Talk:The Enchanted Maze

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Here's something I've noticed, once I pass the second round of doors, my luck jumps pretty dramatically. I keep track of what the first two doors are. Typically, the correct third level door is the only door that hasn't been used, the correct fourth door is the first door I chose, and the final door is the door from the second floor.

Many of you are probably thinking, "But what if the second floor door was the middle one?!?" In my experience, the second floor is rarely middle. If my first floor was left, I'll choose right, and vice versa, which works often. The crappy part is when the correct first floor door was middle, in which case I just guess. Yes, I recognize this is slightly a self fulfilling prophecy b/c if I never choose middle, then I'll never know if it's right. It's just something I've noticed.

I will say this, tho. In the multiple times I've reached the final 50/50 floor, I've only gotten it wrong twice.

Has anyone else noticed any patterns?

Whitey9674 (talk) 07:41, 30 September 2016 (EDT) (Forgot about signing, my bad)

I think the mention of "You are presented with 3 doors on each room, only 1 is correct" is incorrect. I think 2 doors continue, 1 leads to a dead end.

I have not been keeping track of hard numbers, but it feels a lot closer towards getting to the next room to be around 2/3 chance rather than 1/3. I've made it to the final 50/50 room 6 times though, and always got the Metal Gigantuar. 4 right, 2 left.

If it was 1/3 chance of continuing in each room, then the chances of making it to the end are (only 4 choices): 1/3 * 1/3 * 1/3 * 1/3 = 1/81 = 1.23%. If the odds of making it to the next room are 2/3, then it would be 2/3 * 2/3 * 2/3 * 2/3 = 16/81 = 19.75%

Since there is no best route and it is completely random, I pick the shortest path. Swipe up to collect thing and go through a door. I have only used daily quest and regen energy on this vortex, making it to the end 6 times with 1.23% chance is very unlikely. About 1 in 5, seems about right. Kuvuplan (talk) 03:50, 28 September 2016 (EDT)

Hey, guys, use a quadruple tilde (~) to sign your messages. It's hard to remember, I know, but when you do, it makes things easier to keep track of. First, I must concur that the odds are quite evidently better than a 1/3 chance of advancing per room. I've made it to the end about the same number of times that I haven't, at this point (though, I did have to use a device switch reset to avoid early terminations about ten times in a row last night . . . Ah, the benefits of using an emulator!), and a lot of that was through sheer guesswork. It just doesn't seem likely. Second, I tried the methodology above. I know, I know, it seems silly, but you know, RNG can be a funny thing, right? Surprisingly, I'm noticing that it works* more than 50% of the time! That's way better than just guessing around! Plus, over 80% of the time that I've gotten to the last room, it was following this pattern, and a few other times, it was following this pattern with one change. Since the success rate is so noticeable to a couple of us, maybe some others should try the pattern. Try to get at least 20 runs to be fair. If another person can get anything better than a 30% success rate, I'd say that it's observably better than sheer guesswork, so we should point it out on the main page.
 * Not entirely, though. On the last room, I've still gotten quite a few more metal gigantuars than minituars. I tried inverting on the last room, and that didn't help matters. The game just doesn't want me to have nice things, I guess. Noah Ivaldi (talk) 02:45, 29 September 2016 (EDT)

By George, I Think I got it!
I noticed the position of the 'draw point' moves between three different positions. I think it points towards the best door. --Webmetz (talk) 22:29, 29 September 2016 (EDT)
 * Aside from from the first 3 door segment where it never changes, I followed it to the end of the dungeon twice in a row--Webmetz (talk) 00:09, 30 September 2016 (EDT)
 * Make that 3 times! --Webmetz (talk) 00:40, 30 September 2016 (EDT)
 * Tried this. Didn't work. Doesn't much matter, anyway, since the event is already over. Easy come, easy go . . .--Noah Ivaldi (talk) 04:33, 1 October 2016 (EDT)

My runs:
Just like other games, the random is not ever truly random it may be based upon a system clock. So, when I load this in blue stacks, here are my runs: ? means I was wrong. l=limit pot, g= 3xgil turtles... Write it down on a piece of paper, because this looks a little crazy... maybe someone else can use my data. I'll number how it looks. I noticed when I got sacred crystals in the level early on, it turned out to be pots. (<?) 1a ^>(^l)<> <(>?) (>?)  ^>(^?)  (<?)  (^?)  <>(^?) 2a  ><(^l)<< ^>(^?)  <(>?) 1b  ^>(?) 2b ><(^g)>< ^>(<?) 3a <^(>g)(<?)

