Talk:Rats from the Gutters

The best way to beat this is with AoE physical cover. I used WoL built for def/hp with safty bit attached. The only issue I ended up having was I kept on forgetting to put reraise on WoL. I also had Ayaka for healing, reviving, and reraise on WoL when I remembered. I used Mystea simply for clear viel, mind fortress, lb, and Fenrir after I used Ifrit. The other three slots were for damage dealers, one of which was equipped with Rikku's pouch in order to use chaos grenade. Any breaker will suffice. To break it down this fight is real easy if you have an AoE physical cover, breaker, healer/reraiser. It took me less than 20 turns to beat and that was without chaining a lot. - I'm surprised at how well it turned out by using a death resistant, spr built Elfreeda to ATK/MAG break and provoke with Clever Smile. My Warrior of Light just spent his time covering with Light is with us! and healing thanks to Mechanical Heart, but even just using any old healer to heal and/or dispel the stop from from Elfreeda when her provoke ran out would work just as well. I used two Fryevia to chain, but really anyone would work for that, and then I used Garnet for the esper summon as well as magic kill by ways of Shiva's Blizzara. Everyone that didn't have it innately was geared with paralyze resistance. But wow, Elfreeda was just really effective, and made this a breeze. --FencerTJ (talk) 09:56, 1 June 2018 (UTC) - From my perspective, the fight wasn't that hard when compared to other trials we've received in the past, but I have the units to make it easier.

My team setup

 * Damage Dealer 1: Lila, Build Goal: P_DAMAGE_SPR; i_PARALYSIS, Esper: Ifrit
 * Damage Dealer 2: Lila, Build Goal: P_DAMAGE_SPR; i_PARALYSIS
 * Evade tank: Ling, Build Goal: HP; I_PHYSICAL; I_DEATH, Esper: Golem
 * Support: Illusionist Nichol, Build Goal: M_DAMAGE; I_PARALYSIS
 * Healer: Ayaka, Build Goal: SPR * HP
 * Friend: Lotus Mage Fina, A second healer for another source of Reraise

Fight notes
--SlashAndBurner (talk) 15:08, 1 June 2018 (UTC) -
 * The rat has damage and magic damage reduction, dispel won't help.
 * Have Ayaka & Lotus Mage Fina cast Reraise on themselves and another unit when you have a free turn.
 * Ling needs to switch between Daunting Step, Provoke & Feint Step. You should enhance Ling's dances.
 * Illusionist Nichol need to cast Illusion - Redirect on Ling every two turns. When available cast their LB to help re-gen Health & MP. Use Master Illusionist to dual cast another action, like Illusion - Phantasmal Forces when possible.
 * If you don't have Lila, you should also add E_FIRE to the build to take advantage of the weakness. If you have Lila, make sure to imbue her with fire with Open Eyes, Martial Arts - Flaming Spirit & Martial Arts - Heaven Shift.
 * Have Lila do normal attacks, and build up your Esper gauge. Once the esper gauge is filled, cast Ifrit for the goal. Now start to use chained Martial Arts - Heaven Shift to break them down. If needed, add fire to yourself again.
 * You need to be careful, in my case Lotus Mage Fina Dual Casting Ultima would only finish the job at ~1% health.
 * If everything is working, Ling will evade all physical attacks, and some units will die from magic, but if you have been casting re-raise in rotation, everyone should be standing.

Tips and Tricks to defeat Terrarat in Rats from the Gutters with BluEvanescent
Hello and welcome to the BluEvanescent - where tips and tricks are surprisingly rare and nobody even care. "RATS!" is what people in the modern society scream at the top of their lungs. But, what if it is a bigger skinned horned rat that you are dealing? Well, you're looking at the right place. Hear me out alright?


 * Terrarat can deal OHKO an ally or Heavy Physical/Magic Damage to one or all enemies, so it is best way to know how you manage the equipments.
 * Terrarat is vulnerable to Fire Damage, so it is manageable to use Fire-based Damage like weapons or abilities.

Now, let's get right into the Units and Equipments.

Equipments and Units
When dealing him as a boss, it is recommended to have an immunity to Stop, Status Ailment and Death. I recommend you to have at least 2 Healers, a Physical Tank with Provoke and 3 Damagers.


