Scorn of the Octopus and the Teacher

Overview

 * Unlock Requirement: Clear Scorn of Gilgamesh
 * Difficulty: 16★
 * Reference: Announcement
 * Release Date: 5/30/19,.

Resistance mechanics

 * Orthros will cycle through 4 different immunities:
 * MS Octo Trap - Physical(1) (immune to physical damage, -50% fire/lightning resistance, 100% ice/wind/earth/light/dark resistance)
 * MS Octo Trap - Physical(2) (immune to physical damage, -50% wind/light resistance, 100% fire/ice/lightning/earth/dark resistance)
 * MS Octo Trap - Magic(1) (immune to magic damage, -50% fire/lightning resistance, 100% ice/wind/earth/light/dark resistance)
 * MS Octo Trap - Magic(2) (immune to magic damage, -50% wind/light resistance, 100% fire/ice/lightning/earth/dark resistance)


 * Orthros will change its immunities every 2 turns, with the following rule:

Other attacks

 * Counters all physical/magic attacks with MS Octo Tentacle to the attacker.


 * Pre-emptive attacks:
 * Uses one of the following:
 * MS Octo Trap - Physical(1) (35% chance)
 * MS Octo Trap - Magic(1) (30%)
 * MS Octo Trap - Physical(2) (20%)
 * MS Octo Trap - Magic(2) (15%)
 * MS Orthros has transformed!
 * MS Magnitude 8
 * Ends turn


 * Orthros follows a repeating 6 turn rotation:

Attack Pattern

 * Counters all attacks with MS Octo Tentacle to the attacker.


 * Pre-emptive attacks:
 * Uses one of the following:
 * MS Octo Trap - Physical(1) (35% chance)
 * MS Octo Trap - Magic(1) (30%)
 * MS Octo Trap - Physical(2) (20%)
 * MS Octo Trap - Magic(2) (15%)
 * MS Orthros has transformed!
 * MS 1 Million Volts
 * Ends turn


 * Orthros will still use the same immunity mechanics as the previous phase:


 * Orthros follows a repeating 6 turn rotation:


 * Every round at end of turn, if a unit has status effect imperil, use one of the following in order:
 * MS Octo Ink on imperiled unit
 * MS Chokehold on imperiled unit
 * MS Octo Virus on imperiled unit
 * MS Octo Glare on imperiled unit
 * Below 50%, at end of turn, use one of the above skills on a second random unit, in the following order:
 * MS Octo Glare
 * MS Octo Virus
 * MS Chokehold
 * MS Octo Ink

Attack Pattern

 * Pre-emptive attacks:
 * MS Typhon's nose is itchy!
 * MS Big Sneeze
 * Also uses five of these during pre-emptive (chosen randomly):
 * MS Resistance to poison has been blown away!
 * MS Resistance to blind has been blown away!
 * MS Resistance to sleep has been blown away!
 * MS Resistance to silence has been blown away!
 * MS Resistance to paralysis has been blown away!
 * MS Resistance to confusion has been blown away!
 * MS Resistance to disease has been blown away!
 * MS Resistance to stone has been blown away!
 * Ends turn

If Orthros is alive
The following will be used in this order:
 * If Typhon used MS Typhon focused its power! then:
 * If hit with physical/magic Earth element damage:
 * MS Typhon's nose is itchy!
 * MS Big Sneeze
 * Otherwise: MS Shove


 * If Typhon used MS Typhon took a deep breath! then:
 * If hit with physical/magic Wind element damage:
 * MS Typhon's nose is itchy!
 * MS Big Sneeze
 * Otherwise: MS Snort


 * If Typhon used MS Typhon took a breath of deadly wind! then:
 * If hit with physical/magic Light element damage:
 * MS Typhon's nose is itchy!
 * MS Big Sneeze
 * Otherwise: MS Instant Death Snort


 * Every 5n-1 turns (4, 9, 14, etc):
 * MS Sigh on highest HP unit


 * Every turn:
 * Uses three of these (chosen randomly):
 * MS Resistance to poison has been blown away!
 * MS Resistance to blind has been blown away!
 * MS Resistance to sleep has been blown away!
 * MS Resistance to silence has been blown away!
 * MS Resistance to paralysis has been blown away!
 * MS Resistance to confusion has been blown away!
 * MS Resistance to disease has been blown away!
 * MS Resistance to stone has been blown away!
 * 3x MS Beat Up (50% chance) or MS Fireball+ (50%)
 * One of these, in repeating order:
 * MS Typhon focused its power!
 * MS Typhon took a deep breath!
 * MS Typhon took a breath of deadly wind!
 * Every 7 turns: Ends the turn with MS Pyroclastic Blast

If Orthros is dead

 * If Typhon used MS Typhon focused its power! then:
 * If hit with physical/magic Earth element damage:
 * MS Typhon's nose is itchy!
 * MS Huge Sneeze
 * MS Resistance to all ailments has been blown away!
 * Otherwise: MS Shove


 * If Typhon used MS Typhon took a deep breath! then:
 * If hit with physical/magic Wind element damage:
 * MS Typhon's nose is itchy!
 * MS Huge Sneeze
 * MS Resistance to all ailments has been blown away!
 * Otherwise: MS Snort


 * If Typhon used MS Typhon took a breath of deadly wind! then:
 * If hit with physical/magic Light element damage:
 * MS Typhon's nose is itchy!
 * MS Huge Sneeze
 * MS Resistance to all ailments has been blown away!
 * Otherwise: MS Instant Death Snort


 * Every 5n-1 turns (turn 4, 9, 14, etc):
 * MS Sigh on highest HP unit


 * Every turn, uses:
 * 7x MS Beat Up or MS Fireball+
 * One of these, in repeating order:
 * MS Typhon focused its power!
 * MS Typhon took a deep breath!
 * MS Typhon took a breath of deadly wind!
 * On odd turns: Ends the turn with MS Pyroclastic Blast

Tips

 * See testimonials and discussions.
 * When using elemental damage on Orthos to control which immunities he switches to, the elements will still count even if Orthos is immune to that damage type on those turns (for example, using Esther's Storm Brand when Orthos has physical immunity up).
 * MS Tempest and MS Hailstone can be covered by physical cover and evaded.
 * Use Reraise for help surviving the attack (if you don't have evade), but be cautious of Tempest as it has a long animation, and thus may kill through reraise.
 * Mirage will not work, since both happen at the end of the turn.

Example Strategy

 * Example Team used for clearing with all missions:
 * Wilhelm for provoking
 * Rem for filling esper gauge, healing, and elemental triggers
 * Maritime Strategist Nichol for esper gauge and buffing
 * Sylvie for buffing
 * Esther & friend Esther for bursting the boss during physical vulnerable state

With high enough DEF stat you can choose to not use any cover, which prevents your tank from dying to MS Hailstone or MS Tempest. Finish all of the missions in phase one, then use the elemental trigger mechanic to force Orthros into a physical vulnerable state, then burst him.

During the second battle, focus on taking out Typhon as soon as possible while properly sealing his attacks using earth, wind, and light elements. Once Typhon is defeated use the proper elemental triggers to make Orthros vulnerable, then burst him with your attackers.