Category:Elements

Resistance Buffs
For calculating damage, elemental protection buffs stack additively with inherent elemental resistance or weakness, elemental debuffs, and (in the case of player characters but not monsters) element resistance increases/decreases from equipped weapons, armor, accessories, passive ability materia, and espers. That sum is multiplied by all other factors in calculating damage from attacks of that element.

As with all buffs and debuffs, buffs do not stack. Only the largest buff to a given stat has any effect. However, all weaker effects will remain present, in the event the larger buff runs out of duration first.

"Buff" is not a term that is used in-game; in-game, they are included under the broad umbrella of "status effects", which includes all buffs and debuffs, but not status ailments.

Only skills which buff the entire party are included in this chart.

Resistance Debuffs
Imperils are debuffs which increase elemental damage taken by the target.

For calculating damage, imperils stack additively with inherent elemental resistance or weakness, elemental buffs, and (in the case of player characters but not monsters) element resistance increases/decreases from equipped weapons, armor, accessories, passive ability materia, and espers. That sum is multiplied by all other factors in calculating damage from attacks of that element.

Damage-dealing skills that also apply debuffs apply them after damage is dealt. If a damage-dealing attack also applies an imperil that wasn't already present, that imperil isn't included in the damage calculation for that instance of the attack.

As with all buffs and debuffs, imperil do not stack. Only the largest imperil to a given element has any effect. However, all weaker effects will remain present, in the event the larger imperil runs out of duration first.

This is a fan term, named after the common low-level green magic spell Imperil. They don't have any specific in-game name; in-game, they are included under the broad umbrella of "status effects", which includes all buffs and debuffs, but not status ailments.

Only skills with 20% or higher stat break are included.

Elemental Imbues
Elemental imbues are a type of buff that adds an element to the target's physical and hybrid attacks. Refer to the elemental resistance mechanics for additional information.

The chart will use the following guidelines:
 * Units with abilities that imbue different elements, but share the same duration and target will be displayed in the same row. If those factors differ, a new row will be created.
 * Should a unit have an ability that both affects and excludes the caster, the target will appropriately reflect that. ST refers to Single Target; AoE refers to Area of Effect.
 * If an ability can be ability awakened, only the +2 will be shown, with the base/+1 in parentheses when applicable.
 * If an ability shares a target with differing turn durations, the value proceeding the plus sign (+) will belong to the secondary target.