Sacred Valley/Trial at the Sacred Castle

Abilities

 * Divine Judgment1: Light magic damage (7x) to all enemies. Reduce DEF (60%) for 5 turns to all enemies.
 * Divine Judgment2: Light magic damage (3x) to all enemies. Reduce DEF (60%) for 5 turns to all enemies.
 * Perfect Defense: Reduce physical and magic damage taken (99%) for 6 turns to caster (can't be dispelled).
 * Dispelga: Remove all buffs and debuffs from all enemies
 * Holy: Light magic damage (3.8x) to one enemy.
 * Holy Bleed1: Light magic light damage (5x) to all enemies. Reduce light resistance (100%) for 3 turns to all enemies
 * Holy Bleed2: Light magic light damage (3x) to all enemies. Reduce light resistance (60%) for 3 turns to all enemies
 * Radiant Sacrement: Physical damage (4x) to all enemies. Reduce SPR (60%) for 5 turns to all enemies
 * Diaja: Light magic damage (3.5x) to all enemies.
 * Divine Shot: Light magic damage (4x) to one enemy

Tips

 * See testimonials and discussions.
 * Uses Perfect Defense and Divine Judgment2 on the first turn.
 * Uses Dispelga and Holy Bleed2 (in this order) every 3 turns.
 * Bring a light resistant magic cover tank
 * Use Manufacted Nethicite, Sealing Blade, or Silence every 3rd turn.
 * Using a Physical cover Evade tank such as Warrior of Light makes this fight a lot more manageable due to having 100% light innate into his kit.
 * A Veritas of the Light with a full defense build (900+) should be able to solo. Equip a water weapon and use diabolos' dark spells to achieve all the missions.