Scorn of the Beasts of the Dark

Overview

 * Unlock Requirement: Clear Scorn of Gilgamesh
 * Difficulty: 16★
 * Reference: Announcement
 * Release Date: 4/11/19,.

Attack Pattern (Dark Siren)

 * Pre-emptive attacks:
 * MS Summon Dark Ifrit
 * MS Dark Ifrit Evocation 1
 * MS Hero's Song
 * Ends turn


 * If hit with Lightning element damage, counters with MS The black wings repelled lightning! (max 1/turn)

If Dark Ifrit is alive

 * Dark Siren follows a repeating 5 turn rotation:

If Dark Ifrit is dead

 * When Dark Ifrit dies:
 * MS Dark Ifrit has passed its chagrin!
 * Continues with the attack pattern for that turn


 * Every 3 turns, Dark Siren will attempt to resummon Dark Ifrit
 * Dark Ifrit will only be resummoned twice, first with 50,000,000 HP, and then with 30,000,000 HP
 * The turn count for the summoning can be reset by dealing lightning element damage


 * 6x MS Feather Needle (50% chance) or MS Dark Water (50%)
 * Alternates between:
 * If Dark Siren is debuffed, uses MS Overflowing Hellfire, otherwise MS Raging Hellfire
 * MS Dark Waterga
 * Uses one of the following:
 * MS Ultimate Voice (every 3 turns; if Dark Ifrit was not summoned, and Lightning damage was not used)
 * Otherwise MS Chaotic Voice
 * Rotates between (1/turn)
 * MS Siren Song
 * MS Purification Song
 * MS Protection Song
 * Remaining actions are normal Attacks


 * Ends the turn with different actions, following a 7-turn rotation
 * Turn 1: Does nothing
 * Turn 2: Does nothing
 * Turn 3:
 * MS Rampaging Voice
 * If Dark Siren is under 40% HP, uses another MS Rampaging Voice (45% chance)
 * Turn 4: Does nothing
 * Turn 5:
 * MS Rampaging Voice
 * If Dark Siren is under 40% HP, uses another MS Rampaging Voice (45% chance)
 * Turn 6: Does nothing
 * Turn 7:
 * MS Curaja

Attack Pattern (Dark Ifrit)

 * Counters all attacks with MS Hell Ball to the attacker.


 * Pre-emptive attacks:
 * MS Flamebeast's Roar
 * MS Dark Mist
 * Ends turn


 * Thresholds: 90%, 80%, 60%, 40%, 20%
 * If pushed through two thresholds in the same turn:
 * MS It's damaged and it's going crazy with anger!
 * Continues turn

If Dark Siren is alive

 * Ifrit follows a repeating 5 turn rotation:

If Dark Siren is dead

 * When Dark Siren dies:
 * MS Dark Siren has passed its chagrin!
 * Continues with the attack pattern for that turn


 * Has an additional 65% and 33% HP threshold, where he uses:
 * MS Dark Ifrit is putting it all on the line!
 * Continues with the attack pattern for that turn


 * If Siren is dead, Ifrit follows a repeating three turn rotation:

Tips

 * See testimonials and discussions.
 * ATK/MAG breaks are effective against Dark Siren; DEF/SPR breaks are effective against Dark Ifrit.
 * Bring Beast Killer and Bird Killer sources.
 * To resist the elemental damage, each member of the party needs to have a cumulative total of 400% Fire/Wind/Water/Dark resists (e.g. 200% Fire + 100% Wind/Water/Dark) to survive on turns 5, 10, 15, etc. Elemental buffs will count towards this total.
 * Dark Siren will inflict sleep, silence, paralyze, confuse, petrify, stop, and charm. Her damage will be primarily magic.
 * Dark Ifrit will inflict poison. His damage will be primarily magic, but he does have 1 AoE physical.