Talk:Scorn of the Wicked Moon

Circe Strategy without Ravenheart is tough!
I have a very very similar team to Sinzar's example clear and without the Ravenheart on me and a buddy unit, the adds are left with 17% health after a quad water cast with the Folka imperil. It will work without Ravenheart so long as you use Circe's LB, but that's a 2 turn setup so it's a little tough after 40%.

It is do-able, but you have to be lucky.

SS Charlotte: 25939 hp - doored and potted 718 def - potted 1298 spr - doored and potted Basch: - physical all day except for 3, 8, 13, etc. 17571 hp - potted 1142 def - potted 978 spr - potted

LM Fina Folka

Circe 10810 hp 2446 mag - doored and potted 1093 spr

Very important to note: If your Circe's die at any point, they lose quadcast, which basically screws your ability to finish off the fight from 40% on because the adds will be alive for another turn which will result in a unit being removed for 2 turns, berserk for 4 turns, 50% all state break, or instant KO.

Managed to get the fight past 40% every time now, but without that 25% killer extra little spice it's just not working.

Sol team with Lenna on healing
Oh my god this trial is obnoxious.

My team:


 * SS Charlotte auto-provoking. Make her as tanky as possible. She should ideally never die except to the threshold. Always put in slot 1.
 * Sylvie on physical/magical mitigation and defensive buffs. Seaside Nichol would probably work better, but I don't have him.
 * WOL Lenna on healing, break resistance, and backup general mitigation with AoE reraise on standby.
 * Basch for physical cover. This trial would probably have been a fair bit easier with Sieghard and his limit burst, but don't have him, either.
 * Two Sol with at least 1k SPR. Substitute HP if 1k is out of the question. At 15.8k HP and 739 SPR, my Sol barely lived though a Glory of Evil/Asteroid Moon combo from the angry Moon, as long as buffs were up.

I had some fire/light resist built in, but it wasn't a priority. No one had death resistance. That wastes a slot for more HP/SPR and you have AoE reraise anyway.

100% - 70%

Get all mitigation up right away. Lenna's turn-delay healing is a godsend, eliminating a lot of recovery time for the tougher turns. Use Sylvie's cooldowns and barrier skill whenever you can, but prioritize mitigation. Guard with Charlotte constantly except to use her limit burst after Lunar Revolt. If you have Sieg, use his instead and do nothing but guard. Have the tank cover, then guard. Finally, pick an element with the Sols and go to town.

70% - 40%

The less time you spend in this phase the better. The strategy is mostly the same, but the Sols will need to guard on the 5n turns to survive the double Glory of Evil. Get the Moon to the 46-41 range, then prep for a burst to coincide with one of the extremely deadly turns in its next phase. 11, 17, and 23 are safe bets. Try not to burst below 25%, unless you can manage to get the Moon to 0 in one go. Try to cast Lenna's reraise a turn or two before the burst so it will be ready again next phase.

40% - 20%

The strategy still hasn't changed, but be mindful of the turn count. Have reraise on the ready before deadly turns and get ready for a quintuple-cast burst when the Moon's mitigation wears off. Make sure to do it on a deadly turn so you'll have some leeway next phase.

20% - 0%

Hopefully your last burst means this is more like 10% or less. You do not want this lasting more than a few turns. Use the Sols limit bursts to get quadcast up if Sage's Wisdom isn't available. Lenna can fire off a triple-cast of Holy for the magic kill mission, and any other unit can activate an esper for credit.
 * 107.198.84.126 08:51, 8 October 2019 (UTC)

CG Terra clear w/ safety bit
Slot 1
 * Basch: - Alternates between magical and physical cover as needed
 * 20173 hp
 * 1144 def
 * 1073 spr

Slot 2
 * SS Charlotte: - Active Provoke tank
 * 22802 hp
 * 758 def
 * 1547 spr
 * Esper: Phoenix for automed
 * Was equipped with genji shield, but turned out to be unnecessary

Other slots:
 * Ignis (Ability enhanced)
 * WoL Lenna

CG Terra
 * 11169 hp
 * 2761 mag
 * 805 spr
 * Safety bit equipped for 40% and 25% threshholds

Had a lot of trouble with this one. Having a safety bit on one or both dps mages makes this trial a lot easier if you can't quite burst 40%, and if your mage relies on stacking damage. It didn't help that there were so few CG Terra friends.

Goal: Hit 41% with both Terras fully stacked and having limit burst the turn before. Ideally on turn 14, or 2 turns before a safe turn under threshold (14, 20, 26). As Moon will only cast one aoe death per turn, this gives your mages 3 free turns to blast away.

100%-81/70%: Ignis started off with cooking, but on turns where he isn't needed I had him cast it as well. Lenna heals as needed. With both tanks on slots one and two, provoke is unnecessary turn one, which Charlotte can use to cast magic mitigation. By the time 81% was hit, both Terras had cast their limit bursts and Moon's mitigation had worn off. Managed to barely hit the 60% threshold, which saved a lot of time, as the second mitigation cast becomes redundant. Hitting the 60% threshold doesn't really change the strategy, just means the fight will take longer if you don't.

70%-41%: Boss starts hitting much harder here, I ended up having to guard with the mages on every 5th turns. Charlotte started dying here every 5th turn due to the dispel, so having an autorevive up the turn before helps a lot. You might want to be wary about when you do damage, as ideally you want to limit burst in a way that you have quadcast for each of the free turns. For me this meant half-chaining lbs at 45%.

41%-0%: Go ham. Safety bit op. Lenna's got that triple Holy for the finish. The boss heals about 2% per threshold. --PentacleTentacles (talk) 05:39, 27 December 2019 (UTC)