The Empire of Light and Dark

Introduction

 * See also: Announcement

Overview
Final Fantasy Brave Exvius Event

This is an exploration event which requires no farming. Simply clear all stages to obtain all of the rewards. You can't use Lapis revive to continue after being defeated in any of the stages.

Story
The shadow of Zoldaad has appeared in the dimensional vortex.

What appeared there was a rebellion from within the empire and the lone man who devoted his life to leading it.

What memories await Rain and his friends in amongst the lights and shadows of this empire...

Treasure Map & Battle Info
BGN=

The Empire of Light and Dark - BGN


INT=
 * Gil before boss fight = 120

The Empire of Light and Dark - INT


ADV=
 * Gil before boss = 350

The Empire of Light and Dark - ADV


PRO=
 * Gil before boss fight = 1440

The Empire of Light and Dark - PRO


ELT=
 * Gil before boss = 1960

Event Tips

 * At higher difficulties, it's wise to use a Tent before facing the boss.
 * Equipping Charm Bangle or Diabolos helps in reducing encounter rates. Alternatively, equipping Germinas Boots or bringing Smoke Screens allows you to Escape battles.
 * Enemies often strike first at higher difficulties. So be alert.

Abilities

 * Invincible Heart: Restore HP (40000) to caster and increase DEF/SPR (100%) for 999 turns to caster
 * Used on 20% HP threshold.
 * End turn immediately after use.
 * Remedy: Cure all status ailments to caster
 * Used when blinded.
 * End turn immediately after use.
 * Guard Signal: Increase DEF/SPR (50%) for 3 turns to all allies
 * Attack Signal: Increase ATK/MAG (50%) for 3 turns to all allies
 * A signal is used every couple of turns, in an alternating pattern, starting with Guard Signal on the first turn.

Spammable attacks

 * Attack up to 6 times per turn.
 * (Max 1/turn) Sweep: Physical damage (2.4x) to all enemies
 * Used below 50% HP threshold.
 * (Max 1/turn) Shield Bash: Physical damage (3x) to one enemy and inflict stop (60%) for 2 turns to one enemy
 * Used below 50% HP threshold.
 * (Max 1 break/turn) Weapon Break: Physical damage (2x) to one enemy and decrease ATK (30%) for 3 turns to one enemy
 * (Max 1 break/turn) Magic Break: Physical damage (2x) to one enemy and decrease MAG (30%) for 3 turns to one enemy
 * Normal attack

Strategy

 * Wilhelm has innate 10% physical resistance, this cannot be dispelled. Despite the low number, his DEF is much higher than his SPR. If you can bring heavy magic damage it will be helpful against him. If you are using physical damage, Man-Eater, from Diabolos or materia, is effective.
 * Wilhelm inflicts heavy damage. Keep him dispelled and break his ATK. DEF buffs such as Minfilia's Guard Order, Refia's Embolden, or any green mage's Protectga is also recommended.
 * You can dispel his buff using Dispel, Fingersnap, or Twist of Fate. With Xon, you can steal his buff, including the massive buff on 20% HP threshold. Dispelling Wilhelm will also remove his ATK break so you should reapply ATK break.
 * Once he's reduced below 50% HP threshold, Wilhelm will be able to use AoE attack and stop.
 * Inflicting blind on Wilhelm forces him to use Remedy and end turn without attacking. He'll become immune to blind after the first successful infliction.
 * The Special Forces Axeman and Special Forces Swordsman do fairly heavy damage. Kill them first. They are not resistant to physical damage, but you should still Dispel their buffs.
 * You can use Dualcast or Presence of Mind to cast Dispel on multiple targets by changing your target right after you cast it on the first one.
 * Setzer's Double Dice ability ignores all defense. Equipping him with Man-Eater gives additional damage. Second Knife is a recommended equip for Setzer while using this strategy.
 * Wilhelm uses only physical attacks so a unit with 100% evade can avoid all damage unless they are stopped.

Event Period
Event Period:
 * Start: Friday 5/26/17 00:00 PST
 * End: Thursday 6/8/17 23:59 PST