Challenge the Great Count

Overview

 * Origin: Final Fantasy Brave Exvius
 * Type: Challenge Event
 * Reference: Announcement
 * Related Event: An Eerie Invitation
 * Event Period: 10/26/18 00:00 - 11/3/18 23:59 PST

Challenge the boss in this high difficulty dungeon and enrich your party with the bountiful rewards that can be obtained during this limited-time event!

Abilities

 * Death Drain: Inflict death (100%) to one enemy (ignores death resist). Restore 25% HP to caster.
 * Time for a Feast: Hybrid* damage (1x) as MP drain (50%) to all enemies. Remove all buffs and debuffs from all enemies
 * Seductive Gesture: Magic damage (5x) to all enemies. Inflict charm (15%) for 2 turns to all enemies
 * Intense Glare: Physical damage (9x) to one enemy. Inflict 1 random status ailment (others 30%, petrify 100%) to one enemy
 * Menacing Swarm: Magic damage (3x) to all enemies. Reduce ATK (50%) for 3 turns to all enemies
 * Welcome to the Party: Inflict charm (100%) for 2 turns to one enemy

Attack Pattern

 * Pre-emptive attack:
 * Time for a Feast
 * Welcome to the Party
 * Menacing Swarm
 * Ends turn
 * On turn 2, 5, 8, etc, and if hit with an ability/auto-attack/spell: Death Drain (to highest ATK unit)

Tips

 * See testimonials and discussions.
 * Bring sources of status ailment resistance, and charm resistance like Lakshmi's Charming Protection.
 * Passive provoke from Moogle Plushie, Yellow Balloon, K Producer's Jacket, and Draw Attacks can help against the pre-emptive Welcome to the Party (ST charm) and later Death Drain, however this means dropping evasion.
 * Bringing MP battery is obligatory unless you are't aiming for the No items mission.
 * To reduce MP drain from Time for a Feast, gear MP/DEF/SPR with some Auto-Refresh.
 * A 7* Ace and Rem can work as MP battery along while helping on the Evoke Esper mission.
 * Maintain ATK/MAG break, not only to reduce damage but also MP drain from Time for a Feast.
 * Use Bushido - Freedom or dualcast Dispelga trick to remove charm and ATK debuff from Menacing Swarm. But remember that provoke, cover, and reraise will have to be re-applied.
 * Recommended roles: draw tank (passive preferably, evade optional), mag cover tank, atk/mag breaker, damage dealer x2 (preferably phys chainers), healer/raiser, MP battery
 * Turn 1: Guard with all units to get some MP back on any unit with refresh gear or passives, while absorbing incoming damage.
 * Turn 2: MP battery, provoke, non-damaging break ATK/MAG, raise tank+heal, Guard.
 * Turn 3: Cover, MP battery, deal damage to fill esper gauge.
 * Repeat Turn 2 on Turn 5 and Turn 3 on 6. Keep cycling until victory!