Final Fantasy Brave Exvius Wiki talk:Contributor Central/Archives/July-August 2016

To do

 * Monster data
 * Complete the rest of missing monster's data
 * Clean up formatting
 * Monster sprite
 * Add strategies and notes on important monsters (e.g. Espers, Bosses)
 * Vortex of Trial
 * Add more information and guide
 * Unit Rankings
 * Revise the bullet points
 * Polishing
 * Remove inconsistencies from ability description and other stuff
 * Remove inconsistencies from link name, especially dungeon and exploration links.
 * Farplane
 * Espers
 * Categorization
 * Add categories
 * Editing guide
 * Editing policy
 * Formatting guide
 * File upload, naming, and usage
 * Template documentation
 * Add common wiki tools at the top right (Would love to see this if it's an Easy Add. ;P)
 * Recent changes, Edit, Discussion

I have archived the old discussion. If you still have an open issue please re-post here. --Cysidus (talk) 01:45, 10 July 2016 (EDT)

What is everyone working on currently? I know some people have a monster spreadsheet in the works for certain areas. I don't want to start working on a project and find out that someone else is already gathered the Data and simply not updated it on the Wiki yet. --The Strategic Gamer (talk) 19:42, 11 July 2016 (EDT)
 * I think a couple people are working on monster data/exploration, though I doubt they are holding out anything. I'm currently working on unit rankings. --Cysidus (talk) 02:56, 12 July 2016 (EDT)
 * I'm working on the material/monster data for the ones I encounter in Lanzelt island will finish it today, so I'll update the wiki after, rather do it by batch then multiple edits. Also working on the colosseum steal for the INT difficulty and that will take a while. --Megabos5 (talk) 07:35, 12 July 2016 (EDT)
 * Anyone working on Colosseum data? I noticed that the data in the higher tiers are missing. I just started my own spreadsheet documenting the LVL, HP, MP, Elemental Resistances, Status Resistances, and Colosseum Steals. Lmk if anyone wants to collaborate/help out. --Dyzpa (talk) 09:17, 16 July 2016 (EDT)
 * The only data I'm working are the colosseum steals, found here on the "Colosseum INT Steal" sheet, someone already has the enemy data on this reddit post. And sorry for the late reply. --Megabos5 (talk) 07:53, 26 July 2016 (EDT)

Hello, Delpheki here, First I greatly appreciate the effort everyone has put into this Wiki as I probably would have frustrated myself into giving up without having the Wiki to make informed decisions about where to go, what to do, and who to level up. I just wanted to provide some additional entrys to the "Best Places to Farm Guide" since the demon event has created a mad scramble for Farplane Souls and I assume there will be similar events in the future making every material precious at some point. Something I've wondered about but admit have made no effort to document, is the difference combos make and how the speed of each units attacks factor. I.e. Cloud of Darkness has a very long attack animation that prevents him from joining in attack combos if you use AUTO. And spells benefit from combos as well but all have different speeds, so if you use Thundaga and Blizzaga on 2 different units, unless you wait a bit after casting blizzaga to cast thundaga they will not chain. Also the bonus damage stacks so it's important to start your chain from weakest - strongest in order to add the % increase to the heaviest hitter. I'm not sure if this has been datamined or tested out but I would love to know if there's a known attack frame per unit. Thanks again! --Delpheki

Hi, I'm Delucien. I was just going to offer some comments. Maybe set up a reddit? I didn't see a guide on where to have a general discussion/feedback. Today I used Store with Kain to see if the notes were accurate. I tried storing twice but I did not notice a difference in damage from storing once. The info says it has a max of 1.8 I believe. Also, I think it would be really helpful if equipment that can not be bought, forged, or gained through trust master were marked as unique to avoid selling items that will not reoccur. Please feel free to delete this comment as it doesn't really belong here. ---Delucien
 * There is already an active reddit here. I'm not sure about Store since I've never used it but I'll check on it when I have time. As for the equipment, the listing page already shows this on how to obtain column. --Cysidus (talk) 05:53, 13 July 2016 (EDT)

I ran a vortex after this note and confirmed the store info is correct. --Delucien

