Chamber of Arms - Aldhafera

Overview

 * Unofficial Difficulty: 10★
 * Reference: Announcement
 * Release Date: 7/12/18,.

Check Chamber of Arms for more information regarding the swap battle.

Battle Info
EASY=

The Magical Wicked Beast
HARD=

Attack Pattern

 * Up to 10 actions per turn.


 * Pre-emptive attacks:
 * MS Spirits have entered into Aldhafera!
 * MS Howl
 * MS Snap
 * Ends turn


 * Thresholds:
 * 90% HP:
 * MS Wicked Claw Flash(2)
 * MS Howl
 * Ends turn
 * 80% HP:
 * MS Wicked Claw Flash(3)
 * 2x MS Snap
 * MS Howl
 * Ends turn
 * 70% HP:
 * MS Wicked Claw Flash(4)
 * 2x MS Snap
 * MS Howl
 * Ends turn
 * 50% HP:
 * MS Spirits have wrapped Aldhafera!
 * This restores its HP back into 100% and begins phase 2 (it will immediately continue actions as described in phase 2 below).
 * Aldhafera's 90% and 80% HP threshold can be bypassed.
 * >60% HP:
 * MS Spirits have entered into Aldhafera! every turn
 * 100% - 90% HP:
 * Aldhafera's actions are MS Wolf's Claw(1) (15%) or normal attack (85%)
 * 89% - 80% HP:
 * 2x MS Wolf's Claw(1) (to unit with highest SPR)
 * Remaining actions are normal attacks
 * Final action has a chance to be MS Howl
 * 79% - 70% HP
 * 2x MS Wolf's Claw(2) (to unit with highest SPR)
 * MS Wolf Claw Combo(1)
 * On turns divisible by 3: MS Snap
 * Remaining actions are normal attacks
 * Final action has a chance to be MS Howl
 * <70% HP:
 * 3x MS Wolf's Claw(3) (to unit with highest SPR)
 * MS Wolf Claw Combo(2)
 * On turns divisible by 6: MS Snap
 * Remaining actions are normal attacks
 * Final action has a chance to be MS Howl

Attack Pattern

 * Thresholds:
 * 80%/60%/40% HP
 * MS Snap (to unit with highest SPR)
 * MS World of Rot
 * MS Howl
 * Ends turn
 * 50% HP
 * MS The beast's true nature has awakened!
 * It has a 2 turn rotation for the elemental Claw attacks
 * Rotation 1
 * MS Lightning Claw of Death
 * MS Fire Claw of Death
 * MS Ice Claw of Death
 * Rotation 2
 * MS Earth Claw of Death
 * MS Water Claw of Death
 * MS Wind Claw of Death
 * On top of that, it uses a 4th random Claw each turn:
 * MS Fire Claw of Death (20%)
 * MS Ice Claw of Death (16%)
 * MS Water Claw of Death (19.2%)
 * MS Wind Claw of Death (44.8%)
 * <50% HP: MS Wicked Claw Flash(1) on turns divisible by 3
 * Remaining actions are normal attacks
 * Final action has a chance to be MS Howl

Note that "Turn 1" for you is actually 2nd turn for Aldhafera because of its pre-emptive strike. Keep this in mind to predict its Snap in phase 1 and Wicked Claw Flash in phase 2.

Tips

 * See testimonials and discussions.
 * Aldhafera cannot be pushed under 49% in a single turn of phase 1. This is possible in phase 2.
 * You can also use counter to reduce Aldhafera HP to 50% in phase 1, this way it will transform to phase 2 without healing itself. From there you can nuke it, bypassing phase 2.
 * Snap deals massive single target physical damage. To deal with this:
 * Use Mirage, Retreat Command, or Fenrir.
 * Reraise on provoke tank. Be careful that on thresholds, its second Snap will hit another unit while your tank is reraising.
 * Against pre-emptive Snap:
 * Put your key units (tanks, healer) in reserve at the beginning of battle, or
 * Use passive provoke, e.g. Draw Attacks and Moogle Plushie to force Snap on non-vital unit, or
 * You can avoid the preemptive Snap entirely with Rico's Wingsuit on a unit built with passive provoke.
 * Suggested roles:
 * Damage dealers.
 * Tanks (AoE physical for phase 1, AoE magic for phase 2).
 * Source of dispels.
 * Healers, buffers, breakers.
 * Sources of elemental resistance (fire, ice, lightning, earth, wind, water) if don't plan to OTKO phase 2.
 * Reraise as needed.