Talk:Machina of Destruction

Example party
I don't know how the Example party can survive few turns without a tank.
 * In the example party provided, the "tank" is maxwell, she is the one that takes the largest hit, and the rest of the party has to survive the aoe attacks etc. She's good for this role because her atk is fairly easy to build high, and she has a self buff of ATK/DEF with Auto Revive 80%, which allows her to get a higher atk than everyone else, AND allows her to take the massive hit, and come back from it with 80% HP. --Zyga Icon-Empress Birch.png *crack* 13:58, 26 July 2017 (UTC)
 * I get that Maxwell takes the hit from left arm but it is not enough for others units to survive every turn when i ran this setup. There is AoE Genocide beam but also attacks which can target the same unit with bad luck. Sometimes Maxwell died 2 times on the same turn right after her reraise. curunoir
 * You might have to get tougher units/better gear, this is meant as an end game fight that only the top players should be trying, as far as Max dying twice in a row, you'll just have to raise her and continue on with the fight. If you want to talk about your strategy and how to improve on it, it can be more easily done in the Discord Channel or on Reddit --Zyga Icon-Empress Birch.png *crack* 15:50, 26 July 2017 (UTC)
 * If you have to raise Maxwell by another unit it means she could never cast again her own reraise ability so she become pretty useless for the rest of the fight. I have pretty good gear, TMs, 6k+ hp units, and still units dying.But my point is that the example party may have to be detailed with some prerequisites because these seem to be very high for this strategy. curunoir

Water attacks and Electromagnetic Burst
Hi, I notice a contradiction about the water attacks causing Electromagnetic Burst :

"If attacked with water (physical or magic) for 3 turns total: Electromagnetic Burst" --> 2 times is OK, and at the 3rd time : electromagnetic burst.

"If you use it more than 3 times, it'll use Electromagnetic Burst") "Rikku has a water attack. Don't do this more than 3 times. If you can't kill it before it's charging fourth World Destroyer(...)" --> 3 times is OK, 4th attack would cause the electromagnetic burst.


 * This is just a wording problem and can be fixed easily, sorry for the error. --Zyga Icon-Empress Birch.png *crack* 15:50, 26 July 2017 (UTC)


 * This doesn't look like it got fixed. Is the third time okay or not? Thanks!

Body left right?
I don't see anything that would really stop you from doing body then left arm then right arm. It seems that would be a better bet force method because you'll get rid of the left arm faster and the right arm can only do normal attacks Wmspradbury (talk) 04:37, 17 August 2017 (UTC)


 * The body (or maybe the right arm) will retaliate hard with a party wipe strength move. it's 'advised' that you don't because of this. but you're free to go left, right, centre and use electric weapons the whole time if you want :^) --Zyga Icon-Empress Birch.png *crack* 15:44, 7 October 2017 (UTC)

Example party
 * Prische: attack combo gives whole party res every 3 turns / 4th turn offers 130 to
 * Tilith / Ysh'tola - Yshwas far easier for
 * Rikku: LB group res / backup full res/ party res buff + -%dmg buff with synthesis
 * WoL : party cover tank + res / brave pres forces genocide soak
 * Aileen : earth combo + machine killer = high dmg while staying under Prische
 * Ling : buffs Hybrid/Rikku dmg while also having entrust / very fast LB charge

Whole fight. Prische raging - berserk - will - vitality / Tilith/Ysh- 1 res dead 2 heal party to full ( priority) Rikku - synth - solar - use group res if Prische cannot or healer cannoy afford to spend a move on res instead of healing Aileen - piledriver - ground WoL- Brave pres when group aoe ReRes is down (2/4 turns worst case scenario ) use res if not taunting and unit down to make healing easier Ling - debuff when rikku attacks with sythn. Otherwise auto attack body to entrust rikku LB.

Watching the game, I had to click when units died for a res if reres was down, otherwise can push repeat on everyone but Prische. By stage 2, I had reres every turn.

Took 4.5 hours doing sloe & steady - Prische ain't common to find, but makes this fight stupid easy with Tilith. The 2 of them 100% restore mana and reres without much help needed. WoL is there for that.

