Talk:Inferno Hollow/New Trial of the Fire Beast

3* Trial of the Fire Beast - 2x Trance Terra, A2, Basch, Ayaka

I took my eTT, A2, Ayaka and Basch and a friends eTT. Here is my 5 turn order:

1st Turn - Basch - Twilight Guard A2 - Offensive Heal Combo Both eTT - Magical Activation Ayaka - DW Reraise (Basch and herself)

2nd Turn - Basch - Armor Eater A2 - Offensive Heal Combo Both eTT - eChaos Wave Ayaka - DW Reraise (both eTT)

3rd Turn - Basch - Twilight Guard A2 - Offensive Heal Combo Both eTT - eChaos Wave Ayaka - DW Reraise (Basch and A2)

4th Turn - Basch - Armor Eater A2 - Offensive Heal Combo Both eTT - eChaos Wave (time their activation about a second A2 to allow for damage but not killing blow) Ayaka - Shiva (i was lucky to have her already with no inherent esper gauge fill abilities utilized)

5th Turn - Basch - Twilight Guard A2 - Offensive Heal Combo Both eTT - eChaos Wave Ayaka -

This should do it if you hit your chains. I could only get my Basch up to 180% fire resist but but if you can get him up to 200% then I don't think you would need Ayaka and you could switch with a Garnet/Eiko in order to make sure your esper guage fills up. I know that they recommend bringing two tanks, one for magical guard and one for provoke, but I did not experience his set of actions where he fires off Firaja/Fira and then hits about 6 times or so. I can only guess that if you hit is thresholds then he keeps doing his Hellfire which your magical tank can more than handle. -

Possible bug in this fight. Using Illusionist Nichol to give 100% provoke to my 100% evade Chizuru and Ifrit's basic attacks still hit other party members. -

--Taidess (talk) 20:18, 5 April 2018 (UTC)

OTK strategy
What you need:
 * A unit that can cast Summon Eidolon, you can use Ace, Queen or Rem at this time.
 * A unit that can perform breaks of DEF to a single unit, I recommend Delita enhanced.
 * A unit equipped with Shivaas Esper, you can also use a Summoner if Shivais equipped on a different unit.
 * 2 Physical Chainers, you will have no problems using Hyoh.

How to complete all missions:
 * Delita: Shield Break to reduce DEF.
 * Ace: Summon Eidolon, will fill the Esper gauge.
 * Unit with Shiva: Summon Shiva.
 * Physical Chainers: Perform the chaining ability, Hyoh can use Double Blade with Servant of the Blade.

--Ikkireach (talk) 03:20, 13 October 2018 (UTC)

Gumi, how are we supposed to finish a story battle mission when rng didn't bring us a mage cover tank? My units are: GL Sakura - fire res & spr and Blossom Sakura for additional -25% damage & dps; Christine for snowflakes, CG Fina for heals and Eiko for the esper bar and additional healing / lb. The only unit that survived was Fina with 704 spr... After reverse hearts, she was killed with firaja oh and then killed again after she self-revived. Pls.

No seriously, yes with perma-revive mage tank it would happen, no doubt, yet any ideas if we haven't summed one so far? And, a rng barrier on a story battle and a major gameplay future... is the battle bugged somewhere, or there is something totally wrong going on here?


 * Hi Taidess. I just want to make 3 comments. 1) I don't think 3* Esper battles are meant to be in any way easy. 2) Not being able to complete a 3* esper trial is not going to impede future Story progress (unless there are 4* Espers in the future...) and 3) I agree that a Magic Tank is a necessity to beat this 3* Ifrit. I have no doubt I could not have done it without Mystea, but they will surely release more Magic Tanks down the line, probably even better than what we have already, so my advice is just be patient :) - Shakers

it is doable without, though I only got 2/4 missions. Same problem as you... no magic tanks. I used Soleil, 9s, Tidus, Yuna (was only level 60, was for barfiraga), alma level 58 (high my low attack, for bushido freedom), friend Tidus. Killed it in three turns. Attack boost, water def down, barfiraga, quick hit x2 Bushido freedom my party. Attack/magic boost. Attack/def down. (both now higher buffs). Barfiraga. Quick hit x2 Finished off next turn with quick hit x2

I will likely go back to finish the other missions if I get a magic tank- Annalise

-

"A provoke tank with high EHP or 100% physical evasion."

If, like me, you where wondering what the heck EHP is, I did a google, and apparently it means "effective hit points". This being HP multiplied by either DEF or SPR.

So there you go!

--

New Fire of the Fire Beast (2018) by FalconX

> Party: WoL (golem), Chow (608SPR) (ifrit), Illusionist Nichol (607MAG) (Shiva), Garnet (Lakshmi), Trance terra (1k+MAG) friend: trance terra(1k+MAG). Chow -fire resist armor for 170%resist, along w/ garnet resist+ ability did no dmg to chow whole fight. complete resist!

