User talk:FencerTJ

anon
Thank you, but the link from the events put me on THIS page. It's why I asked before editing anything further, thank you for informing me.
 * I'm curious where you're clicking such a link, could you direct me to such a page, or link a screenshot?--FencerTJ (talk) 04:01, 20 June 2017 (UTC)

Earth Key #7 - what type of proof?
What kind of proof do you want? My character walks right through where the chest is supposed to be. Even if you already have it, go see if the empty chest blocks your way or not.
 * You can't walk through the chest, because it's submerged/part of the wall. If you look at that video you had linked, you'd see that the character points downward towards the wall to collect the item. The light blue walking path on the map indicates no chest is supposed to be there to block the path. --FencerTJ (talk) 02:40, 29 June 2017 (UTC)

The Enchanted Maze - Percentages
I get that you didn't like the format even though it was the format in the BGN maze but the percentages were more helpful, and, I might add, they again matched the purpose behind the percentages as given in BGN. If you want I could make a second table that gives the chance to make it to each room...either way it doesn't seem useful to just put the chance of getting a specific item in each room. Except in one case it's 100%.

Also, I'm unclear as to whether I should have posted this here or on the discussion page for The Enchanted Maze--Nimrod3k (talk) 13:57, 22 August 2017 (UTC)


 * That table you had made was a confusing mess to read. If a perfect run is Route A and a run with retry is Route B, then Route A becomes B once a retry occurs. Both routes are set in what encounters they have, aside from the end of route B. The percentages make more sense for BGN since the route isn't set, whereas they don't see like they fit for INT. Under the maze page would have been just as fine as here. :P --FencerTJ (talk) 15:01, 22 August 2017 (UTC)


 * I'm ok with edits to the format but the statistics are still more useful than what they were replaced with.


 * Also, a perfect run isn't totally different, in most cases it just adds an extra of the same monster. Then again even if you just want to assume that the runs are completely different, they should be separate tables not the strange concoction that we have now.


 * Either way a run with retries is a perfect run until you have to use your retry. That is why I put the retries with the perfect run in the first place.


 * Also, the percentages for the perfect run are simple and just as valid for INT as they are for BGN. It is helpful to see how likely you are to make it through with a perfect run. The statistics for a perfect run are calculated the same way as a run in the BGN maze


 * Just because it is more complicated doesn't mean we can't have meaningful statistics about the probability of the getting to a specific room. Would you have a problem with me having a separate table that just has the probability of making it to a specific room. That is basically what my chance(with retry) was--Nimrod3k (talk) 16:05, 22 August 2017 (UTC)

Grimoire Hat reversion

 * Hey, I don't know what the deal is. You said the place doesn't exist, but it's the western-most exploration of Realm of the Dragon King. It exists. It just hasn't been created. The chest is either #1 or #6 on -Sio-'s map, I can't remember. The wiki's coverage of this area is vastly incomplete and I just thought I'd contribute one thing I found. Whoever edited the main page clearly seems to think each section should have its own page.Tigernightmare (talk) 06:04, 1 December 2017 (UTC)

Why did you move Turbulent Evasion away from Counters and Evasions, Special Abilities (Passive)?
Will you do the same to Singer's Glamour? Thanks. -- Rf0715 (talk) 05:17, 7 March 2018 (UTC)


 * Turbulent Evasion has multiple stats not just evasion that are part of it, so putting it in that section wouldn't make much sense. It uses the Ability_77 image is predominantly for stat based passives, where as Ability_97 is for evasion primarily. At least that's from what I've noticed, but that's not much of a reason, nor is it consistently true. Ignoring Mortar Beacon, which isn't really a counter since it's time based, and Speedster which has too many other things going on to be considered just a counter, but sure upon closer review Singer's Glamour doesn't really fit since it's more like an auto-buff. Btw, don't forget to leave a signature on your comments.--FencerTJ (talk) 05:35, 7 March 2018 (UTC)


 * Added. Thanks. -- Rf0715 (talk) 06:13, 7 March 2018 (UTC)

