Soul Palace Eltira



Thresholds

 * 30%:
 * MS 215009
 * MS 215012
 * Ends Turn

Attack Pattern

 * Under 50%: MS 215011
 * MS 215011
 * Every fourth turn: MS 215013
 * Chance per action until out of actions:
 * 45%: MS 215010
 * 100%: Normal Attack

Thresholds

 * 80%, 50%, 30%:
 * MS 215014
 * MS 215015
 * Ends Turn

Attack Pattern

 * Below 50%: MS 215013
 * MS 215013
 * Every fourth turn: MS 215013
 * Chance per action until out of actions:
 * 45%: MS 215016
 * 100%: Normal Attack

Abilities and Attack Pattern

 * Intangir uses the same abilities and attack pattern as Scorn of Intangir, but with these updated stats.

Thresholds

 * 80%, 50%, 30%:
 * MS 214731
 * MS 214732
 * Ends Turn

Attack Pattern

 * Below 50%: MS 214734
 * MS 214734
 * Every fourth turn: MS 214735
 * Chance per action until out of actions:
 * 45%: MS 214733
 * 100%: Normal Attack

Thresholds

 * 90%, 80%, 70%, 60%, 50%, 40%, 30%, 20%, 10%:
 * MS 214742
 * Continues Turn

Attack Pattern

 * Uses one of these twice, depending on health:
 * Above 50%: MS 214740
 * Below 50%: MS 214741
 * If hit with Earth:
 * MS 214738
 * MS 214738
 * MS 214739
 * If not hit with Earth:
 * MS 214736
 * MS 214737
 * Even turns below 50%:
 * Chance per action until out of actions:
 * 30%: MS 214743 (max 1/turn)
 * 30%: MS 214744 (max 1/turn)
 * 100%: Normal Attack
 * 100%: Normal Attack

Thresholds

 * Pre-Emptive:
 * MS 214745
 * MS 214753
 * MS 214751
 * Ends Turn


 * 80%, 60%, 40%:
 * MS 214752
 * 60% only: MS 214751
 * Continues Turn

Attack Pattern

 * If damaged last turn or limit was used, and no threshold was pushed:
 * MS 214746
 * MS 214747
 * MS 214748
 * MS 214749
 * Ends Turn
 * Otherwise:
 * Below 60%, one of these:
 * 20% chance: MS 214748
 * 25% chance:MS 214747
 * 35% chance:MS 214746
 * 100% chance:MS 214749
 * One of these:
 * 35% chance: MS 214749
 * 55% chance:MS 214748
 * 100% chance:MS 214747
 * Chance per action until out of actions:
 * 50%: MS 214746
 * 100%: Normal Attack

Thresholds

 * 80%, 60%, 40%:
 * MS 214759
 * Continues Turn

Attack Pattern

 * Every third turn: MS 214756
 * Chance per action until out of actions:
 * 20%: MS 214758 (max 1/turn)
 * 30%: MS 214754
 * 30%: MS 214755
 * 30%: MS 214757
 * 30%: MS 214760
 * 100%: Normal Attack

Abilities

 * Counters physical attacks with MS 214768 (max 5/turn)

Thresholds

 * Pre-Emptive:
 * MS 214766
 * Ends turn, and next round will use:
 * MS 214765
 * Continues Turn


 * 80%, 65%, 50%, 30%, 10%: (max of 1/turn)
 * MS 214766
 * Continues Turn, and next round will use:
 * MS 214765
 * Continues Turn


 * 65%:
 * MS 214761
 * Ends turn

Attack Pattern

 * Every third turn: MS 214763, MS 214764
 * Every second turn: MS 214762
 * Remaining actions are:
 * 50%: MS 214767
 * 100%: Normal Attack

Thresholds

 * 80%, 50%, 30%:
 * MS 214776
 * MS 214777
 * Ends Turn

Attack Pattern

 * Below 50%: MS 214773, MS 214771
 * Alternates between these each turn: MS 214772 and MS 214775
 * One of these each turn:
 * 33% MS 214769
 * 50% MS 214770
 * 100% MS 214771
 * Two casts of MS 214774 against highest SPR (can be provoked)
 * Remaining actions are normal attacks