Hybrid
Hybrid: Kill Left Arm 10 times, Kill Aigaion, kill Right arm.

So why would you go the hybrid route. You have the DPS to burst down Aigaion but not the durability. If you can kill each Left arm in 2-4 rounds but not survive double Genocide Beams, this method is for you.

Team makeup is the same as other methods. 2 dps, someone to reraise or take the deaths from left arm, healer, rikku helps but isnt critical, and someone to keep mana up. An example team could be (Ace, Tillith, Meliadoul, rikku, and 2 dps of your choice). The only thing to make sure of is you have someone that can dispel the right arm every round when its the only thing left, as it will buff itself fully each round and take much longer to kill. Putting this on your reraise person works well, or tillith has a dispel thats non magic etc.

Combat goes as you would expect. Kill the Left arms and stay alive (repeatable rounds make this go faster). Do some damage to right arm but dont kill (31-45% health is the ideal spot to leave that arm at). Kill Aigaion, this shouldn't be too bad with just single genocide beams and the normal hits from arm and body. No need to remove buffs from the body unless its hurting you too badly. Rikku or use water damage to avoid dying to World Destroyer. Once just the Right arm is left, dispel it each turn and burn it down. The whole fight shouldnt take more then a hour at the most. Less if you have a good repeat setup for the Left arms.

All the parts at the same time
I did a different strategy, I have started with both Left Arm and got it to around 6% HP, then the Right Arm to around 8% HP, then I started on the main body and when he was near 5% HP, I did a AoE skill and killed all the Parts at the same time, and nobody left to summon the Arms again. that was very efficient to me.

But I did forgot to take Ramuh with me, so I had to go through it again, and this time I did the same strategy, however I didn't kill all the parts at the same time, I killed the main body, then the right arm, then the left arm. and this way no arms have been summoned back.

My party was like this:

Tilith - Charming Kitty Ariana - Rikuu - Ace - Onion Knight - Onion Knight Friend

Ace for MP and Tri beam+2, reduced his fire Resistance to 75% the OKs for Splendor of the Fire at the same time, 47 chaining. the others as it require. If you have questions please find me on https://brave-exvius.com/members/meer.10567/ --172.31.20.208 16:00, 23 November 2017 (UTC)

New Brute Force Walkthrough/Strategy
 Example party: 

-Rikku (Concentrate your defense here, equip w/overdrive and mog wisdom. Every burst stone counts.) -Ling (For entrust, revive if you need it, MP refresh if you want it. Also equip with mog wisdom.) -Bartz (For entrust, Live Giver, Tailwind, also can be given Siren for dispel if needed. Bartz is a real MVP in this fight especially with an extra Dual Wield) -Luka (enhanced), Tilith (non-magic healer), or Refia/normal healer (if you wish to abandon the no-magic mission) -2X DPS units. Aileen is a great option here, as is Noctis, Ashe, Fryevia, or non-Excalibur Orlandeau/Poorlandeau.

Auto-attack with Bartz on the body to generate LB crystals for Ling and Rikku. Use your DPSs to get the Right Arm to around 1% (the lower the better). Use Bartz and Ling to ensure Rikku gets her LB every turn with Entrust. Ling is a great candidate for Bushido - Freedom, as we want Rikku to use her LB every single turn. Remember, with this type of strategy Bartz is also a tertiary support, so use Live Giver whenever possible but only if Rikku already has her LB charged or can be charged to full with Ling's Entrust. Other variants include having to use Fingersnap or dispel when Ling is required to Entrust or MP regen, occasional DPS falling without reraise, and the occasional item usage--plan and practice each of these scenarios so you know what to do in every situation (practice is the only way to know these situations for sure, don't be afraid to fail). You only need to dispel the body to avoid a full wipe. Water attacks are not necessary if you keep Rikku's LB up every turn.

After you get the Right Arm nearly dead, switch targets to the main body. Use your max/perfect chain DPSs to start killing the body. To survive World Destroyer, simply have Rikku's LB up and dispel the Body on the turn World Destroyer is charging. This is the sequence of events for World Destroyer turns: The Left Arm will OHKO your top attacker, Then World destroyer happens wiping your party, 5x Reraise will proc, and a small AoE attack will happen. Revive your DPS and cure on the next turn--reapply Rikku's LB. No Water attacks are necessary as long as the full team has reraise. Eventually you'll get the body to 2~9% and you'll kill it with your next mega chain. Evoke Ramuh to kill the Right Arm, then proceed with your mega-chain.