Moogle appearance
The guide says it can occur once per run, but I've had runs with it appearing twice

Remember to sign your comments with ~ ~ ~ ~ without the spaces. I had a hypothesis that the Moogles will only show up on a Path. Room 1, Moogle only shows up in the middle door. //Only spot I've seen it in Room 1 every time. Room 2, Moogle only shows up in the middle door? //I don't remember I've seen another middle somewhere Room 3, Moogle only shows up in the left door? //I don't remember I've seen a left somewhere. Room 4, Moogle only shows up in the right door. //Only spot I've seen it in Room 4 every time. I also thought Moogles only show up once per run, but that is rare. I hypothesized that if they show up in the room, they will appear if the door they show up on is valid, and will be empty if it is not. This means to use the Moogle Path, you want to check the door they appear on, if they appear, take it. If they do not appear, then pick a different one. If it IS a room where the path they show is bad and were empty (Invisible Moogle), then both the other doors will continue, if not, then normal 2/3 chance anyways. Assuming there IS this path, and that they can "Appear" multiple times here is some math to figure out chances of making it to the end following a Non-Moogle Path if not seen, Using M for chance of there being a Moogle, using 5% chance as hard numbers: Choice 1: M + (100-M)* 2/3 = 68 1/3% Choice 2: (M + (100-M)* 2/3)^2 = 46.694444 % Choice 3: (M + (100-M)* 2/3)^3 = 31.9078703703703 % Choice 4: (M + (100-M)* 2/3)^4 = 21.803711 % Choice 5: (M + (100-M)* 2/3)^4 /2 = 10.9018557 %

Not a big change from no Moogle, but it is a morale boost to see them. My own record keeping is insufficient to verify the rates. I can confirm they are the same as last time, but with the occasional guaranteed room. But with enough of us, can we at least verify that the moogles show up on different doors in the same rooms? If Yes, then the Invisible Moogle is definitely not a thing, but if we can figure out chances of a Moogle appearing, you can use the above function to compute overall chances of success with Moogle presence. Kuvuplan (talk) 22:03, 22 December 2016 (EST)


 * Moogle Path is definitely not a thing. I just saw one on the left door in Room 1. Just a static chance of Moogle appearing, and a low one. 5% might be right. Kuvuplan (talk) 22:46, 22 December 2016 (EST)

Material Method
I believe the drops of materials could hint next right door to go, of course this is just thoughts but it may work. My theory is that depending on the animation of material drop can lead to the right door. So far I can say there's 3 versions of the maze that you could get:

A: In this version you have to go same way as the materials when it drops. if there's a split go for the middle. If there's a split and 3 materials, go to the side where it went more materials.

C: In this version you must go opposite way. If there's a split go mid. If there's a split with 3 materials go to the mid as well.

B: This version works similar to C version Except that when there's splits yo must go same way as majority of materials. Also when version B is finished you get a new seed for maze generation. Meaning you have 50/50 chance of knowing which version you'll get next

The system spawns you In a C or A version, occasionally spawning a B in between. You may take some turns until figure out in which one you are.

In the last room I have encounter myself with theories, but none of them are confirmed:

-The easy one is that it doesn't matter which door you enter you have 50/50 chance of getting it right.However this flaws on simple math, Cause I've got to the end at least 15 times. And only 5 have been successful. This implies that chance is lower or that there's a time cooldown to get the 3 star quartz and chances drop to 0% (This theorized in that I haven't wonned the stars in a close period of time, it takes 12 hours or so before i got it again)

-In A version go opposite way, In B version go right way (as the materials, I mean). However I've made most of my runs with this theory but only get the stars 5 times,, but, what makes me think this is the right answer is the time it takes to load the final battle, as if it was sending the command of the right answer but this being repeled by the cooldown timer mentioned up.

Anyway this method has been working for me so far. The biggest problem with this theory is the occasional spawn of version B of the maze, which ruins everything, there's also no way of avoiding losing cause it behaves as a C version until the splits happen, so you pretty much have to go blindly when choosing a door if you think you are on a C or B version. Also, if you made the right prediction and complete the maze you'll still have to do that again next run, cause you don't know which version will be.