Talk:God of Chaos

Hello. It's me the one and only Zodiark posting again at 4 AM, standing before you a humble man. This strat will Not include 3 Orlandeau's (damn magic kill condition). But still, I had some fun with this one. So the basics Fire Protection is a must, cover tank is good, and bring stat resist. Here was the line up. Vertias of Earth decked out all anti-fire gears (Flame Shield, Flame Mail, various anti-fire Materias). Orlandeau, the single one, for Weapon Break/Divine Ruination spamming. Emperor for magic kill and more importantly equipped with Ring of the Lucci. Ayaka, because we need a healer/buffer. And the real help in the fight Marie. Marie is amazing here, elemental buffing, stat resistance, more buffing. So how did I do it? Open the fight by establishing your buff setups. Use cover abilities like Guardian/Light is With Us etc, and break the bosses with whatever you got preferably Atk/Mag. Marie opens with Lovely Guard. This boss uses a poison move every turn. Of course it does. It's a snake. Duh! More importantly it will prevent the confusion, paralysis, and petrifaction moves it will use later on. Emperor will be using Fire from Below. Yes I know what you're 🤔 thinking. That's a fire move on a boss that resists it. If awakened, Fire from below can do amazing damage late game because it cumulatively is doing more damage and 50% fire weak all but removes the snakes fire resist. After the snake made a laughable attempt to push damage, we moved to turn 2. Now the fun starts. Marie opens with Love ❤️ You All establishing the elemental resist and regen through its awakening. Ayaka used embolden and Orlandeau is Divine Ruination spamming with Emperor finishing with Fire From Below, now building damage. This continued till the boss got to 30% managing buffs/cover/the odd curing etc. At 30% the snake will use Rest, which simply heals it for 1 million Hp or roughly 8% of its health. Sadly by now Emperor has had 7-8+ turns building up FFB and his single cast alone negated the healing. In short I worked the boss down to 11%. Combination of Divine Ruination and Doublecast Alterna (Ring of Lucii) was enough. For reference a 900+ Mag Emperor DC Alterna was about 4% so higher magic in the 1K range could do 5% or more assuming buffs/debuffs being used. It should also be noted Alterna ignores reflect so that removes the need to dispel reflect. I hope this helps. Like most fights, this one is about preparation, and meeting the DPS check of his rest ability. But Marie/Emperor/Orlandeau with awakenings made this fight easy. Now if ya'll excuse me, I'm going to pray to the Exvius gods that I get Trance Terra later this week. 🐍 🐍 🐍!

As of 8 am this morning they forgot to make the snake weak to light element. Oh well, I still won...


 * Zodiark, I think you may have forgotten to mention the real synergy between Earth Veritas & Emperor, which is EV can negate the bad effects before Emperor does his Control+2 on turn 1... "Decrease SPR (50%) for 11 turns to all allies excluding caster" ... EV can do Omni Block to negate this. --Shakers


 * Shakers, the boss resists SPR down so it wouldn't work. - Z


 * Z, sorry, what I was getting at was the 200% MAG buff you get from Control+2, not the debuff. Should make the fight go quicker. The only time I have used Emperor in a hard trial, I didn't have EV and had to go without the 200% buff, so I kinda assumed that was what you were doing... - Shakers

