Dark Visions - The Advent of Chaos 5

Overview

 * Origin: Final Fantasy Brave Exvius
 * Type: Ranked Event
 * Reference: Announcement
 * Event Period: 8/20/20 00:00 - 8/26/20 23:59 PST

To participate in the event, players must be at least rank 50. Form a party of up to 6 unique units (companions cannot be taken into battle). Parties can be organized via the "Load" and "Save" options, which includes up to 20 save slots, separate from normal gameplay. The "Copy Party" and "Load Party" options allows the current party to be copied into a different party slot. The "Select Multiple" option allows for multiple units to be selected when creating a party, rather than normally selecting them one at a time.

Each boss for its respective area will display its elemental and damage type weaknesses before entering the battle. Bringing units and equipment that have the necessary element to take advantage of the boss's weakness will receive a +20% damage boost. There will be 5 battles per area.

The overall ranking is a cumulative total of points from each of the area's stages. Setting additional scores in a given stage will only overwrite the previous score, not add to it.

Moogle Guard Captain will exchange various rewards for special currency within the event period. You can obtain this currency by defeating enemies inside the event vortex dungeon.

Scoring Rules
A grade from B to S+ and points will be rewarded based on how effectively each area was cleared. Points are rewarded based on damage dealt and max chain achieved. Points are subtracted based on damage taken, # of KOs, and turn duration.

Rewards
You can check your points and rank by clicking on "Achievement Status" inside the raid vortex. All rewards will be sent to your mailbox. Individual rewards can be collected as soon as you get enough points, but rank rewards will only be distributed 14 days after the event is finished.

Individual=

Individual Rewards
Ranking=

Exchange
You can find Moogle Guard Captain in the Farplane to exchange event currencies with items.

Dark Ragnarok=

Dark Ragnarok
Dark Gambanteinn=

Dark Gambanteinn
{| class="wikitable" style="text-align:center;" width="100%" ! Item !! Type !! Description !! Currency !! Limit Dark Masamune=
 * align="left" | || Rod
 * align="left" | MAG+20
 * Dark Matter 50 || 1
 * align="left" | Recipe for (2★) || Rod
 * align="left" | A recipe to enhance dark gambanteinn
 * Dark Matter 40 || 1
 * align="left" | Recipe for (3★) || Rod
 * align="left" | A recipe to enhance dark gambanteinn
 * Dark Matter 90 || 1
 * align="left" | Recipe for (4★) || Rod
 * align="left" | A recipe to enhance dark gambanteinn
 * Dark Matter 90 || 1
 * align="left" | Recipe for (5★) || Rod
 * align="left" | A recipe to enhance dark gambanteinn
 * Dark Matter 90 || 1
 * align="left" | Recipe for (6★) || Rod
 * align="left" | A recipe to enhance dark gambanteinn
 * Dark Matter 190 || 1
 * align="left" | Recipe for (7★) || Rod
 * align="left" | A recipe to enhance dark gambanteinn+
 * Dark Matter 290 || 1
 * align="left" | Recipe for (8★) || Rod
 * align="left" | A recipe to enhance dark gambanteinn+
 * Dark Matter 290 || 1
 * align="left" | Recipe for (9★) || Rod
 * align="left" | A recipe to enhance dark gambanteinn+
 * Dark Matter 390 || 1
 * align="left" | Recipe for (10★) || Rod
 * align="left" | A recipe to enhance dark gambanteinn+
 * Dark Matter 490 || 1
 * align="left" | A recipe to enhance dark gambanteinn+
 * Dark Matter 290 || 1
 * align="left" | Recipe for (9★) || Rod
 * align="left" | A recipe to enhance dark gambanteinn+
 * Dark Matter 390 || 1
 * align="left" | Recipe for (10★) || Rod
 * align="left" | A recipe to enhance dark gambanteinn+
 * Dark Matter 490 || 1
 * align="left" | A recipe to enhance dark gambanteinn+
 * Dark Matter 490 || 1

