Talk:Scorn of the Marching Beasts

Physical damage strategy
What you need:
 * MS Nichol
 * HT Lid
 * Ayaka, Rem, or Lotus Mage Fina, latter two preferred but not strictly necessary.
 * 7 star physical/magic tank (Merc Ramza or Lilith, Ramza preferred for Entrust)
 * Two non-elemental Hyoh

If using Lilith, equip her with Phoenix for Raise. Gear for status ailment resistance. Death resistance on healer/tank is only necessary if you have Ayaka, otherwise it can be skipped. Equip Carbuncle to healer for Barfiraga. Equip Lakshmi on Lid for Stop resist if not using Ayaka. Spread elemental damage sources around for mission.

Regen MP as much as possible every round.

Round 1

Dual-cast Servant of the Blade on Belmodar. Physical guard with tank. Break Mantis' ATK. Buff. Mantis will be basically harmless at this point, so use this opportunity to hit with elemental damage for mission. Use Hyoh's imperil for the fire damage to work. Once that's done, go for the kill.

Round 2

Dual-cast Servant of the Blade on Ochu. If this doesn't kill the Microchu, break, buff, physical guard. You should get them in the next two turns.

Round 3

If you can kill Roper with one dual-cast Servant Blade, then this is over immediately, otherwise switch to Flame Blade and only attack Roper. Buff, break, physical guard. Repeat until Servant Blade will finish Roper off, taking the Slimes with it.

Round 4

Flamesblade should be killed in one hit. If Servant Blade won't do the trick, your limit burst should be charged for both Hyohs and will definitely kill both enemies. If Flamesblade is killed without killing Hell's Rider, Hell's Rider can be used as a punching bag to regain crysts.

Round 5

Architeuth will probably survive the first round of Servant Blade, unless you have the Hyohs limit bursts up again to one-shot him. If not, cast reraise on the Hyohs at least, buff water/ice resistance and cast mititgation, use magic guard, break. Your party should survive unless you're really unlucky, and Architeuth won't survive a second volley.

Round 6

If you have Fina/Rem, cast AoE Reraise and use Raise on Terror Knight for instant win. If using Ayaka, dual-cast reraise on Nichol/Lid. Hyohs can be raised next turn.

Round 7

If Hyohs are dead, raise them, buff ice/water and use mitigation, break, physical guard. Next turn, kill the Chimera. Third turn, Antlion. If the Hyohs aren't dead, water buffs aren't necessary and this'll only take two turns.

Round 8

Kill Wyvren, magic guard, buff with Nichol, buff fire resistance with healer, break. Kill Wandering One next turn.

Round 9

It really helps to have Merc Ramza here for Entrust and the magic kill mission. Ideally, you want to limit burst the Searchers every time they pop up.

Use Dispelga to clear enemy buffs, break with Lid's limit burst, buff with Nichol, use Hyohs limit bursts to kill Searchers, physical guard. Next turn, dual-cast Servant Blade, Entrust with Ramza to fill whoever has the lowest bar. When the Searchers pop up again, repeat. Europa's chain attacks aren't likely to kill your units with buffs and breaks active, but Super Blast might if you're unlucky, so try to maintain reraise on your squishier units.

If killing both Searchers immediately isn't an option every single time, kill Searcher A first, then B. Never let Searcher A survive a turn.

It'll take a while, but you'll eventually bring down Europa. Use Ramza's Ultima for the magic kill mission, and you're done.


 * 107.198.85.46 17:00, 19 October 2018 (UTC)

Roy iz da Boy
My team: MRamza, LMFina, ZargyBaby, Roy, 2x TTerra (LMFina 6*, others are all 7*)

Why is Roy overlooked so much? I always look at the party makeups on the "videos" before even thinking about taking on one of these challenges, and what do I see? ZargyBaby/MSNichol + Heavenly Technician Lid. I'm thinking... Hmmph.. Roy can do their roles & more!

Ok, so that aside, I immediately thought TTerra x2 would be the damage dealers, with aoe non-elemental chaos wave. MercRamza is my 100% dodge tank. I also have LM Fina, and she is my only 6* in this team, all else earned by hard graft! Companion TTerra was not actually on my friend list, but 1800 Mag & all status resist, similar to mine. I also have 100% status resist on everyone.

