Scorn of the Wicked Moon

Overview

 * Unlock Requirement: Clear Scorn of Gilgamesh
 * Difficulty: 17★
 * Reference: Announcement
 * Release Date: 9/12/19,.

Quick Summary

 * Gear everyone for high spirit, as well as some Fire and Light resist
 * Auto-Med on your provoke tank can help with the confusion
 * Try to kill all of the apostles before crossing the 40% threshold
 * While Bloody Moon is below 40% health make sure to kill new apostle spawns as soon as possible
 * Any apostles left alive after Bloody Moon dies will MS Kidnap a party member
 * Hybrid damage dealers will be unable to hurt Bloody Moon while MS Light of the Moon is active

Thresholds

 * Pre-emptive attack:
 * MS Light of the Moon
 * MS Total Eclipse
 * Ends turn


 * 80%:
 * MS Light of the Moon
 * MS Total Eclipse
 * Continues Turn


 * 70%:
 * MS Total Eclipse
 * Continues Turn


 * 60%:
 * MS Light of the Moon
 * MS Total Eclipse
 * Continues Turn


 * 40%:
 * MS Light of the Moon
 * MS Scorn of the Moon
 * MS Total Eclipse
 * MS Crimson Full Moon
 * Ends turn


 * 30%:
 * MS Total Eclipse
 * Continues Turn


 * 20%:
 * MS Light of the Moon
 * MS Scorn of the Moon
 * Ends turn


 * 10%:
 * MS Total Eclipse
 * Continues Turn

Attack Pattern 100% until 40%

 * If Bloody Moon's health is above 40%:
 * Every 3n-1 turns (2, 5, etc), if less than 8 Apostles are active:
 * MS Something squirms in the darkness...
 * Two casts: MS The door to darkness has opened
 * Continues Turn


 * If Bloody Moon's health is between 40% to 70%:
 * Every 4n-1 turns (3, 7, etc), if less than 8 Apostles are active:
 * MS Something squirms in the darkness...
 * One cast: MS The door to darkness has opened
 * Continues Turn


 * Bloody Moon follows a repeating five turn cycle while above 40%:

Attack Pattern 40% until 0%

 * If two opposing Apostles are alive, then:
 * If Fire and Ice are alive: MS Fire and ice disrupt the balance
 * If Lightning and Water are alive: MS Thunder and water disrupt the balance
 * If Wind and Earth are alive: MS Wind and earth disrupt the balance
 * If Light and Dark are alive: MS Light and dark disrupt the balance
 * Continues Turn


 * Odd turns: MS The door to darkness has opened
 * Every turn: Five casts of MS Comet Moon and Normal Attacks
 * Bloody Moon will also use the following skills, depending on the current turn and current health:

Attack Pattern

 * If Bloody Moon is dead:
 * MS Kidnap (once per fight per summon)
 * Ends Turn


 * When Summoned:
 * Ends Turn


 * If Bloody Moon is above 40% health:
 * MS Elemental Magic
 * Ends Turn


 * If Bloody Moon is below 40% health:
 * MS Elemental Magic
 * MS Sinner's Remorse
 * Every three turns since being summoned:
 * If Bloody Moon is alive: MS Something squirms in the darkness...
 * If Bloody Moon is dead: MS The door to darkness has opened
 * Ends Turn

Tips

 * See testimonials and discussions.

Example Strategy

 * Example Team used for clearing with all missions:
 * Sacred Shield Charlotte Provoker, Mitigations
 * Folka Healing, Barriers, Water Imperil
 * Myra Healing, Buffing, Fire Imperil
 * Basch Dual Cover Tank
 * Circe & friend Circe 10k+ HP, 900+ SPR

Charlotte provokes all of the ST stuff and maintains 50% general mitigation with 30% magic mitigation. Folka helps with barriers, healing and water imperil. Myra does healing, entrust, stat buffs, fire imperil. Basch swaps covers between physical and magical, with physical being the priority when physical AoE are incoming.

Circe uses condemn to maintain quadcast, letting Folka and Myra provide the imperils externally so she doesn't have to waste a round on her limit (which would deal zero damage here). On turns with too many incoming AoE, you can guard low SPR units to survive.