Memories from the Aquapolis

Overview
Final Fantasy Brave Exvius Event

This is an exploration event which requires no farming. Simply clear all stages to obtain all the rewards. You can't use Lapis revive to continue after being defeated in any of the stages. Exploration map is shared between all stages but has a higher difficulty as one progresses further until the entire map has opened to the most difficult stage. Any chest opened will stay open in other stages.

Story
Rain and his friends have found themselves lost in a strange space created by the memories of people.

This is where the thoughts and ambitions of those who fought to protect the aquapolis lie. Realizing they were born with a purpose, they chose to live a life of loyalty and dedication.

While coming face-to-face with these memories, Rain and his friends must navigate the maze.

What could be waiting for them should they make it to the end...?

Treasure Map & Battle Info
BGN=

Memories of the Aquapolis - BGN


INT=

Memories of the Aquapolis - INT


ADV=

Memories of the Aquapolis - ADV


PRO=

Memories of the Aquapolis - PRO


EXP GUIDE: Zone 1 - 1,440 Gil before Grief Witch Zone 2 - 4,810 Gil before Ochu Zone 3 - 7,130 Gil before Soul Aspirator Zone 4 - 9,420 Gil before Dark Fina Total: 189,100 XP and 9,690 Gil Note: Any additional Deadly Nightshade summoned by Ochu gives 50 Gil and 800 Exp

ELT=

Memories of the Aquapolis - ELT


EXP GUIDE: Zone 1 - 1,800 Gil before Grief Witch Zone 2 - 6,250 Gil before Ochu Zone 3 - 9,260 Gil before Soul Aspirator Zone 4 - 12,360 Gil before Zone 5 Zone 5 - 14,160 Gil before Dark Fina Total: 15,277 Gil and 283,300 Exp Note: Any additional Deadly Nightshade summoned by Ochu gives 70 Gil and 1100 Exp

Guide

 * You can't use Lapis revive to continue after being defeated in any of the stages
 * Bring a Tent and recovery items, especially Gold Needle. Equip accessories that can resist petrify for the Dark Fina fight. Luneth and Refia are natively immune with petrify.
 * Before boss fights, farm MP from monsters using such as Osmose (from espers) or Osmose Blade (materia) or use Cover (from Noctis) in a normal battle without killing the enemy. Bring items to recover MP (Ether, Turbo Ether, Mega Ether, and Elixir) during boss fights.
 * Dark Fina doesn't resist break abilities, so any break, Crush Armor, and Ravaging Blow are useful.
 * Bring Bar spells, alternatively Omni-Veil or Rainbow Veil if you have them
 * Dark Fina has very strong magic damage so bring buffs that will increase your spirit like Focus, Meditate or Shell/Shellga
 * For the PRO difficulty the Party of 5 or less challenge counts your companion, so if you are having trouble with it you can always take away one of your units and bring a strong friend to help increase your damage
 * Bring Dispel and Unicorn Horn for the Soul Aspirator. Chizuru's fingersnap is also useful.
 * The Soul Aspirator will buff his stats with The ground is shaking when lower than 50% and 30% HP and use Gaia's Wrath, a strong earth magic damage and all stats debuff (30%) to all units, in the next turn. He will also heal 80k HP with Nature's Blessing once when lower than 50% HP and will kill one unit with Swallow every 3 turns. He can also 100% paralyze one unit with Pressure. While he is not strong if you have a weak party he might give you some trouble, just try to debuff and kill him in 3 turns, dispel once he uses his buff and cure the paralysis. Revive as needed.
 * Bug - closing or crashing the app will kick you out of the dungeon.
 * Bug - Well known by the devs, if the app crashes after the first battle attempts to start, just don't waste your time, you'll only lose energy and gain nothing.