 * Warrior of Light's Equipment consist of Increase HP and DEF equipments and one Manufacted Nethicite. That's roughly 9K Hp and almost 500 DEF. My recommendation is to have him equip Genji Shield as a serve to absorb Death-based damage and Golem for Provoke.
 * Lotus Mage Fina consist of only SPR and MP equipments. If you happen to not have one, you can use Enhanced 5✬ Rosa with higher HP for survivability and Raise.
 * Damagers need Beast Killer, Fire weapon and higher ATK/MAG stat. In my use, I use Fryevia (Beast Killer + Fire Weapon), Onion Knight (Ifrit - Fire weapon) and Veritas of the Light (Fire Weapon). Most of them aren't close to 900 stat.
 * For a friend, I use Ayaka as a second Healer. Why? She detach Stop and Heal HP and MP.

Damage Setups

 * 1) Have the Tank serves to break both ATK and MAG stat temporarily. Let the 2 Healers grant Reraise to a tank, healers and one damager with increase ATK and MAG stat. Let Veritas of the Light boost all ATK/MAG and wait the light to strike, then chain.
 * 2) If done it right, he should be dealing damage less to your allies while your Tank protect them all.
 * 3) By the second or more turns, let WoL uses Enhanced Light is With Us. Both Healers must heal and wait. Deal damage once again. In case of KO allied, revive immediately and then heal. If anything, have WoL uses Manufacted Nethicite to absorb 1 strongest magic and that is Meteor.
 * 4) Repeat the process until you killed Terrarat. Remember to summon Ifrit and deal Magic Damage to Terrarat right after you synchronized with the Damagers at 5% below Terrarat's HP.

Afterword
This took me several turns to beat Terrarat. I tried to use Liquid Metal Slime, not worth. Ang's way, NOT. Only to reside to 2 healers and luckily, it works like magic. So, that's it. Rats from the Gutters, a pretty hard for semi-expert yet hardest to beginners. Unfortunately, if you use Items, that's fine. Nobody orders you around.

If you want me to recommend a unit even without LM Fina, I want YOU to own Rikku as a Revival + Healer. So, leave a comment if you want more tips. This is the BluEvanescent and I'll see you in 2 weeks.

Subject 0325 has left the server

--Bluevanescent (talk) 10:35, 3 June 2018 (UTC)

kaputjan: This guy is something interesting, on the side that he randomly kills a party member, and also can inflict stops. Beginners, stay out of this boss if you cannot re-raise/prevent-or-cure stop.

For instances, I knew I should use a magic tank cover + phys tank cover.

Mystea or Shylt can be used to cover the AoE magic spamming and preventing the stop. Use one of them, preferably in the first turn use the stop immunity instead of the magic cover, since in the first turn the behemoth-a-like will not spam massive AoE magic attacks but until the 3rd turn.

Basch can be an option for a magic tank, since he really can afford better SPR than the last two guys, his cover is stronger and lastly can provide strong breaks. However, you would need Ayaka or Moogle warrior (k-k-k-kupoooo!) or something else to protect the party from the stop.

So for starters, you can go Mystea/Shylt/Bash (Magic Cover) + Bash/[[Warrior of Light] (Phys Cover).

I strongly suggest not to go with provoking tanks because is a wasted slot, since Terrarat can do massive AoE physical damage.

Well, I saw that sometimes this boss will do instant K.O. Single Target. You can either go with units that avoid instant K.O. (i.ex. Fryevia or a strong reraise unit (i.ex. Ayaka, Rikku or enh.Rem).

I took Rikku (maxed Limit Burst), with Kelsus TMR Prodigy's Goggles and Override to make her LB spameable before reaching the 60% threshold and it is easy to get her LB almost any round. I need her because, amazingly, despite having strong DPS units (such as Tidus, Orlandeau, VoTL, Aileen, trance Terra, and many others) and having strong support and breaker units such as Knigt Delita, Roy & Marie, Tanks as Basch and Mercenary Ramza, I have not Ayaka yet, nor LM Fina.

For the Ifrit request was easy, pick any of your DPS and equip the esper. In a round where you already gathered the summon crystal required, invoke him.

The magic part was tricky. Especially because I do not own Magic attackers (Magic as a spell, not an ability doing magic damage).

In this case, I took borrowed a friend Barbariccia and I went with Tidus, because of the above.

This lead me to a painful journey of 18 turns where with not good chains (have you tried to chain a Tornado with Quick Hit? I get it, Tidus gets dizzy), the output damage becomes laughable.

So the main units where, in my case: Shylt+Bash (covering tanks+some minor damage mitigation + breaks), Rikku: Re-raiser + Damage mitigation with Hyper NulAll, Tidus and Barbariccia for the DPS, and the last slot is free. I personally used Roy because bitch be trippin' balls at the round 7 with his music.

Be patient, if you do not have magic DPS chainners this is a long trip.