Gale Key #9 error location
It is very unfortunate that you are reverting my edits in Wikipedia, restoring the maps with the invalid information. I highly recommend that you revert yourself for the sake of the players who are troubled because of the map instructing them to search for the key at wrong places. --SilentResident (talk) 19:23, 23 May 2018 (UTC)
 * Nevermind, I was confused. -_- Sorry for your time, and thanks for letting me realize my mistake. --SilentResident (talk) 19:38, 23 May 2018 (UTC)

How to determine what is materia or not?
If none of the following is materia, what are they? -- Rf0715 (talk) 13:47, 1 June 2018 (UTC)


 * Analysis
 * Attacker Type 2
 * Code: E
 * License to Kill
 * Nature Protector
 * Soulless Hammer
 * Demolition Specialist
 * Tinkerer


 * Well you can't equip them onto other units, can you? They are passive special abilities. Ability Materia summarizes well what is considered as such. --FencerTJ (talk) 21:10, 1 June 2018 (UTC)

Blue star moogle of yellow rarity
Hey, thanks for the correction here at: For some reason the blue star-holding moogle of a yellow star rarity had me confused. After checking this page here I realized that the Wiki isn't showing the star item the moogle holds on its hands, but the unit's rarity itself. My bad. Thanks for correcting this. --SilentResident (talk) 23:54, 11 August 2018 (UTC)

Any rules/format on YouTube links?
It could be annoying at the end of a video you wanted to watch, you'd be redirected to another you didn't want, like being scammed. --Rf0715 (talk) 05:36, 3 October 2018 (UTC)


 * The guidelines are dictated at the Contributor Central, but it's not a scam to put it into a playlist. YouTube itself will redirect a user to a new video via its auto-play feature, which is automatically on except for those that explicitly turn it off beforehand. If a video contributor wants to have their video start at a certain minute or second in their video, such as skipping an intro, then that's up to them. At worst by allowing playlists, you're just introducing a user to more content, more trial guides, that are by the same person, and that isn't necessarily a bad thing if someone comes to like that person's type of guide. Often videos aren't going to be watched to their final seconds anyways making the non-issue of it being a playlist that much lesser.--FencerTJ (talk) 06:08, 3 October 2018 (UTC)

YouTube playlist auto play cannot be stopped. That is why it could be annoying. The problem being discussed had nothing to do with other features, like "start at a certain minute or second in their video". The point was --Rf0715 (talk) 06:34, 3 October 2018 (UTC)
 * 1) YouTube playlist url is a trick or scam. People can click the author's name on YouTube, and find more (and all) of their video easily.
 * 2) YouTube URL parameter "feature=youtu.be" is rubbish. By following a link like h t t p s : / / y o u t u . b e / v i d e o - i d, you'll be redirected to https://www.youtube.com/watch?v=video-id&feature=youtu.be... Why not simply https://www.youtube.com/watch?v=video-id

Should rerun events somehow be visible on Category:Events?
I understand the need for things to be clean and uncluttered, but if there is a rerun event, like there is for the Piercing Conviction challenge, I can't find the banner or its new active period on the events page. I put a rerun version with the new dates so people would be able to conveniently find it. I don't want people to have to clean up after me, so I'm wondering if something can be done to make active rerun events more visible? I seem to recall other reruns being easy to find there a year or so ago.--TigerNightmare (talk) 13:06, 11 October 2020 (UTC)


 * It definitely does end up as being too much clutter as was brought up and discussed on the Discord, not to mention it starts to become too much to maintain given its frequency. Challenge of the Brave events are rerun every 1-2 months, which is different from a year to several year old events that are rerun once in a blue moon, i.e. whenever gumi decides. It doesn't make much sense to have a rerun date listed on its page, since that information would have to get updated as often as it happens and that's too much to ask of a person to constantly maintain, to add-remove-add-remove... If you're wanting to find any of them, there's a dedicated main page for them that's visible on the homepage or in the Vortex dropdown menu. --FencerTJ (talk) 00:15, 12 October 2020 (UTC)