Talk:Trial of the Lich

12 turn guide
What you need:
 * Buffer, the more mitigation the better
 * Breaker
 * Evade provoker with death resist, to soak up death and physical attacks. An 100% passive provoker is all the better, but it should at least have some innate provoke. Zargabaath works wonders here.
 * Healer
 * Two chainers, need a good imperil for their element. Light isn't recommended.

Starting note: Basch is really good for this trial, because he'll soak up the magic attacks that would be hitting your provoker while also providing breaks.

All units need some measure of fire/ice/lightning resist that can be buffed up with the Bar-ga spells from Carbuncle. Equip with status resist. You'll need a Silence resist ability. A non-magic means to clear Silence, like Rikku's Pouch, is helpful, but not strictly necessary if your provoke tank can survive three rounds without dying.

Your support units should have high SPR. Equip Rikku's Pouch to your breaker if you need to. Calamity Border on the same can be useful for elemental buffs if your healer is occupied. Slap Carbuncle on your healer and make sure they can dualcast any magic (Folka, for example, cannot). This will also cover Light damage for the mission. Build your chainers for good ATK.

Each phase has a four-turn rotation, which this strategy exploits to seal its most annoying moves.

Phase 1

Once the preemptive hits, start by breaking, cast Silence resist, and cure it if you can. If not, provoke if need be. Have your chainers start imperiling and doing damage. Keep reraise up on your provoker if you can. On the next turn, if you have Basch, get magic cover up to make your life easier, then swap between that and If you can't clear the Silence yourself, you'll have to wait three turns for it to wear off. Do not kill the Lich until turn four hits.

Phase 2

Other than your provoker dying to Kill, this one is largely the same. Break and imperil again, because those will have been cleared. If you've kept up Silence resist, you won't have to worry about your reraise being sealed. Kill on turn 8.

Phase 3

The faster you can finish this one, the better. Make sure your elemental resists are up because the Lich is going to spam those attacks. Turn 11 is really going to hurt, and you'll need your chainers to survive it. Prioritize them over your provoker if need be. Once you've survived that, you should be able to chain the Lich down to zero.
 * 107.198.85.123 05:21, 29 June 2019 (UTC)

3TKO Regina Strategy / All Missions
My build for Regina: https://ffbeEquip.com/builder.html?server=GL#b38d6bf0-adb0-11e9-a1b8-7b53378612e4 Depending on which units you have, you have to choose between the fire or the light route. There are two extra routes with lightning and water (but less options).

Fire Route
What you need:


 * Regina (geared for LB and Undead with Phoenix)
 * Sylvie/Zargabaath/MS Nichol* (Buffs / Mitigation / MP Recovery)
 * Ignacio (Triplecast Fire Imbue + 75% Imperil (need TMR))
 * If 6* Ignacio: Unit with min. 60% Fire Imperil and chaining ability
 * Chaining Partner

Possible Units for Imperil+Chaining are:
 * 6/7* Karrette (Dualcast = 100% Imperil + QH/AT/AR Chain)
 * 6* Zeno (Dualcast = 100% + AT/DR/AR)
 * 7* Mario (Xenogears) (Dualcast = 80% + AT)
 * 7* Yuffie (Dualcast = 80% + SR/BS/AR)
 * 6* Crimson (Dualcast = 75% + DR/AT)
 * 6/7* eSquall (Dualcast* = 75% + AT)
 * 6* Akstar (75% + DR/AR/AT)
 * 6/7* Sophia (Dual/Triplecast = 60% + Freeze/Quake/Chaos Wave)
 * 6* eNox (70% + Kingsglaive)
 * 7* eGrim Lord Sakura (Dual/Triplecast = 65% + Chaos Wave)
 * 7* Elly (Dual/Triplecast = 60% + Chaos Wave)
 * 6* Hyoh (Dualcast = 60% + DR)
 * 6* Reagen (60% + DR)
 * 7* Emperor Shera (Dualcast = 60% + DR)
 * 6/7* High Seraph Ultima (Dualcast = 60% + AT/Tornado/Chaos Wave)
 * 6/7* Lilith (Dualcast = 60% + Kingsglaive/AR)
 * 6* Livid Shantotto (60% Imperil + DR)
 * 6* Machina (60% + AT)

Note: If you use MS Nichol for Support, both Reginas have to got min. 448 MP to cover both turns incl. MS Nichol's MP Refresh (+80) on Turn 2.

Except Regina all units should gear for HP*SPR to withstand Lich's pre-emptive magic attacks. Both chaining partner should have either a fire weapon on or imbue themselves with their action. Ignacio should be equipped with a Light Weapon and can be equipped with Carbuncle for Cura healing. For this example my team consists of Regina, Sylvie, 6* Ignacio, 6* Zeno (Dualcast 100% Imperil + AT Chain), Akstar (Dualcast AT Chain). Bring a friend Regina unit that geared also for LB and Undead of course. The lower the imperil the higher it is required/recommended to spark chain.

