The High Seraph

Story

 * Event Transcript: Story

Abilities

 * Grand Cross: Magic damage (1.5x) and inflict one random status effect (poison, blind, sleep, silence, paralyze and disease 10%) to all enemies
 * Mute: Magic damage (4x) as MP drain to one enemy (targets the unit with highest current mp or provoke)
 * Dispelja: Remove all status effects from all enemies (Note: sealable with Manufacted Nethicite or Sealing Blade)
 * The power of darkness is coiling up!: Add dark element to physical attacks for 3 turns to all enemies Inflict poison (100%) to all enemies
 * Summon: Summons two Ultima Demons
 * Eschaton: Magic damage (4x) with ignore SPR (25%) to all enemies (5.33x effective mod)
 * Ultima: Magic damage (2.5x) with ignore SPR (25%) to all enemies (3.33x effective mod)

Preemptive strike

 * The power of darkness is coiling up!

Conditional Attacks

 * 90% HP threshold (Max 1/battle): Eschaton, end turn
 * 50% HP threshold (Max 1/battle): Eschaton, end turn
 * Every 2 turns after 80% HP threshold: Ultima
 * Every 4 turns: Mute
 * Every 5 turns: Dispelja, The power of darkness is coiling up!
 * Every 5 turns after 50% HP threshold: Dispelja, The power of darkness is coiling up!, Eschaton, end turn
 * Every 6 turns: Grand Cross
 * On 10th turn: Summon

Regular Attacks

 * Up to 7 attacks per turn
 * Will go through conditional attacks first, then use normal attacks to a total of 7 (unless conditional states otherwise)

Strategy

 * The Boss can be killed with 2 Agrias' in 2 turns using, for example, Fire-element weapons As always, remember to keep your buffs active and the boss' mag broken to survive over 11 turns.
 * On the first turn, the boss will grant your party an 'add dark element to attack' buff, making your physical attacks considerably weaker or downright useless, as the boss has 100% dark resistance.
 * Use mages as your primary damage dealers
 * For physical attackers, bring elemental weapons other than light, dark or earth - the buff will make your attacks half as effective, instead of totally ineffective (an average between the boss' resistances to dark and your weapon's element)
 * Debuff the boss dark resistance
 * Or use Bushido - Freedom or Dispelga on your party (the latter requires Dualcast)
 * The Boss' Grand Cross can inflict a variety of ailments to your party. Consider using equipment, materia or units that resist immobilizing ailments, as well as units that can heal them (examples include: Ling, Lunera, Rasler, Mercenary Ramza).
 * Consider using Diabolos, Sun Barrette, and Demon Killer on your main damage dealing unit - this will give more damage as the boss and its minions are Demons.
 * On 10th turn, the boss will summon 2 Ultima Demons to its aid, which will immediately get a turn, as well as use Dispelja - prepare accordingly.
 * On the preceding turn you may use Celes' Sealing Blade or materia Manufacted Nethicite to negate the incoming Dispelja, allowing you to keep your buffs.

Event Period
Event Period:
 * Start: Friday 8/4/17 00:00 PST
 * End: Thursday 8/10/17 23:59 PST