Talk:Lanzelt Mountains/New Trial of the Ice Demon

Team was enhanced WoL (provoke 100% evasion cover tank), Basch (250% ice resist magic cover tank), Sara (AoE evasion, Dualcast, Dispel from Ramuh), Sephiroth x2 (dps). The dps don't matter since even if it took longer, I brought elixirs and other mp consumables. The key here is complete damage avoidance. Put your magic tank as the last unit, because WoL has innate ST cover, so if he blocks your magic tank, your magic tank won't be able to AoE cover. (My first attempt, I put Basch in the first slot, and WoL blocked Basch, leading to wipe.)

Turn 1: WoL does Light is with Us! (physical cover for first turn 2x Shooting Hail; subsequent Shooting Hails will be handled by Sara) Turn 2: Sara removes cover off WoL (Dualcast Dispel & Banish; WoL is immune to light damage), Basch does Twilight Guard, WoL does Brave Presence Turn 3: Sara does Retreat Order (but for some reason, Shiva did not do Shooting Hail) Turn 5: recast Retreat Order (Shiva did Shooting Hail this turn, was it due to thresholds delaying the Shooting Hail?) Turn 6: cast Ifrit summon for mission (my ally unit had Ifrit equipped) Done at Turn 7.

WoL is nice as he can also grant ATK buff with Embolden. You can use any magic tank, but definitely Basch is easier with ability to equip Ice Armor and such.

--104.205.222.10 17:15, 24 May 2018 (UTC)

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Testimonial 2 - Astra
This is an easy trial if you have a 100% evade Warrior of Light.

Your team should consist of:

Any generic healer will do, I used Tilith for her MP recovery and 100% break resistance. You could also use Rosa (with Bless +2) as well. You must equip Bushido - Freedom on your healer and aim to get as low ATK and as high SPR as you can.

WoL needs to have Brave Presence +2 and 100% evasion. If you can equip Gladiator's Shield, that would be beneficial in generating Esper orbs with counters.

Any magic cover tank such as Mystea, Chow, Basch and the newly available Shylt can perform this role as long as they have 100% ice resistance - an easy feat with Shiva equipped.

Fire chainers need to have a fire weapon equipped. At least one of them has to have Ifrit equipped for the mission. I personally used Agrias with Divine Ruination (Agrias) +2 and a friend Sephiroth with fire weapon. The second chainer should preferably equip Diabolos for man-eater.

Rotation

The first turn is brutal/fatal if you do not activate WoL's cover ability.

* Every turn divisible by 3 (E.g. 3, 6, 9, 12...), Shiva will use an AoE Physical attack that will draw WoL to the front and follow that with her Blizzaja and normal attacks. This will result in your MCT not covering for Blizzaja this turn which will hurt a little. As long as you have Barblizzara up, and the DPS equipped with Ifrit uses guard, no one should die.

Your aim is to initially build up Esper Orbs so you can summon Ifrit to clear the mission. Once you're done with that, pay attention to THREE thresholds (80%, 60% and 40%). You can easily cross these thresholds on a turn divisible by 3 to cancel Shiva's AoE physical attack and make your life easier. Thresholds will do 0 damage to your team because of your 100% ice resistant MCT.

Immediately after a threshold attack, use your healer to attack your own team with Bushido - Freedom to clear the -150% ice imperil the boss applied, then resume your rotation. Remember to keep your MCT magic cover up and WoL's Brave Presence +2 up. Additionally, if you're unable to cross the next threshold on the next turn divisible by 3, remember to reapply Light is with us!, to block the AoE physical attack, and reapply Barblizzara to help your DPS survive the Blizzaja that follows.

Rinse and repeat to victory.

Good luck!

--Astra (talk) 18:39, 24 May 2018 (UTC)

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To easily survive Shiva's attacks, a couple 4* units will make any just about team survivable (with the right gear).

Warrior of Light - equipped to 100% evade and minimum 30% ice resist (I used Fenrir) and Minfilia/Chloe - Ifrit, equipped with enough ice resist gear/materia (Frozen Crown, Minerva Bustier, Hydaelyn Guard, etc) to compensate for ifrit and also hit 30% ice resist

All other party members must have at least 30% ice resist. Use Minfilia's Frozen Guard (+70% Ice resist to party) to completely negate the ice magic attacks. If you're comfortable using the dispelga trick, you can forget about Bushido - Freedom. Otherwise, use Bushido - Freedom from a low-atk auxiliary unit other than Minfilia after Shiva uses Diamond Dust to dispel the 150% imperil on the party, then reapply Frozen Guard from Minfilia.