This is a pretty straightforward trial that's definitely geared towards newer players -- and if you've been playing a decent bit since the Tomb Raider event or before that, you probably have all you need to finish it, although there are a couple of extra mechanics that make him more difficult than the raid boss: his big heal when his health gets low, and his AoE petrify. If you're decked out with 5-star bases and TMRs you don't need my advice, but if you've only got 4-star units, here's a pretty foolproof way to run it. Your core party should be Mystea, Luka, and Agrias. Luka needs the enhancement Priestess Miracle +1 (although +2 is even better, and Aqua Refresh +1/+2 would also be great). Agrias needs Divine Ruination +2 (and Knighthood +2 preferably, to make things quicker). Your fourth unit should be a buffer - Rain with Leadership (+40% all stats) is probably enough, enhanced Soleil is ideal (and kind of overkill). In a pinch you could even use Ruggles' Song of Bonds. If you have Zargabaath, eLunera, eRamza, or Roy, use them. For your friend unit, you should take a Veritas of Darkness (with a holy weapon and Ifrit -- check to make sure they aren't using a dark weapon). You could use an Orlandeau (with a holy weapon, Divine Ruination +2, and Ifrit) instead, but VoD offers better survivability and utility which you might need for an under-geared team. That makes five units, to satisfy one quest requirement, but you'll have a hard time getting the "magic kill" quest without a mage -- either plan to run it twice, or do some chain/finishing practice and give Luka the Staff of Osiris.

Gearing: Mystea needs Fire Resist/HP/SPR: Carbuncle (with Dispel, Barfira, and Cura), Red Jacket (available from the story) or Thermal Suit (better, but from an event), Cat-ear Hood (available from the story), and HP/SPR other gear. Give her Croft's Intuition if you've got it. Agrias needs Ifrit (beast killer), and two weapons including one great sword and one light weapon. Worst-case scenario (no Dual-wield/awesome swordsman/genji glove), that might mean Rune Blade + Bowie Knife, while best-case might be Excalibur/Excalibur II (TMRs, but worthwhile 4-star base ones) or Durandal and King of Beasts (available late in the story - an axe with high attack and Beast Killer) plus Dual-Wield/Genji Glove/Awesome Swordsman. Gear for attack and some HP just in case, and if you have a materia slot and nothing better than +10% attack, give her Barfira. Luka should be geared for SPR with your best HP/SPR esper that doesn't have fire weakness, and petrify resistance (Jeweled Ring/Safety Bit are easy options). Side note: don't bother giving petrify resistance to anyone else -- petrify can help mitigate some damage against you and Luka can AoE clear it with a heal, and it doesn't cost you any turns. If your buffer is bulky (Zargabaath for example), give them Golem, if they have HP/MP regen give them an esper with SPR.

For the actual fight: Set up on round one. Buff with your buffer (SPR first if using Soleil), use Impact (VoD) or Crush Weapon (Orlandeau). Keep in mind that you'll need to refresh that every 3 turns (or 5 for enhanced Orlandeau) -- and since Impact can be reflected (?) you'll need to dispel before applying it. Luka can guard or use regen. Agrias can use Barfira (if you didn't have better materia) or guard. Mystea uses Triteleia Wall. Round one might hurt a bit, but if you geared appropriately and buffed/broke everyone should be alive -- and now that you've set up, the rest is easy. Agrias + VoD/Orlandeau chain, Luka uses Goddess Miracle, Mystea alternates between Triteleia Wall every 3 turns and Destination, Dualcast barfira/cura, and Clear Veil, as needed. If you're really having trouble keeping up with damage, Veritas of the Dark's "Defensive Barrier" can add 20% mitigation for 3 turns. As King Apep's health drops below 30%, he begins to cast a 1,000,000 heal every round -- 1/12th of his HP -- but with Agrias and VoD/Orlandeau, you can do much more than that each round. To get the "kill with magic" quest, you'll need to get his health into the kill range and then cast dispel from Mystea and finish with Luminous from Luka.

If you don't have Mystea (or Basch/Chow, who are even better) it will be a bit harder, and you'll need to gear more for fire resistance/SPR and ideally bring 5-star Marie (can DC Barfiraga/Cura) or 4-star Olif (alternate Barfiraga and Drake Formation) or even 3-star Cerius (can DC Barfiraga/Cura). Rikku and Yan can also be great options. Alternatives for Luka include Ayaka (better in every way, innate petrify resist and Purify instead of Goddess Miracle), Roselia (not ideal - can only unpetrify 3 units, but better healing/magic damage), or Refia (needs Dual-Cast and relies on LB for petrify). Tilith is generally fantastic, but unless you have petrify immunity for her and Rikku's Pouch (Panacea cures petrify) she and Y'shtola aren't good options because they can't clear petrify -- although you could get around that by opening with Mystea's Clear Veil, but that could put you at turn 1 risk. There's no replacement for Agrias using this strategy other than Orlandeau/VoD. Good luck and have fun -- as long as you keep your buffs up, you can mess around quite a bit with this one without anyone dying.

