Talk:Memories of an Automaton

Physical strategy
What you need:
 * Physical cover/provoke tank; evasion build is recommended, otherwise go for HP/DEF.
 * Magic tank, built for high fire/ice/lightning/earth resists, use Golem and provoke equipment to make them a provoker if they aren't one already.
 * Healer with raise/reraise
 * Buffer or breaker; the former if you have an evasion tank, the latter if not.
 * Two chainers, avoid fire/light/dark

Equip Carbuncle to your healer for Barfiraga. All units should have at least 30% innate fire resist to nullify the Firaga spam in the third battle. Gear everyone for status resist and put death resist on the tanks. Have Bahamut on hand for the esper kill mission. Make sure a unit has access to a long-cast magic spell for the magic kill mission. Finally, put an ice weapon or spell on someone. If it's the chainers, all the better.

Battle 1

Heal from the preemptive, the magic cover, provoke, and start using normal attacks to build limit crysts. Once three are ready, you can start pushing. Don't bother dispelling the boss, since it wears off in three turns anyway and the extra defense will let you build crysts without worrying about thresholds.

Make sure you cross thresholds on the turns between activating magic cover, so you can guard on those turns. Cast reraise on the tank just in case. Cast green magic at some point and finish with the magic kill at the end of a chain.

Battle 2

The "No dispelga" makes this tricky, though I'm not sure if you'll fail it by using Fingersnap or other ability-based dispels. In any case, if you're chainers are strong enough, you can push through a threshold on every turn and use your physical tank to soak up the thresholds. If you can't push a threshold on every turn, keep magic cover and provoke up. The physical AoE will hurt, but it will be the only damage you'll take. Do ice damage at some point and chain-cap with Bahamut to finish.

Battle 3

Switch to physical cover. Break ATK if you're not using evasion. Have the magic tank provoke to absorb the dispel. Managing the thresholds is key, here. Cast reraise on your healer and buffer/breaker before each threshold. If your chainers die, raise them and repeat for the next threshold. Use an esper at some point and use limit bursts for the final attack. Victory!
 * 107.198.85.210 05:12, 9 June 2019 (UTC)