Scorn of the Machina of Destruction

Overview

 * Unlock Requirement: Clear Scorn of Gilgamesh
 * Difficulty: 19★
 * Reference: Announcement
 * Release Date: 11/14/19,.

Thresholds

 * Pre-Emptive:
 * MS Pew, pew! Multiple enemies confirmed!
 * MS Activate Program Demon Ver.
 * MS Cell Transplant - Demon
 * MS Pew, pew! Zap!(1)
 * MS Activate Program Beast Ver.
 * MS Cell Transplant - Beast
 * MS Pew, pew! Zing!(1)
 * MS Space Distortion
 * MS Pew, pew! Commence elimination!
 * Ends Turn


 * When Left Arm #1 and Right Arm #1 are dead:
 * MS System down...
 * Continues turn using "Arms are dead" pattern for four turns
 * After four turns:
 * These happen at the end of the fourth turn, after the regular actions:
 * MS System recovery completed
 * MS Activate Program Demon Ver.
 * MS Cell Transplant - Demon
 * MS Pew, pew! Zap!(2)
 * MS Left arm fully recovered
 * MS Activate Program Beast Ver.
 * MS Cell Transplant - Beast
 * MS Pew, pew! Zing!(2)
 * MS Right arm fully recovered
 * MS Space Distortion
 * Ends Turn


 * When Left Arm #2 and Right Arm #2 are dead:
 * MS System down...
 * Continues turn using "Arms are dead" pattern for four turns
 * After four turns:
 * These happen at the end of the fourth turn, after the regular actions:
 * MS System recovery completed
 * MS Activate Program Ver. 1.0
 * MS Pew, pew! Zap!(3)
 * MS Left arm fully recovered
 * MS Pew, pew! Zing!(3)
 * MS Right arm fully recovered
 * MS Space Distortion
 * Ends Turn


 * When Left Arm #3 and Right Arm #3 are dead:
 * MS System down...
 * Continues turn, permanently swapping to "Arms are dead" pattern

Attack Pattern (Arms are active)

 * Every three turns: MS Space Distortion
 * Above 40%, every 3n-1 turns (2, 5, 8, etc):
 * MS Genocide Beam
 * Ends Turn
 * Below 40%, odd turns:
 * MS Genocide Beam
 * Ends Turn
 * Otherwise:
 * Ends Turn

Attack Pattern (Arms are dead)

 * If hit with Lightning or Light damage:
 * MS Electromagnetic Explosion
 * Continues Turn


 * If MS Plasma is concentrating at the core! was used previously:
 * If hit with Light damage:
 * MS Light has caused plasma to disperse!
 * MS Universe Destroyer
 * Continues Turn
 * If not hit with Light damage:
 * MS Universe Annihilator
 * Continues Turn


 * Six casts: MS Core Laser
 * Normal Attacks


 * End of round above 40%:
 * Odd turns: MS Genocide Beam
 * Every 3n-1 turns (2, 5, 8, etc): MS Plasma is concentrating at the core!


 * End of round below 40%:
 * Every turn: MS Genocide Beam
 * Odd turns: MS Plasma is concentrating at the core!

Thresholds

 * When Summoned:
 * Ends Turn


 * Counters physical attacks with MS Left Arm Punch to the attacker (max 3/turn)
 * Counters magical attacks with MS Left Arm Punch to the attacker (max 3/turn)

Attack Pattern

 * 2-4 uses of: MS Night Bullet
 * Odd turns: MS Nightfall Bullet
 * Remaining actions:
 * 45% chance: MS Left Arm Punch
 * Else: Normal Attack
 * End of round every 4n-1 turns (3, 7, etc): MS Man-eater Program

Thresholds

 * When Summoned:
 * Ends Turn


 * Counters physical attacks with MS Right Arm Punch to the attacker (max 3/turn)
 * Counters magical attacks with MS Right Arm Punch to the attacker (max 3/turn)

Attack Pattern

 * 2-4 uses of: MS Flare Bullet
 * Odd turns: MS Solar Flare Bullet
 * Remaining actions:
 * 45% chance: MS Right Arm Punch
 * Else: Normal Attack
 * End of round every 5n-1 turns (4, 9, etc): MS Defensive Jamming
 * End of round every 8n-1 turns (7, 15, etc): MS Curaja Beam

