Surging Menace

Battle Info
General Tips:


 * Found at Chamber of the Fallen.
 * Use break abilities like Full Break to make the battles easier.
 * Bring MP recovery items to use as needed.
 * Osmose can help lower your Ether consumption.
 * Bring Eye Drops and Unicorn Horn to use if needed.
 * Elemental AoE chaining is extremely useful.

Battle 1
Uses 2 actions per turn

Abilities:
 * 1000 Needles - Fixed 1000 damage to a single unit.
 * Taunt - Does nothing.
 * Workload x10 - Charge
 * 10000 Needles - Fixed 10000 damage to a single unit.

Tips:
 * Imperil and a Void Vessel will one-shot the Gigantaur.
 * A unit with Throw and an Imperial Grenade will deal a fixed 50000 damage which will also one-shot the Gigantuar.
 * If you have Setzer, he has a good chance of one-shotting the Gigantaur if you use his Double Dice (60% chance) or even his Dice (40% chance) fixed damage abilities.
 * If you have Rikku, she can kill it in two turns by using Mix followed by Sunburst.
 * If you have Xon, his Toxic Dagger can one shot it.
 * It has extremely high defenses, if you don't have Setzer or Void Vessels, use other items to kill it.
 * All the 200 damage items can be crafted, if you played during the Demons Unleashed event you can craft Void Vessel to kill it in one turn even if you don't have Throw.
 * If you use any ability or item it will trigger Workload x10 and has a chance to immediately follow up with 10000 needles. Auto-potion will trigger this. If you can't kill it in one turn make sure to inflict paralyze or sleep to get one extra turn.
 * Bring it down to 1200 HP with auto-attacks and then finish it in one turn with six consumables.
 * 1000 Needles & 10000 Needles are physical attacks, which means they can be dodged with 100% phys. evade.

Battle 2
Abilities:
 * Red Bombs: Self-Destruct - Deals damage to a single enemy equal to remaining HP and kills self. Used at < 50% HP
 * Green Bombs: Explosion - Deals damage to all enemies equal to remaining HP and kills self. Used at < 50% HP.
 * Fire Breath - Fire magic damage (1.2x) to a single enemy.

Tips:
 * You can easily kill them by chaining AoE magic or abilities
 * If you can't chain AoE to kill them in the first turn use Barfira to lower the damage received
 * Remember not to trigger the explosion, if you can't kill it in a single turn, leave their HP over 50% and finish it in the next turn

Battle 3
Uses 2 actions per turn

Abilities:
 * Flash: Inflicts Blind to all enemies (30%).
 * Repair: Heal to Io.
 * Charge Core: Increase MAG (20%) for 2 turns to Io.

Uses 3 actions per turn

Abilities:
 * Plasma: Lightning magic damage (1.2x) and paralyze (40%) to one enemy.
 * Crush: Physical damage (1.3x) to one enemy.
 * Wave Cannon: Physical damage (1.5x) to one enemy.
 * Particle Beam: Physical damage (4x) to all units.
 * Energy supply depleted: Cannot perform action for one turn.

Tips:
 * Kill Searcher first, it can heal Io and every three turns it will buff Io with Charge Core.
 * If Searcher is alive Io will use Particle Beam every three turns.
 * When Searcher is killed, you will have one free turn as Io will only use Energy supply depleted.
 * Chain Thundaga to kill both of them faster.
 * Barthundara can help mitigate the damage from Io's Plasma.
 * You can use Blind and Paralyze to defeat Io easily.

Battle 4
Uses 1 or 2 actions per turn

Ability:
 * Blizzara - Ice magic damage (1.4x) to all enemies.
 * Watera - Water magic damage (1.4x) to all enemies.
 * Waterga - Water magic damage (1.8x) to all enemies.

Tentacles' abilities:
 * Revitalize - Heals all allies.
 * Ink - Blind (60%) to all enemies.
 * Blizzara - Ice magic damage (1.4x) to all enemies.

Tips:
 * A tentacle will use Revitalize every two turns, Ink every three turns and Blizzara every four turns.
 * One of the easiest ways to kill it is by chaining Firaga or Thundaga.
 * If you defeat the main body all the tentacles will die so focus on killing it.
 * The tentacles can hit very hard. Use Cheer or Protectga if you can't kill it in one turn.
 * Barblizzara and Barwatera can help mitigate the magical damage if needed.

Battle 5
Uses 3 - 4 actions per turn.

Abilities:
 * Fira - Fire magic damage (1x) to all enemies.
 * Blizzara - Ice magic damage (1x) to all enemies
 * Thundara - Lightning magic damage (1x) to all enemies
 * Concentrating Magical Power - Will use a strong Firaga, Blizzaga or Thundaga next turn
 * Firaga - Fire magic damage (2.5x) to all enemies
 * Blizzaga - Ice magic damage (2.5x) to all enemies
 * Thundaga - Lightning magic damage (2.5x) to all enemies
 * Graviga - HP damage (75%) to all enemies
 * Dark Wave - Remove all status effects from the caster

Tips:
 * When lower than 70%, 50% and 30% Greater Demon will use Graviga as its only action.
 * The easiest way to kill it is to apply any debuff on him every turn, preferably a break (e.g.: Deprotect) to increase your damage during your turn, and Greater Demon will waste one action for Dark Wave before using his autoattacks.
 * You can cancel the Graviga using Sealing Blade from Celes.
 * Greater Demon can be blinded to avoid the normal attacks.
 * Barfira, Barthundara and Barblizzara will help mitigate its magical damage.
 * If he ever uses his Concentrating Magical Power he will use -ga spells in the next turn, so make sure to Guard or use Carbuncle to reflect the spell back to him.