No bards needed unless you want to buff your damage dealers or have some MP sustain. No healers needed as all damage should be negated as long as you keep WoL's cover up, dispel the Diamond Dust imperil and reapply Frozen Guard. This will leave you with at least 2 slots for damage dealers. Just remember to not kill her too quickly for the mission and to summon Ifrit when safe.

--Sorata77 (talk) 01:49, 25 May 2018 (UTC)

-- Here is my team


 * Marie - 30% ice resist (can be replaced by Minfilia)
 * Agrias - 30% ice resist (chainer + dps)
 * Sephiroth - 30% ice resist + Osmose Blade (chainer + dps)
 * Akaya - 30% ice resist + Ifrit + Bushido Freedom
 * WoL - 30% ice resist + 100% evasion

Strategy


 * WoL always activate Light is with us
 * Marie casts Barblizzaga to make the whole team to 100% ice resist
 * Agrias + Sephiroth chain. When they run out of MP, use Lance/Osmose blade to recover MP
 * When Shiva uses Diamond Dust, Akaya cast Bushido Freedom and then Maria casts Barblizzaga again
 * Repeat until Shiva dies

--Tibuchivn (talk) 03:55, 25 May 2018 (UTC)


 * Best strategy possible for non-100% evade players (By the way, works with Golem). The 100% evade strategy is killing the game.--Kaputjan (talk) 13:15, 14 September 2018 (UTC)

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If you don't mind a little long of a battle you can use a tank and a magic cover. My team is WoL for regular attacks, Mystea for Diamond Dust, LM Fina to heal/reraise, any attacker that can do good damage and any unit to use manufactured nethacite. The MN keeps Blizzaja from being a problem, WoL with evade build means little to no damage from regular attacks and shooting hail(mine is at 95% evade so I keep reraise up because he sometimes dies) and Mystea tanks Diamond Dust. By the time you get to the next threshold the imperil is already gone so 100% ice resist on Mystea works great. I hope you find this helpful. One thing I almost forgot is I have Rikku's pouch on my attacker in order to use Chaos Grenade. That reduction works just fine. ---

At a rate of 1 limit burst every 2 turns and a 1% decrease every 4 turns, on top of the 20% damage I was able to dish out before most everyone died, I'm projected to finish in 400+ turns.

Team:
 * Lightning: 100% phys evade, 100% ice resist w/ Bushido - Freedom and a not totally needed fire weapon, Sturdy Headband equipped for its magic counter.
 * Garnet using Hide via Concealing Cloth and Xon using Lie Low are basically there to get the Ifrit mission.
 * Ability awakened Dragonlord equipped with slight mp regen, but mainly full on MAG (~800-900)
 * Illusionist Nichol for his Illusion - Redirect to be used on Lightning, allowing for the other units to help prep/deal some damage. Slightly built to get his limit burst as soon as possible, and okay spr/mp.

First turn: Start with iNichol casting doing his thing, and the rest of the units trying to do damage, or imperil, or break (Xon had Rikku's Pouch for Chaos Grenade, but it's pretty non-notable). Second turn: Xon and Garnet hide, continue dealing damage, iNichol and Dlord may die on this or any following turn. Third/fourth turn: Boss is at ~80% HP, its first threshold, it will debuff ice resist by 150% and heal 10% HP. Lightning targets herself and uses Bushido to clear away the debuffs. For me, iNichol had his lb before dying next turn, so I cast that to help Lightning mp regen after getting Osmose'd. Fifth turn and onward: From here on, until the 60% and 40% thresholds, rinse and repeat by having Xon/Garnet hiding and Lightning dealing damage and using her LB whenever she can. Bushido when debuffed with ice at the thresholds. Use Ifrit when the battle is near its end, you'll probably lose one unit after that turn. It took 410 turns full of physical and magic counters, but they got the job done, with all missions completed. --FencerTJ (talk) 02:00, 28 May 2018 (UTC) --

First off, big thanks to Ellione Gaming for posting the video using 100% evade Chizuru method! I followed a similar method using Noctis and I used Soleil as my Hide unit for the evoke Ifrit mission. Soleil didn't have anything equipped except for Ifrit. She just kept using Hide until evocation gauge was full and she summoned Ifrit. Of course she dies next round, but that's ok because there isn't a "No KO" mission.