Can we discuss what the final plan is for unit ranking and adding templates to the template section? Frameworks in general should be adopted. There are a lot of inconsistencies across the pages. I'd be happy to help with that, but I don't want to step on any toes. --Tainted (talk) 02:03, 14 July 2016 (EDT)
 * Unit rankings, or rather ratings, is now mostly complete. Aside from some revision on notes and slight adjustment to the ratings, the change to numerical grade will allow us to easily scale in the future, beyond 10.0, without changing any previously rated unit. Unit rankings itself is subject to continual update whenever a good unit is released.
 * Which inconsistencies have you noticed? Honestly dungeon naming and linking is a hot mess, and I'll probably work on it for a while. These are all the templates that we have, if you have any suggestion regarding the structure and framework of the wiki, I'd gladly consider it :) Btw, I removed the collapsible from colosseum because I frequently find myself trying to search something in-page, which doesn't work when it's collapsed. --Cysidus (talk) 08:59, 14 July 2016 (EDT)

I give up. There is no style guide at all and every single edit I contribute gets re-edited or erased. You have no style guide, there's never commentary on why. I was excited to contribute, but I'm done. --Santairn (talk) 22:23, 24 July 2016 (EDT)
 * Here's why: It's not done. The game isn't even out a month and you expect a fan site to be fully complete? Regarding your edited contribution, it happens more often than not, either for consistency or other reasons. There is a warning at the bottom of edit page what it means to post in the wiki. I don't get about your complain either way, here's the list of your contribution and how it's re-edited:
 * Kol Badlands/Dungeon - unchanged
 * Locke - unchanged
 * Boss Thief -  replaced with   no white space, "Unknown" removed for consistency
 * This level of change is so ridiculously minor that I don't think editing on any wiki is for you at all. --Cysidus (talk) 04:22, 25 July 2016 (EDT)
 * That's not even what I said. But whatever, with that attitude of response I'll take your advice. Good luck. --Santairn (talk) 00:05, 26 July 2016 (EDT)

Hey guys, new editor here. In regards to the unit ranking list, I think something that would help is reorganizing the list of pros and cons for the units and coloring them (green/red, blue/red, whatever) so people can quickly glance and see what's good or bad about them. I'd start on it now, but can't since the styling guide isn't finished yet. If someone wants to quickly explain how to do it, I'll try and start on it as soon as possible. --FlamingIvory (talk) 14:45, 25 July 2016 (EDT)
 * No coloring. It should've been a brief list of standout, but somehow changed into pros and cons. --Cysidus (talk) 02:02, 1 August 2016 (EDT)

Material Data
I've put in my user page a suggestion of a template to be used when creating the materials. --Megabos5 (talk) 19:39, 10 July 2016 (EDT)
 * Clean up formatting
 * Thanks I'll check it out. --Cysidus (talk) 21:04, 10 July 2016 (EDT)
 * Just realized I made a mistake and mistook template with layout. After searching in the mediawiki how to make one I've put two there, since I'm not sure if they were done correctly I would need someone to verifiy, after that I'll try making others. --Megabos5 (talk) 16:53, 11 July 2016 (EDT)
 * Personally I think the material Datasheet should be alphabetical order. People using the Material sheet are going to be looking for a specific item. Putting them in Alphabetical order makes them a lot easier to find without having to use the search of ctrl-F function. I would be happy to do this if I get 2 people who agree OR Admin approval. Let me know. --The Strategic Gamer (talk) 20:05, 11 July 2016 (EDT)
 * If you are talking about material in individual pages, then yeah alphabetical is probably the best. The one in Materials should be left behind though, since it copies the game's listing. --Cysidus (talk) 03:01, 12 July 2016 (EDT)
 * I don't think we should have separate colosseum steal, is there any monster with different colosseum steal? And dungeon linking should be consistent wiki-wide not just on material page. --Cysidus (talk) 02:56, 12 July 2016 (EDT)
 * The materials you can steal in the dungeons maps are different from the ones in the colosseum. And I discovered yesterday that the same monster, in different colosseum levels, can have different steals. --Megabos5 (talk) 06:22, 12 July 2016 (EDT)
 * The problem with colosseum steal is that it's no longer widely used since Lanzelt came out and rarer material are easier to find in explorations. --Cysidus (talk) 05:53, 13 July 2016 (EDT)
 * While I was adding the Lanzelt island info I didn't put the "what links here" things since some of those might be incorrect by not having a difference between colosseum and normal steal, should I still put them later on, or wait when the table gets separated? Also, I'm changing the materials so that all of them link to the dungeon page and not the exploration one, since not every map has an exploration. Should I add a link to the dungeon page for each correspondent exploration or just mention as a note that every enemy that appears in the dungeon map also appear in the exploration? --Megabos5 (talk) 17:58, 14 July 2016 (EDT)
 * "What links here" is a wiki feature you can find at the bottom. I'll add a base dungeon page for each dungeon (e.g. Wolfsfang Peak) and redirect link for each subdungeon and exploration. --Cysidus (talk) 18:07, 15 July 2016 (EDT)

