Talk:The True Garuda

Just a forewarning: The 50% threshold minions hurts alot (indirectly) if you don't have strong burst (but not impossible).

--- Highly Recommended --- * AoE Reraisers (Rikku, Yan, CG Fina) * Defensive Breaker for True Garuda * Offensive Breaker for Suparna mostly * High Single Target DPS (for Phase 1) * Be capable of reaching the 50% threshold quickly (see alternatives at bottom) * Dispeller

--- Recommended --- * Paralysis Resistance/Cure * (Multiple) Raisers * Mana Battery * Damage Mitigation * Provoker w/ Death immunity (did not use in my run)

--- My Team Comp --- * Rikku (w/ Rikku's Pouch, Bushido) * Re-raiser * Damage Mitigation * Emergency AoE raiser * Offensive Breaker * Charming Kitty Arianna * On-demand AoE Full Buff * Mana Battery/LB Booster (via Chorus) * Emergency Healer/Raiser/Re-raiser * Marie (Mildly Enhanced) * AoE Paralysis Resistance * Dedicated Healer * Emergency Raiser (w/ Pheonix Esper) * 2x Orlandeau * Defensive Breaker * Main Damage Source

--- Phase 1 (100% - 50%) --- General Game plan, unless something bad happens, like a death. UNDER NO CIRCUMSTANCE SHOULD YOU FOCUS/HIT THE MONOLITH, unless you like dying. * Orlandeau * Weapon Crush on turn 1, and as needed to reapply Break * Divine Ruination otherwise * Rikku * Mix -> Hyper Nulall -> something else, like Espser bonus (then repeat cycle) * Save Limit Break for threshold * CK Arianna * AoE Party Buff -> Chorus (then repeat cycle) * Marie * Lovely Guard +1 -> Love You All +1 -> something else (then repeat cycle) Try to enter Phase 2 quickly, and with everyone healthy and ready (mostly applies to barding CK Arianna)

--- Phase 2: Part 1 (49% - dead minions) ---

Turn 1 (Monolith goes bye-bye) * Reapply all breaks, buffs even if it's only 1 turn old * Rikku LB  * Heal to full health/mana Turn 2 (All Minions summoned)+ * Offensive break Suparna (Chaos Grenade) * Kill Suparna as fast as possible, because leaving her on the field will result in a buffed * Switch to Staying-Alive mode with everyone else (healing, raising, reraising, ...) * For comparison purposes, with Chaoes Grenade + CK.A buff, it took 2x 1000+ attack Orlandeau 2 turns to bring her down to 5% health, Un-Spark Chained Turn Suparna Dead+ * Dispel Garuda's buff, if any left * Break Garuda, as needed * Kill Chirada (not super urgent, as she heals a pitiful amount) * Alternatively, you can leave Chirada alive throughout the rest of the fight, as both minions dead unlocks a strong move for Garuda.

--- Phase 2: Part 2 (Dead Minion mode) --- * See Phase 1, and use that * Replace Rikku's turn 3 "Something else" with her limit break

--- I Can't Reach the Threshold Fast Enough; Why should I Care and What can I do ---

If you can't kill the monolith fast enough before it dies/sustained too many hits, during Garuda's threshold, she will dispel your party (removing Re-raise/Cover all), then hit you with a high damage AoE nuke that is almost a guaranteed party wipe. This threshold cannot be avoided as she will stop losing health at the 49% threshold (mostly for reflect cheese). A very rough estimate says you have about 12 turns to get to the threshold before the monolith dies, but I can't comfirm that. If you can't hit the threshold, there are ways to avoid dying to the threshold moves, but generally, the methods tend to make surviving the minion portion much harder. It might be worth mentioning that I haven't tested these, but the theory should hold under general assumptions. * Hide-and-Seek the Raiser * Hide your AoE raiser just before the death move, and raise the party when that unit returns * Rikku is good here as she has both 100% AoE raise, and innate Hide * Advised to have two Rikkus, or a Rikku/Yan/CG Fina Combo; one to Raise, then the other to Re-raise (wait to have both hider return on the same turn, otherwise continue hiding) * Team Dragoon (and Wind Drake Horn) * Similar to the above, except everyone hides IN SPACE (there's no air there, so you can't get hit by windy moves there). * The benefits is that the timing is much more consistent, so you can get everyone back without weird re-hiding timings * Equip Wind Drake Horn on someone without a jump, like your healer/raiser * But I Believe Aang Celes Can Save the World (Unless she can't)     * Assuming that the Dispelga move is magic based (like Dispelga), Celes can Sealing Blade it      * Note: I highly doubt this will be the case, and chance are you will still die because Garuda will use a non-magic dispel. YOU HAVE BEEN WARNED.

