Dark Visions - The Advent of Chaos/Area 3

Attack Pattern

 * 50% HP threshold
 * MS Two-Handed Wide Spin


 * Four casts of MS Fist of Stone
 * Every even turn: MS Two-Handed Wide Spin
 * Every third turn: MS Fists of Protection
 * Remaining actions are normal attacks


 * At end of first turn, if not silenced, ends turn with:
 * MS Dispelga

Attack Pattern

 * If Dark Mummy is dead:
 * MS The enemy's MAG rose through the power of darkness! (once/fight)


 * 75%, 50%, and 25% HP threshold:
 * MS Ice Supersonic Wave (more than one will be used if multiple thresholds are passed)


 * Up-to four casts of (reduced by one for each action already taken this turn):
 * MS Ice Sphere or MS Voice of Fear (50% chance each)
 * MS Ice Wave
 * Every even turn: MS Touch of Ice


 * Remaining actions:
 * Every third turn: MS Domain Under Ice
 * Otherwise: normal attack

Attack Pattern

 * If Dark Platinal is dead and not silenced:
 * MS Dispelga


 * Every even turn: MS Curse of Ice
 * Every third turn: MS Touch of Ice
 * Remaining actions are normal attacks
 * Every even turn, ends turn with: MS The enemy's ATK rose through the power of darkness!

Attack Pattern

 * If a limit burst was used this turn:
 * MS Absorb (once per fight)


 * Three casts of: MS Water Cannon
 * Every even turn:
 * MS All-Water Cannon
 * MS Domain Under Water
 * Every third turn:
 * MS Super Physical Attack - Water
 * Remaining actions are normal attacks


 * Ends turn with 75%, 50%, and 25% HP thresholds if passed (Max 1/turn, will queue up on following turns if multiple are passed):
 * MS Jump About

Attack Pattern (Dark Maelstrom B/D)

 * MS Strike
 * MS Water Cannon
 * Every third turn: another MS Water Cannon


 * 35% chance to end turn with:
 * MS The enemy's ATK rose through the power of darkness!

Attack Pattern (Dark Maelstrom C)

 * Every even turn: Two casts of MS Absorb
 * Every odd turn: MS Tighten

Attack Pattern

 * Every fourth turn:
 * MS The enemy's ATK rose through the power of darkness!
 * If MS Summon Dark Einherjar was used last turn:
 * MS Dark Einherjar


 * Three casts of:
 * MS Cut (45% chance)
 * MS Light Strike (55% chance)
 * Every third turn:
 * MS Zantetsuken
 * Every even turn:
 * MS All-Light Strike
 * MS Domain Under Light
 * If below 70% hp:
 * MS All-Light Strike
 * Remaining actions are normal attacks


 * 70%, 50%, and 30% Hp thresholds (Max 1/turn, will queue on following turns if multiple are passed):
 * MS Summon Dark Einherjar


 * On the first turn and every third turn, use one of the following abilities:
 * MS Ruthless Stance
 * MS Focused Stance
 * MS Knockout Stance


 * If MS Ruthless Stance was used last turn:
 * MS Shadow Physical Attack - Light
 * If MS Focused Stance was used last turn:
 * MS Sure Shot - Light
 * If MS Knockout Stance was used last turn:
 * MS Shadow Zantetsuken

Stage 3-5

 * Main article: Stage 3-5