Just finished Life Orb and since this is one of the most common drops the tables are big. Is it ok like this, should we use another thing to list how to obtain or maybe format the page? --Megabos5 (talk) 16:11, 12 July 2016 (EDT)
 * I've changed some alignment, much easier to read through. It looks fine so far. --Cysidus (talk) 05:53, 13 July 2016 (EDT)

I would say that this part is mostly done. I've just finished updating every material regarding the second island with what I had, just need to put a note somewhere (like in the materials list) that every enemy that appears in a dungeon map can also appear in the exploration of that map, that awakening materials may also drop in the Chamber of Awakening and that crafting materials may also drop in the Chamber of Creation. Also if anyone has anything to add to any of the pages feel free to do so. --Megabos5 (talk) 16:58, 21 July 2016 (EDT)
 * Complete the rest of missing material's data

Polishing
Besides Long Swords and Short Swords is there anything else to rename? --Umuzu (talk) 18:35, 10 July 2016 (EDT)
 * Mass rename obsolete terms
 * For the weapons, need to rename the files used in the equip template to Dagger and Great Sword too, will edit those later once this is done (Edit: If you are going to do that, might as well change the Music Instrument to Harp too) --Umuzu (talk) 18:46, 10 July 2016 (EDT)
 * Yeah instrument have been changed to harp in weapons. Family should also be changed to Race, more relevant to the game even though it's not proper. No need for contributor to do any mass rename, sysop (not sure if admin also) can mass replace or delete a text. --Cysidus (talk) 21:04, 10 July 2016 (EDT)

Regarding the dungeon and exploration links, I think whenever possible we should use the dungeon link instead of the exploration link, with the exception for quest or things that are specifically for the exploration, since we can be somewhat more accurate by indicating a specific level. Also we should add a link to the exploration maps in the dungeon and vice versa to facilitate the transition. Finally, if it's possible, when searching for a dungeon map, for example "Fulan Pass" I think the user should be redirected to that page instead of the search results and if he meant the exploration there would be a link there to redirect him. --Megabos5 (talk) 19:39, 10 July 2016 (EDT)]
 * Remove inconsistencies from link name, especially dungeon and exploration links
 * The link should be covered by navbox somewhat, though mobile user won't see it. I havent decided how we are gonna link it yet, but another option is to create redirect on each dungeon stages. --Cysidus (talk) 21:04, 10 July 2016 (EDT)

Categorization
I honestly find the list pages far too useful to get rid of them, that said I wouldn't mind having both, but if it was a question of choosing one, having the lists is a lot better in my opinion. --Umuzu (talk) 18:35, 10 July 2016 (EDT)
 * Should list pages (e.g. Weapons) be converted into a category page?
 * We can have both, it will just look longer with the list on top and the "pages in this category" at the bottom, but it will be more proper wiki-like. --Cysidus (talk) 21:04, 10 July 2016 (EDT)
 * I couldn't figure out where else to put this but is it possible to have a separate page dedicated to character load outs by type? I'm going through the wiki trying to figure out how best it would be to max out my damage potential with a mage character (Kefka, 5star lvl50+ with shiva esper) but finding it tough to find just mag specific weapons without digging through each category looking at weapon stats. Just wondering. --Darkened (talk) 10:57, 24 July 2016 (EDT)
 * I don't think it's a good idea to maintain separate equipment list based on stats. Unless you use Firion it should be straight forward by checking their equipment type. --Cysidus (talk) 12:46, 24 July 2016 (EDT)

Adding Monster Abilities/Attacks

 * Would this be a possibility that we can add enemy attacks of certain monsters so that readers will know of what are their most dangerous/threatening skills without even making second thoughts? I've been wondering on how to add a tab on a monster and add some attacks.