Thresholds

 * 80%, 60%, 40%, 20%:
 * MS 214779 (Twice on 40% and 20% threshold)
 * MS 214778
 * Ends Turn

Attack Pattern

 * Below 50%, every second turn: MS 214779
 * Every turn: MS 214781
 * Every third turn: MS 214779
 * Chance per action until out of actions:
 * 35%: MS 214780
 * 50%: MS 214782
 * 100%: Normal Attack

Thresholds

 * None

Attack Pattern

 * If starts the round buffed:
 * MS 214784
 * MS 214787
 * If hit with magic:
 * MS 214788
 * Uses some earth magic and buffs too... (Fill in details later)

Thresholds

 * Pre-Emptive:
 * MS 214792
 * MS 214791
 * Ends Turn


 * 50%, 30%:
 * MS 214792
 * MS 214794
 * Ends Turn

Attack Pattern

 * Every third turn: MS 214792
 * Below 50%: MS 214794
 * MS 214795
 * Every third turn: MS 214795
 * Chance per action until out of actions:
 * 35%: MS 214793
 * 50%: MS 214791
 * 100%: Normal Attack

Thresholds

 * None

Attack Pattern

 * Every third turn: MS 214802
 * Chance per action until out of actions:
 * 15%: MS 214797
 * 20%: MS 214798
 * 25%: MS 214799
 * 30%: MS 214800
 * 35%: MS 214796
 * 40%: MS 214801
 * 100%: Normal Attack

Thresholds

 * 80%, 60%, 40%:
 * MS 214806

Attack Pattern

 * Every third turn below 50%: MS 214803
 * If hit with an offensive ability last round:
 * MS 214807
 * MS 214808
 * Even turns, 50% chance per action: MS 214803
 * Every third turn, if ^ didn't activate: MS 214806
 * Chance per action until out of actions:
 * 25%: MS 214804
 * 35%: MS 214807
 * 50%: MS 214805
 * 100%: Normal Attack

Thresholds

 * Pre-Emptive:
 * MS Cold air has formed a crystal
 * MS Cold air has formed a crystal
 * MS Ice Reflector
 * MS Hail Powder
 * MS Whiteout
 * Normal Attacks


 * 80%, 60%, 40%, 20%: (Note: Only one threshold can activate per round)
 * MS Frozen Hurricane
 * Continues Turn

Attack Pattern

 * If less than six Glacons on the field:
 * MS Cold air has formed a crystal
 * MS Cold air has formed a crystal
 * If hit with Attack, Special Attack, or Magical Fire while Thawed:
 * MS The melted ice is refreezing...
 * Removes Thawed state from Glacial
 * MS Ice Reflector
 * MS Hail Powder
 * MS Whiteout
 * If hit with Attack, Special Attack, or Magical Fire:
 * Adds Thawed state to Glacial
 * Normal Attacks

Thresholds

 * Pre-Emptive and when summoned:
 * MS Crystal Lazer
 * Ends Turn

Attack Pattern

 * If hit with Fire:
 * MS The ice melted, the lazer is broken
 * Ends Turn


 * If hit with Attack or Special Attack:
 * MS Ice shards have stuck to the weapons
 * MS Crystal Lazer
 * Ends Turn


 * Otherwise:
 * MS Crystal Lazer
 * Ends Turn

Thresholds

 * Pre-Emptive:
 * MS 214811
 * MS 214812
 * Ends Turn

Attack Pattern

 * Every 4n1 turns (3, 7, etc):
 * MS 214811
 * MS 214812
 * 15% chance per action of either:
 * MS 214813
 * or MS 214816
 * Chance per action until out of actions:
 * 20%: MS 214809
 * 25%: MS 214810
 * 30%: MS 214814
 * 35%: MS 214815
 * 40%: MS 214817
 * 100%: Normal Attack

Thresholds

 * None

Attack Pattern

 * Uses three of these (chosen randomly):
 * MS 214819
 * MS 214820
 * MS 214821
 * Odd turns above 50%, and every turn below 50%: MS 214822
 * MS 214818
 * MS 214823
 * From turn two, starts the round buffing itself with these, in repeating order:
 * 1st: MS 214824
 * 2nd: MS 214825
 * 3rd: MS 214826
 * Buff rotation repeats

Abilities and Attack Pattern

 * Orthros uses the same abilities and attack pattern as Scorn of Orthros, but with these updated stats.

