

 * At 50% and 30% HP thresholds, Barbariccia will cast Maelstrom, a high-damage AoE wind spell. Maelstrom will have a chance to trigger Wrapped in the wind which gives it a 300% DEF/SPR Buff (this does not appear as an indicator, possibly glitched, but will be shown on the status menu).
 * Using a physical damage ability will remove this effect - Will read The wind disappeared the next turn. This removes the buff on the next turn if you did not already dispel it.
 * Auto-attacks will cause Barbariccia to cast a strong Thundaga on the next turn. Do not use auto-attacks.
 * > 50% HP attack pattern: 5 Moves: 3-5 auto-attacks, 0-1 Tornado (single-target wind damage), 0-1 Ray (100% Petrify).
 * < 50% HP attack pattern: 5 Moves: 3-5 auto-attacks, 0-1 Maelstrom, 0-1 Ray

Golbez (ELT)

 * Golbez has six actions per turn.
 * First turn will use a 70% paralyze on all units.
 * Always casts either Fira or Thundaga every turn. Has a chance to cast Bio, Drain, or Auto-Attacks for remaining moves.
 * Casts Osmose (MP Drain) on one unit every 3 turns.
 * Casts Cursed Chill (Single-Target Paralysis) every 4 turns.
 * At 50% HP threshold, Golbez will use only Dance, black dragon!, an AoE death spell with a 50% chance of instantly killing each unit.
 * At 30%, Golbez will again use a 70% paralyze on all units.

Event Tips

 * Bring a Tent and recovery items, especially Unicorn Horn, Gold Needle, Remedy, and Echo Herbs.
 * All bosses besides Golbez have 80% break resistance. Full Break count as 4 separate breaks, so it can still be useful as it has a good chance to land at least one of the four. Golbez fully resists breaks.
 * They are also immune to all status ailments but not elemental resistance reduction (e.g Imperil, Full Break, or Ravaging Blow).
 * It is important to have Dispel to remove buffs from bosses. Fingersnap, Bushido - Freedom and Holy Torch can also dispel. Xon's Twist of Fate can steal enemy buffs which are then applied to your team.
 * Barfira, Barthundara, and Baraerora can be useful if you have access to them as they are all craftable.
 * Equip Jeweled Ring, Discernment, or Ribbon to avoid petrify and paralyze.
 * On ELT, you will fight the four bosses one after the other without pause in between and only then will you return to the exploration map before Golbez. This gives you a chance to heal up and/or revive your units.
 * Two of the bosses are immune to fire, and one is immune to wind, so do not use fire or wind weapons such as the Chirijiraden, Flametongue, Wind Spear, or Kaiser Knuckles.
 * Holy elemental weapons/spells are particularly effective as they work on all bosses, and two are weak to them, e.g.: Excalibur, Durandal, and Holy Lance. Ice elemental weapons/spells are also a good choice, as only the first boss (Which you can easily dispatch with a Raise spell or Phoenix Down), is immune to it, while two others are vulnerable, e.g.: Ice Rod, Icebrand, and Ice Lance, or Noctis's Blizzard Flask.
 * Chizuru is a good choice here, as she has Fingersnap to dispel buffs as well as deal damage, and her Barrage is quite powerful with Man-Eater from Diabolos. Make sure she does not use the Chirijiraden or Kazekiri though.
 * Lightning is also a very strong unit here. Equip her with Diabolos's Man-Eater to deal incredible damage, as 3 of the bosses qualify as Humans. Crushing Blow is particularly effective, as lightning magic is not resisted, and in fact is vital to use against Cagnazzo. Take a mage to exploit this weakness while disrupting his Tsunami (Tellah is recommended because he has Raise as well as Blizzaga and Thundaga).
 * A Green mage (Cerius, Minfilia, or Marie) will protect you from elemental attacks, and Cloud of Darkness's Omni-Veil will also protect you from elemental attacks.
 * Orlandeau's Divine Ruination is effective for bosses that are weak against light.
 * Safety Bit provides 100% resistance to death, protecting a unit such as Refia or Ling to revive fallen party members.

Event Period
Event Period:
 * Start: Friday 10/14/16 00:00 PST.
 * End: Friday 10/28/16 23:59 PST.

Rerun Event Period:
 * Start: Monday 6/5/17 0:00 PST.
 * End: Thursday 6/15/17 23:59 PST.