Noctis equipment: Materia:
 * R. Hand - Crimson Saber (fire element)
 * L. Hand - Ice Shield (50% ice resist)
 * Head - Beatrix's Eyepatch (general attack boost)
 * Body - Assassin's Vest (10% evade)
 * Acc 1 - Twenty-sided Die (20% evade)
 * Acc 2 - Ring of the Lucii (25% evade)
 * True Spirit of Freedom (15% evade)
 * Spirit of Freedom (10% evade)
 * Bushido - Freedom (dispel)
 * Loyal Warrior (general attack boost)

With Noctis' innate 20% evade, this gearing gets him to 100% evade. Between the Ice Shield and Shiva, he also gets 100% ice resist. With this gearing, his attack was 640 (my Noctis is fully potted)

Essentially, Noctis starts off using the Warp Strike + Point-Blank Warp-Strike combo. Once his LB was full, I started rotating between his LB Armiger and Point-Blank Warp-Strike which significantly increases his damage output thanks to the stat buffs from his LB. Between Point-Blank Warp Strike and his counters, his LB was full every other turn.

I completed the mission in about 105 turns, but could have done it around 10 turns sooner had I not tried to avoid her Diamond Dust using Point-Warp (see the comments under "Solo" in the Wiki about Shiva using threshold abilities multiple times) -- the threshold was crossed due to Noctis counters.

--Jfrog16 (talk) 01:33, 1 June 2018 (UTC)

OMG turn 441...Shiva is at 68%. (just hit the 60% threshold) I only have a 100% evade Chizuru with 100% ice resist and Bushido Freedom on threshold attacks. Which Shiva also gets a huge heal for 6,000,000 HP on her thresholds. God is this slow, but it will work. Just set it on auto and pay attention when you get to 79% 59% and 39% where she Diamond Dusts and heals. Bushido Freedom immediately after and back on auto. ---EDIT--- wow. done. 1244 rounds Chizuru solo. Took hours. it took longer as she stopped giving me LB crystals when I got her down to about 22%.

Testimonial - Geryth
I did a slow and steady method (~30 turns) using a Provoke tank + Magic Cover tank. I have access to all trial gear and a handful of TMR's but I don't have a 100% evade tank and I can't beef out a tank to something crazy like 12k HP and 800 DEF. So for this method we're pretty locked down into what's necessary as far as units go because Shiva packs a heavy physical punch.

Team:
 * Warrior of Light - needs enhancements, at least 9.5k HP, and 600+ DEF. Your tank has to both Provoke *and* AoE cover, and WoL does both very well. You could sub someone like VoE but he would need more HP and DEF because his covers have less mitigation.
 * Shylt - You *can* use Mystea but your MS Nichol will have a very wonky turn rotation without Shylt's Interception. He has three requirements:
 * He needs 180% ice resist from gear + esper
 * He needs Cowered Courage equipped so he can use Primal Instinct
 * He needs at least 5k HP and as much DEF as you can spare after gearing him on ice resist
 * Maritime Strategist Nichol - Yeah, a pretty strict requirement here, but with the softy tank I have it's the only way. I don't think this can work with Minfilia who is the only other support who may be able to pull it off. He provides the absolutely necessary 130% DEF buffs that comes with a hefty regen that will be our main healing source, the absolutely necessary on-demand 30% damage mitigation, and a really good mana battery that will sustain our team for a decently long fight. He's the backbone of the team and performs almost every support role possible with just a two turn rotation.
 * Explorer Aileen - Here's you *may* have some flexibility, but Ex Aileen checks a lot of boxes. First and foremost she's our ATK breaker with a 50% ATK break used every three turns. Whatever DPS you bring, have *at least* a 45% ATK break is necessary (with stonger HP/DEF on your tank!) but I recommend 50%. I tried using WoL as my breaker but there's no way he can wait to use his break, you have to have a turn 1 breaker. Ex Aileen also packs innate Human killer. I built her TDH Fixed Dice with Man Killer+, Attack - Castle Warfare, and Diablos on for a whopping 195% man killer. Her mid 600's attack didn't matter, she was packing 1-3 million damage each turn with LB's up to 6.5 million damage. Her only issue actually was that she did too much damage and I failed the esper mission because it didn't build quick enough, which is the weakness of this strategy, but if you manage your turns you have an infinite amount of time to get it done. This team won't die to Shiva at any point unless you mess up.
 * Lotus Mage Fina - So our healer here has two requirements, and actually won't be doing much healing:
 * Dispel from an esper. Can't be innate Dispelga, you have to have a single target dispel.
 * Reraise as insurance. WoL has small chance to cover your magic tank and if he does that, your magic tank can't take the AoE ice for your team. That's the only way any units will die, if WoL covers Shylt on the Shooting Hail turn where it comes with Blizzaja, your non-tanks might die. You can get around this by gearing them with ice resist at 30% but they also need around 5.5k HP and 200+ def so keep that in mind. The only real dangerous turns you have to worry about are the Shooting Hails that come while your team has a -150% ice resist debuff. If WoL covers your magic tank on that turn, your units will die and you'll fail, so even if you gear for ice resist you still need this reraise insurance against that low probability scenario. I highly suggest LM Fina or Ayaka because they have DC re-raise but you *may* be able to get away with Divine Soleil who should prioritize MS Nichol / Magic Tank / Herself in that order. You're banking on good RNG if you take Divine Soleil as your reraise unit.