I.e.: Mahadeva uses Cryptic Dust and Rib or Flamesblade uses Tranquility, Fury and Iai Strike?

I need some feedback or responses for this. This will also be helpful in boss trials like White Dragon and Devil Chimera.

--Kite (talk) 21:29, 11 July 2016 (EDT)
 * Yes that's the plan with "Add strategies and notes on important monsters (e.g. Espers, Bosses)", you can put each attack name as a listing inside note section, for example:
 * Lunatic Voice, used once below 25% HP, deals magic damage and sleep to your party.

--Cysidus (talk) 02:56, 12 July 2016 (EDT)


 * Hey, Cysidus. I've tried to add the abilities for Cactuar and White Dragon. Can you please check if I did it right? --Kite (talk) 07:18, 12 July 2016 (EDT)
 * Not him but my opinion. For the White Dragon, I think the Scorch part where he casts three times is a bit misleading, he can make 3 actions a turn and one of the combinations can be triple Scorch. For consistency you should put "earth magic damage" in the Earthquake description. The rest and the Cactuar I think it's good. --Megabos5 (talk) 07:35, 12 July 2016 (EDT)
 * Hi Mega, I've added some enemy attacks on certain monsters that I remember. Forgive me if I don't know their damage value or their % of success (on attacks that can inflict status ailments). But please check if I did it right this time. If I missed something, please add it for me. I'm not even good at datamining. --Kite (talk) 10:39, 12 July 2016 (EDT)
 * I think the attack should warrant its own section instead of being subsection, either as Notes or Abilities. I also noticed some description like "damage to all enemies" might be confusing, "all units" or "party" might be more apt. --Cysidus (talk) 08:59, 14 July 2016 (EDT)

Well, this is not really related to abilities, but since its monster related let me steal some space here; About exploration linking on monsters, should it link directly to monster info instead of just the expl page? And Colosseum link directly to the tier? And since we are talking about linking, should the location of the extra resistances be linked or italicized? And well, I wasn't going to do it but might as well include this question here just in case, there are some monsters that are both normal monsters and bosses in the same tier of the colosseum (eg Allosaur), with no different stats, should they be noted as boss battle anyway? --Umuzu (talk) 10:00, 14 July 2016 (EDT)
 * Linking to an area like exploration should be to the page instead of the battle info, same with colosseum linking, so it's consistent. Resistance should probably be using fourth tier of header, which is just bold, and doesn't link, since it's already linked above. For normal and boss monster with same stats in same location, this is a confusing one, but exception need special treatment. Add "Normal & Boss Battle". --Cysidus (talk) 18:07, 15 July 2016 (EDT)

Like the above, this is more related to monsters, than their abilities.
 * The metal cactuars have inconsistent names across the game (like the Snow/Frost Dragon).
 * The Metal Minituars are referred to as such in the Monster Guide, when you Libra/Analyze them, and in battle. They're referred to as Mini Metal Cactuar in the Unit Guide, and in your Unit List.
 * The Metal Cactuars are referred to as such in the Monster Guide, Unit Guide, and Unit List, but in battle, and when you Libra/Analyze them, they're called Metallicactuar.
 * The Metal Gigantuars are consistent across the board though.