Abilities and Attack Pattern

 * Typhon uses the same abilities and attack pattern as Scorn of Typhon, but with these updated stats.

Thresholds

 * None

Attack Pattern

 * If hit with Ice or Water:
 * MS 214833
 * If hit with Attack or Special Attack:
 * MS 214828
 * Chance per action until out of actions:
 * 20%: MS 214830 (max 1/turn)
 * 20%: MS 214831 (max 1/turn)
 * 30%: MS 214832
 * 30%: MS 214827
 * 100%: Normal Attack
 * Every fourth turn, at end of round:
 * MS 214829

Thresholds

 * 80%, 60%, 40%, 20%: (Activates twice at 40%, three times at 20%)
 * MS 214837
 * Continues Turn

Attack Pattern

 * If hit with Fire or Light:
 * MS 214834
 * If not hit with Fire or Light:
 * MS 214835
 * Below 50%, 20% chance per action: MS 214836 (max 1/turn)
 * Chance per action until out of actions:
 * 20%: MS 214838 or MS 214839 (max 1/turn)
 * 30%: MS 214840
 * 100%: Normal Attack

Abilities and Attack Pattern

 * Europa uses the same abilities and attack pattern as Scorn of Europa, but with these updated stats.

Abilities and Attack Pattern

 * Searcher uses the same abilities and attack pattern as Scorn of Europa, but with these updated stats.

Thresholds

 * 100%, 50%:
 * MS 214841
 * MS 214846
 * Continues Turn

Attack Pattern

 * Every third turn: MS 214842
 * Chance per action until out of actions:
 * 20%: MS 214843
 * 25%: MS 214844
 * 30%: MS 214845
 * 35%: MS 214847
 * 40%: MS 214848
 * 100%: Normal Attack

Thresholds

 * None

Attack Pattern

 * This boss is purely physical. Use an evasion cover physical tank.

Abilities and Attack Pattern

 * Gilgamesh uses the same abilities and attack pattern as Scorn of Gilgamesh, but with these updated stats.

Thresholds

 * Pre-Emptive:
 * MS 214869
 * MS 214866
 * MS 214866
 * Ends Turn


 * 50%:
 * Three uses of: MS 214866
 * MS 214869
 * Ends Turn

Attack Pattern

 * Below 50%, three uses of: MS 214866
 * Every 3n-1 turns above 50%: MS 214867
 * Odd turns below 50%: MS 214869
 * Odd turns below 50%: MS 214867
 * Even turns below 50%: MS 214866
 * Chance per action until out of actions:
 * 50%: MS 214868
 * 100%: Normal Attack

Thresholds

 * 50%:
 * MS 214879
 * Continues Turn


 * If a Limit Burst was used:
 * MS 214882
 * After a Limit Burst was used on three different turns:
 * MS 214880
 * Starts using:
 * MS 214881
 * Ends Turn
 * After two uses of MS 214881:
 * MS 214879
 * Ends Turn
 * Begins the countdown again

Attack Pattern

 * Every four turns:
 * MS 214878
 * MS 214876
 * Ends Turn


 * Chance per action until out of actions:
 * Below 50%, 50%: MS 214873 (max 1/turn)
 * Above 50%, 30%: MS 214877
 * 30%: MS 214874
 * 30%: MS 214875
 * 30%: MS 214872
 * 100%: Normal Attack

Abilities and Attack Pattern

 * Greater Demon uses the same abilities and attack pattern as Scorn of Greater Demon, but with these updated stats.