So with the team and requirements out of the way, let's talk about the first 6 turns and then the overall strategy after that. The general goal of this team is to survive Shiva's attacks and whittle away damage until you win. The great thing about this strategy is that if you get your team to survive up to turn 6 and get your rotations rolling, you've won the fight, it's just a matter of time and how patient you are with the esper gauge if you really want that 5% trust moogle. There are no big surprises or changes in strategy at the thresholds - other than keeping track of reraises just to make sure you recover from bad RNG, you just follow the same rotation until you win the fight. The hard part is getting in control so let's get into the turn by turn play:


 * Turn 1 - biggest test of your tank
 * WoL uses Light is With Us to AoE cover the first crazy damage shooting hails. He *has* to survive this OR he can die with reraise. This is the turn he needs all his stats for, after this he won't be taking much punishment at all.
 * Shylt uses Primal Insinct. This gives the whole team 30% physical damage mitigation. Take down that shooting hail damage!
 * MS Nichol uses Fortune Stance and Impregnable Stance. This gives everyone 30% all damage mitigation which stacks multiplicatively with Primal Instinct (100 * .7 * .7 = 49 so 51% physical damage mitigation). 51% damage mitigation with 130% DEF? He may just survive this! The party will eat an ATK/MAG break from this. We can ignore it and it'll only effect us for a couple of turns.
 * Ex Aileen - Underhanded Trick for that -50% ATK break, ideally before she eats the ATK break from MS Nichol.
 * LM Fina - Reraise WoL for insurance or manatopia if you know he'll live. Nichol doesn't give us mana for a few more turns.
 * Turn 2 - second biggest test of your tank. He has to survive without defend or Primal Instinct buff.
 * LM Fina - Curaja + Dispel. Once you cast Curaja make sure you long press WoL and target him so he gets hit with Dispel. This removes his AoE physical cover so Shylt can take over the AoE cover role.
 * WoL - Provoke
 * Shylt - Triteleia Wall
 * MS Nichol - Fortune Stance + Impregnable Stance. Need to build defensive buffs back up for WoL
 * Ex Aileen - Piledriver finish for damage and LB generation
 * LM Fina - Reraise herself and MS Nichol (Nichol's regen should take care of WoL, but heal instead of reraise if you think WoL needs it)
 * Turn 3 - Shooting Hail incoming
 * WoL - I'd recommend defending but you can attack to try to get esper crystals (since he doesn't have Primal Instinct on yet).
 * Shylt - Interception. ALWAYS use Shylt first before MS Nichol now so you will have break resistance up so you can use Nichol's 130% stances. If you have Mystea, there's no way around using Fortune Stance and taking the ATK/MAG break, but you can sub in Lone Stance for your DPS or Magic Restorative Stance if you need mana since you won't get mana regen from Courageous Stance. This is a free turn for Mystea/Basch if you that's the route you're going.
 * MS Nichol - Courageous Stance + Iceberg Stance AFTER Shylt uses Interception. You *can't* give your party a DEF break so be very careful with Courageous Stance. But it will help your DPS and is the party's mana battery at this point. Iceberg Stance gives your magic tank the necessary 250% ice resist and will help your party live if WoL happens to cover your magic tank later in the fight.
 * Ex Aileen - She has 130% DEF and 51% physical damage mitigation so if she has about 5.5k HP she should survive this unless you take bad RNG with WoL covering Shylt. So if you really want to play it safe have her defend otherwise she's okay to do more damage. Her next turn is to refresh ATK break but WoL can now break in a pinch so that makes her slightly expendable noting that she doesn't have re-raise and it's possible she dies if she eats a Blizzaja.
 * LM Fina - Your tanks are safe, Nichol has reraise, your DPS is slightly expendable at this point (since WoL can now break in a pinch), so I prefer to defend.
 * Turn 4 - You're starting your rotation for the rest of the fight at this point
 * WoL - Attack with Ex Aileen's Underhanded trick to try to get esper orbs (chains increase chances of orbs).
 * Shylt - Primal Instinct so your softies continue that sweet 51% mitigation for Shooting Hail turns.
 * MS Nichol - Fortune Stance + Impregnable Stance to keep defenses up.
 * Ex Aileen - Underhanded trick to keep -50% ATK break on Shiva
 * LM Fina - Reraise herself and Nichol. At this point your tanks will never die so prioritize reraise on Nichol / Herself / Ex Aileen. If they end up dying then Nichol's rotation starts over with Fortune Stance + Impregnable Stance so they always have defenses up.
 * Turn 5 - Keeping it going
 * WoL - Provoke
 * Shylt - Triteleia Wall
 * MS Nichol - Courageous Stance + Iceberg Stance
 * Ex Aileen - LB should be ready at this point so use it if it's up. You might also be crossing the 80% threshold about this time.
 * LM Fina - Pass reraise around. Heal if you need it but in my experience Nichol's regens were about 3.5k each round which was enough healing for pretty much everything
 * Turn 6 - First Shooting Hail turn with all buffs up and running on everyone. If you pass the 80% threshold on this turn then Shooting Hail is SKIPPED. Passing thresholds is of no consequence, just roll forward with your rotations and make sure MS Nichol and LM Fina have reraise for Shooting Hail turns as insurance against WoL covering Shylt. If this happens while they have -150% ice resist, units will die - your tanks should be okay and reraise gets you going again.
 * Turn 7 onward - Keep going forward like this:
 * WoL Provoke when needed and then attack for esper orbs. Use ATK break if Ex Aileen dies without reraise on a crucial break turn (should be rare). The good thing is that the break turn and provoke turn will never be the same turn.
 * Shylt = Primal Instinct, Triteleia Wall, Interception rotation, unchanging the whole fight.
 * MS Nichol = Fortune Stance + Impregnable Stance, Courageous Stance + Iceberg Stance. Restart with defenses if a unit dies.
 * Ex Aileen = Underhanded Trick every 3 turns, otherwise prioritize LB --> Killing Blow --> Piledriver finish. If she's getting too much work done and your esper gauge is too low, swap her to auto attacks. Try to time her attacks with WoL to get as much chaining as you can to increase chances of esper orbs.
 * LM Fina = Reraise for your squishies, WoL too if you are really paranoid about -150% ice resist shooting hail turns (he'll eat a blizzaja if he covers Shylt).