--Xveganrox (talk) 19:20, 16 March 2018 (UTC)

The above strategies work, and you should look to them for specifics. My goal is simply to condense what they said to the essentials, since you might not have the specific tools they mention, but you may have what you need. There are three things you need to be able to do to complete this trial:

- Mitigate the damage he does. Fire resistance, offense breaks, magic tanks and damage mitigation can all work well here. Keep in mind that he imperils fire resistance with his attacks so you'll need an IMMENSE amount of it if you aren't using a fire resist buff, and you may want fire resistance on people even if you are. Most of its attacks are all targeting, so a cover tank is generally a bit better than a provoke tank here, assuming you have one that can take the punishment. A magic cover tank that is immune to fire even after the imperil (150-ish fire resistance) will negate much of the damage by themselves.

- Resist status ailments, particularly petrify, though the more the better.

- The thing that will likely be the hardest to do for new players: You must be able to do more than a million damage a turn, since below 30% HP, it heals 1000000 every turn. And keep in mind that you need to be able to do more than a million damage a turn INCLUDING the off turn to reset buffs, which means you most likely need to be able to do more than 4 million damage in 3 turns. The boss only has two resistances, a 50% resistance to fire and darkness and its defensive stats aren't particularly high. It has a weakness to light, but at 30% it's not immensely necessary to take advantage of. This gives you a lot of choice in the method you use to deal the damage, just be aware that this is a requirement, and plan your party accordingly.

If you want the Magic mission, you can easily get it by casting Ultima or Alterna on the last turn. Not only does this avoid reflect, but the long animation makes it easy to kill it during the animation to ensure it hits after it's dead.

--SomeSN ---

> God of chaos (2018) ~5rounds by FalconX

> party: WoL (golem esper), Cloud (odin), Chow (Ifrit), Tilith(healing), trance terra(sisters), friend: trance terra

> round1: WoL -atk/mag break, Cloud -meteor shower, chow -spirit defender, tilith -rainbow veil, trance terra x2 magical activate. > round2+: WoL -Light w/ us Cover up, cloud -meteor shower, chow -improved focus, tilith -goddess miricle heal, trance terra x2 = chaos wave x2 chain. Should do about 25-40% per round, i had trance terra w/o petrify guard, so wasted some moves using items. Have petrify/poison/blind. Have fun! --Gogamer2018 (talk) 04:32, 17 March 2018 (UTC)

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My Take on doing 1TK with all mission.

Team i brought
 * Orlandu (Beast killer + Demon horn)
 * Ramza (Buffer)
 * Warrior of Light (Breaker)
 * Trance Terra (Mag caster, mainly for mission)
 * Friend Orlandu (Beast killer + Demon horn)

Buff and break King Apep, chain the orlandus and make sure your mage's magic hits King Apep with "Overkill"

--FrankChew 14:22, 20 March 2018 (UTC+8)

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Shakers here again, just a by the way, try not to over-think the "magic kill" mission. I just used my usual team, or at least a variation thereof. WoL, Mystea, Lunera, Agrias, 2B, I think it was a friend 2B. Lunera to do the singing (sorry Roy & Ramza). Actually I left Agrias on the bench first time through, but I stuffed up the finish. How do you get a "magical finish" from this mob? Simple. WoL has Golem. When the damage crew are set to finish it off on turn 2 or 3, have WoL (or any other tank of your choice) set to cast a lvl 2 Stone spell... and hit da button just as da boss is about to go down... like I said... simple :)

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