Chamber of Arms - Nunki

Overview

 * Unofficial Difficulty: ??
 * Reference: Announcement
 * Release Date: 11/22/18,.

Check Chamber of Arms for more information regarding the swap battle.

Battle Info
EASY=

The Dragon of Affection
HARD=

Abilities

 * Nunki is surrounded by water.: Set Water resistance to +300% and Lightning resistance to -1000% for 1 turn to caster (can't be dispelled)
 * Water is coming out of the book!: Water magic damage (9x) to one enemy.
 * Murky water is coming from the book!: Water magic damage (10x) to all enemies.
 * Book Hammer: Physical damage (4x) to one enemy. Decrease ATK/MAG (50%) for 3 turns to one enemy.
 * Chain Smash: Physical damage (4x) to all enemies. Decrease DEF/SPR (50%) for 3 turns to all enemies.

Attack Pattern

 * Pre-emptive attack:
 * Nunki is surrounded by water.
 * Ends turn
 * Every turn:
 * Nunki is surrounded by water.
 * Water is coming out of the book!
 * Murky water is coming from the book!
 * Book Hammer
 * Chain Smash
 * On odd turns, uses a second Water is coming out of the book!, Book Hammer
 * Remaining actions are normal attacks

Abilities

 * Nunki is surrounded by fire.: Set Fire resistance to +300% and Ice resistance to -1000% for 1 turn to caster (can't be dispelled)
 * Fire is coming out of the book!: Fire magic damage (9x) to one enemy.
 * Flames are coming from the book!: Fire magic damage (10x) to all enemies.
 * Book Hammer: Physical damage (4x) to one enemy. Decrease ATK/MAG (50%) for 3 turns to one enemy.
 * Chain Smash: Physical damage (4x) to all enemies. Decrease DEF/SPR (50%) for 3 turns to all enemies.

Attack Pattern

 * Every turn:
 * Nunki is surrounded by fire.
 * Fire is coming out of the book!
 * Flames are coming from the book!
 * Book Hammer
 * Chain Smash
 * On odd turns, uses a second Fire is coming out of the book!, Book Hammer
 * Remaining actions are normal attacks

Abilities

 * Nunki is surrounded by earth.: Set Earth resistance to +300% and Wind resistance to -1000% for 1 turn to caster. (can't be dispelled)
 * Rocks are coming out of the book!: Earth magic damage (9x) to one enemy.
 * Boulders are coming from the book!: Earth magic damage (10x) to all enemies.
 * Book Hammer: Physical damage (4x) to one enemy. Decrease ATK/MAG (50%) for 3 turns to one enemy.
 * Chain Smash: Physical damage (4x) to all enemies. Decrease DEF/SPR (50%) for 3 turns to all enemies.

Attack Pattern

 * Every turn:
 * Nunki is surrounded by earth.
 * Rocks are coming out of the book!
 * Boulders are coming from the book!
 * Book Hammer
 * Chain Smash
 * On odd turns, uses a second Rocks are coming out of the book!, Book Hammer
 * Remaining actions are normal attacks

Abilities

 * Nunki is surrounded by wind.: Set Wind resist to +300% and Earth resist to -1000% for 1 turn to caster (can't be dispelled)
 * Wind is coming out of the book!: Wind magic damage (9x) to one enemy.
 * A tornado is coming from the book!: Wind magic damage (10x) to all enemies.
 * Book Hammer: Physical damage (4x) to one enemy. Decrease ATK/MAG (50%) for 3 turns to one enemy.
 * Chain Smash: Physical damage (4x) to all enemies. Decrease DEF/SPR (50%) for 3 turns to all enemies.

Attack Pattern

 * Every turn:
 * Nunki is surrounded by wind.
 * Wind is coming out of the book!
 * A tornado is coming from the book!
 * Book Hammer
 * Chain Smash
 * On odd turns, uses a second Wind is coming out of the book!, Book Hammer
 * Remaining actions are normal attacks

Abilities

 * Akashic Force: Increase ATK/DEF/MAG/SPR (50%) for 3 turns to caster. Set Ice, Lightning, Wind and Earth resistance to -1000% for 1 turn to caster. (can't be dispelled)
 * Tranquil Glint: Inflict paralyze (100%) to one enemy. Inflict stop (100%) for 2 turns to one enemy
 * Book Hammer: Physical damage (4x) to one enemy. Decrease ATK/MAG (50%) for 3 turns to one enemy.
 * Chain Smash: Physical damage (4x) to all enemies. Decrease DEF/SPR (50%) for 3 turns to all enemies.

Attack Pattern

 * 60% HP threshold:
 * Tranquil Glint
 * Continues with the attack pattern for that turn
 * Every turn:
 * Book Hammer
 * Chain Smash
 * Akashic Force
 * Tranquil Glint (if Tranquil Glint was not used earlier in the turn)
 * On odd turns, uses a second Book Hammer
 * Remaining actions are normal attacks

Abilities

 * Bright Scales: Set Ice, Lightning, Wind and Earth resistance to +300%, and Fire, Water, Light and Dark resistance to -1000% for 999 turns to caster (can't be dispelled). Mitigate magic damage taken by 50% to caster for 999 turns to caster (can't be dispelled)
 * Dragon's Jaw: Physical damage (4x) to one enemy. Decrease DEF/SPR (50%) for 3 turns to one enemy.
 * Toxic Breath: Magic damage (4x) to all enemies. Inflict poison and paralyze (100%) to all enemies.

Attack Pattern

 * 50% HP threshold:
 * Bright Scales
 * Continues with the attack pattern for that turn
 * Every turn: Toxic Breath
 * On odd turns, uses a second Toxic Breath
 * Remaining actions are Dragon's Jaw (35% chance) or normal attacks (65%)

Abilities

 * Soul Drain: Magic damage (50x) as HP drain (100%) to one enemy.
 * Chaos Media: Magic damage (4x) to all enemies.
 * Gorge: 199% HP damage to one enemy.
 * Fascinating Glint: Dodge 1 physical attacks for 5 turns to caster.

Attack Pattern

 * Resistances remain the same as the previous phase
 * Every turn:
 * Chaos Media
 * Gorge
 * Fascinating Glint
 * On odd turns, uses a second Chaos Media
 * On turn 2, 5, 8, etc: Soul Drain
 * Remaining actions are normal attacks

Tips

 * Testimonials and discussions.
 * Phases cannot be skipped, HP will lock at the start of each phase.
 * Bring poison, paralyze, and stop resistance.
 * First four phases of the fight are a great time to build LB's, and apply buffs on characters you are wanting to finish with.
 * Final form is especially weak to fire, water, dark and holy, and will resist magic (but not 100%). Chaining out with a LB finisher is a great way to end this fight.
 * Above 50% HP, Nunki only uses one AoE physical ability per turn. If you have trouble with that, you can bring an AoE Mirage type unit.
 * Types of damage by phase
 * Phase 1 - water magic, physical
 * Phase 2 - fire magic, physical
 * Phase 3 - earth magic, physical
 * Phase 4 - wind magic, physical
 * Phase 5 - physical, ST paralyze and stop
 * Phase 6 - AoE magic, ST physical, AoE poison and paralyze
 * Phase 7 - magic, mirage buff