From there your party is invincible. You have infinite mana sustain for everyone and as long as you don't mess up your rotations, Shiva can never kill you. So Ex Aileen can easily solo DPS her down, mine did it in about 30-33 turns. My only problem was esper shard generation - I didn't learn how liberal I could be with WoL getting auto attacks in until much later in the fight, so I finished with my esper gauge sitting at a little more than half - I could have OBAMA'd this fight but I wanted a safe completion since the rotations are complicated (and I wiped before missing things like forgetting -50% ATK break or accidentally giving my party a DEF break by using Courageous Stance before Interception). But like I said with perfect turn management you have an infinite amount of time to get that esper gauge filled. Personally I'm just going to run this again but add a summer for the 6th party member to get the 5% trust moogle. The requirements of this strategy are very strict but I hope it helps someone.

--Geryth Drayfore (talk) 15:20, 20 June 2018 (UTC)

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Shiva 3star... slow & easy win! ~15rounds max. by FalconX

> Party: Victor Marchenco (def1156 +ice shield/armor/ribbon), Chow (spr543, ice resist205, dualcast), barbariccia (mag1000), illusionist Nihol (mag651, mp503), Lotus mage fina (spr686). friend 7* beach dark fina (mag1300)

basic plan/ strategy: Victor uses provoke moves full time. Chow keeps magic cover up full time & reraise up & cures if need w/ dualcast. Ill.Nichol -redirects tank full time, uses atk/mag- when need & builds up phantasmal forces to help in magic chains. Lotus mage keeps reraise on tank/ & chow & self, barblizzaga from carby3* & shellga, mp refresh when open rounds. Both mages do tornadoes chain x4, mix in Ill Nichol forces x2 when possible.

> Not to bad once get into chows resist all stuff.. have fun. --Gogamer2018 (talk) 21:11, 24 September 2018 (UTC)

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