SBB: Chaotic Darkness

Overview

 * Reference: Announcement
 * Release Date: 7/25/19,.

Quick Summary

 * Boss uses AoE and ST
 * The death can be resisted, and only happens below 20%
 * There will be an ailment imperil to every ailment throughout the fight
 * Boss uses AoE 75% imperil to water and dark resistance
 * There's an AoE dark physical attack that ignores cover, so everyone wants dark resist
 * All of the magic water damage can be covered
 * Light element damage must be dealt after thresholds to seal some attacks
 * Even with proper seals, there will be at least one ST dispel after 50%, and two after 20%
 * The boss' shield can be dispelled

Bonus Unit
Bonus: 100% increased parameter to all stats, stackable with everything else.

Thresholds

 * 80%, 50%, 20%:
 * Note: If multiple are pushed in a single turn, only one goes off.
 * MS Darkstar
 * MS Time Suspension
 * MS Graviga
 * MS Darkness is gathering
 * Ends Turn

Light Seal Mechanic

 * Starting at 80% health, Chaotic Darkness must be hit with Light element to disable some special attacks.
 * Once Light damage is dealt over the required amount of turns, Chaotic Darkness will be stunned for one turn, and disables this mechanic until the next phase.
 * After 80%, above 50%:
 * If Light element damage is dealt:
 * End Turn and disable this mechanic until 50%
 * After 50%, above 20%:
 * If Light element damage is dealt on two different turns:
 * End Turn and disable this mechanic until 20%
 * Below 20%:
 * If Light element damage is dealt on three different turns:
 * End Turn and disable this mechanic


 * These attacks will be dealt in addition to the normal actions of the round until Light damage is dealt across the required amount of turns:
 * The first turn attacks can't be prevented after 50%
 * The first and second turn attacks can't be prevented after 20%
 * The final turn attack will be repeated every turn until disabled with Light element
 * These attacks happen as the first actions in the round

Attack Pattern

 * 30% chance to counter physical attacks with MS Mark of the Night (max 1/turn)
 * 30% chance to counter magical attacks with MS Mark of the Night (max 1/turn)


 * Maximum of regular 10 actions each turn
 * Every 5th turn: MS Darkstar
 * Every 4th turn: MS Time Suspension
 * Every 3rd turn: MS Abyssal Providence
 * On the next non-threshold turn: 60% chance: MS Blinding Dark Fog, else: MS Immobilizing Green Mist
 * One of these:
 * MS Darkga (33% chance)
 * MS Bioga (33%)
 * MS Waterga (33%)
 * Two of these:
 * MS Dark Shot (33% chance)
 * MS Venomous Bite (33%)
 * MS Evil Devourer (33%)
 * Below 20%, every 3rd turn: MS Death
 * Remaining actions: Normal Attack

Tips

 * See testimonials and discussions.

Example Strategy

 * Example Team used for clearing with all missions:
 * Wilhelm Provoke, High DEF
 * Folka Holy Wand, Source of Dispel
 * Sacred Shield Charlotte 175% Water Resist
 * Beryl Some Auto-Limit
 * Circe & friend Circe Human and Demon Killer

Everyone wants to reach 175% dark resist after a buff (Beryl can buff by +75%). Wilhelm provokes the ST physical hits, Beryl breaks, Charlotte covers the magic, Folka keeps immunity buffs active on the team.

After thresholds, Folka or Charlotte deal Light element damage for the seal mechanic. For the final 20% the provoker is given re-raise, or death immunity equipment.