Please note that you need to know exactly how much damage Ramuh will do, so it is suggested practicing this maneuver by evoking Ramuh then resetting your game to restart the turn. If it is not enough to kill the Right Arm, then slowly widdle it down with weak attacks like Bushido - Freedom, or Bartz auto-attacks. Sometimes you can take advantage of the Right Arm's defensive buff and use only one of your DPSs solo attacks to achieve this (note: Right Arm needs to be closer to 0% than 1%, so don't over do it!). This might require you to let the Body regen a bit, which is fine as that only sets you back a turn or two for each 5% it is healed. The main goal is to kill both the Right Arm and the Body in the same turn. If you use Ramuh to achieve this, note that the Left Arm will not self destruct when hit with Lightning damage if it is the only enemy remaining.

Proper timing of skills, knowing your variation of attacks and support maneuvers, and practice can help to achieve this. Numerous attempts might be required--don't expect to succeed on your first try. Failing to kill them both in the same turn will likely result in a full wipe, as the Right Arm rages when the body is dead, hitting units for 4000~8000 damage each attack, and will buff itself every turn (making it difficult to dispel). Keep this in mind if you don't plan on killing them on the same turn.

After the body and the right arm are dead, only the Left Arm remains. It will OHKO your top attacker every turn, and end its turn. Revive that unit and kill the Left Arm with your remaining DPS. It is very helpful to have Auto-LB on Rikku, as if you can manage to get her LB off at this point in the fight, you can revive your top DPS long enough to kill the Left arm with a mega-chain. All said and done, this fight should take around 1~2 hours (maybe less with more attempts). Remember, you can always retry the fight at a later time to achieve the non-magic mission for World Destroyer--it'll likely be much easier with Martial Arts mastery and Aigaion Arm in your arsenal.

See this reddit thread for a more detailed walkthrough.

Just btw, this page is extremely cluttered and not useful. We should rewrite the entire strategy section to reduce clutter, line spacing, and to reflect newer content--as there still are many people who haven't cleared this fight and are looking for any info on how to do it. My rewrite got reverted immediately. Hopefully this helps someone...

vormov (talk) 10:50, 12 December 2017 (UTC)

LOW Method
If there are still not enough players who do not have so much time to play, it can only be completed in 5 units. You can choose if you want the objects offered by this challenge.

I ended up using a Bran (Battery MP), Rikku (Support, damage mitigation, LB and for attacks with water when using destroyer of worlds), Tilith (Support), Warrior of light (Tank), Meliadoul (Chantage ), and a friend with enough attack like A2.

Although it was very slow the challenge completed it without much complication.

Limit Burst Stones & Esper Gauge Bubbles, and the Left & Right Arms
Left and right arm do not appear to yield either of these. Therefore, be wary and take the following two precautions when using the "kill the body first" strategy: - Summon Ramuh or have a full Esper gauge ready before killing the body. Otherwise, you will not be able to summon him to fulfill the corresponding achievement reward. - Ensure that you are in a sufficient position to win the fight without relying on further limit bursts before killing the body. If for example, you are using 2x Rikku strategy with no healer and are relying on her limit burst, you can potentially be in a very bad situation, depending on the state or strength of your party, if you do not kill the body and the right arm in the same turn, thus allowing it to rage.

--Joeflack4 (talk) 03:13, 9 January 2018 (UTC)

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Slow, Steady and Fast? [No Macro]
This method is for lucky players/dolphins that have avoided this trial due to the dread of spending hours on the fight.

Team: Veritas of the Dark [Chainer 1], Orlandeau w/ Odin [Chainer 2], Roy w/ Ramuh [Bard], Tillith [Healer], Rikku [LB spam] Friend: 2b [highest attack]

The premise is pretty simple chainers chain, 2b uses pod charge every turn for the first phase, Roy buffs, Tillith full heals, Rikku revives if needed and LB spams.