Dark Masamune
{| class="wikitable" style="text-align:center;" width="100%" ! Item !! Type !! Description !! Currency !! Limit Dark Gandiva=
 * align="left" | || Katana
 * align="left" | ATK+32
 * Dark Matter 50 || 1
 * align="left" | Recipe for (2★) || Katana
 * align="left" | A recipe to enhance dark masamune
 * Dark Matter 40 || 1
 * align="left" | Recipe for (3★) || Katana
 * align="left" | A recipe to enhance dark masamune
 * Dark Matter 90 || 1
 * align="left" | Recipe for (4★) || Katana
 * align="left" | A recipe to enhance dark masamune
 * Dark Matter 90 || 1
 * align="left" | Recipe for (5★) || Katana
 * align="left" | A recipe to enhance dark masamune
 * Dark Matter 90 || 1
 * align="left" | Recipe for (6★) || Katana
 * align="left" | A recipe to enhance dark masamune
 * Dark Matter 190 || 1
 * align="left" | Recipe for (7★) || Katana
 * align="left" | A recipe to enhance dark masamune+
 * Dark Matter 290 || 1
 * align="left" | Recipe for (8★) || Katana
 * align="left" | A recipe to enhance dark masamune+
 * Dark Matter 290 || 1
 * align="left" | Recipe for (9★) || Katana
 * align="left" | A recipe to enhance dark masamune+
 * Dark Matter 390 || 1
 * align="left" | Recipe for (10★) || Katana
 * align="left" | A recipe to enhance dark masamune+
 * Dark Matter 490 || 1
 * align="left" | A recipe to enhance dark masamune+
 * Dark Matter 290 || 1
 * align="left" | Recipe for (9★) || Katana
 * align="left" | A recipe to enhance dark masamune+
 * Dark Matter 390 || 1
 * align="left" | Recipe for (10★) || Katana
 * align="left" | A recipe to enhance dark masamune+
 * Dark Matter 490 || 1
 * align="left" | A recipe to enhance dark masamune+
 * Dark Matter 490 || 1

Elemental Mechanic

 * Phase 1:
 * If attacked with an element (referred to as the matching element):
 * Use "Focusing Dark [matching Esper]'s power of shadow!"
 * Enter Phase 2
 * Phase 2:
 * Use matching element "DB" ability.
 * If attacked with an opposing element: Enter Phase 3
 * Otherwise: Enter Phase 5
 * Phase 3:
 * If an opposing element:
 * Use "Dark [matching Esper]'s power of shadow has faded."
 * Use "Focusing Dark [opposing Esper]'s power of shadow!"
 * Enter Phase 4
 * Otherwise:
 * Use "Focusing Dark [opposing Esper]'s power of shadow!"
 * Enter Phase 2, opposing element is now matching element
 * Phase 4:
 * Use opposing element non-"DB" ability
 * Enter Phase 1
 * Phase 5:
 * Use matching element "DB" ability
 * At start of next turn:
 * Use matching non-"DB" ability at start of next turn
 * Enter Phase 1

Attack Pattern

 * Three casts of: MS Dragon Claw


 * Every odd turn: MS Dragon Eye
 * Every even turn: MS Fierce Dragon Claw and MS Dragon Wing


 * Five or six normal attacks


 * Ends turn with:
 * Every 4n-3 turn (1,5,9,...): MS 3
 * Every 4n-2 turn (2,6,10,...): MS 2
 * Every 4n-1 turn (3,7,11,...): MS 1
 * Every 4n turn (4,8,12,...):
 * If 20% HP threshold was triggered: MS Dark Teraflare and MS Total World Ruin
 * If only 60% HP threshold was triggered: MS Dark Gigaflare and MS Total World Ruin
 * Otherwise: MS Dark Megaflare and MS Total World Ruin


 * HP Thresholds (multiple will be used if multiple passed):
 * 60% HP Threshold:
 * MS Nihility
 * MS Focusing the great power of shadow!
 * 20% HP Threshold:
 * MS Nihility
 * MS Focusing the ultimate power of shadow!

Tips

 * See testimonials and discussions.
 * Most enemies are fully breakable.
 * Certain abilities can be sealed via Manufacted Nethicite, Mystical Mirror, Silence (SO2), or Spell Breaker, and/or reflected.
 * Refer to the Unit Comparison Charts for a list of breaks, imbues, and more.
 * Refer to Chaining for a list of chain families.
 * Self-inflicted damage will not count towards the Damage Received parameter.
 * Self-inflicted KO abilities  do count towards KO parameter! 
 * Dark Megaflare will ignore cover, so make sure to take defensive posture to all units in party before the countdown ends.
 * Dark Bahamut HP < 60% will start using Dark Gigaflare.
 * Dark Bahamut HP < 20% will start using Dark Teraflare, so prepare your general mitigation and magic mitigation to all party