So my question is, do we standardize the names, or do we follow the game, and put a note regarding the alternative name. --Dyzpa (talk) 07:46, 15 July 2016 (EDT)
 * Do we want to create pages for the Unit versions of the Metal Cactuars (and Gil Snappers; and subsequently the Trust Moogles, etc.)?
 * Should we prepare for the Kolobos Isle monsters, i.e. upload the monster icons, since most of/all the files are already in the game anyway. We can leave the names in Japanese first, with a rough translation underneath it.
 * Yes, we need to create both unit and monster page, people are always asking on what to do with the unit. And since people actually do search for them we might have to create redirection for them. I think we can standardize the name based on the monster guide, which in itself is another mistranslation, Star Quartz monster is called Miniatuar, so the metal version should've been Metal Miniatuar, not Metal Minituar. Just to be clear here are the pages:
 * Metal Minituar (Monster)
 * Metal Minituar
 * Metal Cactuar (Monster)
 * Metal Cactuar
 * Metal Gigantuar (Monster)
 * Metal Gigantuar
 * Redirection with Mini Metal Cactuar, Metallicactuar, and possible others --Cysidus (talk) 18:07, 15 July 2016 (EDT)
 * Okay. Created/edited all six pages, as well as three re-directs (Metal Miniatuar and Mini Metal Cactuar to Metal Minituar; and Metallicactuar to Metal Cactuar). Should we create the "Did you mean ____?" thing, if people want to see the monster version instead of the unit version, and vice versa? Also, I can't get the main sprite to appear properly (I might have named the images wrongly), but the images appear fine under the Sprites subsection. If someone could help with that, it'd be great! Thanks! --Dyzpa (talk) 05:59, 16 July 2016 (EDT)
 * For the "main sprite" you just have to add it in the Template:Sprite page --Umuzu (talk) 20:15, 16 July 2016 (EDT)
 * I tried doing that, but for some reason, only the Metal Gigantuar one is showing up. The other two metal cactuars and the gil snappers aren't. :/ --Dyzpa (talk) 02:19, 17 July 2016 (EDT)
 * Due to how the wiki works, template and red links aren't being processed immediately. --Cysidus (talk) 02:21, 17 July 2016 (EDT)

Trust Master Reward
Regarding the TMR listing, should it be separated by type (B.Magic, W.Magic, S.Active, etc etc) or should we do something altema-like and rank them by tiers of usefulness? --Umuzu (talk) 10:00, 14 July 2016 (EDT)
 * I'm working on a TMR guide/ranking, which includes both the type and ranking. Like the Unit List, users can sort them by multiple categories. E.g. They can first sort them by type, then by ranking, so they can see what kind TM gives the best weapon, for example. I'm still struggling on giving them objective ratings though. --Dyzpa (talk) 07:49, 15 July 2016 (EDT)
 * Actually there's already ratings for them in Trust Master Reward --Cysidus (talk) 18:07, 15 July 2016 (EDT)
 * Yeah. I realized a few hours after I posted that. Haha. --Dyzpa (talk) 04:36, 16 July 2016 (EDT)
 * Just re-read the TMR page again, and I realized that a lot of the FP TMRs are not on there? Considering that there are a lot of terrible TMRs on that list, shouldn't the terrible FP TMRs be on there as well? I feel that it would provide a more complete picture. --Dyzpa (talk) 08:36, 16 July 2016 (EDT)
 * Yeah the active ability isn't done yet, I'm working on it. --Cysidus (talk) 02:21, 17 July 2016 (EDT)

Unit rarities
Is it possible that in the infobox, units with only one rarity can use have that rarity displayed once, instead of listing the rarity twice? Example: 1 star instead of 1 star - 1 star.

Also, is it possible to have a toggle function so that we can display different designs of a unit at its different rarities? Mistake (talk) 10:29, 23 July 2016 (EDT)
 * I've just changed it so max-rarity is now optional. All utilities unit are also edited to reflect this. Second request might take some time to implement. --Cysidus (talk) 12:46, 24 July 2016 (EDT)

Guides
Since most players have finished the story and are waiting for new content I thought on making an intermediate guide as a follow up to the beginner's guide. I'm going to talk about the daily quests, friends, vortex, explorations, espers, colosseum and equipment. Should I mention anything else or these are enough? --Megabos5 (talk) 07:53, 26 July 2016 (EDT)
 * I've finished the Intermediate Guide, if there's anything else that should be added or that needs correcting feel free to do so. --Megabos5 (talk) 15:10, 31 July 2016 (EDT)


 * Just reviewed the intermediate guide. Looks good, but could use a main explanation on how to be prepared for the mid-to-late tier content currently available in-game. But your explanation for the Vortex - Chamber of Experience is spot on. It is my main go to to finish leveling a character to 80. That's the only things I could add. --Darkened (talk) 16:39, 31 July 2016 (EDT)
 * Thank you for the feedback, I've edited the guide with an introduction and some closing words, I didn't went in detail on the looking ahead section since this guide was targeted to the early-to-mid tier content of the game. If needed I'll make an advanced guide that would go more in detail and focus on the unit, equipment and combat. --Megabos5 (talk) 17:43, 31 July 2016 (EDT)
 * I'd gladly help with that. I want to contribute to the site and my major focus has been on maxing damage with different types of parties.

