Talk:Return to the Halloween Castle

Skeleton King [before maintenance]- 6 unit / No healer

Mandatory TMR:
 * mechanical heart
 * pod 153

Requirement:
 * All units: 5k + HP
 * Odin with lance and undead killer
 * Lakshmi with assuring protection
 * WOL: 9k HP (maybe 7-8k should  be ok but it's risky...)

Units:
 * Warrior of light: AoE tank + breaker ( self heal with mechanical heart )
 * Veritas of earth: Status protection / dmg mitigation / confusion protection
 * Soleil: buff + break (first turn)
 * Luneth: finisher / physical dmg mitigation ( 9s TMR)
 * A2: chainer ( lance first turn)
 * Friend: A2 with lance

Strategy: The goal is get as close as possible to 60% with: Slay ready for luneth and LB activated for both A2, in order to kill the boss in two turn

The battle

Before 60%:

Little note: P shild from 9s TMR last 2 turn, but wol should be fine on the 3rd turn because he's guarding
 * Wol: light with us -> MAG/ATK break -> guard ( or item to self heal if mechanical heart didn't trigger ) [repeat]
 * Veritas: Omni block-> defensive barrier -> guard or assuring protection ( from lakshmi, needed when crossing and after 60% threshold) [repeat]
 * A2: lance on first turn, then attack to get LB
 * Luneth: P shield -> attack or advance  -> attack or advance ( in order to use slay on 60% threshold)

On third turn if you are ready..... Crossing 60% thresold: Hit as hard as possible!

I chained with both a2 with offensive heal combo ( with LB ATK buff) and luneth as finisher with slay. Other units keep rotation, be careful that all dmg mitigation, break and confusion resistance are up!

[Skeleton king attack]

The units should survived but they might need some MP. Recover MP using item and finish the boss

Notes:
 * I don't have Excalibur, so I have done it without element chaining/ imperil.
 * The TM I used was: katana mastery on Luneth, beast sword, and mechanical heart / vengeful wrath to give HP
 * I'm going to try the esper mission: I think it can be done slowly at the beginning with auto attack form the dps to build the two esper summon

The evoke esper mission : should be done at the beginning by building esper orbs with auto attacks ( starting on second turn after using lance)

--Knarfw (talk) 21:57, 25 October 2017 (UTC)

[Castle inner chamber -ELT Pumpkin reaper fight]

Trance Terra -mag805, dualcast ability. Use full life on party. WoL -evasion armor max. Zwill crossblade, Raven beret, zephyr cape, abilities, speed x2, spirit of freedom. Fohlen (Choco rider) -atk505. Gungir + 2nd knife. Abilities, power break, demon killer. Illusionist Nichol -mp429 Tilith -mp542 Companion, trance Terra -mag998 all +2 unlocked --Gogamer2018 (talk) 07:48, 27 October 2017 (UTC)

[2017 pumpkin reaper battle part1]

1st round is free round, trance Terra x2 magic activation. Tilith uses def/spr reduce ward on party. For physical tank to survive def- ward and atk- on boss will both need to be on. WOL uses power break ability. If procs on boss good. If does not, use power break from fohlen. Having 2nd knife will let rider have 2 chances to lower atk. I used WoL as starting tank, cover ability. He is evasive but not all misses most time. I use Ill Nichol to cast redirect / doppelganger on tank, and on healer tilith for safety. The jist of making this easy is using Choco rider as back up tank if WoL dies and vice versa. Having demon killer on rider he does decent dmg issuing Sonic blast for shadows, but keep him using osmose blade, if can drain all the mp prior to lower hp% he will just use non magic atks. Having both trance terras doing choas +2 spark chain they should do about 12-15% hp dmg or 150k each hit in chain. The spr/def reduce ward is needed only if using WoL, tilith can be used to refill mp when needed.

--Gogamer2018 (talk) 08:08, 27 October 2017 (UTC)

[2017 pumpkin reaper battle part2]

Trance Terra with dualcast add-on ability will help with raises and letting Tilith have some back up. If the tanks both die having Nichole use redirect and doppelganger on raised tank, will definitely help survive rounds. So to finish, Choco rider is back up tank starting, back up power break starting, and full time osmose blade to drain all mp to 0. Keeping atk- on boss full-time will help if any hits get thru. Trance Terra can osmose if break in rotation and have extra cast. I would have WoL trade spirit of freedom to rider. And put WoL osmose blade, there was few rounds he didn't have anything to do. I got down to 8%hp. Have fun. Gl.

