Dark Visions - The Advent of Chaos 11

Overview

 * Origin: Final Fantasy Brave Exvius
 * Type: Ranked Event
 * Reference: Announcement
 * Event Period: 2/25/21 00:00 - 3/10/21 23:59 PST

To participate in the event, players must be at least rank 50. Form a party of up to 6 unique units (companions cannot be taken into battle). Parties can be organized via the "Load" and "Save" options, which includes up to 20 save slots, separate from normal gameplay. The "Copy Party" and "Load Party" options allows the current party to be copied into a different party slot. The "Select Multiple" option allows for multiple units to be selected when creating a party, rather than normally selecting them one at a time.

Each boss for its respective area will display its elemental and damage type weaknesses before entering the battle. Bringing units and equipment that have the necessary element to take advantage of the boss's weakness will receive a +20% damage boost. There will be at least 1 battle per area.

The overall ranking is a cumulative total of points from each of the area's stages. Setting additional scores in a given stage will only overwrite the previous score, not add to it.

Moogle Guard Captain will exchange various rewards for special currency within the event period. You can obtain this currency by defeating enemies inside the event vortex dungeon.

Scoring Rules
A grade from B to S+ and points will be rewarded based on how effectively each area was cleared. Points are rewarded based on damage dealt and max chain achieved. Points are subtracted based on damage taken, # of KOs, and turn duration.

Rewards
You can check your points and rank by clicking on "Achievement Status" inside the raid vortex. All rewards will be sent to your mailbox. Individual rewards can be collected as soon as you get enough points, but rank rewards will only be distributed 14 days after the event is finished.

Individual=

Individual Rewards
Ranking=

Exchange
You can find Moogle Guard Captain in the Farplane to exchange event currencies with items.

Ragnarok=

Dark Ragnarok
Gambanteinn=

Dark Gambanteinn
{| class="wikitable" style="text-align:center;" width="100%" ! Item !! Type !! Description !! Currency !! Limit Masamune=
 * align="left" | || Rod
 * align="left" | MAG+20
 * Dark Matter 50 || 1
 * align="left" | Recipe for (2★) || Rod
 * align="left" | A recipe to enhance dark gambanteinn
 * Dark Matter 40 || 1
 * align="left" | Recipe for (3★) || Rod
 * align="left" | A recipe to enhance dark gambanteinn
 * Dark Matter 90 || 1
 * align="left" | Recipe for (4★) || Rod
 * align="left" | A recipe to enhance dark gambanteinn
 * Dark Matter 90 || 1
 * align="left" | Recipe for (5★) || Rod
 * align="left" | A recipe to enhance dark gambanteinn
 * Dark Matter 90 || 1
 * align="left" | Recipe for (6★) || Rod
 * align="left" | A recipe to enhance dark gambanteinn
 * Dark Matter 190 || 1
 * align="left" | Recipe for (7★) || Rod
 * align="left" | A recipe to enhance dark gambanteinn+
 * Dark Matter 290 || 1
 * align="left" | Recipe for (8★) || Rod
 * align="left" | A recipe to enhance dark gambanteinn+
 * Dark Matter 290 || 1
 * align="left" | Recipe for (9★) || Rod
 * align="left" | A recipe to enhance dark gambanteinn+
 * Dark Matter 390 || 1
 * align="left" | Recipe for (10★) || Rod
 * align="left" | A recipe to enhance dark gambanteinn+
 * Dark Matter 490 || 1
 * align="left" | A recipe to enhance dark gambanteinn+
 * Dark Matter 290 || 1
 * align="left" | Recipe for (9★) || Rod
 * align="left" | A recipe to enhance dark gambanteinn+
 * Dark Matter 390 || 1
 * align="left" | Recipe for (10★) || Rod
 * align="left" | A recipe to enhance dark gambanteinn+
 * Dark Matter 490 || 1
 * align="left" | A recipe to enhance dark gambanteinn+
 * Dark Matter 490 || 1

Dark Masamune
{| class="wikitable" style="text-align:center;" width="100%" ! Item !! Type !! Description !! Currency !! Limit Gandiva=
 * align="left" | || Katana
 * align="left" | ATK+20
 * Dark Matter 50 || 1
 * align="left" | Recipe for (2★) || Katana
 * align="left" | A recipe to enhance dark masamune
 * Dark Matter 40 || 1
 * align="left" | Recipe for (3★) || Katana
 * align="left" | A recipe to enhance dark masamune
 * Dark Matter 90 || 1
 * align="left" | Recipe for (4★) || Katana
 * align="left" | A recipe to enhance dark masamune
 * Dark Matter 90 || 1
 * align="left" | Recipe for (5★) || Katana
 * align="left" | A recipe to enhance dark masamune
 * Dark Matter 90 || 1
 * align="left" | Recipe for (6★) || Katana
 * align="left" | A recipe to enhance dark masamune
 * Dark Matter 190 || 1
 * align="left" | Recipe for (7★) || Katana
 * align="left" | A recipe to enhance dark masamune+
 * Dark Matter 290 || 1
 * align="left" | Recipe for (8★) || Katana
 * align="left" | A recipe to enhance dark masamune+
 * Dark Matter 290 || 1
 * align="left" | Recipe for (9★) || Katana
 * align="left" | A recipe to enhance dark masamune+
 * Dark Matter 390 || 1
 * align="left" | Recipe for (10★) || Katana
 * align="left" | A recipe to enhance dark masamune+
 * Dark Matter 490 || 1
 * align="left" | A recipe to enhance dark masamune+
 * Dark Matter 290 || 1
 * align="left" | Recipe for (9★) || Katana
 * align="left" | A recipe to enhance dark masamune+
 * Dark Matter 390 || 1
 * align="left" | Recipe for (10★) || Katana
 * align="left" | A recipe to enhance dark masamune+
 * Dark Matter 490 || 1
 * align="left" | A recipe to enhance dark masamune+
 * Dark Matter 490 || 1

Dark Gandiva
Kaiser=

Dark Kaiser Knuckle
Rising Sun=

Phase 1 (HP > 50%)

 * Pre-emptive action
 * MS Shadow Physical and Magic Barrier
 * Countdown starts at 5
 * Ends turn


 * First four turns:
 * MS Shadow Physical and Magic Barrier
 * MS Tail Impact
 * Countdown decreases by 1
 * Ends turn


 * Starting on Turn 5:
 * MS Shadow Physical and Magic Barrier
 * MS Abyssal Torrent
 * Ends turn
 * Game Over

Phase 2 (HP < 50%)

 * Upon entering Phase 2:
 * MS Because Dark Kokuryu's HP has fallen below 50%,
 * MS its shadow physical and magic barrier will disappear next turn!
 * MS Dark Kokuryu's DEF and SPR have been greatly reduced!
 * Ends turn


 * For all other turns:
 * MS Dark Kokuryu is recoiling!
 * Ends turn

Tips

 * See testimonials and discussions.
 * Most enemies are fully breakable.
 * Dispelga can be sealed via Manufacted Nethicite, Mystical Mirror, Silence (SO2), or Spell Breaker.
 * Refer to the Unit Comparison Charts for a list of breaks, imbues, and more.
 * Refer to Chaining for a list of chain families.
 * Self-inflicted damage will not count towards the Damage Received parameter.