I did a second try with my Old friend Orla +1100Atk (Hoemaru in my good ol' friend and my partner I personally asked him to have a +1100 Orlandeau equipped with the same Katana). The journey was quiet and short: 5 rounds the guy has vanished with no pain.

If you feel good with a compliment for my post, you can donate me a beer!. Verium: VD3T7qitqpsFjLhhnbSfksDsJT6CNK6fxY BitCoin: 1DZpaFLHaDrZZrKsbxDVc8teEWL392oSqP

Good farming.

P.S.: If stated the otherwise, all units mentioned/used in this post are Fully Enhanced/Maxed with Pots. P.S. 2: I forgot to mention it, but equip you main physical cover with paralysis inmunity (i.ex. Ribbon), otherwise you will be leave your team without phys cover.

--

Testimonial 6 - Astra
Since the boss is vulnerable to all types of breaks, a breaker is quite essential for this trial. In addition, you will need at least 1 source of death immunity for your provoke tank and some way to mitigate stop.

The team I used:

Any generic healer will do, I used Tilith for her MP recovery. You could also use Rosa (with Bless +2) as well. The healer's role is to provide Barfira to make your provoke tank's life easier when tanking Flares from the boss.

You will need a Physical Cover Tank and a Provoke Tank for this trial. I used Warrior of Light to perform both roles. The purpose of the Cover tank is to protect your team from Giganto Tail (Terrarat's spammable AoE, 20% chance per attack) and all counter AoEs below the 60% threshold. A provoke tank will ensure that the instant death from Heave will only target your death immune tank.

Additionally, in order to ensure the survival of your tank and team, you will need an ATK/MAG breaker. Thankfully, WoL also performs this role effectively.

Bring an additional support ATK/MAG breaker if you're not using Warrior of Light.

DPS options are open to any physical or magic ability chainer. Bring Beast Killer equipment/materia such as Demon Horn and equip Ifrit on your chainer for the extra 125% damage.

Do not use black magic chain spells like Tornado>Aeroja for this guide. Below 60% any magic spell used is countered by an AoE Magic Drain. If you can deal with this, then feel free to use Shantotto and friends.

Rotation

After the first 3 turns, Warrior of Light will effectively shield your team from almost every threat. The only damage your team will take is from Meteor once every 3 turns (turn 3, 6, 9, 12...). Flare will target your provoke tank but he should easily brush it off with a Barfira buff. Both magic attacks are easily handled as long as MAG break remains up.

Calculations

The rat only has 370 MAG. After a 45% break, this is reduced to 203 MAG. A Warrior of Light with 250 SPR will receive at most 1648 damage from Meteor, and 824 damage from Flare (with 50% fire resistance). This is eminently survivable.

On the physical side, the rat has 400 ATK. After a 45% break, this is reduced to 220 ATK. Assuming Warrior of Light has 500 DEF, he will receive at most 2600 damage in total per Giganto Tail while covering all 5 allies (assuming only 50% cover mitigation). If you can only reach 400 DEF, consider bringing along a bard/dancer (enhanced Soleil, Ramza, Roy) in the support role to buff your DEF stats so that you can tank at least 2 Giganto Tails.

The rest of the fight just consists of repeating the same 3 turns until your esper is summoned and the rat is dead.

Good luck!

--Astra (talk) 05:56, 6 June 2018 (UTC)

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Rats from the Gutters 2018 Easy win  by FalconX > Party: Wilhelm (def888 +golem), Mystea (spr659 +pheonix), Illusionist Nichol (mag734), Lotus Mage fina (spr753 +carby), Trance terra (mag965), friend Trance terra (mag1k+) > Wilhelm equip: mech heart + genji shield, cowered courage ability, Final strategy summary: Mystea magic cover is needed every 3rd round 3/6/12/15/18. so wait for 3rd round starts & put trileleia wall up. Keep Clear veil up all time +stop resist. Ill.Nichol keeps cover on tank full time, uses shadows if need. 1st round: Ill.Nichol -> redirect + terrifying visions (atk/mag-), Wilhelm -impregnable, Mystea -Clear veil, Lotus mage fina -> reraise tank+healer,  trance terra x2 magical activation. > get chaos wave awakened x2 spark chains for about 12-15%hp, use ill.nichol -> phantasmal forces to chain combo. Keep damage reduction + physical reduction on tank. Mystea can dualcast pheonix barfira +shellga for buffs. Wilhelm with mech.heart +counter = long time wait. Have fun got ma' balloon!! --Gogamer2018 (talk) 08:44, 8 June 2018 (UTC)