Re-edit, sorry. Went and re-read the intermediate guide and I think it works wonderfully. --Darkened (talk)18:24, 31 July 2016 (EDT)
 * For daily quests it's better to create potions (you can always amass water crysts from friend gifts), shurikens are not good because it's hard to use for achiev. In the friends part saying why it is recommended to leave it as FP (achiev and TMR) and mentioning uses for other gifts (like water for potions and light for cure to make the crafting achievs, etc) would probably be good. And some mention about gravity/graviga in the colosseum considering the huge difference they make in INT colo, maybe a little bit more about bosses and the importance of breaks and status ailments? And in the equipment section I think some space for ability materias might be good. About the guide, I think it turned out pretty well, although some paragraphs are literally explanations of very basic game functions and I think would be more appropriate for them to be in the beginner's guide or something, it's not really a big issue tho, so it might be just nitpicking from my part. In any case, good job with it. --Umuzu (talk) 00:43, 1 August 2016 (EDT)
 * In my opinion, parts of the intermediate guide that is basic should be merged with beginner's guide. The rest should be appropriated and renamed to advanced guide, which is aimed at people who have beaten or almost beaten most content. The line between beginner and intermediate is pretty blurry, and people would rather read one guide at the beginning and one at the end. Some content that can be covered:
 * Best usage for energy, once you have nothing else to do
 * Exceed ring
 * Meta analysis of the party, ability, materia, etc
 * Preparation for future content --Cysidus (talk) 02:02, 1 August 2016 (EDT)
 * Thank you both for your feedback, and after reviewing the guide I agree that some things would be better in the beginner's guide, like the daily and friends section. In that case I'll delete this guide and I'll start working on an advanced guide. Mostly focused on the energy usage, unit, buffs/debuffs and status ailments, equipment, materia, espers, and preparation for future content like future units upgrades and trails, while going in depth about the combat. Before I delete the guide is there anything you would like to salvage and use in the beginner's one? --Megabos5 (talk) 18:07, 1 August 2016 (EDT)
 * I'll add them later when I have time. Don't worry, nothing in this wiki is ever deleted permanently. --Cysidus (talk) 05:41, 2 August 2016 (EDT)

Is there a reason all the guides aren't showing on the drop down? There aren't so many that they would overpopulate it at this point. Maybe in future when we get more guides we can create landing pages... but for the moment, the "Other Guides" may as well not exist for most folk (As in, you won't even know what you're missing). --Spyder Z (talk) 22:13, 31 July 2016 (EDT)

User Profile and Achievements
Since we already have a user page would you think it's possible to create a of Contributor List page linking all contributors? And in their profile they could have a layout with their information, such like this (Terra) and have also an achievement badges wherein contributors will be able to unlock badges/trophies for their contribution points, I think this will encourage players/users to contribute more. --Terra (talk) 06:35, 29 July 2016 (EDT)
 * I don't think a contributor list page or even a page for people to put IDs would be a bad idea, having a simple guideline to customize profiles or creating a template for it is probably easy too, but I'm kind of against the badge thing, I honestly don't think we are that low on contributors and don't really feel the advantages of doing that, but might as well wait for others opinions on that --Umuzu (talk) 09:00, 29 July 2016 (EDT)
 * I agree with Umuzu, the contributor list and the page would be good and while the badge would be a fun addition it shouldn't be necessary since most of us are doing this to help the community. --Megabos5 (talk) 15:10, 31 July 2016 (EDT)


