Talk:Barrage

Some of my friends who have Chizuru execute an eight attack barrage. Does anyone know what gives them this ability? --Anon

A: Dual Wield --Anon

The need for finer detail
Related to the above discussion, the game is getting fairly complex and challenging. As such the importance of advanced mechanics such as drop checks, animations hits/chain potential, dual wield compatibility and weather an ability can critical hit is becoming very important. As such I added notes on those subjects as this is obvious THE ability when it comes to the current meta discussion. But we really need to consider is is truely the best ability? It has it's disadvantages for units that have very slow single hits like CoD - near impossible to chain and low drop checks (4, while a basic attack results in 10).. While a unit like Lightning results in a staggering 40 hits/drop checks, higher than her normal attack because her normal per hit drop check is relatively low, at 2/hit, but she does an insane 5 hits per animation - and has innate dual wield to bring this to 8 animations/40 hits.

From what I can tell, all non basic attack abilities/spells only get a dropcheck of 1 per each hit, thus surpassing regular attacks drop checks is generally near impossible outside of this combination. Well, maybe a few 1 star units could also do it, but yea.

So yea, I'll try to add this information to every relevant melee physical ability. It may also be wise to add a note on chain ability, how we handle that will be trickier though, as it's bit subjective since it's based on player skill/timing.. But basic "repeat spam" chain ability is something we can note, and it's fairly reliable. --Axer (talk) 03:41, 15 October 2016 (EDT)