Brought to you by: -- Tyrasa

_____________________________________________________________________________________________________ Folly here.

First Attempt: Ayaka - Heals, dispels, revives and reraise Lunera - Buffs and mana regen Noctis - Debuffs and damage Blossom Sage Sakura - Damage Mystea - Magic Tank

First 50%, nothing eventful 49%, adds appeared, nuked Suparna to 50% on first turn, then I just got obliterated. Mystea got killed twice, and Sakura went down on the same turn. Reraises kicked in but with Sakura's chain broken I wasn't able to finish off Suparna on the second turn, and Ayaka wasn't able to recast reraise on all the people who died. Suparna's second attack wiped out more of my team, and it just went downhill from there until game over.

Second Attempt: Same setup, except replaced Mystea with Rikku. First 50%, nothing eventful. 49% adds appeared, nuked Suparna to half on first turn. People died, Ayaka's reraises kicked in for most, she full-revived the rest, refreshed reraises with Rikku's limit burst. This kept me alive long enough to bring down Suparna, and from there it was just a matter of keeping reraises up and chipping away at their health until we won. It was slow and messy, so there was plenty of time to work in an esper summon for full mission rewards.

First Attempt: Mystea, Full Evade Tidus, Olive, Eiko and Tidus(Friend) I could not get Garuda's HP to 50% fast enough to overcome the threshold attack. I used the team several times in case that I needed to change the mechanics to still use this team.

Successful Attempt: WoL(Full Enhanced Brave Presence and Light is with Us)Esper:Bahamut, Glauca, Glauca, Soleil(Full Enhanced), Ayaka After watching a budget video on YouTube, I assembled this team. The goal was to equip WoL's HP to above 8k. Get both Glaucas' ATK as high as possible (max out one Glauca and use highest leftover ATK equips on the second. Use light and dark great swords to take advantage of the imperils from Daybreak Darkness) Get Soleil's and Ayaka's HP, DEF, and SPR as high as possible.

During the battle, keep WoL alive with Ayaka's healing and occasional Reraise. Alternate between Shooting Dance and Schwert Dance. Chain Glauca's Daybreak Darkness as often as possible. Use Thrust of Respect to replenish MP. Dualcast Reraise on Lowest ATK units when 50% threshold is going to be passed in that turn. After minions are summoned, cap a Daybreak Darkness chain with Bahamut. Be sure to use Thrust of respect on Suparna before she is removed from battle. Go for Chirada using the same method. Again, do not forget to use Thrust of Respect on Chirada. This will allow you to be able to gain MP from Garuda in the last phase of the battle if you are struggling to keep enough MP for Daybreak Darkness. --RedemptionN8 (talk) 14:01, 30 April 2018 (UTC)

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The True Garuda Tips and Tricks with BluEvanescent
Hello and welcome to the BluEvanescent - where tips, tricks and walkthrough are here. What's that? You have problems with this event? And you only own Tidus, Fryevia and Warrior of Light? Wow, talk about great disadvantage. But in BluEvanescent, this isn't in my dictionary so, here me up.

Chaining your attack is the best key if you wished to complete the stage and this is the number one priority. Unless you have stronger weapons or armors, you're in perilous journey. This is an opportunity to practice your chaining before fighting Garuda.

