Talk:Mt. Nibel - Exploration

Kaputjan: For reasons, the boss decided to attack my Roy, no matter what action he does. 3 Game Over Because Roy is the healer here. The tips do not mention this, but I am convinced that the boss is focusing the highest SPR unit in the party with a physical attack that will wipe the unit completely. I am going to change tactic, once I found something to bypass this problem.

Rot: 1 Tidus, 1 Bash (mag cover), 1 WoL (phys cover), 1 Roy and & Friend Tidus. Both Tidus above +1000 ATK.

Ps: If I go with the rush mode in the first turn: Reducing 50% boss DEF, buffing with Roys 100% ATK increase and perfectly chaining this will leave the boss until 50 to 44 %. With no protection, the boss will likely wipe the party after that move. The first game over was trying the rush, the other 2 is seeing the mechanic of the boss pursuing Roy, leaving my party with no healer.

Kaputjan: Success. I brought Rikku instead of Roy. Lower SPR, the boss wasn't targeting her. I decided to go with Rikku's LB to the battle at once. Rikku is fully awakened, so Mix last 4 turns. With Hyper Null All WoL and Basch were surviving with no problems.

ONE BIG TIP: If you are not protected, DO NOT ATTACK THE BOSS. The counters are dangerous and can be messy. Guard instead. I.ex. When WoL or Basch are (were) out of auto-revive, and Rikku has not her LB available, guard the whole party. In this case, the damage is just ridiculous.

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Kozz: The liquid metal slime is really a good tank unit if it's equipped with the proper  items. I can't pass through the 50 % threshold with all my units the only one surviving is the liquid metal slime. As the guy above said the boss targets the unit with the most spr Units: Noctis Sephirot Lotus mage fina Liquid metal slime

Friend unit Sephirot --

Kentrol: I found using my VoE with full evade and using Rikku made using a physical team really easy. Had lunera as my bard to heal and mp restore. Tidus and Loren/Camille for I'm perils and such. --

Harlard: take me several tries, but I manage to kill it within 2 turn. WoL(with Bushido), Ramza, NYX (FD 800 atk) onion knight (1k atk), friend: onion knight (1k atk). 1 turn WoL break def, Ramza sing, NYX desperate blow, onion Knights water chaining (for fire resistance), leaving the spider on 40%. 2 turn WoL use Bushido( yeah I know, now I was not able to buff), Ramza wasting time, and then repeat, this kill the spider. All of then got high fire resistance and high Def. Good luck kill it. --

Mad Dog:I am having issues with the boss adding fire element to my attacker, i can do this battle all day with no-one dying, in the tips it says "dispel your attackers" but dispel is not able to be cast on my own team, i have a dualcaster with dispel AND a single caster with dispel but cannot dispel my attacker. i have tried this multiple times to get a party capable and am finding this very frustrating i am using: Wilhelm Shylt Lotus mage Fina Soleil Randi no friend


 * Mad Dog, if you have Bushido Freedom (from the Gilgamesh trial) you can dispel your entire party by targeting yourself with it. It does do some damage though, so you need it on a unit with low ATK. --Shakers


 * just another thing. Although dispel can't be used on your own party, I've heard of a trick using dual-cast. Disclaimer: I have never tried this myself. What you do is dual cast something with dispel as your second cast. Probably a Curaga-dispel combo might work. You might need quick fingers. You need to very quickly re-target before the dispel proc's. If you can do so, you can get the dispel to retarget upon one of your own... or so I've heard. --Shakers


 * Equipping an elemental weapon other than fire will enable you to still do damage. You could also skip using physical damage and use magic damage instead as the fire imbue will not affect them. --FencerTJ (talk) 13:19, 19 May 2018 (UTC)


 * heh heh... I was being a bit coy about my first attempt which was a fail at the end. I had WoL, Lunera, Agrias 2B, and a friend Sephiroth with a non-elemental weapon. Got the boss down to 50% more or less after turn 1, can't really remember. Friend Sephiroth suddenly became a healer. I can sorta confirm earlier accounts about Lunera getting whacked, as she was far and away my highest SPR unit. Anyways... OTK on this thing is unlikely. --Shakers


