Scorn of Antenolla

Overview

 * Difficulty: 11★
 * Reference: Announcement
 * Release Date: 8/23/18,.

Antenolla A: Flower

 * Pre-emptive attack:
 * MS Mysterious dark clouds overhead!(1)'''
 * Ends turn
 * Above 70% HP (Rotation switches every 4 turns; 5 actions/turn):


 * 40% to 70% HP (Rotation switches every 3 turns; 5 actions/turn):


 * Under 40% HP (6 actions/turn):
 * 40%/20% HP threshold:
 * MS A mysterious downpour has begun!
 * Continues with the attack pattern for that turn
 * Remaining attacks follow a 2 turn rotation:

Antenolla B: Ivy

 * If the flower is dead: 12x MS Running Rampant
 * When the flower has >70% HP: (Rotation switches every 4 turns)


 * When the flower has 40-70% HP: (Rotation switches every 3 turns)


 * When the flower has <40% HP, uses the following rotation each turn:
 * 2x MS Coil
 * MS Thorn of Pain
 * Ends turn

Antenolla C: Root

 * If the flower is dead: 12x MS Running Rampant
 * When the flower has >70% HP: (Rotation switches every 4 turns)


 * When the flower has 40-70% HP: (Rotation switches every 3 turns)


 * When the flower has <40 HP, uses the following rotation each turn:
 * MS Cannibalize
 * MS Earthly Healing (on turn 2, 5, 8, etc)
 * MS Cannibalize (if MS Earthly Healing was not used)
 * Ends turn

Antenolla D: Leaf

 * If the flower is dead: 12x MS Running Rampant
 * When the flower has >70% HP: (Rotation switches every 4 turns)


 * When the flower has 40-70% HP: (Rotation switches every 3 turns)


 * When the flower has 40% HP, uses the following rotation each turn:
 * MS Hayfever (on even turns)
 * MS The leaves created a sandstorm!
 * Remaining actions are MS Stone Blow (50%) or MS Leaf Cutter (50%)

Tips

 * See testimonials and discussions.
 * Elements to watch out for:
 * All parts absorb water and earth.
 * Ivy and Root are immune to non-elemental damage.
 * Ivy has 300% lightning resistance.
 * Root has 300% dark resistance.
 * Leaves have 300% wind resistance
 * Bring status ailment, stop and charm immunity buffs
 * Lakshmi can learn Charming Protection (AoE Charm immunity buff) and Unstoppable Protection (AoE Stop immunity buff).
 * Kill the Flower last. If the Flower is killed before the other parts, each part will retaliate with a strong AoE attack (which cannot be covered) that will kill your team.
 * You'll want to use a physical tank that will pack as much Wind, Earth and Water resistance as possible and a good breaker to reduce the magical damage.
 * The Flower will alternate between two phases, one making all enemies immune to physical damage and the other making them immune to magic damage.
 * On turn 5 you can start dealing physical damage.
 * If Flower is above 70% HP, rotations will happen every 4 turns, if Flower is between 40%-70% it will happen once each 3 turns (consider the ambush in the count).
 * Antenolla starts out being immune to physical damage.
 * You'll need to use specific elements to "seal" certain attacks by hitting its caster with the correct element during odd (e.g. 1, 3, 5, etc.) turns in certain phases. The sealing attack doesn't actually need to deal damage.
 * Ivy's (B) snort - Seal with fire
 * Root's (C) AoE MP drain - Seal with wind
 * Leaf's (D) AoE earth/wind magic nuke - Seal with dark
 * When the flower has 40-70% HP, these sealings need to be done every turn.
 * You don't need to seal attacks when the flower has <40% HP
 * To kill all the the parts, a 75% imperil is needed at minimum. It can be an imperil for either fire, ice, or light.