Dark Fina (ELT)
Abilities:


 * Dark Kiss: Random status ailment (paralyze, confuse, petrify 100%) to one unit - Used after 6 attacks/abilities have been used
 * Bioga: Dark magic damage and Poison (100%) to all units - Used on first turn and randomly when lower than 50% HP
 * Flare: Strong fire magic damage and decrease water resistance (30%) for 3 turns to one unit - Used randomly when higher than 50% HP
 * Comet: Magic damage with consecutive increase (max: 3) to one unit - Used randomly when higher than 50% HP
 * Gravity: HP damage (50%) to one unit - Used randomly when higher than 50% HP
 * Thundaga: Lightning magic damage to all units - Used randomly when lower than 50% HP
 * Aeroga: Wind magic damage to all units - Used randomly when lower than 50% HP
 * Stonga: Earth magic damage to all units - Used randomly when lower than 50% HP
 * Waterga: Water magic damage to all units - Used randomly when lower than 50% HP
 * Osmose: Damage as MP drain - Used once when lower than 50% HP
 * Meteor: Strong magic damage partially unaffected by SPR to all units - Used once when lower than 50% HP
 * Ultima: Strong magic damage partially unaffected by SPR to all units - Used once when lower than 30% HP
 * Dark Prism: Decrease DEF/SPR (35%) for 3 turns to all units - Used once when lower than 30% HP
 * World of Darkness: Strong dark magic damage and dispel to all units - Used if reflect is cast

Strategy:


 * She only does magic damage so abilities like Cover will not work, making SPR buffs very important. Only Dark Kiss can be covered.
 * All break skills work on her, make sure to keep her debuffed. If don't want to bring a Full Breaker, you can bring a  Noctis and use Thunder Flask to reduce her MAG/SPR by 30%. Other notable  breakers include, but are not limited to: Delita's Crush Armor (-40% DEF/SPR), Elza's Ravaging Blow (-50% DEF/SPR) and Ramza's Mind Break (-40% MAG).
 * Increase your elemental resistances with bar spells or Omni-Veil / Rainbow Veil. If you don't have either of these, you can craft most bar spells from recipes (see Green Magic for how to get them), or get Barblizzara, Barfira and Barthundara by equipping your healer/support with Carbuncle.
 * Expect Dark Kiss to be used at the end of every turn. Try to make your units immune to the status ailments, besides equipment one option to not worry about petrify if you have a Cerius is to use Heart of Light. Other good units to deal with this are Refia and Santa Roselia due to their LB (explicitly: they don't grant you any immunities, but they can AoE heal all ailments, which is second best next to immunity). Also, if you managed to pull her,  Luka can heal pretty much everything with Priestess Miracle. It has the upside of being usable consecutively every turn and doubling as a heal, but the downside of costing 25 MP per use (which shouldn't be much of a burden). Luneth has native immunity to status especially petrify.
 * If you can't survive her Meteor or Ultima or want to be safe you can always defend when you know you will trigger the threshold.
 * Keep her immunity to dark element in mind, she is immune to Elza's limit. make sure your friend unit does not have a dark element weapon on. Holy Weapons preferred such as Excalibur.
 * Try to not activate both threshold (50% HP and 30% HP) at the same turn, otherwise she will use both Meteor and Ultima in sequence.
 * Man-Eater is a great help as she is considered human.
 * Setting up a combo with Imperil and performing large chains (Chainsaw/Phantom Shadow/Hit All/Blitz (FFXIII)/Auto Crossbow) finishing with Exdeath's Wicked Light or Holy can cause devastating holy damage to Dark Fina.
 * Its possible to use Celes's Sealing Blade to block one of Dark Fina's spells per turn, including Ultima.
 * A 100% draw attacks tank is very useful to draw all of her single target spells, including dark kiss (ex: Snow with Golem, Warrior of Light with Brave Presence, or the mighty White Knight Noel with the manful Bring it On).

Event Period
Event Period:
 * Start: Friday 1/6/17 00:00 PST
 * End: Wednesday 1/18/17 23:59 PST

Original Event Extension Period:
 * Start: Tuesday 1/24/17 00:00 PST
 * End: Thursday 2/2/17 23:59 PST

Rerun Event Period:
 * Start: Friday 7/14/17 00:00 PST
 * End: Thursday 7/27/17 23:59 PST