 * First two times I failed because my team was poorly equipped and I was unprepared. First time my team got rekt by the Dragon. Second time I chained it to death, and then faced the boss with little understanding. Third time ended in success by killing the Dragon in one turn and the boss in 3 by using my WoL to cover and break, Roy's 124% all stats lb buff, Mystea who didn't need to be there it turns out, Tilith for heals/elemental resist buffs, and 2 Fryevia (mine and a friend) to chain, not even perfect chaining, against the boss. Otko is possible, but certainly not easy. --FencerTJ (talk) 22:18, 19 May 2018 (UTC)

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Evade Provoker plus MAG Tank Failed Attempts: I attempted to defeat Materia keeper with several combinations of Mystea, WoL(elemental weapon), Healer/Buffer, and Damage Dealers. I could not get WoL evasion to 100% and because of this, I many times got Materia Keeper down to 25% and failed. Minfilia could buff and provide back up fire resistance but didn't have the power to heal back the damage brought by Trine. I tried 2 Shantottos as mages and Garnet for healer/finisher, but Shantotto the twins couldn't get Keeper's HP down without using Tornado to chain (tried to use Aeroja each turn to save MP for Dual Tornado Bahamut finisher.)

Team: Mystea(100% Fire Resist, 6800 HP, 500+ SPR), E. Noctis(100% Evade, Gladiator's Shield, Winged Edges, Bug Killer, Golem w/Bug Killer), E. Soleil(Germinas Boots), Garnet(4x EVO MAG), Friend: Grim Lord Sakura (1028 MAG) Successful Attempt: After several failed attempts, I watched EvilLaughter01's YouTube channel for a different strategy. I discovered that I was very close to the right track with my strategy. However, I needed to go 100% Fire Resist on Mystea and keep a close eye on Noctis's Provoke. I used a basic rhythm of Provoke, Tritelia Wall, Shooting Dance on Turn 1. Repair (this includes an occasional MP battery move "Noctis's Cover") and do damage on Turn 2 and Block like crazy on Turn 3. I had to watch very closely as Keeper's health waned to successfully go for the limit break. I dual casted Thundaja at the beginning of the battle and began single casting at about 16%. I also saved Bahamut at this point for the finishing move along with Noctis's LB to guarantee victory. Somewhere between 3% and 5% is a safe range to break out the big guns with Noctis's LB. Moral: Resistances and Evade go 100% or skip evade altogether. "Go Big or Go Home!" is the motto for these elements. --RedemptionN8 (talk) 05:32, 19 May 2018 (UTC) --

Aelesia: I found the self-dispel strategy frustrating, having failed repeatedly in reapplying all the needed survivability buffs every time :( I then instead went the much more enjoyable brute force method with ATK buff + DEF break + Imperil to effectively counteract the effect of Brimstone.

Extremely specific party makeup and equip for all-quest clear was: Noctis full evade tank + Mechanical Heart; iNichol equipped for SPR + Dualcast + Recovery Rod for Cura; Soleil with Carbuncle for Cura + Germinas Shoes for Escape; Onion Knight x2 with ~1k ATK each for Splendor of Water (chain damage + group 70% fire resist); and one empty party slot.

Auto Attack and Escape on any dungeon encounters to build gauge and conserve resources. Boss rotation: Noctis - Warp Strike for break; Cover for off heal and refresh or Comeback to full raise party members after Trine. Soleil - ATK buff dance; Cura as needed. iNichol - Grant Cover on Noctis every odd turn (important to always have this fresh as iNichol would go down against Trine); Cura, Osmose, or Imperil (doublecast as needed). OKs - Splendor of Water chain (I found reapplying group fire resist > Onion Slicer/Cutter). Limit Break kill is possible on the same run but I had to make a second go of it (used the same party makeup). --

McBain: For F2P players, Bug Killer 100% (Golem + materia) is the key. Did it with WoL, Lunera, Cloud (1100 atk with bug killer 100% and LB level 25), Lila (600+ SPR with bug killer 50%), Friend Lila with 900+ SPR. Get at the boss battle with Cloud ready to LB. Monsters should not be a problem. Even the dragon can't resist a buffed double Heaven Shift by the Lilas. During boss battle, start with Armor Eraser by WoL, Elven Song+2 by Lunera, then double Heaven Shift by both Lilas, with Cloud's LB in the middle. In my case, it lowered his HP down to 1%. Despite his counter attack, I still had my Cloud and one Lila standing at Turn 2. Just had to finish it off. --