Another thing you should understand is that defending your allies with a high HP Tank. Normally, players have Mystea as a unit. But for a low-budget player, it is advised to use Warrior of Light for this round.

Healers are also a thing. If you don't have any Reraise magics/abilities from the units, you can use Rikku instead. It is advisable to have a Reraiser/Healer in your party as a part of a 5-man party.


 * For my party, I used the following units: Tidus with 941 ATK, Fryevia DW with 984 MAG, Warrior of Light with 10485(?) HP and Enchanced Light is With Us and LM Fina.

Battle Tricks

 * To start up for this, you need to understand that a Monolith is a temporary unit and it acts as a seal to prevent an AoE Wind Damage. It is advisable to not kill the Monolith.
 * Debuff mostly Garuda's SPR, ATK and MAG with the use of Full Break from Warrior of Light.
 * Chain up your Chainers simultaneously and make sure your Support uses Mana Regeneration to any units with the lowest MP.
 * Let Warrior of Light uses Light is With Us while at the same time, defend or debuff the enemy.
 * When Garuda reaches to her summoning of her allies, it is the best way to attack Suparna and then the Healer. The next would be her.

Final Thoughts
Before I end this walkthrough, I would like to inform that it is best to farm TM first using Memu or NoxPlayer as your solution. The reason why I beat her is because of patience, you don't have to be a brute to kill her. And that's it. The True Garuda is finished and it took me only Monday to finished. My advice is to farm first before her kill.

This is the BluEvanescent and I'll see you to the next battle.

Subject 3369 left the server

--Bluevanescent (talk) 14:58, 30 April 2018 (UTC)

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The True Garuda (2018) slow & steady win by FalconX

> Party: Cloud 915atk + bird killer +(ifrit), Rikku (mp build), Tilith (mp build), WoL (def build), Luneth 995atk +bird killer. friend: Tidus (1.1k atk) Strategy: Cloud -climhazard & lb until 49%, then switch to meteor shower for chain. Rikku save lb for round before take to 49%hp, keep NullAll up & reraise lb when need. Tilith is main heal & mp refill for party & has dispel handy. WoL does full break & light w/ us, & dmg reduction aOe equip ability, Luneth was pretty useless in this party but can swap or not use. Tidus gave buffs ability, entrust to cloud, & aOe dmg when adds summon.

> Main attacks are physical, WoL light w/ us not needed really till about close to 49%hp, just keeping NullAll & dmg reduction equip ability will be fine on dmg. WoL main focus - 1. full break, 2. light w/ us. > Tilith uses hp/mp refill for party if she is not dmg'd, 490mp stayed full pretty much whole party. Rikku just keeps NullAll up & reraise aOe on party when can. Had moogle lb fill ability + lb acc glasses for lb fill bar. Tidus is really handy for entrust on Cloud, party buffs ability when needed, & dmg w/ chain on adds.

> Took out adds damage dealer > healer > then garuda. Just keep reraise up, dispel garuda buffs, and repeat. Took about 4 tries to get right party setup. I could get to 49% in 2rounds if didnt have to keep stones alive w/ magic party. Have fun! --Gogamer2018 (talk) 06:57, 3 May 2018 (UTC)

Final setup for 5-man mission complete by FalconX

> Party: Cloud atk964 bird killer equip ability +(tetra sylphid -esper for bird killer), WoL def604 -mech heart + cowered courage for damage reduction ability. Rikku lb fill+ gear + lakshmi esper. Tilith mp460 safety bit acc for lowest atk STdeath move, vestment of mind body for refresh, null paralyze equip ability -carbuncle esper. Friend: Fryevia 1kmag, 550atk -tetra sylphid esper.

Cloud uses climhazzard until 49%, Wol -full break / light w/ us. / primal instincts if have enough mp. Rikku - NullAll, save rr ability for round get 49%. Tilith -mp refill party when can, full heal if need, nothing much more for her. friend Fryevia was frost flower blitz chain w/ cloud. > have fun!! --Gogamer2018 (talk) 19:00, 3 May 2018 (UTC)

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