Dragonlord's Challenge

Overview

 * Origin: Dragon Quest
 * Type: Challenge Event
 * Reference: Announcement
 * Related Event: Monster Carnival
 * Original Event Period: 5/4/18 00:00 - 5/10/18 23:59 PST
 * Rerun Event Period: 9/7/18 00:00 - 9/20/18 23:59 PST

Challenge the boss in this high difficulty dungeon and enrich your party with the bountiful rewards that can be obtained during this limited-time event!

Battle Info
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Dragonlord's Challenge - BGN
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Abilities

 * Scorch: Magic fire damage (1.7x) to all enemies
 * Kafrizz: Magic fire damage (2.5x) to one enemy
 * Snooze: Inflict Sleep (100%) on one enemy
 * Fizzle: Inflict Silence (100%) on all enemies
 * Kafrizzle: Magic fire damage (4.5x) to one enemy
 * Kasizzle: Magic lightning damage (1.65x, MAG) to all enemies
 * Midheal: Restore 200,000 (+5x) HP to caster

100% -> 80%

 * Casts Fizzle during the first turn and Fizzle + Snooze every 4 turns.
 * Casts Kafrizz once every turn.
 * Has a 30% chance of casting Scorch once per turn and 30% chance of casting Kasizzle every two turns.

79% -> 50%

 * Casts Kafrizzle 5 times after his HP is below 80%.
 * If you drop him below 80% on the first turn, the Fizzle cast has priority and he casts 4 Kafrizzle on one turn and the remaining on the following.
 * If he has used all Kafrizzle casts and still has actions, he won't spend them using Kafrizz or Snooze
 * Remaining actions follow the previous phase's AI.

49% -> 30%

 * Casts Fizzle & Midheal upon crossing the threshold (only happens once). He does not cast Kafrizz during this turn. Additionally, he casts Kafrizzle 3 times.
 * Remaining actions follow the AI from the 1st phase.

29% -> 0%

 * Casts Kafrizzle 5 times.
 * Remaining actions follow the AI from the 1st phase.

Abilities

 * Mind Barrier: Increase SPR by 50% for 3 turns to caster
 * Dragonlord's Wrath: Increase ATK, DEF, MAG and SPR by 50% for 3 turns to caster
 * Channel Anger: Increase ATK and MAG by 300% for 3 turns to caster. Cure Blind for caster
 * Bite Off: Physical damage (1.6x) to one enemy. Reduce ATK, DEF, MAG and SPR by 30% for 3 turns to one enemy
 * Roar: Physical damage (1.8x) to all enemies
 * Inferno: Magic fire damage (2x) to all enemies
 * Wave of Panic: Reduce ATK, DEF, MAG and SPR by 30% for 3 turns to all enemies
 * Disruptive Wave: Remove all buffs and debuffs from all enemies
 * Kafrizzle: Magic fire damage (4.5x) to one enemy
 * Dragonlord's ATK increased: Increase ATK by 30% for one turn to caster
 * Dragonlord's DEF increased: Increase DEF by 30% for one turn to caster
 * Dragonlord's MAG increased: Increase MAG by 30% for one turn to caster
 * Dragonlord's SPR increased: Increase SPR by 30% for one turn to caster

AI

 * Casts Mind Barrier, Disruptive Wave & Wave of Panic on his first turn. He then ends the turn.
 * On standard turns, he retaliates any stat break by buffing the opposite stat by 30%. So breaking ATK triggers a DEF buff, SPR triggers a MAG buff and so on.
 * If you break all four stats (ATK, DEF, MAG and SPR), he will cast Channel Anger
 * Every turn he casts Inferno & Kafrizzle once. Remaining actions can be (20%) Bite Off or (80%) Auto-Attack.
 * Once he has performed 5 actions that are not Channel Anger or his stat buffs
 * If it's a turn multiple of 5, he casts Wave of Panic and ends turn
 * If it's a turn multiple of 4, he casts Dragonlord's Wrath and ends turn.
 * There are some HP threshold skills
 * 80% & 50%: Casts Roar once.
 * 30%: Casts Roar instead of the usual Kafrizzle.

Tips

 * See testimonials and discussions.
 * Battle 1:
 * Uses silence, sleep and mostly fire magic attacks.
 * If you are using a spell caster, bring silence protection. Use fire resistance gear/buff.
 * Every 2 turns he has a chance to use an AoE lightning magic attack. While this attack is pretty weak, it might pose a problem when you are bringing a low-level Slime into this battle. Take care by hiding or use lightning resistance.
 * Battle 2:
 * Uses a mix of ST and AoE physical or fire magic attacks.
 * With fire resistance gear/buff, the only thing you need to worry are his physical attacks, so use a physical cover tank. With 100% fire resistance and 100% physical evasion cover tank, you are completely safe against all of his attacks. However, most cover don't trigger 100% of the time, so some ST physical attacks might pass before it triggers. They are not strong, but make sure to get your Slime to guard or hide.
 * On turn 1, he will use SPR buff, AoE dispel, and AoE 30% ATK/MAG/DEF/SPR break. Start buffing on turn 2. He does not use dispel anymore after this turn.
 * He will frequently break your party or buff himself.
 * If you break him, he will counter with a 30% buff of opposite stats, e.g. ATK break will be countered with DEF buff.
 * If you break all of his stats (ATK/MAG/DEF/SPR), he will counter with 300% ATK/MAG buff, AoE physical attack, and AoE fire magic attack. Make sure to avoid this.
 * His race changes from a human to a dragon in battle 2.
 * If you are bringing Slime, make sure to give it 100% fire resistance, or you can keep hiding with Concealing Cloth.
 * Bring fire resistance buff ability, and not green magic like Barfiraga to clear the mission. Examples: Minfilia, Chloe, Camille, Silvia, Onion Knight, Emperor Shera.
 * Relevant pages: Elements, Fire.