Turn 1
!! As soon Reginas come to third cast (in this case Anti-Demon Module) Zeno and Akstar starting.
 * Sylvie - Double the fun! = Marian, watch over me!, Protective Petals
 * Ignacio - Twofold Forge = Forge Weapon - Flame x2 (to both Reginas)
 * Reginas - Penta-Tactics = Reboot Command, Anti-Machine Module, Anti-Demon Module, Anti-Fairy Module, Regina Cannon
 * Zeno - Double Blade Art = Scorch, Firaga Slash
 * Akstar - Double Blade Art = Absolute Mirror of Equity x2

Turn 2
!! As soon Reginas come to third cast (in this case Reboot Command) Zeno and Akstar starting.
 * Ignacio - Healing with Cura (Carbuncle) or guard
 * Sylvie - Triple the fun! = Growing Defense, Let me help! x2 (to both Reginas)
 * Reginas - Penta-Tactics = Cana's System, Power Generator, Reboot Command, Anti-Demon Module, Regina Cannon
 * Zeno - Double Blade Art = Scorch, Firaga Slash
 * Akstar - Double Blade Art = Absolute Mirror of Equity x2

Turn 3
!! Its important to start this time with the chainers first for the imperil and immediately with Reginas LB.
 * Ignacio - Double Stamp = Burst Stamp
 * Zeno - Double Blade Art = Scorch, Firaga Slash
 * Akstar - Double Blade Art = Absolute Mirror of Equity x2
 * Reginas - LB

Light Route
What you need:


 * Regina (geared for LB and Undead with Phoenix)
 * Sylvie/Zargabaath/MS Nichol* (Buffs / Mitigation / MP Recovery)
 * Sylvie/Summer Folka & Citra (Light Imbue)
 * Unit with min. 60% Light Imperil and chaining ability
 * Chaining Partner

Possible Units for Imperil+Chaining are:
 * 7* Aurora Fry (Dualcast = 100% Imperil + DR/AR/OS/AT Chain)
 * 6* Nagi (100% + DR)
 * 6* Beryl (Dualcast = 80% + Octaslash/BS/Disorder)
 * 6/7* eSquall (*Dualcast = 75% + AT)
 * 6/7* Morgana (Dual/Triplecast = 65% + AZ/CW/Disorder/BS)
 * 6* SS Charlotte (60% Imperil + Disorder)
 * 6* Sephiroth (60% Imperil + DR)
 * 7* Loren (65% + Onion Slice)
 * 6* Livid Shantotto (60% + DR)
 * 6* eBeatrix (60% + AT)

Note: If you use MS Nichol for Support, both Reginas have to got min. 448 MP to cover both turns incl. MS Nichol's MP Refresh (+80) on Turn 2.

Except Regina all units should gear for HP*SPR to withstand Lich's pre-emptive magic attacks. Both chaining partner should have either a light weapon on or imbue themselves with their action. If Zarg is the support unit then equip him with a fire weapon. If Sylvie then equip Summer Folka & Citra either dual wield with fire weapon or give an accessory with dual cast ability with Ifrit for magic mission. For this example my team consists of Regina, Sylvie, Summer Folka & Citra, 6* Beryl (80% Imperil + Disorder Chain), Elena (Disorder Chain). Bring a friend Regina unit that geared also for LB and Undead of course. The lower the imperil the higher it is required/recommended to spark chain.

Turn 1
!! As soon Reginas come to third cast (in this case Anti-Demon Module) Beryl and Elena starting.
 * Sylvie - Double the fun! = Marian, watch over me!, Protective Petals
 * Summer Folka & Citra - Double Amusement = Gleaming Sun, Glamorous Shine
 * Reginas - Penta-Tactics = Reboot Command, Anti-Machine Module, Anti-Demon Module, Anti-Fairy Module, Regina Cannon
 * Beryl - Seraphic Call = Heaven-Force of Light x2
 * Elena - Twilight = Aurora Tempest x2

Turn 2
Or if Summer Filka is 6*: Sylvie instead of Growing Defense = Spring Cleaning, Summer Filka instead of High Tide Spirit can use Cura (Carbuncle) !! As soon Reginas come to third cast (in this case Reboot Command) Beryl and Elena starting.
 * Sylvie - Triple the fun! = Growing Defense, Let me help! x2 (to both Reginas)
 * Summer Folka & Citra - Double Amusement = High Tide Spirit x2
 * Reginas - Penta-Tactics = Cana's System, Power Generator, Reboot Command, Anti-Demon Module, Regina Cannon
 * Beryl - Seraphic Call = Heaven-Force of Light x2
 * Elena - Twilight = Aurora Tempest x2

Turn 3
!! Its important to start this time with the chainers first for the imperil and immediately with Reginas LB.
 * Sylvie - Spring Cleaning
 * Sommer Folka & Citra - Dualcast Fire
 * Beryl - Seraphic Call = Heaven-Force of Light x2
 * Elena - Twilight = Aurora Tempest x2
 * Reginas - LB

Lightning or Water Route
Same procedure. What you need:


 * Regina (geared for LB and Undead with Phoenix)
 * Sylvie/Zargabaath/MS Nichol* (Buffs / Mitigation / MP Recovery)
 * Sylvie/Summer Fina & Lid (Lightning/Water Imbue)
 * Karlette (100% Imperil + QH/AT/AR* Chain)
 * Chaining Partner (equip light/water weapon)

Last recommendation
For perfect chains i would recommend to install Nox and use ffbe-chain.com to get the macros for them. Set up two chains separately. One for Reginas Cannon/LB and one for the chainers. It can happen that you miss your perfect cap for Regina by starting the chain for your Imperil Team at the wrong timing. Then close the app fast and try it again. The important thing is to cap from the 11th chain to get the maximum multiplier of 4. From there on it doesn't matter at which chain you cap; the multiplier will stay at 4 (for elemental chain).

--DJGorex (talk) 10:31, 24 July 2019 (UTC)