 * I like the idea, honestly. Looking at Terra's example it's very clean, and neat. But I do agree with the others about the whole badge thing. I do have a question, could we include leader stats or no? --Darkened (talk) 17:01, 31 July 2016 (EDT)
 * It's a profile page, so just put whatever info you feel like it's appropriate, no need for such strict rules imo. --Umuzu (talk) 00:43, 1 August 2016 (EDT)
 * We do have a page of contributor list, this one is for active contributor: Special:ActiveUsers, and I also disagree with the badge system, there is simply way too much work for that. --Cysidus (talk) 02:02, 1 August 2016 (EDT)

Equipment in-game guide
I was going through the gaym wiki and saw a page that is basically the equipments organized in the same order as they are in the in-game guide, basically how our Materials page is, would it be bad to create a page exclusively for this here? I really like collecting things and checking how my guide is going, so I have been very curious about what equipments I am missing based on the empty slots and found this to be surprisingly interesting, maybe putting this page as a guide? --Umuzu (talk) 09:00, 29 July 2016 (EDT)
 * It would be kind of redundant since you would simply be mixing Weapons, Armors and Accessories. But from a collectors point of view and for the ones that would rather have all the equipment together in one page it can be useful. --Megabos5 (talk) 15:10, 31 July 2016 (EDT)
 * It is very redundant and honestly not even worth competing with the list pages from a practical point of view, that's why I mentioned making it into a guide and not necessarily having it in the main item menu. But even then I guess it feels like unnecessary repetition of information to some extent, I'm just not sure at all. If the idea isn't shut down until later today I will probably end up creating it and in the worst case I guess it can be easily deleted anyway. --Umuzu (talk) 00:43, 1 August 2016 (EDT)
 * I think it's fine to create one page called Category:Equipment (apparently "equipments" is grammatically wrong as it's non countable, and so is "armors") that looks like Materials. Later on, we can tag equipment like for example: Equipment, Weapons, Rod. --Cysidus (talk) 02:02, 1 August 2016 (EDT)
 * Can I just edit it directly in the category page or should I crate an Equipment page and tag it in the category? Just asking because I never really did anything of the sort and might as well clarify. But in any case I will start working on it and once this is clarified I will just go ahead and create it. --Umuzu (talk) 04:33, 1 August 2016 (EDT)
 * Well, I just went ahead and created the Category:Equipment page like this, if this should go in the sidebar I will leave adding it up to you since I have to leave right now, so yeah. --Umuzu (talk) 10:59, 1 August 2016 (EDT)
 * I think it would be useful if "limited" equipment and units a marked as such. In short, any item/unit which there is only a limited number (can only be found or crafted a certain number of times) in the game (like Magitech Terra, Gravity Rod or some Vault items)) be marked as such. --Webmetz (talk) 18:33, 2 August 2016 (EDT)

Adding Zones for Exploration Quests to cap exp
Hey, I am very new to this type of stuff (editing wiki pages). So I'm not sure what the procedure is to make a change on a page, so I would appreciate some insight. I ran across a reddit post that was very helpful to me in terms of fully capping experience in an exploration map that I think would be beneficial for people to see.

For example, in Kolobos Reef I was always getting around 28k to 30k experience, but in fact It has been discovered that map is divided into two zones which Is not mentioned on this wiki and it doesn't seem like it is common knowledge. The first zone has a certain amount of experience you can get, and after capping that you can get all the remaining experience in zone 2, both these zones exist in the same map. After following the guide I got approximately 44k exp, which is a huge improvement. So how would I go about referencing the article from reddit, or can I just copy/paste the picture?

Thanks for the help --Flaminhindu (talk) 21:36, 31 July 2016 (EDT)


 * I have noticed that certain parts of each exploration map has their own spawn rate of certain monsters. Like in Dalnakya Caverns Exploration, in the southern section, you'll find more of the wolves you need for the quest from Mitra, or southern lip of Goliad Canyon produces bloody eyes more often than any other section. But without somehow confirming these spawn rates, I don't see adding them in for a while. --Darkened (talk) 22:57, 31 July 2016 (EDT)