Thresholds

 * If damage was dealt last turn:
 * If the damage was Light element: MS 214890
 * If the damage was not Light element: MS 214891


 * 80%:
 * MS 214889
 * Continues Turn

Attack Pattern

 * Every third turn: MS 214884
 * If a unit is poisoned: MS 214888 (max 1/turn)
 * Below 60%: MS 214889
 * Chance per action until out of actions:
 * Below 40% health, 50%: MS 214889 (max 1/turn)
 * Below 20% health, 30%: MS 214889 (max 1/turn)
 * One of these per turn:
 * 33%: MS 214885
 * 50%: MS 214886
 * 100%: MS 214887
 * 30%: MS 214883
 * 100%: Normal Attack

Thresholds

 * On Death:
 * MS Call of Death


 * 80%, 50%, 20%:
 * MS 214892
 * Continues Turn

Attack Pattern

 * Even turns: MS 214896
 * Every three turns: MS 214892
 * Even turns: MS 214898
 * Twice per turn: MS 214897
 * Chance per action until out of actions:
 * 30%: MS 214893
 * 30%: MS 214894
 * 30%: MS 214895
 * 100%: Normal Attack

Abilities and Attack Pattern

 * 2-Headed Dragon uses the same abilities and attack pattern as Scorn of the 2-Headed Dragon, but with these updated stats.

Thresholds

 * 70%, 40%:
 * MS 214903
 * Continues Turn


 * 50%:
 * MS 214902
 * Continues Turn

Attack Pattern

 * Every fifth turn: MS 214909
 * Every third turn, if the above didn't cast: MS 214905
 * Chance per action until out of actions:
 * Below 50% health, 10%: MS 214910 (max 1/turn)
 * 15%:
 * Above 50%: MS 214900 (max 1/turn)
 * Below 50%: MS 214901 (max 1/turn)
 * 15%: MS 214904 (max 1/turn)
 * 20%: MS 214906
 * 25%: MS 214907
 * 30%: MS 214908
 * 100%: Normal Attack

Thresholds

 * First Turn:
 * MS 214914
 * MS 214919
 * Four more actions, randomly chosen:
 * 50%: MS 214913
 * 40%: MS 214916
 * 100%: Normal Attack
 * Ends Turn


 * 60%, for three turns in a row:
 * MS 214915
 * Ends Turn
 * After three turns:
 * MS 214917
 * Ends Turn
 * Changes to below 60% AI, seen below.

Attack Pattern

 * Above 60%, uses one of these rotations, alternating:
 * Four actions, randomly chosen:
 * 50%: MS 214913
 * 40%: MS 214916
 * 100%: Normal Attack
 * Ends turn with:
 * MS 214914
 * MS 214920
 * Or
 * Four actions, randomly chosen:
 * 20%: MS 214911 (max 1/turn)
 * 40%: MS 214912
 * 100%: Normal Attack
 * Ends turn with:
 * MS 214914
 * MS 214919


 * Below 60%:
 * 10% chance per action to do:
 * MS 214918
 * Ends Turn
 * Otherwise, follows above 60% AI

Thresholds

 * Pre-Emptive:
 * MS 215242
 * MS 215255
 * Ends Turn


 * 90%:
 * MS 215248
 * MS 215246
 * Ends Turn


 * 70%:
 * MS 215249
 * MS 215246
 * Ends Turn


 * 50%:
 * MS 215248
 * MS 215249
 * MS 215246
 * Ends Turn


 * 20%:
 * MS 215248
 * MS 215249
 * MS 215246
 * Ends Turn

Attack Pattern

 * Uses 3x slot targetted atacks from the table below.
 * 3x MS 215243
 * Every 4n-1 turns under 50%: (3, 7, 11, etc)
 * MS 215246 (max 1/turn)
 * Every 3n-1 turns under 20%: (2, 5, 8, etc)
 * MS 215247 (max 1/turn)
 * Remaining Actions:
 * Below 20%: 20% MS 215252 (max 1/turn)
 * Below 50%: 20% MS 215251 (max 1/turn)
 * 20%: MS 215250
 * 100%: Normal Attack
 * Ends the turn with one of these:
 * MS 215255
 * MS 215256


 * Atë's Slot Targetting follows a repeating 6 turn rotation: