The Hanging Edge

Introduction

 * Origin: Final Fantasy XIII
 * Type: Exchange Event
 * Reference: Announcement
 * Original Event Period: 12/2/16 00:00 - 12/16/16 23:59 PST
 * Original Claim Period: 12/2/16 00:00 - 12/22/16 23:59 PST
 * Rerun Event Period: 8/17/18 00:00 - 8/30/18 23:59 PST
 * Rerun Claim Period: 8/17/18 00:00 - 9/6/18 23:59 PST

King Mog or Mog Minister will exchange various rewards for special currency within the event period. You can obtain this currency by defeating enemies inside the event vortex dungeon. Using the following bonus units will increase the amount of currency received in the vortex dungeon. The bonus is cumulative so you can use as many as you can, including one from a friend companion.

Story
The citizens of the Hanging Edge, a city on the outskirts of the technologically advanced continent of Cocoon, find themselves the target of a purge, and are now being forced from their homes.

Rain and his crew must now put themselves in the citizens' shoes, and retaliate against their oppressors in an ephemeral utopia ruled by higher beings, masked as a world where joy comes from technological development...

There, the struggle of those bent on changing the world order to escape their inconceivable fates strikes a chord with Rain. Little does he know that he will soon be witness tot he hidden power awaiting at the end of the world.

Unit Bonus
Using the new FFXIII units will increase the amount of Trochoid Gears received in the stages, the bonus is cumulative so you can use as many as you can, including a friend unit.

Exchange
You can find King Mog or Mog Minister in the Farplane to exchange event currencies with time-limited items.

Exclusive=

Exclusive Items
{| class="wikitable" style="text-align:center;" width="100%" ! Item !! Type !! Description !! Currency !! Limit Regular=
 * rowspan="4" | Rare Summon Ticket || rowspan="4" | Item || rowspan="4" align="left" | Can be exchanged for a rare summon ||  || 2
 * || 3
 * || 2
 * || 3
 * Iridium Plug || Material || align="left" | A mechanical part that exists in the Farplane || || -
 * Paraffin Oil || Material || align="left" | Lubricating oil used in machines || || -
 * Crystal Oscillator || Material || align="left" | A mysterious, blue gem || || -
 * Entrancing Tail || Material || align="left" | A tail said to belong to a sacred beast from the Farplane || || -
 * Menacing Wings || Material || align="left" | A pair of gold sparkling wings || || -
 * Hyades Magnums || Gun || align="left" | ATK+58 Ability: Cold Blood, Heat Blitz Exclusive: Sazh only ||  || 1
 * Malboro Wand || Staff || align="left" | ATK+15, SPR+60 Effect: Blind (10%), Poison (10%) Ability: Jinx Exclusive: Vanille only ||  || 1
 * Tezcatlipoca || Throwing || align="left" | ATK+65, HP +20% Exclusive: Hope only ||  || 1
 * Calamity Spear || Spear || align="left" | ATK+75 Element: Wind Ability: Aero Blitz Exclusive: Fang only ||  || 1
 * Thunderfall || Materia || align="left" | Lightning magic damage (2.1x) and decrease lightning resistance (50%) to all enemies Exclusive: Lightning only || || 2
 * Here We Go || Materia || align="left" | Increase DEF/SPR (50%) for 3 turns to caster Exclusive: Snow only || || 2
 * Attacker || Materia || align="left" | Increase ATK/MAG (10%) Exclusive: Lightning, Snow, Vanille, Sazh, Hope only || || -
 * Defender || Materia || align="left" | Increase DEF/SPR (10%) Exclusive: Lightning, Snow, Vanille, Sazh, Hope only || || -
 * MP +10% || Materia || align="left" | Increase MP (10%) || || 4
 * MAG +10% || Materia || align="left" | Increase MAG (10%) || || 4
 * DEF +10% || Materia || align="left" | Increase DEF (10%) || || 4
 * SPR +10% || Materia || align="left" | Increase SPR (10%) || || 4
 * ATK +10% || Materia || align="left" | Increase ATK (10%) || || 4
 * rowspan="2" | Trust Moogle || rowspan="2" | Enhancer || rowspan="2" align="left" | Increase trust mastery when fused (10%) ||  || 1
 * || 1
 * Calamity Spear || Spear || align="left" | ATK+75 Element: Wind Ability: Aero Blitz Exclusive: Fang only ||  || 1
 * Thunderfall || Materia || align="left" | Lightning magic damage (2.1x) and decrease lightning resistance (50%) to all enemies Exclusive: Lightning only || || 2
 * Here We Go || Materia || align="left" | Increase DEF/SPR (50%) for 3 turns to caster Exclusive: Snow only || || 2
 * Attacker || Materia || align="left" | Increase ATK/MAG (10%) Exclusive: Lightning, Snow, Vanille, Sazh, Hope only || || -
 * Defender || Materia || align="left" | Increase DEF/SPR (10%) Exclusive: Lightning, Snow, Vanille, Sazh, Hope only || || -
 * MP +10% || Materia || align="left" | Increase MP (10%) || || 4
 * MAG +10% || Materia || align="left" | Increase MAG (10%) || || 4
 * DEF +10% || Materia || align="left" | Increase DEF (10%) || || 4
 * SPR +10% || Materia || align="left" | Increase SPR (10%) || || 4
 * ATK +10% || Materia || align="left" | Increase ATK (10%) || || 4
 * rowspan="2" | Trust Moogle || rowspan="2" | Enhancer || rowspan="2" align="left" | Increase trust mastery when fused (10%) ||  || 1
 * || 1
 * MAG +10% || Materia || align="left" | Increase MAG (10%) || || 4
 * DEF +10% || Materia || align="left" | Increase DEF (10%) || || 4
 * SPR +10% || Materia || align="left" | Increase SPR (10%) || || 4
 * ATK +10% || Materia || align="left" | Increase ATK (10%) || || 4
 * rowspan="2" | Trust Moogle || rowspan="2" | Enhancer || rowspan="2" align="left" | Increase trust mastery when fused (10%) ||  || 1
 * || 1
 * ATK +10% || Materia || align="left" | Increase ATK (10%) || || 4
 * rowspan="2" | Trust Moogle || rowspan="2" | Enhancer || rowspan="2" align="left" | Increase trust mastery when fused (10%) ||  || 1
 * || 1
 * rowspan="2" | Trust Moogle || rowspan="2" | Enhancer || rowspan="2" align="left" | Increase trust mastery when fused (10%) ||  || 1
 * || 1
 * || 1

Regular Items
{| class="wikitable" style="text-align:center;" width="100%" ! Item !! Type !! Description !! Currency !! Limit Materials=
 * Hi-Potion || Item || align="left" | Restore HP for one ally || || 10
 * Ether || Item || align="left" | Restore a small amount of MP to one ally || || 10
 * Tent || Item || align="left" | Restore HP and MP for all allies || || 10
 * X-Potion || Item || align="left" | Restore a good deal of HP to one ally || || 10
 * Turbo Ether || Item || align="left" | Restore a moderate amount of MP to one ally || || 10
 * Remedy || Item || align="left" | Cures one ally of all status ailments || || 10
 * Metal Gigantuar || EXP Unit || align="left" | Increase experience when fused (30000) || || 100
 * Elixir || Item || align="left" | Fully restores one ally's HP and MP || || 10
 * Phoenix Down || Item || align="left" | Revive one ally from being KO'd || || 10
 * Screamroot || Material || align="left" | Root from a plant that has a terrible death cry || || 10
 * Fine Alcryst || Material || align="left" | A stone that can become a powerful ability crystal || || 10
 * rowspan="3" | Star Quartz || rowspan="3" | Item || rowspan="3" align="left" | A beautiful stone that shines like a star || || 4
 * || 3
 * || 3
 * Elixir || Item || align="left" | Fully restores one ally's HP and MP || || 10
 * Phoenix Down || Item || align="left" | Revive one ally from being KO'd || || 10
 * Screamroot || Material || align="left" | Root from a plant that has a terrible death cry || || 10
 * Fine Alcryst || Material || align="left" | A stone that can become a powerful ability crystal || || 10
 * rowspan="3" | Star Quartz || rowspan="3" | Item || rowspan="3" align="left" | A beautiful stone that shines like a star || || 4
 * || 3
 * || 3
 * Fine Alcryst || Material || align="left" | A stone that can become a powerful ability crystal || || 10
 * rowspan="3" | Star Quartz || rowspan="3" | Item || rowspan="3" align="left" | A beautiful stone that shines like a star || || 4
 * || 3
 * || 3
 * || 3
 * || 3
 * || 3

Awakening Materials
{| class="wikitable" style="text-align:center;" width="100%" ! Item !! Type !! Description !! Currency !! Limit Recommendation=
 * Bizarre Box || Material || align="left" | A box that looks as if something might pop out of it || || -
 * Lucky Seedling || Material || align="left" | A seedling said to bring happiness || || -
 * Brilliant Ray || Material || align="left" | A shard that gives off a ray of brilliance || || -
 * Wicked Drop || Material || align="left" | A liquid that consists of liquefied magical power || || -
 * Fury Seed || Material || align="left" | A seed that promotes fighting strength || || -
 * Hard Rock || Material || align="left" | A stone that offers firm protection || || -
 * rowspan="2" | Divine Crystal || rowspan="2" | Material || rowspan="2" align="left" | A beautiful crystal that can awaken dormant powers || || 20
 * rowspan="2" | Calamity Writ || rowspan="2" | Material || rowspan="2" align="left" | A writ of prophecy left by the ancients || || 20
 * rowspan="2" | Prismatic Horn || rowspan="2" | Material || rowspan="2" align="left" | The sparkling prismatic horn of a divine beast || || 20
 * rowspan="2" | Calamity Gem || rowspan="2" | Material || rowspan="2" align="left" | A gem infused with the power of great calamity || || 20
 * rowspan="2" | Rainbow Bloom || rowspan="2" | Material || rowspan="2" align="left" | A flower said to bloom in paradise || || 20
 * rowspan="2" | Fairies' Writ || rowspan="2" | Material || rowspan="2" align="left" | A secret message inscribed by the king of fairies || || 20
 * rowspan="2" | Divine Crystal || rowspan="2" | Material || rowspan="2" align="left" | A beautiful crystal that can awaken dormant powers || || 20
 * rowspan="2" | Calamity Writ || rowspan="2" | Material || rowspan="2" align="left" | A writ of prophecy left by the ancients || || 20
 * rowspan="2" | Prismatic Horn || rowspan="2" | Material || rowspan="2" align="left" | The sparkling prismatic horn of a divine beast || || 20
 * rowspan="2" | Calamity Gem || rowspan="2" | Material || rowspan="2" align="left" | A gem infused with the power of great calamity || || 20
 * rowspan="2" | Rainbow Bloom || rowspan="2" | Material || rowspan="2" align="left" | A flower said to bloom in paradise || || 20
 * rowspan="2" | Fairies' Writ || rowspan="2" | Material || rowspan="2" align="left" | A secret message inscribed by the king of fairies || || 20
 * rowspan="2" | Prismatic Horn || rowspan="2" | Material || rowspan="2" align="left" | The sparkling prismatic horn of a divine beast || || 20
 * rowspan="2" | Calamity Gem || rowspan="2" | Material || rowspan="2" align="left" | A gem infused with the power of great calamity || || 20
 * rowspan="2" | Rainbow Bloom || rowspan="2" | Material || rowspan="2" align="left" | A flower said to bloom in paradise || || 20
 * rowspan="2" | Fairies' Writ || rowspan="2" | Material || rowspan="2" align="left" | A secret message inscribed by the king of fairies || || 20
 * rowspan="2" | Calamity Gem || rowspan="2" | Material || rowspan="2" align="left" | A gem infused with the power of great calamity || || 20
 * rowspan="2" | Rainbow Bloom || rowspan="2" | Material || rowspan="2" align="left" | A flower said to bloom in paradise || || 20
 * rowspan="2" | Fairies' Writ || rowspan="2" | Material || rowspan="2" align="left" | A secret message inscribed by the king of fairies || || 20
 * rowspan="2" | Calamity Gem || rowspan="2" | Material || rowspan="2" align="left" | A gem infused with the power of great calamity || || 20
 * rowspan="2" | Rainbow Bloom || rowspan="2" | Material || rowspan="2" align="left" | A flower said to bloom in paradise || || 20
 * rowspan="2" | Fairies' Writ || rowspan="2" | Material || rowspan="2" align="left" | A secret message inscribed by the king of fairies || || 20
 * rowspan="2" | Rainbow Bloom || rowspan="2" | Material || rowspan="2" align="left" | A flower said to bloom in paradise || || 20
 * rowspan="2" | Fairies' Writ || rowspan="2" | Material || rowspan="2" align="left" | A secret message inscribed by the king of fairies || || 20
 * rowspan="2" | Fairies' Writ || rowspan="2" | Material || rowspan="2" align="left" | A secret message inscribed by the king of fairies || || 20
 * rowspan="2" | Fairies' Writ || rowspan="2" | Material || rowspan="2" align="left" | A secret message inscribed by the king of fairies || || 20
 * rowspan="2" | Fairies' Writ || rowspan="2" | Material || rowspan="2" align="left" | A secret message inscribed by the king of fairies || || 20
 * rowspan="2" | Fairies' Writ || rowspan="2" | Material || rowspan="2" align="left" | A secret message inscribed by the king of fairies || || 20

