Defiance of Fate - The Lightning Tyrant

Overview

 * Origin: Final Fantasy Brave Exvius
 * Type: Challenge Event
 * Reference: Announcement
 * Related Event: Defiance of Fate, Defiance of Fate - Free-Party Trials, Defiance of Fate: The Lightning Tyrant - Tyrant Unleashed
 * Event Period: 1/2/20 00:00 - 3/4/20 23:59 PST

Essence of Despair

 * First wave is against Essence of Despair
 * See Essence of Despair for fight details.

Maw of Malice

 * Second wave is against Maw of Malice
 * See Maw of Malice for fight details.

Thresholds

 * If anyone has Disease:
 * MS Zombie
 * Continues Turn


 * Pre-Emptive:
 * MS Embrace Despair
 * Ends Turn


 * If anyone is outside of the battlefield:
 * MS RETURN!
 * Continues Turn


 * End of each turn:
 * If Red Sigil A is alive: Merciless Death counter +1
 * If Red Sigil B is alive: Merciless Death counter +1


 * Once per battle, if Merciless Death counter is at 10 or higher, then at end of turn:
 * MS Insignificant mortals...


 * Once per battle, if Merciless Death counter is at 17 or higher, then at end of turn:
 * MS You are not worthy...


 * Once per battle, if Merciless Death counter is at 20 or higher, then at end of turn:
 * MS Merciless Death


 * If two Sigils were not sealed, then at end of turn:
 * MS Tyrant's Rampage
 * MS Sanctioned Purge
 * Ends Turn


 * If one Sigil was not sealed, then at end of turn:
 * MS Rage of Legions
 * Ends Turn


 * If both Sigils were sealed, then at end of turn:
 * MS Reinforced Soul
 * Ends Turn


 * Every 5n-1 turns (4, 9, etc):
 * MS Redemption
 * Merciless Death counter +1
 * Continues Turn


 * 80%:
 * MS Dark Explosion
 * Continues Turn


 * 70%:
 * MS Fire Explosion
 * Continues Turn


 * 60%:
 * MS Lightning Explosion
 * Continues Turn

Attack Pattern (100% - 50% HP)

 * MS Embrace Despair
 * 10% chance per action: MS Chaotic Body
 * One of these:
 * 50% chance: MS Triple Storm
 * 50% chance: MS Damnation
 * MS Embrace Eternity
 * 30% chance per action: MS Smashing Fury
 * Normal Attacks

Attack Pattern (49% - 0% HP)

 * MS Embrace Despair
 * One of these:
 * 50% chance: MS Triple Storm
 * 50% chance: MS Damnation
 * MS Embrace Eternity
 * 30% chance per action: MS Smashing Fury
 * 10% chance per action: MS Chaotic Mind
 * Once per battle, if MS Redemption wasn't used this turn:
 * MS Maddening Atmosphere
 * Ends Turn
 * One of these, randomly, if MS Redemption wasn't used this turn:
 * 12% chance: MS Fire Touch
 * 12% chance: MS Dark Touch
 * 12% chance: MS Lightning Touch
 * 12% chance: MS Earth Touch
 * 13% chance: MS Wind Touch
 * 13% chance: MS Water Touch
 * 13% chance: MS Light Touch
 * 100% chance: MS Ice Touch
 * Normal Attacks

Thresholds

 * If Tel-Fulsanis is dead: MS Merciless Death


 * Pre-Emptive:
 * One of these, randomly:
 * 20% chance: MS Fire Weakness
 * 25% chance: MS Ice Weakness
 * 32% chance: MS Lightning Weakness
 * 40% chance: MS Water Weakness
 * 50% chance: MS Wind Weakness
 * 62% chance: MS Earth Weakness
 * 78% chance: MS Light Weakness
 * 100% chance: MS Dark Weakness
 * Ends Turn


 * Note: On future respawns, Red Sigil goes directly into the attack pattern below.

Attack Pattern

 * If hit with an element not that does not match a current weakness:
 * Fire: MS Red Wave, MS Degeneration, MS Static Bile
 * Ice: MS Red Wave, MS Black Misery, MS Unseen Mist
 * Lightning: MS Red Wave, MS Degeneration, MS Static Bile
 * Water: MS Red Wave, MS Despair, MS Foul Stench
 * Wind: MS Red Wave, MS Despair, MS Foul Stench
 * Earth: MS Red Wave, MS Degeneration, MS Unseen Mist
 * Light: MS Red Wave, MS Black Misery, MS Unseen Mist
 * Dark: MS Red Wave, MS Degeneration, MS Static Bile


 * If hit with an element that matches a current weakness:
 * MS The red sigil has turned blue...
 * Kills self and re-spawns as Blue Sigil
 * Blue Sigil will execute its attack pattern immediately


 * One of these, randomly: (can re-pick an existing weakness)
 * 12% chance: MS Fire Weakness
 * 12% chance: MS Ice Weakness
 * 12% chance: MS Lightning Weakness
 * 12% chance: MS Water Weakness
 * 13% chance: MS Wind Weakness
 * 13% chance: MS Earth Weakness
 * 13% chance: MS Light Weakness
 * 100% chance: MS Dark Weakness


