Talk:Ancient Ruins Level 1

in the Northeast corner of the map after you pass the square room and head north take the first right then go North and you will get a Map of the Ancient Ruins 1 Level 1

The Map to Basement Level 2 when you enter go south take your first left then south again then take the left before the dead end. Head South, a quick Right then South again then Left and the Map to the basement level 2 is here.

when answering the Madam questions in basement 3 answer the sword. Although the other responses are quite humorous.

Noctis is a great addition to any party in this dungeon. Fire Flask turns a number of monsters to stone 100% of the time, from my experience so far it was anything fire based itself. This included the two types of birds Bennu can summon (though I have not fought Bennu at this time to test that in his presence) and the bombs in the dungeon.

Beating Bennu
Bennu is quite the tough nut to crack, so prepare accordingly.

The team I used:
 * Sephiroth duo for chaining.
 * CG Nichol for buffing/mana
 * Ayaka for reraise/healing and fire resistance buff.
 * Enhanced Mercenary Ramza for provoke/breaks
 * Basch with 100% evade for physical tank/breaks

All six have 50% fire resist and Ayaka uses Carbuncle for Barfira to make 100%. Keep this up at all times. Make sure all have confusion resist. Lakshimi can be used to guard against Petrify.

To start, Bennu will occasionally summon a yellow bird or a smaller red bird. Let the fight drag until he's summoned five of the latter, killing off the former as necessary. The party's fire resistance will soak up their counters. Do not kill all of them, as this causes an AoE magic retaliation.

Bennu has a four turn rotation.
 * Physical AoE and normal attacks
 * AoE status ailments and normal attacks
 * Self buff all stats
 * Normal attacks and single target magic attack.

At each 20% threshold, Bennu summons one or two Bombs. M. Ramza's Stone Throw will kill them. Time the thresholds for the first or second turn of Bennu's rotation.

Use Basch to absorb the physical attacks. Use M. Ramza to provoke the magic attacks each fourth turn. CG Nichol buffs the party's stats and uses Lakshimi to guard against Petrify.

At 60%, Bennu adds AoE magic to his first turn and an additional magic attack for his fourth. At 20%, both of those increase by one. The AoE magic is survivable with buffs and breaks. Reraise will save M. Ramza from the single attacks.

It will take a while, but you should be able to chain Bennu to death. After that, the birds are harmless. 172.58.94.229 19:32, 30 June 2018 (UTC)

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================================ Link to my video: https://www.youtube.com/watch?v=jQvEJ9f7Ofs

Strategy: boss has very predictable attack sequence, just check Boss Info page. Use 100% evade tank do 100% provoke. Do not kill Flame Fowl before kill boss. Only use ability, Read Peak counter ability, so kill it after boss summon it. Same for the bomb. If you kill all summoned monster after turn 5, boss might use powerful attack, make sure have summoned monster alive.

Asterisk?
Why does Flames of Rage, Counter Flame, and Counter Beak have an asterisk suffixed to "magic" and "physical"? Is there supposed to be footnote or something? 202.79.203.105 09:15, 4 July 2018 (UTC)


 * If you look at the tip-info (?), then it's an explanation to why it has an asterisk. What would normally be perceived as physical damage isn't quite as clean cut as one may think. --FencerTJ (talk) 09:45, 4 July 2018 (UTC)

Xon
If anyone was wondering, Xon can be used to steal his buffs on turn N+3 and buffs your team/tanks just before the two turns that hurt your team the most.

Beat Bennu with Erwin in the party
If you make the mistake like I did of not bringing Erwin on your first run through when the Madam kills Bennu, then this fight is extra challenging. Here's what I did that finally worked:

My Team (admittedly with quite a few TMR)
 * Warrior of Light - 100% evade, provoke & cover. When guarding he would survive a single Revelation (the 4th turn ability) but would die during phase 2 & 3 when there were multiple Revelations. No matter, make sure he's got reraise on.
 * Erwin - :(
 * CG Nichol - buffs, mana, ability based dispel. The healing from Soulful stance is able to take care of most of the incoming damage, since 100% evade handles most of it.
 * CG Fina - Prime Heal for extra healing and esunaga (ability based heal) and LB for AoE reraise, dps when nothing else to do. The AoE damage would kill the adds after two bursts, but I got lucky with the resummons. Rikku would be a good substitute here.
 * Orlandeau - break and DPS, bird killer, can kill the fat yellow birds in one turn when buffed by Nichol
 * Friend sephiroth - chaining with Orlandeau, anyone in the family would work, Fryevia would be a good choice too

Each turn is pretty straight forward, reapply buffs, dispel/break the super buff, dps when you can
 * Phase 1 - kill the birds that counter magic, keep buffs up, WoL guard for Revelation, dps bennu when you can
 * Phase 2 - same as Phase 1, everyone should survive the AoE magic attack that comes in, WoL dies from 2 Revelations but re-raise, dps bennu when you can
 * Phase 3 - same as Phase 2, Orlandeau kept dying during the AoE magic but re-raise.

Took like 50 turns, but was never in danger of dying. If you can bring 6, I would bring Mystea instead of Erwin to cover the magic dmg in phase 3 as well as status ailment protection, would've been much easier. Rikku instead of CG Fina would have been better since the AoE re-raise wouldn't kill the stupid adds, taking away dps from Bennu.