Fabul Castle Guard

Overview

 * Origin: Final Fantasy IV
 * Type: Exchange Event
 * Reference: Announcement
 * Related Event: Crystal Chamber - Battle with Kain
 * Event Period: 6/8/18 00:00 - 6/21/18 23:59 PST
 * Claim Period: 6/8/18 00:00 - 6/28/18 23:59 PST

King Mog or Mog Minister will exchange various rewards for special currency within the event period. You can obtain this currency by defeating enemies inside the event vortex dungeon. Using the following bonus units will increase the amount of currency received in the vortex dungeon. The bonus is cumulative so you can use as many as you can, including one from a friend companion.

Story
An order of powerful monks protects Fabul Castle in addition to the iron walls that surround it.

Home to the Wind Crystal, this sturdy temple protected by warrior monks soon gained fame as an impregnable fortress.

Now those seeking the Crystal have laid siege to this keep, and Lasswell will witness first-hand its rumored invincibility alongside his friends.

Exchange
You can find King Mog or Mog Minister in the Farplane to exchange event currencies with time-limited items.

Exclusive=

Exclusive Items
Regular=

Regular Items
Materials=

Awakening Materials
Recommendation=

Beginner's Recommendation
This purchase list recommendation is meant for people who have just started the game or have only played for less than 3 months of playtime or with rank lower than 50.

Battle Info
BGN=

Fabul Castle - BGN
INT=

Fabul Castle - INT
ADV=

Fabul Castle - ADV
PRO=

Fabul Castle - PRO
ELT=

Fabul Castle - ELT
LGD=

Tips

 * See testimonials and discussions.
 * Bonus enemies will appear with higher frequency the higher the stage is.
 * Golden Bomb drops 500 currency on defeat.
 * Flan Princess drops 1000 currency on defeat.
 * You can use Escape to avoid any regular battle, but it isn't recommended as you will lose some currency.
 * Using many low level bonus units on LGD is difficult but possible with some gearing.
 * Befriend and use strong friend unit with high bonus.
 * Use two or more bonus units with Pod 153, and they will be able to produce high chain for the strong unit to finish.
 * Use Defensive Freeze, Rikku's Pouch or World Destroyer to break their defenses.
 * Use Crazy Day for imperil if needed.
 * Use Hero's Rime from Siren or Apollo Harp to buff ATK/MAG/SPR/DEF.
 * Only Domovoi is susceptible to all Status Ailments, Death and Gravity.
 * A provoke/cover tank will be sufficient as most attacks are ST, with some aoe wind or water from Gargoyle and Baron Marine.
 * Kill the Captain first otherwise it will continually summon more Baron Marines, which will have no trouble wiping your party.
 * All monsters are susceptible to DEF/SPR breaks, but not ATK/MAG breaks.
 * Solo'ing advice (1 carry unit + 5 sacrificial bonus units):
 * A 100% evade unit with ~100% water resist and some wind resist.
 * If faced with a Flan Princess encounter and they are not killed in one turn, they will inflict charm, potentially killing the run.
 * Noctis is an option, but Point-Warp will need to be used to heal any elemental magic damage that can't be resisted.
 * Tidus is an option with 100% innate water resist and 30% evade, which makes gearing easier (70% evasion gear + 100% wind resistance). Using Tetra Sylphid to AoE clear will be sufficient enough.