Talk:Chamber of the Vengeful - Demon Matsuri

ELT - A.K.Rain (Light)
Preface: I created a new account and struggled with this trial due to limited characters. The account was 2-weeks old at time of this trial. When I created the account I had access to the Awakened Warrior of Light banner, a 9,000-lapis 11x5* pull, and fixed-party missions that gave me quick access to much of the gear from Parameter Quests (the most important being Excaliber, 2H light element large sword). Additionally, I was able to use a base team to get gear from the various Nemesis fights giving me a solid selection of tanking and damage dealing gear. Finally, the Parameter Quests as well as the King Mog Event took me to 8x UOC tickets very quickly. I used the UOC to 7* my Aldore King Rain. This was very lucky, and the timing of the new account was a huge factor in how the party played out. As a result, I had the following team: Awakened Warrior of Light, 7* - HP:17,700, DEF:1350, SPR:620, Fire:90 (Golem, 3*, L17) Summer Fina and Lid, 7* Aldore King Rain, 7* - ATK:2611, LB:30%, Demon Killer:50% (Diablos, 3*, L19) Sylvie, 6* OPEN The Summer Fina and Lid was used because it was my best option. I used it for healing and reraise (Ultimate Siesta) but it is easily replaceable with many units. It was best to use a friend A.K.Rain with at least ATK:1700, LB:30%, Diablos set as the esper, and Excaliber as the weapon, but it was possible (good RNG) with ATK:1650, a non-elemental 2H weapon, LB:0%, and Ifrit set as the esper. T1 T2 T3 Make sure you have your A.K.Rain chain before Sylvie uses dispel. You want to take advantage of the light imperil from the previous turn before you remove the ATK buff. T4 Make sure you use Holy Bravery slightly before your A.K.Rain chain for the imperil effect. Hope this helps! --Quizziest (talk) 20:33, 26 January 2020 (UTC)
 * AWoL - Light is with Us! II
 * Sylvie - Withstand the Elements + Protective Vines
 * Summer Fina and Lid - Summer Time Shade II (best option...)
 * A.K.Rain#1 - Soul Blood + Complete Awakening + Energy Wall - Rise
 * A.K.Rain#2 - Soul Blood + Complete Awakening + Aldore Leader
 * EXTRA - Guard
 * AWoL - Sacred Wave
 * Sylvie - Glitter Egg <--if necessary / otherwise --> Protective Petals + Growing Defense
 * Summer Fina and Lid - Ultimate Siesta
 * A.K.Rain#1 - LB
 * A.K.Rain#2 - LB
 * EXTRA - Guard
 * AWoL - LB
 * A.K.Rain#1 - Extra Saber + Royal Saber
 * A.K.Rain#2 - Extra Saber + Royal Saber
 * Sylvie - Dispelga (removing ATK buff)
 * Summer Fina and Lid - Beach House Break
 * EXTRA - Guard (probably dead already!)
 * AWoL - Holy Bravery
 * A.K.Rain#1 - LB
 * A.K.Rain#2 - LB

ELT- No Fire Resist Gear
After some trial and error I came up with this setup. This set up is good for players who don't have enough fire resist gear because you don't need to gear for fire resist. You only need to gear your tank for high HP,Def and Spr. Def is more important than Spr on your tank. if you can pull off an evade tank, Def and Hp is all you need to worry about(although having more Spr wont hurt). The higher Spr you can get on your healer the better. Atters/M.Atters only need to increase their Att/M.att(my atter had around 20000 att/m.att and friend unit around 25000att), the other stats don't matter.Water atts will do more damage but you don't need it if you have good enough damage multipliers and or killers.

You will need to fit all of this into a 5-6 man team: A physical tank with 100% stone resist, A unit with an 100% fire resist party buff, An attacker with a strong AOE att(a x16 multiplier seams doable), A healer with reraise(AOE reraise would be best),A debuffer. I made it work with a 65% Def & Spr debuff, A unit for AOE buff Att/Def/Mag/Spr, mitigation, a source of fire damage and chaining partner.

My team:7*Aurora Freyevia, 6*Cerius, 7*Wilhelm, 7*Lotus Mage Fina,7*Sylvie. Friend Elena My Freyevia, Fina, Sylvie and Wilhelm are fully ability awakened.Wilhelm is max evade. Cerius Barfiraga fully awakened. As you can see most are very old units.

Aurora Freyevia's Eq:https://i.imgur.com/DdpSCRm.png. Only att and m.att matter.

Cerius Eq:https://i.imgur.com/Y9ZFZKk.png. None of the stats matter.

Wilhelm Eq:https://i.imgur.com/Eht9m8j.png. Dont know why nan appeared. hp17515, att503, mag284, mp269, def1008, spr493

Lotus Mage Fina Eq:https://i.imgur.com/nRnQa4T.png. hp6911, spr1581, mp563. Only spr matter.

Sylvie Eq:https://i.imgur.com/b3oaTBq.png. None of the stats matter. The stats I say don't matter really don't but if you mess up having higher stats might help you recover from a game end.

Part 1 100%-50% HP

T1

Freyevia use Flash-Radiant MightII Cerius dualcast Barfirage & Fire Wilhelm use Impregnable Fina use Manatopia & Shining Cheer Sylvie use Marian, watch over me & Protective Vines Elena use Aquatic Enervation

T2

Sylvie use Withering Guard, Growing Defense and Protective Petals Freyevia W cast Flash-Endless Punishment and Elena W cast Blade of The Dawn(or she can use BoTD twice and Aquatic Enervation with T cast) Wilhelm will defend Fina will heal when needed, keep up mp restore and hp restore and keep rerarise on wilhelm Cerius will repeat previous actions.

T3

Sylvie use Withering Guard, Hop to the rescue! on Wilhelm and Growing Defense Freyevia & Elena will repeat Previous actions Fina will get on what needs doing Wilhelm will use Impregnable Cerius will repeat previous actions

From here everything keeps looping. Wilhelm guards on even turns and use Impregnable on odd turns.Sylvie debuffs def and spr every turn, keeps up buffs and ideally use Growing Defense on even turns. Fina keeps auto mp & hp up, heals Wilhelm and keeps reraise on him. Cerius keeps up the 100% fire resist buff(she is the glue that keeps this party going), and use fire on Tsukumogami so it keeps summoning Sealing shard. Freyevia and Elena melt the Sealing Shards and Paper Oni every turn. If the attack buff wears off, use can use Fina's Divine Veil. The first awakening is an 100% all stat buff. The second awakening is a 120% all stat buff. After killing 5 Sealing Shards, it will say the seal is broken and give the party Sealing Talisman. Let Cerius use the Sealing Talisman. On Tskumogami's turn it will hit itself for 50% of its max hp and use a powerful ST Magic Att. Make sure Wilhelm is guarding and mitigation's and hp barrier is up.

Part 2 49%-0% HP

This part is much shorter to write. You do the same thing as part 1. The only diffrence is Wilhelm now guards on odd turns and use Impregnable on even turn. Instead of wanting HP barrier on even turns, you'll now want it on odd turns.

Hopefully you too will feel the bliss of smashing Tsukumogami face in.

easy clear
will add video when allowed