Status Ailments

Status Ailments are harmful effects that can be inflicted on both ally and foe alike. These take effect during battle and provide a detriment to the side inflicted with them. Some monsters are immune to varying status ailments. There are several pieces of equipment that you can acquire for your team that nullifies or increases your resistance to these effects. Some weapons can also inflict status aliments. Various abilities and spells may either remove or inflict status ailments and nullify or increase resistances.

Icon-Poison Resistance.png Poison
Effect: Deals 10% of the target's Max HP every turn.

Duration: Permanent for the party. Varied duration for the enemy, with a chance to recover at the start of their turn.

Persists After Battle: Yes

For more list information about Poison (equipment, abilities, and units), proceed to the next page: >

Icon-Blind Resistance.png Blind
Effect: Reduces the target's accuracy causing physical attacks to have a chance to miss.

Duration: Permanent for the party. Varied duration for the enemy, with a chance to recover at the start of their turn.

Persists After Battle: Yes

For more list information about Blind (equipment, abilities, and units), proceed to the next page: >

Icon-Sleep Resistance.png Sleep
Effect: Renders the target incapable of taking any action. Magic type and fixed type abilities used against a sleeping target will not awaken it, however, basic attacks, as well as physical type and hybrid type abilities will.

Duration: Lasts 3 turns for the party. Varied duration for the enemy, with a chance to recover at the start of their turn.

Persists After Battle: No

For more list information about Sleep (equipment, abilities, and units), proceed to the next page: >

Icon-Silence Resistance.png Silence
Effect: Renders the target incapable of using magic or songs.

Duration: Permanent for the party. Varied duration for the enemy, with a chance to recover at the start of their turn.

Persists After Battle: Yes

For more list information about Silence (equipment, abilities, and units), proceed to the next page: >

Icon-Paralysis Resistance.png Paralyze
Effect: Renders the target incapable of taking any action.

Duration: Permanent for the party. Varied duration for the enemy, with a chance to recover at the start of their turn.

Persists After Battle: No

For more list information about Paralyze (equipment, abilities, and units), proceed to the next page: >

Icon-Confuse Resistance.png Confuse
Effect: Randomly attacks foes or allies.

Duration: Ends after taking damage.

Persists After Battle: No

For more list information about Confuse (equipment, abilities, and units), proceed to the next page: >

Icon-Disease Resistance.png Disease
Effect: Lowers the target's base stats by 10%. Stacks with Break abilities.

Duration: Permanent for the party. Varied duration for the enemy, with a chance to recover at the start of their turn.

Persists After Battle: Yes

For more list information about Disease (equipment, abilities, and units), proceed to the next page: >

Icon-Petrification Resistance.png Stone/Petrify
Effect: Renders the target incapable of taking any action. If the entire party has been turned to stone, the game is over. Petrified enemies result in an instant KO.

Duration: Permanent for the party.

Persists After Battle: Yes

For more list information about Stone/Petrify (equipment, abilities, and units), proceed to the next page: >

Icon-Zombie Resistance.png Zombie
Note: Not included in "All status ailments".

Effect: Takes damage when recovering HP. Using restorative abilities, magic, and items (e.g. Cure, Regen, Potion) will deal damage to the target. Reviving abilities, magic, and items (e.g. Raise, Reraise, Phoenix Down) will instantly KO the target.

Duration: Permanent for the party.

Persists After Battle: No