Scorn of the Surging Menace

Overview

 * Difficulty: 10★
 * Reference: Announcement
 * Release Date: 7/19/18,.

Attack Pattern

 * If you used an ability on the previous turn:


 * If NO abilities were used:
 * MS 10,000 Needles
 * Ends turn

Attack Pattern

 * Every turn, each Bomb/Balloon will use
 * MS Firaja/MS Blizzaja
 * Ends turn
 * If Balloon is left alive with <70% HP, or on turn 8: Uses MS Self-Destruct
 * If Bomb is left alive with <30% HP, or on turn 8: Uses MS Self-Destruct

Attack Pattern (Searcher)

 * Attacks follow a 3-turn rotation

Attack Pattern (Io)

 * Attack pattern depends on whether Searcher is alive or dead

Attack Pattern (Architeuth)

 * Has a 2-turn attack rotation, with the attacks used dependent on Architeuth's HP
 * 100% - 50% HP:


 * 49% - 30% HP:


 * 29% - 0% HP:

NOTE: If all tentacles are dead, then for one turn it won't use Jump About when his HP is between 100% - 51%.

Attack Pattern (Tentacles)

 * Each tentacle has a different set of actions
 * Tentacle 1 (Architeuth B) and Tentacle 3 (Architeuth D)
 * Uses the following attacks every turn:
 * MS Watergun
 * 2x MS Absorb
 * MS Watergun
 * Under 60% HP: Starts using an additional cast of MS Watergun
 * Tentacle 2 (Architeuth C)
 * Uses the following attacks every turn:
 * MS Watergun
 * MS Revitalize
 * Under 70% HP: Starts using additional casts of 2x MS Watergun

Attack Pattern

 * Threshold attacks:
 * 70% HP
 * MS Cursed Black Sphere
 * MS Focusing magic power!
 * Ends turn
 * 50% HP
 * MS Cursed Black Sphere
 * MS Focusing magic power!
 * MS Flare
 * Ends turn
 * 20% HP
 * MS Cursed Black Sphere
 * MS Focusing magic power!
 * MS Dual Black Magic
 * 2x MS Flare
 * Ends turn
 * If hit with Light-based magic type attacks on 3 different turns, after the third time:
 * MS It's trembling from the light!
 * Ends turn
 * Note: only works once/battle. Attack rotation which should be executed this turn will resume on next turn (not skipped).
 * On even turns, if inflicted with a debuff: MS Dark Wave
 * On even turns, when <50% HP: MS Demon's Cackle (to the highest ATK unit)
 * Remaining attacks follow a 3-turn attack rotations, with the attacks used dependent on Greater Demon's HP
 * 100% - 60% HP


 * 59% - 30% HP


 * 29% - 0% HP

Tips

 * See testimonials and discussions.
 * Regarding enemies' various elemental resistances: Fire (Bomb + Balloon), Wind (Io), Earth (Architeuth) Dark (Greater Demon), Non-elemental attacks (Bomb + Balloon), absorb Lightning (Io + Searcher), and absorb Water (Architeuth) attacks.
 * Therefore, using ice and light element attacks will be the most effective.
 * Wave 2:
 * Bombs/Balloons have high chance to Self-Destruct if left alive while under 70% HP, dealing massive single-target HP damage (can't be covered, can be provoked).
 * All Bombs/Balloons will Self-Destruct on Turn 8.
 * Some suggested options:
 * Kill each enemy one by one, or
 * Have a provoke tank with Reraise on if you are unable to kill each enemy in one turn, or
 * Risky option: have a provoke tank with Reraise, then push all of them under 70% using AoE. They will Self-Destruct together on your provoke tank, allowing him to reraise.
 * A magic cover tank with 100% fire and ice resistance will prevent all damage from Firaja and Blizzaja.
 * Note that their damage will ramp up as the battle drags. Additionally, they elemental-chain with others of same species, therefore it is advisable to kill different species on different turn.
 * Wave 3:
 * Searcher will cast ST Stop, Paralyze, and Confuse, but is itself susceptible to Stop.
 * Io will enrage if Searcher is defeated first, causing it to do massive AoE magic damage every turn it is alive thereafter.
 * Keep Searcher stopped, while you deal with Io first or trying to kill them together.
 * Wave 4:
 * Use a magic cover with high water resistance to cover watera/ga damage and AoE reraise via the limit bursts of Rikku or LM Fina to survive tentacle physical burst every few turns. Otherwise it will likely wipe your team. Alternatively, a physical cover and high water resist over the team.
 * Although Jump About cannot be evaded, it can be avoided with Mirage-type abilities.
 * If you cannot kill the boss (Architeuth A) quickly:
 * You will need MP sustain as the Tentacles will perform several mana drains (can be provoked). However, remember the mission No Items.
 * The Tentacles will also restore 1,000,000 HP per turn to the Boss.
 * Therefore, taking out the Tentacles one by one is better in long-term battle.
 * Wave 5:
 * Use a magic cover with high elemental resistance on all elements except ice, light, and dark. Alternatively you can use elemental resistance buffs (Barfiraga, Baraeroga, etc.) following his rotation, or you all elemental resistance buff (e.g. Marie's Love You All).
 * Its hybrid attacks can be provoked.