Talk:Grand Seraph Ultima

Grand Seraph Ultima, has 4,000,000HP, 15,000MP, is from the Demon race, has 100% earth, light and dark resistance, has 50% blind resistance and is immune to all other status ailments Is immune to ATK, DEF and SPR breaks and vulnerable to MAG breaks Has 400 ATK, 25 DEF, 450 MAG and 25 SPR Bringing units and/or items that recover MP is recommended She may inflict various status ailments, bring items or units that clear them Alternatively, equip your units with gear that nullify or increase resistance against them Spells and Abilities

Grand Cross: One random status ailment and magic damage (1.5x) to all units Petrify is not included in this skill status ailment list Mute: MP drain and magic damage (4x) to one unit Prioritizes the unit that currently has the highest MP or increased targeted chance Dispelja: Remove all status effects to all units The power of darkness is coiling up!: Poisons and adds dark element to physical attacks to all units Summon: Summon 2 Ultima Demon Eschaton: Magic damage (~5.33x) to all units Ultima: Magic damage (~3.33x) to all units Usage and Pattern

Pattern

Grand Seraph Ultima will attack up to 7 times each turn Will only use normal attacks after using the conditional attacks, unless stated otherwise in the conditon Preemptive strike The power of darkness is coiling up! In the 10th turn Summon Every 4 turns Mute Every 5 turns Dispelja The power of darkness is coiling up! Every 6 turns Grand Cross At 90% HP (once per fight) Eschaton Every 2 turns below 80% HP Ultima At 50% HP (once per fight) Eschaton Every 5 turns after the 50% HP threshold Dispelja The power of darkness is coiling up! Eschaton