Talk:Chamber of the Vengeful - Armeggeddon

Trial Thoughts and tips
For this trial, once you get him around the 50-60% mark, he'll buff his core stats, even with breaks on he will deal massive damage so be sure to dispel around this point and reapply your buffs. This trial only needs 5 units, 2 chainers, a evade tank, a magic tank and a healer. If you want the most gentle clears possible I recommend swapping one unit at a time so you can have the most consistent clears.

Other than that, as long as you have decent atk/mag breaks you won't take too much damage. I had my magic tank at 225% earth resist because I didn't know how big the imperil was but it was quite potent but as long as my magic tank guarded on off turns the damage wasn't anything significant. Boss is rather tanky but as long as you chain decently you can beat him in as little as 10-15 turns, less if your damage dealers have stone killer or a crazy built esther. She has bolting strike friend partners, quite a few of them but if you want her to element chain with other units, I recommend an imbue like Desch or Blossom sage sakura, even ignis works too since he can pseudo heal for the party in place of a healer. Just have to remember his imbues only work every other turn. Sylvie also works as well, perfect for the trial more or less.

You can also use xon's twist of fate for when the boss buffs his parameters stats.

For this trial, once you get him around the 50-60% mark, he'll buff his core stats, even with breaks on he will deal massive damage so be sure to dispel around this point and reapply your buffs. This trial only needs 5 units, 2 chainers, a evade tank, a magic tank and a healer. If you want the most gentle clears possible I recommend swapping one unit at a time so you can have the most consistent clears.

Other than that, as long as you have decent atk/mag breaks you won't take too much damage. I had my magic tank at 225% earth resist because I didn't know how big the imperil was but it was quite potent but as long as my magic tank guarded on off turns the damage wasn't anything significant. Boss is rather tanky but as long as you chain decently you can beat him in as little as 10-15 turns, less if your damage dealers have stone killer or a crazy built esther. She has bolting strike friend partners, quite a few of them but if you want her to element chain with other units, I recommend an imbue like Desch or Blossom sage sakura, even ignis works too since he can pseudo heal for the party in place of a healer. Just have to remember his imbues only work every other turn. Sylvie also works as well, perfect for the trial more or less.

You can also use xon's twist of fate for when the boss buffs his parameters stats.

Party used: Basch 225% earth resist, Myra, Wilhelm (evade), Esther, 2b and a friend Esther. 2b's slot is the most flexible in this party because both wilhelm and basch can atk/mag break while esther can add def break in her rotation via one of her skills. Hope this helps, --Zodiark (talk) 20:44, 11 July 2019 (UTC) GL_Turty

6&7* legend win. Awakened rain 210resist earth by FalconX
Party: Awakened Rain (spr1313, earth resist210 + reraise acc.), Basch (+2 mag/atk-, ifrit provoke, primal instincts ability), Sylvie (spr/mp build), 6* Myra (spr1012), Esther (atk1662 + golem +2 stone killer + bushido-freedom ability)  friend: Esther (atk1680)

> note: round 5 boss does ST fixed dmg just have your tank provoke & have reraise up, if go past 60% and it goes to round 5, boss will do move x2. Boss will heal itself when cast any white magic on party, Myra has aOe heal & ST reraise ability which dont activate boss heal.

Basically: after so many tries... 1st round: a.Rain does energy wall,  Basch +2 fulminating darkness & confusing lament (atk/mag-65%), Myra (reraise self & heal/regen ability), Sylvia (earth 100resist + def/spr+), esther -elixer to full heal awakened rain, stronger esther (lightning sword & element resist ability).

> pretty simple after get it, get close to 61 & 41, make sure everyone has there buffs at close to max, reraise on whole party. Must make sure to dispel! when boss gets the atk/mag+, & make sure same round basch puts on +2 atk/mag- boss,  just use a elixer on rain when need to save a reraise from myra. have rain & basch put up there own reraise when possible & have reraise on esther so can dispel using bushido blade.

As long as have element earth resist100 on rain he will take about 4-5k dmg magic dmg per round w/ magic reductions, provoke will save hp from mages, but if have primal instinct up party will take about 500hp dmg per hit, & live. Have fun!! got my clear bonus 3/4. --Gogamer2018 (talk) 19:38, 31 July 2019 (UTC)

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ELT trouble
I can beat LGD, but am having difficulty with ELT. He buffs himself at 80% and then spams rockslide the same turn. At 50% he does destroyer's shell (99% dmg) followed by rockslide spams. Anyone found an easy way with several carried units? I have A. Rain (300%earth, buffer), Beatrix max LB up (mitigation, atk/mag break), 100% evade provoker. Should I drop most carried units & try with Esther chains to OTKO? AOE Reraise? Thanks.

BTW autocorrect hates typing any of this lol.


 * The best way to deal with ELT is to nuke it from above its first threshold. So get it to as low as 81% HP, take the time to build up your limit bursts, add in some buffs and breaks/imperils, and then you should be able to smash with ease. I used my esther and a friend's to build up LB and then chained that to demolish from ~100 to 0. --FencerTJ (talk) 23:07, 17 August 2019 (UTC)


 * Finally got a chance to play again, Esther LB chains easily did the trick. Thanks FencerTJ