--Gogamer2018 (talk) 08:19, 27 October 2017 (UTC)

[2017 Pumpkin Reaper retry + win. New party setup by falconX]

Party: Illusionist Nichol - diablos - jeweled ring, refresh body, parade gorget, mp443. Tank = Wilhelm - golem - def.596, dark resist80, stone60. Armor: demon shield/mail, grand helm, sorcerer cape. Abilities: osmose blade, power break. Rikku: parade gorget, 2nd knife. Abilities: power break, any. Tilith - mp526. Trance Terra mag815. Abilities: dualwield, dualcast. Companion: trance Terra mag890 no dualcast.

Summary of strategy: Tank Wilhelm MUST have illusion cover on full time, do not use tanks abilities they will mess up cover on party. Use power break on boss all times up. Tilith uses affectionate aura for resist def/spr break from swipe tp move. It's not always possible to keep this up but get it on when can. Rikku will need synthesis - hyperNull up for the damage mitigation part, this will also help after 79%hp for elements.

[Tank buffs screen: cover, hyperNull elements buff, damage mitigation, resist breaks. Keep these up. ]

[Illusionist shadows stack to 4] --Gogamer2018 (talk) 11:33, 29 October 2017 (UTC)

[2017 Pumpkin Reaper retry/win p2, fight start]

[Round 1. Trance Terra x2 magic activation. Rikku: synthesis. Tilith: any - buffs def/spr/atk/mag+. Tank: osmose blade or power break. Nichol: shadow on tilith, Nichol.]

[Round 2. T. Terra -Choas wave unlock x2. Rikku -hyperNull. Tilith -affectionate aura (resist def spr break). Tank - power break if didn't use or didn't proc 1st round, if save to this round get 1 more round of atk-. Illusionist Nichol -cover ability to tank + 2shadows.]

[Round 3. T. Terra x2 chaos wave awakened x2. (Spark chain for 150k per hit or 10-15% hp dmg per round) if just combo will do about 5-8%hp dmg. Try every round for spark chain, key to winning. I used rikkus limit break for reraise on party on the round prior or 2 before doom round. Wilhelm can use defend/ down arrow command for low dmg take. He is pretty free up to osmose blade, power break when needed. Illusionist keeps cover up as soon as needed, shadows other times. Tilith is either full heal party, affectionate aura, just on what's needed.]

[Have tank use golem avatar for damage mitigation, or his limit break for damage mitigation + def buff depending on need. Keep boss atk- on main focus. Gets easy to go thru rounds with time. I even had chance for limit burst kill at last 1% hp. Not enough dmg and just went for completion body armor.] [Gl, have fun. Finally got win!! Char: falconX] --Gogamer2018 (talk) 12:05, 29 October 2017 (UTC) --95.90.238.194 23:51, 30 October 2018 (UTC)

Inner Chamber NIGHTMARE (fought in October 2018)

My team was:

Illusionist Nichol: MP drain, ATK/MAG-Debuff and Redirect to a 100 % evade unit.

Rena: SPR-Buff, Magical damage mitigation and ATK-Buff for physical chainers

Rem: MP drain, healer, revive, potential MP-battery

Raegen: elemental buff (50%) for dark and fire. Physical chainer

Sephiroth: physical chainer

Before you start: mind the confuse, dark and fire resistance for everybody

First round: MP draining, casting Redirect

Second round and later: collecting esper orbs for Titan and Lakshmi. Then: summon them.

Afterwards: deal damage until almost 60% of its health.

Then: Activate full defense skills with Rena (damage mitigation), Raegen (elemental resistence) and Rem (AoE revive including overall mitigation, which stacks with Rena's skill!))

Then do chaining attacks in the coming rounds, ATK-buffed by Rena.

Note: when the enemy drains your MP, use Osmose and stuff to drain his MP again.

Good luck!

Player: Tomml, Rank 157