Ok... so my team is now MRamza, LMFina, Roy, TTerra x2. So who should be my sixth? That was the choice. I considered 2B/Loren for the extra break/dmg potential, or maybe some other support/damage dealer, but in the end went for ZargyBaby! Yes that's right, I am going for redundancy in buffing, which means that I am totally reliant on Roy for breaks. It worked out ok, but I might have gone the other way and brought a 70% breaker. I probably would have if it failed!

So anyway... with this team, you totally want to go Roy: Change Repertoire every round, all 9 rounds, to start things off. That will give you only 80% buffs, but 55% debuffs, plus huge HP/MP recovery and 200% LB fillrate.

On round 1, you want your TTerras to quad cast Chaos Flare. Why? Because that will kill off Belmodar, but leave Mantis alive (+125% fire buff), so that you can now just sit happily for as long as it takes to fill gauges & MP refill etc. Just keep your dodge tank on provoke and you will take no damage. TTerra will take care of lightning/fire goals, I just used Golem on MRamza to take care of Earth. TTerra to kill off Mantis at leisure with Chaos Wave.

For the next 7 waves, simply have Roy do Change Repertoire and TTerras quad-cast Chaos Wave. This should OTKO every wave (except Wave 6 which is Terror Knight: LM Fina will use LB for aoe reraise & MRamza will cast raise on him to kill him).

Note that Roy is spending 120 MP every turn doing this, while also recovering 60MP at the start of every turn, and also recovering 40MP to everyone. So... Roy will never run out of MP... the TTerra's might though, so you can use ZargyBaby's Rejuvenate+2, or LM Fina's Manatopia to keep things in check prior to Wave 9.

So the only real challenge for this team is round 9: Europa!

The whole team should now have full LB's, full MP, and full Esper gauge, going into Wave 9.

Things to note:


 * Synergy with Roy & Zargy: Roy starts off slowly with buffs for the 1st 3 turns, but will debuff & regen HP & MP. Meanwhile, use Zargy's CD move for 140% buffs & 40% mitigation for 3 turns. By the time this wears off, Roy is up to his full-on Victory to the Brave+2 routine. (note that this is 130% buffs/50% debuffs for the +2 awakened version!)
 * LMFina should start with Divine Veil aoe 45% all elements resist
 * after that, keep up mitigation & elemental resist with Zargy baby, and whatever else he can add... Roy just keeps doing his thing!
 * TTerra's can start by quad-chaining chaos wave on turn 1. Magical Activation on turn 2 & then double casting chaos wave(0 MP) on turn 3 to unlock Chaos Wave Awakened from turn 4 onwards... and then do a Full Magical Activation before really letting loose the next turn... I think... I am a bit new as to REALLY unleashing TTerra ;)
 * If things get messed up & you lose a TTerra early before you can get Chaos Wave Awakened (like happened to me), then don't hesitate to use Chaos Dark instead, just to kill the Searcher's before they hurt you! Noting that Europa won't be hurt by Dark, but he can wait! Just do whatever you can to knock out those Searchers! Once you've gotten everything under control, you should be fine!
 * If you do lose a TTerra, then don't forget that you can use the other one to do a DC full-life & Curaga, thus saving your proper healer for other things! After all, you do need your TTerra's to be in sync when they attack.
 * That's about all the tips I can think of for now... after all if you've gotten this far, you should be ok :)

--Shakers

Neo Visions has ruined this
This challenge is now a walk in the park if you have the right units. For the most part you need the following team members.


 * Source of Reraise: Lotus Mage Fina has a Turn 1 CD skill
 * Source of Magic Damage: Mediena (With TMR) And Golem Esper
 * Mana Battery: I used Nichol of the Epsilon Star
 * AOE NV Damage Dealers: Rain – NV, Cloud NV (BS)

For Every round, except the last
Magic Dealer: DO Lightning, Fire and Earth Damage

Rain: AOE Attack

Mana Battery: Restore MP

For Wave 6: Terror Knight
Make sure to Reraise your entire team

For the last round:
Lotus Mage Fina: Dual Cast Ultima

Medina: Triple Cast Firaja

Nichol of the Epsilon Star: Boost Stats

Damage Dealers: AOE Chain