PHASE 1 2b uses pod charge Orlandaeu and VoD chain left arm

I ran into an issue where Orlandeau would become the highest attack after 2b died so I had cycle in Rikku revives, but it was only a minor inconvenience. This phase takes the longest, but it takes maybe an hour as the Chainers can do 25% damage to left arm per unbroken chain.

PHASE 2 Orlandeau cycles fingersnap [Odin] and chaining VoD cycles defensive barrier and chaining

As long as you stay buffed their shouldn't be any real issue. I was caught off guard after killing right arm twice, but fortunately averted disaster.

PHASE 3 Rikku keeps LB up and uses Tidal Wave before World Destroyer. When Aigon has less than 10% hp summon Ramuh with Roy and then finish Aigaion with chainers.

The fight should take less than 2 hours and you shouldn't have any real scares of wiping. Also, with this team you should fulfill all missions.

Afterthoughts: After completing the fight I realized I was an idiot and used Impact w/ VoD so I failed a mission. Don't be an idiot! Rikku may not be necessary. I didn't lose anyone on world destroyer d/t Roys buffs and halving damage with the water attack. If I attempt again for World Destroyer I may sub her.

If you have any questions message me on reddit /r/donovan904

Quick Kill Enh Trance Terra x2
-Party setup-

Basch Lunera Rikku Maxwell top att Trance Terra Friend unit: Trance Terra

-Party stats / essential equip / TMR / enhancements-

Basch - 10k+ hp, 550+ def, 350+ def - no ess TMR Lunera- 500+ spr, Elven song+2 no ess TMR Rikku - 5.5k+ hp, prodigy goggles, mog wisdom, mix+2 Maxwell - only requirement is to have highest att of group T.Terra x2 - 950+ mag, mag activation+2, chaos wave+2, inherited power+2 no ess TMR

-Units that can be swapped out-

Basch - any AoE mag cover tank capable reaching the stats above Lunera - any buffer capable of 80%+ all stats buff and AoE heal of 2.5k Rikku - any AoE RR unit capable of adding damage mitigation Maxwell - any high att unit with ankh of the goddess equipped

-Turn rotations-

Turn one

Basch - AoE magic cover Lunera - Elven song+2 (every turn, I will not include lunera in future turns) Rikku - mix+2 Maxwell - reraise song (every turn, I will not include Maxwell in future turns) T.Terras - Magical Activation+2

Turn two

Basch - single spirit break body Rikku - Hyper null all T.Terras - dual cast chaos wave

-Special phase turns-

“The light is concentrating” - world destroyer next turn!

If Basch above 7k hp - AoE mag cover (preferable turn choice) If Basch below 7k hp - AoE RR

-Fight summary-

If you have fulfilled the above party conditions the fight should 8/10 times go in a very fixed turn count. Most guides I have read state to use an AoE Phys cover tank, this however sometimes causes your tank to eat the one shot kill. I rarely find that on of my team gets killed by the mellow swings in this method 1/15.

First off regarding the fight, this method does not have a “phase count” as such, the aim is to kill both arms and the body on the same turn, this sounds more difficult than it is.

It is essential that Basch keeps up AoE mag cover, in off turns you either spr the body, guard or use items to raise any units if killed (very rare), when you are close to expected kill conditions Basch will AoE spr break as long as he still has the AoE mag cover up.

Rikku is there to basically apply hyper null all, throw any AoE heals if needed and apply AoE RR if required for world destroyer. If you are taking the preferable option of Basch eating world destroyer use her tidal wave ability on the body to halve the damage Basch takes ( my Basch survived world destroyer every time ). If you enhanced mix she can also full cure one member without failing magic mission (useful if Basch doesn't counter heal)

Both Trance Terras will at first double cast chaos wave, if chained correctly this should take off 25-30% hp from the body, ignore the arm damage % until the body is around 35%. All being well turn 3 dual cast chaos wave awakened, this should take the body down the 35-40% mark.

This is where you need to decide how to deal with world destroyer, if you can eat it with Basch you should realistically win in 2 turns. If AoE RR option is used add another 2 turns for the Trance Terras to be activated.