Beginner's Recommendation
This purchase list recommendation is meant for people who have just started the game or have only played for less than 3 months of playtime or with rank lower than 50.

Battle Info
BGN=

The Hanging Edge - BGN
INT=

The Hanging Edge - INT
ADV=

The Hanging Edge - ADV
PRO=

The Hanging Edge - PRO
ELT=

Boss Info (ELT)
Abilities
 * Cutter: Physical damage to one enemy
 * Laser: Magic damage and chance to Blind to one enemy
 * Charge: Increase MAG to caster - Used once below 50% and randomly after it
 * Wave Cannon: Magic damage and decrease ATK/DEF/MAG/SPR to all enemies - Used the turn after Charge
 * Crystal Rain: Ice physical damage to all enemies - Used the turn after Wave Cannon

Tips

 * Written as of the event's original release date. Will be outdated due to power creep.


 * See testimonials and discussions.
 * You can find Metal Gigantuars in ADV, PRO, and ELT difficulties and they drop ADV =, PRO = , ELT =
 * Metal Gigantuars do 10,000 fixed damage to one enemy on the second turn so you need to inflict Paralyze for some free hits, inflict sleep in the end of your turn to make it lose its turn, or kill it in one turn. You can bypass its high defense by using fixed damage consumables like Bomb Fragment.
 * In ELT the waves are not random, the first wave will be a PSICOM Aerial Recon, a Marauder and a Pantheron, the second one a Beta Behemoth or Metal Gigantuar, the third wave a Myrmidon and the last wave the Warmech.
 * Full Break is recommended on the stronger enemies. You can use either mage or melee team.
 * If you are using mage team, chain Thundaga. Use Firaga against the Myrmidon.
 * You may also inflict Paralyze to the enemies except for Boss (30% chance on Myrmidon, (bugged) 100% chance with Black Cat Lid).
 * Myrmidon can buff his DEF/SPR with Defensive Measures every turn and you should dispel it to make the fight quicker
 * If you lower the Warmech's HP below 50%, it will use Charge. You need to finish it ASAP to avoid being attacked by the Wave Cannon.
 * A simple way to deal a high amount of damage in a single turn is to use the classic Final Fantasy reflect multiplier. Use Carbuncle's Ruby Light to cast reflect on the entire team. After that, target a team member and cast Thundaga. This will cause Thundaga to be reflected - with a full team - 6 times instantly to the enemy units.