SBB: Chaos

Overview

 * Reference: Announcement
 * Release Date: 1/16/20,.

Bonus Unit
Bonus: 100% increased parameter to all stats, stackable with everything else.

Thresholds

 * There are no HP based thresholds or locks
 * Turn based thresholds have been integrated into the turn table below

Attack Pattern

 * Every turn, uses the actions from this table (depending on turn)
 * Will then follow it with the actions after the table


 * Every third turn: MS Curaga
 * Every 4th turn, one of these:
 * 50% chance: MS Dread Strike
 * 50% chance: MS Soul of Chaos
 * MS Dread Strike
 * Even turns:
 * MS Grand Chaos
 * MS Flare
 * Two of these:
 * 33% chance: MS Blizzaga
 * 33% chance: MS Thundaga
 * 33% chance: MS Firaga
 * One of these:
 * 33% chance: MS Blizzard
 * 33% chance: MS Thunder
 * 33% chance: MS Fire
 * Normal Attacks

Tips

 * See testimonials and discussions.
 * The party only needs paralyze, petrify, and stop resistance.
 * A magic cover tank built with HP, SPR, and high Fire/Ice/Thunder/Water/Wind/Earth resistance will be good
 * >80% elemental resistance paired with a +50% elemental resistance buff will be sufficient.
 * Since MS Grand Chaos is only used on even turns, a unit that grants AoE mirage can be used to avoid it (e.g. Adventurer Locke, Jiraiya, Assassin Shadow).
 * A passive provoke unit with death immunity will be helpful, even better if they can have full evade.
 * 80% passive provoke does work, but the rest of the party will need fair survivability against its normal attacks.
 * Sources of mitigation will help; ATK/MAG breaks are all that's needed.
 * On turn 11, it will only use MS Ultimate Chaos, so bring a healer or support than can restore your MP and saving the party's LBs will help to deal with the dispel.

Example Strategy

 * Example Team used for clearing with all missions:
 * Sieghard Provoke, Death Immunity, Breaker
 * Warrior of Light Lenna Healer, Immunity Buffs
 * Yuraisha Mitigations, Barriers, Stat Buffs
 * Beryl Magic Cover, LB Mission
 * Warrior of Light Bartz Chainer
 * Warrior of Light Bartz Chainer

The units used could be swapped out for anyone to fill those same roles. This fight could be single tanked by a magic tank if they have enough DEF. The magic tank wants high resistance to Fire/Ice/Thunder/Water/Wind/Earth.

Key points to remember are: Maintain stop immunity, try to add physical and general mitigations for the MS Grand Chaos on even turns, and re-raise your tank for turn 11.

Items, or a unit to refill mana after the MP drain on turn 11 will be needed if the fight isn't won before then.