-Kill conditions-

At body hp 35-40% you need to monitor the arms hp, if Basch ate world destroyer the arms should be 100% or close to without any spr bream on them. At this stage as long as a Basch has AoE mag cover up you need to use his AoE spr break and both T.Terras will dual cast chaos wave awakened, this will bring the body down to 10-15% hp and the both arms to below 50%.

The next turn should be the last, if the body is 10-15% and both arms are below 50% the dual cast chaos wave awakened will kill both arms and the body, just make sure to have Ramuh at the ready.

-Incorrect kill condition-

If the body is at 10-15% but the arms are above 50% hp DO NOT go for the kill, if the body dies and the arms live your units will get snorted. If this condition occurs single cast chaos wave enhanced to get the arms down to 50% or below whilst keeping the body in the 10-15% hp mark

-Final words-

If all goes correctly you should achieve the kill by turn 6, with all missions completed (remember to cast Ramuh on kill turn! I forgot to do this and had to redo, a good test of this method)

I hope this provides some assistance if you can fill the unit requirements.

Good luck and have fun!

If you don't mind banging your head against a wall
It is possible to employ a mixed strategy to defeat this boss by triggering Rikku's limit burst every single turn. You can do this by training one unit (King is a good one, because he gets 6x normal attack) on the main boss and otherwise following the slow and steady approach.

Pros:
 * You don't need any specific 5* base unit, or indeed any 5* base unit at all to complete the mission.
 * MP consumption shouldn't be a problem, because your support units (which need to be ON every single turn) won't really use it.

Cons:
 * Due to the random aspect of burst stones AND the fact that you have to change targets once every combat, you will have to fight the whole fight manually, meaning four hours if you're quick.
 * One slip of the finger or missed Rikku limit burst can undo literally hours of effort.
 * If Rikku dies, you have no recovery options.
 * There aren't a lot of easy ways to do this with a non-magic healer. You will most likely fail the no magic mission unless your defenses are seriously on point.

Example party, listed in order of importance:
 * Rikku (Concentrate your defense here, equip w/ Override, Prodigy's Goggles and Mog Wisdom. Every burst stone counts.)
 * Ling (For entrust, revive if you need it, MP refresh if you want it. Also equip with mog wisdom.)
 * Second entrust unit. I almost succeeded (No magic) with an awakened Bartz, but then bit the bullet and used Santa Roselia. Orran could come in clutch here, giving you healing without magic (but you have to sustain MP). A second Ling would not be a bad option; I didn't have it.
 * Unit to train on the main body. King works well (built-in dual wield, 6x normal attack)
 * 2X DPS units. A Noctis here could help you pass "No Magic" if you want, and has the advantage of not having MP problems. I was tempted to try Ashe, but worried about knocking out right arm before killing left arm x10.
 * You could theoretically lose a DPS unit and add a non-magical healer. Don't do this to yourself. The fight is long enough as it is.

During Phase 1 of Slow and Steady, try to stay ahead of the game w/Rikku's limit burst, triggering it as soon as it is ready (or entrusting to ready it, then trigger) to stockpile burst stones in case a unit dies on you and you have to use Ling to revive. King takes forever to attack and generate your life blood, so this shouldn't be a problem if you are using King (in fact, you can attack left arm and use all other abilities while King is doing his thing). Having a fingersnap, bushudo freedom or similar affect on one of your DPS units can be advantageous if you're worried about right arm buffs. I did not need magic/healing effects to heal at all during Phase 1.

Phase 2 is actually easier than Phase 1 now... until right arm dies twice. At that point, genocide beam (the second one) has a chance of causing you great unhappiness after your free revive is used up... due to the fact that this strategy leaves no room for a pure healer, and you have no good way of knowing how much hp any unit is going to have at any given turn. It was at this point where I bit my own personal bullet and used curaja (Santa Roselia) for increased surviveability. Bartz can also Life-Give if his auto-revive is still up to save himself and one other unit.

Phase 3 is now definitively easier than the end of Phase 2. Once right arm is out of the picture, you still have a 2-genocide beam a turn problem but not a 2-buffed genocide beam a turn problem. Whenever the light is collecting you can laugh it off and pat your Rikku on her back.

- Vormov1