Solress: OTK with maxed VoL LB, eRamza, Eiko Bahamut Summon, and 1k Barbariccia/500 Shantotto combo. Keep Germinas Boots on Eiko in case of a dragon appearing and farm up LB for VoL prior to the fight and it should be a simple fight. Even with a bad Tornado chain (i suck) it was still a OTK as soon as Bahamut hit \o/ --

I must have tried this run 10 times before I got it right. I didn't have the setup to OTK it. I had:

1. DC Yuna

2. Basch with 9.6k HP and about 520 DEF, Mechanical Heart.

3. Roy

4. E. Aileen, 1200+ Atk with Excalibur for light element. Golem for Bug Killer, didn't have materia.

5. Friend Cloud, 1500+ Atk

I started by winding up Roy's buildup song instead of LB. I wanted that break eventually. Basch phys cover, Yuna barfiraga and reraise on tank. Aileen uses limit gather and Cloud LB Takes about 30% HP right away. Then Aileen spams PD until LB Fill.

Bash dies every turn but reraise keeps him going. Switch to magic cover every 3 turns to absorb Trine. Yuna is reraising every turn, plus heal or refresh barfiraga. Before Trine have your dps do a buff or non-attack of some sort. Have Yuna DC reraise on herself just in case.

I didn't notice friend Cloud had a non-elemental weapon. So after turn 1 he did 0 damage the rest of the fight. I wore down the boss slowly with Aileen doing PD and LB when possible.

As long as Basch switched covers to magic during Trine and physical during all else I had just enough left to finish the job. If i had taken a friend with elemental weapon or imperil instead it would have been easier.

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* 100% Evade Rikku w/ Ifrit & Gladiator's Shield (for LB building) * LB whenerver up and not defending (reliably every 3 turns, if not sooner) * iNichol (for Rikku) * Redirect > Redirect > Defend (deals with physical and counters) * CK Arianna * Chorus > Defend (Unless going for the LB kill) * Full Buff > Aqua Touch on Seph to mitigate Fire enchant if needed (for LB kill) * Marie (General Healer) * Love You All+ > Anti-Element > Defend * Sephiroth (phys Holy Damage/LB Kill, Friend Unit) * Heaven's Weap > Heaven's Light > Defend * LB and Reunion (for LB kill)


 * The turn-3 nukes were always defended against, which dealt up to 5000 damage to each unit after defend mitigation.
 * Rikku was only there in case I wasn't paying attention and screwed up my turn order (which did happen). An evasion cover tank could replace both Rikku and iNichol, freeing up a slot. HyperNul was not used or needed (mostly due to laziness). That said, the extra 50% Spr from the LB might have helped with the T-3 nuke being more managable/safer.
 * Arianna could be replaced with another barder (preferably 2-turn barder if you don't want to reraise constantly), like Roy who also has buffs and break. I personally value the extra raise and LB-boost over the break/buff when the offensive stats cannot be broken.
 * When going for the LB kill, consider letting your damager(s) die and reraise to the T-3 nuke to remove/dodge the fire enchant.
 * As tempting as it was, no-one used a magic nuke for fear of uncovered magic counters (applies mostly to iNichol and his dual-cast).
 * Marie was perhaps the most slot-effiecient on the party, as she healed, buffed against fire, and imperiled+ against the enemy (the latter to both speed up fight, and allow Rikku's counter to deal damage and generate LB cryst).
 * Fight was really slow, due to lack of breaks/buffs and chainers, and having 33% of the fight being a defend turn. However, at no point was I threatened with a wipe, or any of my units died (bar the time I lost track of my turn-order rotation, recovered thanks to reraise).

Sorry for waiting until today. The reason being is I couldn't do it until today. What made it for me, and made it easy, was using Mystea for magic cover, Whilhelm for provoke, LMFina for reraise/heal and Olive for attacking. Any Olive with Sparky will do and you can use a shattering shot/true shot combo to kill him fairly quickly. The other point I want to make is by using a provoke unit Olive was killed by the counter which removed the fire add-on, and with reraise kept up on Olive this was never a problem. I hope this can help if you haven't beat him yet!

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