1st round: WoL -primal instinct ability, Chow -spirit defender, garnet -life harmany, ill.nichole -cover WoL & phantasmal forcex1. trance terra x2 -magic activate. > 2nd round: WoL -armor eraser, chow -improved focus, garnet -shell chow, shell garnet. ill.nichol -phantasmal forces x2 for chain. trance terra -spark chain x2 chaos wave, for about 25%hp dmg. > 3rd round+ I would use chow -luminous (light ability for about 150kdmg) to help dmg amount per round when can. Just try for max dmg & hope for a spark chain. ~5rounds, 3/4 on missions, had 6 in party. 3rd try, not to bad, have fun!!!! --Gogamer2018 (talk) 04:21, 6 April 2018 (UTC)

--

Shakers here. I was actually quite keen to have a crack at this and Siren for the 4* tickets, to have a last chance at the Lotus Mage Fina banner. No luck on that front, unfortunately :( so I am still slightly lacking in the healer department.

So anyway, here was my team: WoL, Mystea, Roy, TTerra, friend TTerra. (and yep... no healer)

I have been mainly using a combo of Agrias-2B-friend(2B/Orlandeau/DV/Agrias/and even A2/Tidus/OK work well) for a long time now. I looked at putting an ice weapon on 2B to take advantage of the -100% on Ifrit (I can just imagine Fryevia/tidus owners licking their lips here...), but unfortunately the best one I have is a spear, and she would lose a huge amount of ATK by un-gearing Lsword (specifically Excal II). So, I took a lead from the first post here, with TTerra. I've had her a long time, but rarely use her. Got her up to 1100 MAG & enhanced everything bar Ultima.

Regarding the earlier mentioned eHP, my WoL has HP 9868 & DEF 439. Not sure what to do with those numbers. Multiply them together, then take the sqrt of them & compare to Ifrit's ATK, which is listed as 800 on the main page??? I dunno. Whatever.

I got Mystea to 200% fire resist as follows: ifrit (50%), equip H shield (charlotte TMR) and Flame shield (50%), thermal suit (50%), cat-ear hood (20%), red ring (15%), fire resistance materia (15%).

I put Shiva on Roy. It was a toss-up between him and TTerra, but I decided to put Bahamut on her for the extra damage. Hoping that my tanks would do their job and protect Roy. He only died a few times.

I made a number of mistakes and it took me 20+ turns, but I got there. Firstly, I wasn't sure what to do with Mystea's off turns after doing Triteleia Wall, so I was DC'ing barfire at first. Then it got to turn 7, and I needed to use Mystea to dispel, but at the same time she was also due to do another Triteleia Wall. So after that, I started just doing Triteleia Wall every turn unless she needed to dispel.

My 2nd mistake with her was failing to realise until after the battle was over that she has a "Reinstate" ability to 100% recover her HP (bearing in mind I have no healer, and am relying on Roy's regen & TTerra's full-life). Keeping Mystea alive is paramount, and hard to lose as long as she is up and tanking. I almost lost her a couple of times.

The other mistakes were with TTerra. After doing Magical Activation, I failed to use "Successor - Maduin's Power" to DC chaos wave, and I also kept doing the regular Chaos Wave, not the Awakened version... Doh! Oh well like I said, I haven't actually used her much, so live and learn.

I had most of my team go down at some stage, never more than 2 in a round thankfully, then mostly using full-life from one of the TTerra's to recover. Actually that's mistake number 3 with TTerra... I could have DC'd full-life after magical activation, or even DC cura. Doh!

Oh well, I got there in the end.

--

Kujehh here Its an easy fight if you use Kryla (Nullifying Chant 	Remove all effects from all enemies Remove all effects from all allies ) after hellfire Get Garnet as healer with the buff (Life Harmony) and gear up everyone at 60% magic resist Remember that you will lose all buffs after Kryla Nullifying Chant so carefull with the mana spending.

--

Flames - TANK mode

Magic AoE tank : Basch / Mystea Provoke tank : Fohlen / Veritas of the Earth / Wilhelm / WOL Healer : Ayaka (for dispel + reraise + aoe heal + mana regen) Two DPS chainer : TTerra, Oldman, Reberta, A2, Onion, Tidus, etc

Magic AoE tank will eat up 100% magic of damage, Provoke tank will eat up 95% of physical damage. There's only one AoE physical spell and your units can probably witstand it... so most of the fight your DPS units will mostly not take any damage.

Bash is preferred here because he can fill two roles, AoE magic tank + debuffer. If you don't have Basch just equip World Destroyer to Ayaka, or use WOL as provoke tank + debuffer.