Thresholds

 * When Summoned:
 * Ends Turn


 * Counters physical attacks with MS Left Arm Punch to the attacker (max 3/turn)
 * Counters magical attacks with MS Left Arm Punch to the attacker (max 3/turn)

Attack Pattern

 * 2-4 uses of: MS Night Bullet
 * Odd turns, 2 uses of: MS Nightfall Bullet
 * Remaining actions:
 * 45% chance: MS Left Arm Punch
 * Else: Normal Attack
 * End of round every 3n-1 turns (2, 5, etc): MS Man-eater Program
 * End of round on odd turns: MS Drill Arm

Thresholds

 * When Summoned:
 * Ends Turn


 * Counters physical attacks with MS Right Arm Punch to the attacker (max 3/turn)
 * Counters magical attacks with MS Right Arm Punch to the attacker (max 3/turn)

Attack Pattern

 * 2-4 uses of: MS Flare Bullet
 * Odd turns, 2 uses of: MS Solar Flare Bullet
 * Remaining actions:
 * 45% chance: MS Right Arm Punch
 * Else: Normal Attack
 * End of round every 4n-1 turns (3, 7, etc): MS Defensive Jamming
 * End of round every 6n-1 turns (5, 11, etc): MS Curaja Beam
 * End of round every 3n-1 turns (2, 5, etc): MS Upper Voltage

Thresholds

 * When Summoned:
 * Ends Turn


 * Counters physical attacks with MS Left Arm Punch to the attacker (unlimited per turn)
 * Counters magical attacks with MS Left Arm Punch to the attacker (unlimited per turn)

Attack Pattern

 * 2-4 uses of: MS Drill Arm
 * Remaining actions:
 * 4-7 uses of: MS Left Arm Punch
 * Else: Normal Attack
 * End of round: MS Arm Burst+
 * Only on odd turns if Right Arm is alive

Thresholds

 * When Summoned:
 * Ends Turn


 * Counters physical attacks with MS Right Arm Punch to the attacker (unlimited per turn)
 * Counters magical attacks with MS Right Arm Punch to the attacker (unlimited per turn)

Attack Pattern

 * If an ally does not have reflect: MS Reflect All
 * Remaining actions:
 * 4-7 uses of: MS Right Arm Punch
 * Else: Normal Attack
 * End of round every 3n-1 turns (2, 5, etc): MS Upper Voltage
 * End of round every 3n-1 turns (2, 5, etc): MS Metal Coat
 * End of round every 5n-1 turns (4, 9, etc): MS Curaja Beam

Tips

 * See testimonials and discussions.
 * Status ailment resistances to prepare include blind, paralyze, and also stop and death. However, these are all ST attacks, mostly physical.
 * Elemental attacks will be Fire (ST/AoE physical, has 35% imperil), Dark (ST/AoE magic), and Lightning (AoE fixed hybrid).
 * Machina, Beast, and Demon killer will be helpful.
 * Left Arm #1, #2 are strong against dark, but #3 is partially strong against lightning and light.
 * Right Arm #1, #2 are strong against water, but #3 is partially strong against lightning and light.
 * Right Arm gives heals and buffs.
 * Each time both arms are dead, Aigaion will use his Arms are dead pattern for 4 turns. Then he will buff his defenses and summon new arms. After the last set of arms are dead, he will permanently stick to the Arms are dead pattern.
 * The frequency of some attacks change past 40% HP.
 * For the 3rd arms magic kill, either use a Dispelga-type skill to clear the Reflect or use an AoE magic that can go through reflect, like Ultima, Alterna.

Example Strategy

 * Example Team used for clearing with all missions:
 * Sieghard Provoke, Physical Cover
 * Warrior of Light Lenna Healer
 * Ignis Mitigation, Resistance
 * Kryla Breaker
 * Warrior of Light Bartz Chainer
 * Warrior of Light Bartz Chainer

Everyone had high spirit/hp to survive the fixed AoEs. Sieghard covered the physical damage while the arms were alive and provoked the lasers while guarding when the arms were dead. Ignis provided general mitigation, resistance, and stat buffs. Lenna healed and provided magic mitigation (with her cooldown). Kryla did breaks and sealed the boss with light element.

Bartz single target chained the arms, focusing on the left arm first. While the arms are being revived, prepare a Brave Blade to one shot the left arm as soon as it re-appears.