Dark Visions - The Advent of Chaos 2

Overview

 * Origin: Final Fantasy Brave Exvius
 * Type: Ranked Event
 * Reference: Announcement
 * Event Period: 5/28/20 00:00 - 6/3/20 23:59 PST

[Summary/Explanation]

To participate in the event, players must be at least rank 50. Form a party of up to 6 unique units (companions cannot be taken into battle). Each boss for its respective area will display its elemental and damage type weaknesses before entering the battle. Bringing units and equipment that have the necessary element to take advantage of the boss's weakness will receive a +20% damage boost. There will be 5 battles per area.

The overall ranking is a cumulative total of points from each of the area's stages. Setting additional scores in a given stage will only overwrite the previous score, not add to it.

Moogle Guard Captain will exchange various rewards for special currency within the event period. You can obtain this currency by defeating enemies inside the event vortex dungeon.

Scoring Rules
A grade from C to S+ and points will be rewarded based on how effectively each area was cleared. Points are rewarded based on damage dealt and max chain achieved. Points are subtracted based on damage taken, # of KOs, and turn duration.

Rewards
You can check your points and rank by clicking on "Achievement Status" inside the raid vortex. All rewards will be sent to your mailbox. Individual rewards can be collected as soon as you get enough points, but rank rewards will only be distributed 14 days after the event is finished.

Individual=

Individual Rewards
Ranking=

Exchange
You can find Moogle Guard Captain in the Farplane to exchange event currencies with items.

Dark Ragnarok=

Dark Ragnarok
Dark Gambanteinn=

Attack Pattern

 * Every odd turn after the first (3,5,7,...)
 * MS Heavenswind
 * Every third turn:
 * MS Red Wind


 * Three or four casts of:
 * MS Delta Scrub (47% chance)
 * MS Gale Slash (53% chance)


 * Every odd turn: MS Tornado Bomb
 * Every even turn: MS Tornado


 * 80%, 60%, and 40% HP threshold (Max 1/turn, will queue up on following rounds if multiple passed)
 * MS Hollow Wind
 * Ends turn with: MS Cumulonimbus


 * Every third turn: MS Sandstorm
 * If below 40%: MS Tornado
 * Remaining actions are normal attacks


 * Ends turn with (cast after HP threshold turn ender):
 * Every third turn:
 * MS Rejection Dance
 * Above 40% HP: MS Swiftwind Dance
 * Below 40% HP: MS Soul Dance
 * Every second turn: MS A violent wind blows!

Tips

 * See testimonials and discussions.
 * Enemies will be weak to either wind, earth, lightning, or water element.
 * All enemies are fully breakable.
 * Refer to the Unit Comparison Charts for a list of breaks, imbues, and more.
 * Refer to Chaining for a list of chain families.
 * Self-inflicted damage will not count towards the Damage Received parameter.