Version 5.2.0

Bugs

 * The Expert Quests reward given for obtaining 40 NV units is not triggering correctly if a player's NV units are obtained by exchanging in the exchange shop.
 * Abilities with a cooldown period are counting down by two each turn. The correct countdown value should be one per turn.
 * Players may get connection errors when attempting to enhance a brave ability.

Bug Fixes

 * Fixed: A purchase error which had been causing a soft lock in the game.
 * Fixed: An issue where esper effects were not being applied correctly for fixed parties.
 * Fixed: An issue where equipment was being removed from units sent on expeditions.
 * Fixed: An issue where NVA Veritas of the Dark's parameter bonus was not reflected in Series Boss Battle: Vlad.
 * Fixed: Some abilities were displaying incorrect descriptions for Onion Knight -Neo Vision-, Onion Knight Refia, and Dark Knight Luneth.
 * Fixed: A rare issue that would cause the application to crash when trying to sell equipment in town shops.
 * Fixed: An issue in which modifiers for jump skills were erroneously being removed if the application was shut down mid-battle.

Features/Adjustments

 * New Quality of Life features
 * The EX awakening indicator for Neo Vision and Neo Vision awakenable units has been updated.
 * It is shown above the unit's head on the companion list, party management, and from the unit list.
 * When performing an EX Awakening, the EX awakening rewards can be viewed in a new window.
 * When selecting a companion that is not on your friends list, their limit burst and esper summon is now accessible.
 * When selecting a companion, the unit's vision card will be shown with its level indicated.
 * From the Companion Settings menu, equipped vision cards will be visible. Much like espers, tapping and holding it will allow the player to drag and drop it onto a different unit.
 * Gacha banners will now display the currency (tickets, points, etc) that allows a player to perform a summon on that banner alongside the amount of these currencies in the player's possession.
 * The EX, NV EX, 10+1, and 5+1 ticket counts are capped at "99+."
 * Vision card details will now display when a vision card is obtained for the first time.
 * Tapping and holding an ability in battle will now display that ability's information in greater detail.
 * There is now a visual indicator that displays around a unit's own trust and/or super trust master reward when equipping it to the unit. The (S)TMR will be available at the top of the item selection list regardless of its favorite status.
 * While in a unit's special tab, the trust ability will be shown at the top of the ability list. The ability will appear brownish gray when the (S)TMR is not equipped and cyan when the (S)TMR is equipped.
 * The unit ability list overall has been sorted to push passives to the bottom.
 * When swapping currently equipped materia/equipment between units, a dialog menu will appear presenting the other unit's stats.
 * Added commas.
 * Improved ability awakening UI
 * Rather than showing all of the abilities awakenable or otherwise, only those that have not reached their max awakening are shown.
 * If the unit is not at their max awakening and level, some abilities that can be ability awakened will not be shown.
 * Abilities that require crysts and abilities that require forticite are in two separate menus that the player can switch between.
 * Brave Shift abilities will only be listed after tapping the Brave Shift button.
 * The materials required will be displayed.
 * While the latent abilities menu uses a similar UI, it will not indicated the amount of Enlightenment Points required.
 * The effectiveness of barrage-type skills vs. break gauges has been nerfed.
 * Summon button is grayed out if the player lacks the appropriate amount of currency to continue summoning.