 * MS Red Wave
 * MS Raging Spirit on Highest SPR
 * 5% chance per action: MS Foul Miasma (max 1/turn)
 * 5% chance per action: MS Black Miasma (max 1/turn)
 * 5% chance per action: MS Chaotic Miasma (max 1/turn)
 * 5% chance per action: MS Paralyzing Miasma (max 1/turn)
 * 5% chance per action: MS Immovable Miasma (max 1/turn)
 * 0% chance per action: MS Inescapable Putrefaction (max 1/turn) (might be bugged?)
 * Normal Attacks

Thresholds

 * If Tel-Fulsanis is dead: MS Merciless Death

Attack Pattern

 * If hit with an element not that does not match a current weakness:
 * Fire: MS Blue Wave, MS Degeneration, MS Static Bile
 * Ice: MS Blue Wave, MS Black Misery, MS Unseen Mist
 * Lightning: MS Blue Wave, MS Dark Terror, MS Static Bile
 * Water: MS Blue Wave, MS Black Misery, MS Unseen Mist
 * Wind: MS Blue Wave, MS Despair, MS Foul Stench
 * Earth: MS Blue Wave, MS Dark Terror, MS Unseen Mist
 * Light: MS Blue Wave, MS Black Misery, MS Unseen Mist
 * Dark: MS Blue Wave, MS Degeneration, MS Static Bile


 * If hit with an element that matches a current weakness:
 * Remains Blue for another turn
 * Continues Turn


 * On second turn of being spawned, if not hit with an elemental weakness:
 * MS The blue sigil has turned red...
 * Kills self and re-spawns as Red Sigil
 * Red Sigil will execute its attack pattern immediately


 * One of these, randomly: (can re-pick an existing weakness)
 * 20% chance: MS Fire Weakness
 * 25% chance: MS Ice Weakness
 * 32% chance: MS Lightning Weakness
 * 40% chance: MS Water Weakness
 * 50% chance: MS Wind Weakness
 * 62% chance: MS Earth Weakness
 * 78% chance: MS Light Weakness
 * 100% chance: MS Dark Weakness


 * MS Blue Wave
 * 5% chance per action: MS Foul Miasma (max 1/turn)
 * 5% chance per action: MS Black Miasma (max 1/turn)
 * 5% chance per action: MS Chaotic Miasma (max 1/turn)
 * 5% chance per action: MS Paralyzing Miasma (max 1/turn)
 * 5% chance per action: MS Immovable Miasma (max 1/turn)
 * Normal Attacks

Tips

 * See testimonials and discussions.
 * Before killing itself, Wave 1 (Essence of Despair) will end the battle with an AoE MP drain. Units that can restore MP via LB crysts will be greatly helpful, otherwise be sure the party has good Auto-Refresh-type passives.
 * Before killing itself, Wave 2 (Maw of Malice) will end the battle with a disease resistance break and inflict disease to the party.
 * At its 40%, 30%, 20%, and 10% HP soft thresholds, it will MP drain the party. Passing multiple thresholds will result in multiple drains.
 * Having a disease resistance buff up will be vital to preventing the Wave 3 boss from inflicting any of your units with zombie.
 * One method to avoid the disease altogether would be to get the boss to its 5% HP lock, use limit bursts across 4 different turns without killing it. The following message will appear on the boss's turn, "Your heroic acts have dispelled the dread!" You may now kill it, and it will  not  use its Disease inflicting skill.
 * Alternatively at the 5% HP lock, your units could counter it to death, which would also allow you to also avoid the Disease inflicting skill.
 * Or you also can kill the unit without disease resistance + disease resistance buff up before boss's turn, because it can not inflict disease on dead unit.
 * Since the Red/Blue Sigils are basically unkillable, ATK/MAG breaks will be vital for dealing with them, AoE preferably.
 * An evade provoke unit will deal with any of the physical attacks and the berserk attack, MS Raging Spirit.
 * A magic cover tank is needed.
 * The only elemental attacks used are fire, lightning, and dark.
 * Bring blind, confuse, paralyze, petrify resistance for the party. Poison resistance may also be helpful.
 * Because of MS RETURN!, hiding or jumping will not work.
 * A pair of hybrid attackers can quickly take down Essence of Despair, since it has high DEF and low SPR, and Maw of Malice has high SPR and low DEF.
 * Merciless Death strategy
 * It's possible to defeat Tel Fulsanis without reducing its HP to 0%, by triggering its Merciless Death.
 * Tel Fulsanis has a 20-count counter for his MS Merciless Death skill, which will cause him to KO himself. The counter will go up by 1 each turn for each Red Sigil that's currently alive for a maximum of 2 per turn, as well as going up by 1 each time he uses his MS Redemption skill. This means that ideally, if you do not seal any of the Sigils Tel Fulsanis will KO himself at the end of the 9th turn.
 * Once Tel Fulsanis has KO'd himself, the Sigils will KO themselves on the following turn. This means there will be a free turn to complete the Carbuncle summon mission if it had been forgotten.
 * The Merciless Death strategy can be done by covering with a sufficiently well geared tank and re-raising it each turn. The bulk of the damage for the turn will kill the tank, which will be immediately re-raised and should be able to survive until your next turn. AoE Breaks on the boss and the Sigils can help make sure that your tank survives after being re-raised.
 * When using the Merciless Death strategy, it is advised that you avoid dealing any form of elemental damage, including elemental counters. Attacking the Red Sigils with the wrong element will cause them to deal additional damage and potentially wipe your team, while attacking them with the correct element will cause them to turn into Blue Sigils which will delay the MS Merciless Death skill.