Talk:Lordless Castle Interior/New Trial of the Goddess

Party: '''Basch, Noctis, Ace, Lila. Friend: Lila'''

Basch equiped with Fenrir and 100% Light resistant. His role is magic cover, buff SPR for Lila and summon Fenrir for mission. Noctis with full evasion gear will be using Fish and Cover. Ace will be performing imperil with tri beam laser and spirit hand. He will be the finisher with his limit burst for mision. Both Lilas arround 900 SPR will be chaining with Open Eyes/Heaven Shift No healer needed, you won't receive damage at all. At first turn she will use AoE mana drain, you may want to use some scroll of recovery or any mana recovery item on Ace, then Spirit Hand.

Monster Setup
Make sure to toggle the Human button, so killers will be applied.

Units

 * Basch - Maximize: HP * SPR Also: R_LIGHT > 100
 * Maritime Strategist Nichol - Maximize: MP * MP_REFRESH Also: LB > 12 Esper: Fenrir
 * Warrior of Light - Maximize: HP * DEF Also: I_PHYSICAL Esper: Golem Make sure you have the Moogle Plushie.
 * Lila - Maximize: P_DAMAGE_SPR
 * Lila - Maximize: P_DAMAGE_SPR

Items
Have a few Protagonist halos, just in case. Also MP restore items

Turn 1

 * Basch - Magic Defense
 * Warrior of Light - Provoke
 * Maritime Strategist Nichol - Boost your stats, fill LB
 * Lila - Imbue with Fire * Heaven Shift
 * Lila - Imbue with Fire * Heaven Shift

Turn 2

 * Basch - Give Maritime Strategist Nichol MP via an item
 * Maritime Strategist Nichol - Restore MP twice
 * Warrior of Light - Break Attack and Mag
 * Lila - Heaven Shift
 * Lila - Heaven Shift

Continuing

 * Basch - Keep the magic defense up
 * Maritime Strategist Nichol - Boast stats, use LB and Restore MP. At some point fire off the Esper for the mission.
 * Warrior of Light - Keep up the provoke and break attack/mag
 * Lila - Heaven Shift
 * Lila - Heaven Shift

Finishing

 * Maritime Strategist Nichol - LB
 * Lila - Heaven Shift
 * Lila - Heaven Shift
 * Warrior of Light - LB to finish

Turn 10 Warning

 * With this setup you should be able to finish before turn 10, but be warned the charm can be a problem.

--SlashAndBurner (talk) 18:45, 26 July 2018 (UTC)

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~15rounds .. slow & steady.. major chain strategy by FalconX

> Party: Chow (light resist200, spr634, parade gorget acc). Barbariccia x2 (mag836, mag946, osmose blade equip, parade gorget acc, vestment of mind body), trance terra (mag901, parade gorget). Victor marchenko 7* (def1072, ribbon, yellow balloon, moogle plushie, Ramah esper for imperil). friend: Trance terra 7* (mag1300+)

Main strategy: Chow keeps magic cover up full time, boss will charm on round 9-10 so do charm resist about then. Your tank is a must keep provoke up full time, Have a atk- debuff on boss, will really drop damage to tank. So voke1st, atk-2nd. Rest of time focus on getting trance terras magical activations on. & keep a barbicia wind refresh on. I used imperil from esper to help on damage when had a chance to get it on.

> 1st round put refresh up on party, chows magic cover, tanks provoke, & start buffing mag+ on mages. Not to bad, if do it right can do about 25%hp dmg on boss per good chain. I dont think barbs, & trance terras magic can combo together but they still do good damage. GL. got ma 3star! have fun! --Gogamer2018 (talk) 06:03, 23 September 2018 (UTC)

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