Talk:Demon of Resentment

Setzer Cheese

 * Required Units
 * Setzer
 * Two Chainers (Amelia, Edgar, etc.)
 * Tank
 * Possible Seven or other elemental breaker.
 * Required set-up
 * Setzer
 * Esper: Diablos
 * Dual Wield from any source
 * Lightning or Fire weapon (Coral Sword, Vernard)
 * Sun Barrette
 * If you do not have this event limited item you must use an elemental breaker to make up for it
 * Demon Killer, the one from the Black Key.
 * Chainers
 * If using a physical weapon, use a Lightning or Fire weapon (Coral Sword, Crimson Saber, Raikiri, Candy Gun).
 * Magical chainers can work as well to do slight damage. (Only use is to build up chain)
 * Imperil users
 * Enhanced Ace is the best option due to the 75% Imperil. However, others, like 9S or enhanced Seven work. For Fire a max-leveled Ling works too.
 * Tanks (one required for first turn)
 * Snow and Cecil on Golem will be able to take the stop on the first turn.
 * Instructions/Math
 * Similar to other Setzer Cheeses, the reliance is on a 77,777 damage hit while using Double Dice or Dice. Using the two Chainers build up the chain or start it. The chaining is usually very fast and requires one to use Setzer relatively soon. However with Sun Barrette the damage has a high natural start. This will give you 2.5* damage from Demon Killer and using a lightning weapon doubles the damage once again, giving you a 5* damage natrually. Overall most likely be 2* and 4* damage from the chain. (77,777*2.5*2*2)+(77,777*2.5*2*4)=2.3 million. Which surpassed the enemy health. If using the elemental break and not the Sun Barrette the damage will be around 2.5 million. A combination of both will allow the 55,555 dice rolling on double dice to also kill.


 * Additional Chainers
 * For chainers, how about Trance Tera + Grim Lord Sakura? Sarendalar (talk) 17:58, 19 November 2017 (UTC)


 * With upgraded TTera, I have hit chain 56 with GLSakura on turn 3 (if you want to wait that long lol) (turn 1, upgraded magical activation, turn 2 doublecast skills/upgraded chaos wave x2, turn 3 doublecast skills & advanced chaos wave x2 along with GLSakura skill grim - soul barrage x2 [doublecast grim] ) Sarendalar (talk) 18:08, 19 November 2017 (UTC)

Tank&Spank

 * Units I used
 * Maxwell Creator's Breath
 * Cecil Extra Curaga and Golem Provoke
 * Fryevia Frost Flower Blitz
 * Minfilia Aqua/Shadow Guard and Call To Magic
 * Tilith Main heal/Battery/Affectionate Aura
 * All in all
 * Stupid straightforward. With elemental guards up on rotation with Call To magic Minfilia was on autopilot. Half the time Tilith didn't need to heal because Cecil would take 0 damage and heal himself to full with Mechanical Heart.
 * I messed up not bringing a method of party dispel for the elemental buffs that caused 0 damage. For this I would let Fryevia die and keep others alive with items. I think the best course of action would be to bring the Dragoon Gauntlets from story content and jump the Evil Spirits
 * My unkillable Cecil
 * Equipment
 * Gigantaxe, Hero's Shield, Grand Helm, Dragon Mail, Water God's Amulet, Rain's Insignia
 * Materia
 * Mechanical Heart, Reactive Defense, HP+15%, DEF+20%

Turtle Formation

 * Units I used:
 * Cagnazzo Defensive Stance - That's all he's there to do. When I played he was targeted by the Preemptive and got stopped, which was immediately solved by Luka's Fingersnap (Esper - Odin). Equipped with subpar equipment which gave him about 450 DEF.
 * Marie - +1 enhancements on Love You All + Lovely Guard. Rotating Love You All on turns 1/4/7 etc, Lovely Guard on 2/5/8/etc, and defending on turns 3/6/9/etc.
 * Luka - Fully Enhanced - equipped with Odin as said above, for Fingersnapping people out of stop/charm. Also had Bushido - Freedom on her, but never had to use it. Used Priestess Miracle a few times and cast Regeneration on turn 2.
 * Roy - Did his whole rotation of songs until Victory to the Brave, and repeated it until Erinyes was deaf and dead.
 * Rubicante - Casts Firaja (sometimes dualcasting, specially in early combat to increase the damage multiplyer). Strong MAG equipment, but none BiS by any means (Draco Spike, and Earrings).

The creature never even got me close to worried. Administrating Rubicante's MP was key, but it went down really easy. Outside Marie and Roy, the other units are really easy to come by, and I honestly have very few TMRs and BiS equipment, so I guess most people could follow this to acquire Apollo Harp.

Ayaka Overload

 * Units I used:
 * Ayaka - Healer - Buff her up so she has the highest MP on the team so Erinyes always attacks her first. Since she has the innate ability Wind the Clock, stop is completely ineffective and you won't have to waste a turn dispelling it.
 * Esper: Golem - Just for more DEF on Ayaka
 * Accessories that increase her MP / DEF
 * Pod 153 - Invoking A060: P Shield is really helpful in managing damage mitigation with this team
 * 2 Chainers - I used Amelia - Amelia is just there to chain, it doesn't really matter what you put on your chainers, but putting some DEF and accessories that resist status ailments (particularly paralysis, confuse, stone) will be extremely helpful. I actually stacked my Amelia's with high ATK but that was just because I have many TMRs to use, which might not be the case for you... Nonetheless, its not a requirement to equip them with high damage, I just had the luxury of it.
 * Setzer - Mr. Cheeseman himself
 * Esper: Diablos - For Demon Killer
 * Duel Wield - either by item or materia
 * Lightning or Fire weapon - I used (Coral Sword, Flametongue)
 * Cursed Mouthpiece - for Destruction
 * Accessories that will resist status ailments (paralyze, confuse, stone etc)
 * If you have Sun Barrette, equip it. I don't have the item so I had to deal without it.

Start off with Ayaka using A060: P Shield to help mitigate against Erinyes's normal attacks.
 * Have your Amelia's use Disorder and work towards building up your esper gauge.
 * Setzer can use Red Card to build towards the esper gauge or you can put him to defensive stance or use some other of his abilities.
 * The key here is to have Ayaka heal and cast Reraise on your team as much as possible. This can be quite tricky at times if your party isn't able to survive one attack course.
 * If you find multiple members of your party dying (especially if Erinyes deals Beast Claw) you should reraise them as often as you can. You can also cast Resurgence which can really help in a pinch.
 * Juggling the life of your team is Ayaka's priority and getting the balance right is crucial while trying to max out your esper gauge. It can be annoying to have a good sequence of events so your team is in good shape to summon your esper and then deliver the final blow to Erinyes, but you can usually defeat him in around 7 turns max.
 * Once you've managed to fill your esper gauge, summon your esper and then finish off Erinyes with the usual Disorder -> Double Dice combo.
 * Using this 4 team strategy will help you complete all the Mission Rewards in one go!

--MikeCOOL (talk) 12:23, 18 January 2018 (UTC)