 * The zones I was talking about adding is not related to specific monster spawns, but rather how to maximize the experience gained, the only way to do that is to see how the map is split up. People have identified this split in the map, and I have confirmed it as well. I think this reddit post describes it very well. If you would like to take a look. https://www.reddit.com/r/FFBraveExvius/comments/4v6rmu/all_of_kolobos_island_exploration_zones_for/ Thanks --Flaminhindu (talk) 23:18, 31 July 2016 (EDT)
 * Honestly, the only way I could see this working would be doing like the Town pages where there are two maps, one for quests and one for chests, but in this case putting another map in the Battle Info with the division of zones and instead of having only one table for the whole having one for each zone. But well, the most important thing imo is confirmation that this change can be done for all explorations and that all of them have fixed monster spawns according to zones, if so introducing it in the exploration pages sounds really good, if not maybe creating this as a separate guide might be more appropriate? Not sure, just my two cents --Umuzu (talk) 00:43, 1 August 2016 (EDT)
 * I saw that post and I think that's amazing. If that's how we are gonna split the map into zones and detail them, we need another map with a layer like that. However, I'm not sure if we should post it right into the page, I'm thinking either the map will be smaller, link to another page, or use show/hide toggle. --Cysidus (talk) 02:02, 1 August 2016 (EDT)
 * If this is going to replace the current Battle Info don't see why have it linked into another page, I would vote for the toggle idea considering that some exploration maps are really big and even then I don't think it's absolutely unnecessary unless it doesn't look good in practice / having it hidden looks better --Umuzu (talk) 04:33, 1 August 2016 (EDT)
 * If there's any interest with map modification, I can release clean map photoshop files for everyone to use --Cysidus (talk) 02:07, 1 August 2016 (EDT)

Skill Description
So Freya has a skill called Six Dragons, Six Dragons basically randomly casts Six Dragons (70%) that heals nothing or Six Dragons (30%) that heals for 100% the HP. Basically, both skills have the same name of the "main" skill but different effects, when writing the description I just went with "30% chance to heal (100% HP) to all allies", but I am not really sure if this is an ideal description. Also, my understanding of Store is that it only works for normal attacks, should the description be changed from "Physical damage (x) to one enemy" to something like "Increases physical damage (x) of normal attacks"? And this may apply to Upgrade from Lid too, anyway I am not sure how I would change it if I were to, so bringing it up here. --Umuzu (talk) 20:40, 17 August 2016 (EDT)
 * The dragon thing sounds fine, usually a specific ability might need specific wording, no need to follow standard, and we can put more detail on the individual page if needed. Store definitely need a rewrite since I had no idea how it actually work myself. Some other things that might need rewrite: --Cysidus (talk) 11:45, 20 August 2016 (EDT)


 * Store
 * Sentinel and the rest of auto-guard ability
 * Comet, or maybe just an explanation on the comet page
 * EVO MAG +10%, does it affect golem summon, reducing more damage? It currently says increase damage
 * What I know about EVO MAG is that it apparently increases the stats of an esper when you summon them so it only increases the damage they do, Golem's skill is a fixed % so it is not affected. But I am not sure if increasing 30% stats should be the same as increasing 30% damage done, honestly I didn't test a lot and sources conflicted on their wording, so I just went with what the majority had. At least for Store I will try rewriting later if you don't do it, but for Comet and Sentinel I don't really know what exactly needs to be done so I will leave them to you --Umuzu (talk) 15:46, 20 August 2016 (EDT)
 * I just tested it once, but it's definitely not stats increase, and simply damage bonus. --Cysidus (talk) 10:28, 27 August 2016 (EDT)

So I am wondering about adding in information from testing done on reddit and other places. For example, this thread has a lot of good information on Sentinel. Based on the linked thread Sentinel has a lot of leeway in actions that the summon can take while not breaking sentinel. Do we want to link to the reddit thread as well to give credit to the people who did the testing or just provide a summary with results. I went ahead and created a summary of the results for now Sentinel--Scathias (talk) 01:41, 19 August 2016 (EDT)
 * Linking the source is fine. The way sentinel works on that post is weird though, it's supposed to work whatever ability you use, and if it isn't it might be a bug. --Cysidus (talk) 11:45, 20 August 2016 (EDT)
 * From what I've used with Cecil it doesn't matter what you do, as long as you're alive it has a flat 30% chance to activate, if it does matter it means I got lucky and Cover activates a lot of times. --Megabos5 (talk) 14:21, 20 August 2016 (EDT)