Chamber of the Vengeful - Bogeyman Nights

Overview

 * Reference: Announcement
 * Release Date: 5/14/20,.

Battle Info
PRO=

Bogeyman Nights - PRO
ELT=

Bogeyman Nights - ELT
LGD=

Extra Challenges
PRO= ELT= LGD=

Bonus Unit
Bonus: 30% increased parameter to all stats, stackable with everything else.

Attack Pattern

 * Pre-emptive attack:
 * MS Spiritual Manifestation
 * MS Obscuring Scowl
 * MS Inflicting Scowl
 * MS Ethereal Form
 * Enters Physical Mode (until next mode switch)
 * Ends turn


 * If attacked with the following (per different element/damage-type combination):


 * If the following were countered this turn:


 * Mode Ability:


 * Every fifth turn:
 * MS Blight Wave
 * If under 60% HP, every third turn:
 * MS Enraged Target (targets unit with highest SPR)
 * Every seventh turn:
 * MS Endless Void
 * Ends Turn


 * HP Thresholds (if multiple are passed, multiple will be used)
 * 40% and 20% HP threshold:
 * MS Physical Possession (targets unit with highest HP)
 * MS Soul Possession (targets unit with highest MP, 1/turn regardless of number of thresholds crossed this turn)
 * MS Obscuring Scowl (targets unit with highest ATK)
 * MS Inflicting Scowl (targets unit with highest MAG)
 * 60% HP threshold:
 * MS Physical Possession (targets unit with highest HP)
 * MS Soul Possession (targets unit with highest MP, 1/turn regardless of number of thresholds crossed this turn)


 * If under 40% HP and a threshold was not passed this turn:
 * MS Physical Possession (targets unit with highest HP)
 * MS Soul Possession (targets unit with highest MP)


 * If under 80% HP:
 * MS Creepy Aura
 * MS Conjure Darkness


 * MS Creepy Aura


 * Remaining actions are normal attacks

Tips

 * See testimonials and discussions.
 * If 7 or more elements in both physical and magic damage (hybrid counts for both) is dealt, then the boss will use up its actions in a given turn. This prevents its mitigation, break resistance, and other skills from being used. Seabreeze Dark Fina's STMR Summer Whip or Lotti's limit burst can be used for this method.
 * All team members must have +100% all elements resists after buffing. Using Calamity Border can provide a 40% buff.
 * Unless using the above approach or dealing damage via fixed attack-types (like evokers), avoid dealing both physical and magic damage in a single turn, as doing so will cause the boss to permanently use both type-mitigations for the remainder of the battle. Counter attacks also count toward this.
 * Since the boss has 20% Physical Evasion, use either Magic damage dealers or TDH Physical damage dealers to deal damage faster.