Talk:The Mad Doll

Physical only strategy
What you need:


 * Two physical chainers, fire or light weapons equipped.
 * Healer with reraise, Carbuncle trained for Barthundaga and Barfiraga, and Dualcast materia
 * MS Nichol.
 * HT Lid built for evasion and Golem for provoke. Protect against status effects.
 * Magic tank built for 80% resists in fire/lightning/water.

Before beginning, make use you have a source of earth damage and whatever damage source your chainers aren't using. It doesn't matter if it's magic or physical.

For the first round, guard with the magic tank and use a rotation of Lid's breaks and Provoke, allowing them to draw all of the dolls' attacks. Don't attack when Lid it provoking to avoid counters. If the dolls buff themselves, dispel and break. Keep reraise up on the tank, as the dolls can do a lot of damage if they all decide to swing with magic attacks. Whittle down the dolls one by one until the last one if nearly dead. For the final hit, use Nichol's water magic and the other two elemental sources to complete the mission.

Round 2 is going to take some turtling to build esper orbs. Guard with the magic tank and buff fire/lightning resistance. Rotate Nichol between mitigation/defense buffs and ice resistance/mana recovery. Lid can't draw off counters this time, so keep up offensive breaks and Provoke. Peck at Calcabrina with normal attacks until the esper gauge is full. Calcabrina's counters likely won't kill Dual-Ability users like Hyoh, but a dual-wielder almost certainly won't survive two hits. Once the gauge is full, fire the esper, break Calcabrina's defense (dispelling if necessary) and chain the big doll to death.

As a footnote, once MS Nichol's 7-star form is released, the entire second half will be unnecessary because his cooldown skill can build esper orbs, making this whole thing a lot easier.
 * 107.198.85.3 03:28, 5 October 2018 (UTC)

OTK strategy
What you need:
 * A unit that can cast Summon Eidolon and add a strong Imperil, imperil of light is recommended, I recommend Ace.
 * A unit that can perform breaks of DEF to all units with Dual wield and using Earth and Water weapons, I recommend Delita enhanced equipped with World Destroyer.
 * 2 Magical Chainers, at this time Trance Terra is ideal with their respective Trust Master Soul of Thamasa.
 * 2 Physical Chainers with elemental weapons matching the Imperil, Light weapons are recommended to fulfill all the missions, one of them with Fenrir as Esper, at this time Hyoh is ideal but you can use a strong Divine Ruination chainer instead of the second Hyoh.

Round 1:
 * Delita: World Destroyer, will reduce SPR and damage with earth and water.
 * Ace: Summon Eidolon, will fill the Esper gauge.
 * Physical Chainer with Fenrir: Summon Fenrir, will complete a mission ( if Fenrir is at 3* will add 120% MAG to your Magical Chainers).
 * Physical Chainer 2: revive Ace with Phoenix Down.
 * Magical Chainers: Chain with strongest AoE magic attack, Quad Cast of Chaos Flare from Trance Terra will work wonders, this will perform fire damage and a chain higher than 6.

Round 2:
 * Delita: ShieldBreak to reduce DEF
 * Ace: Tri-beam Laser to add imperil
 * Chainers: Double Blade with Servant of the Blade or the ability that chains with Divine Ruination in case you are not using 2 Hyohs.

--Ikkireach (talk) 03:04, 13 October 2018 (UTC)

Slow and Steady
Some basic requirements: all members need to have status immunity to at least paralyze, petrify, confusion. You'll want your magic user (healer) to be immune to silence. I didn't have HT Lid so Beatrix 7* was my big ATK/MAG breaker.

Team: Two physical chainers - I used two Hyoh, but both were underpowered. Fire weapons, demon or fairy killers. Mine had a crimson saber with MP regen from item world. If you can find a friend Hyoh, any DR chainer will work. I even saw a video with Fryevia dual wielding with a fire weapon. But Hyoh is not required, just speeds things up due to his AoE hit at the end of Servant of the Blade.

Prompto 6* (evade provoke tank, backup breaker) - Set up for full evade, 30% draw attacks, AoE dispel. Sledgehammer (20% HP plus item world extras), Moogle Plushie (draw attacks), Moogle Crown (petrify immune), Assassin Vest, Twenty Sided Die, Lucky Bangles, Quick Assault, True Spirit of freedom, Spirit Of Freedom, Bushido - Freedom. Esper: Golem

Beatrix 7* (breaker, hybrid damage) - Set up for LB every three turns. Save the Queen, Bowie Knife, Cat Hat (silence immune), Dark Fina's Swimsuit, Rico's Wingsuit (null one physical atk), Prodigy Goggles (2 LB/turn), Sage of Mysidia x 2 (4 LB/turn), Bomb Spirit (2 LB/turn), Pure White Blessing (2 LB/turn). Esper: Leviathan

Awakened Rain 6* (magic tank) - Set up for max HP/SPR, fire/lightning/water resist. Ulric's Kukri, Asfales, Hairpin of Purity, Heavy Drake Armor, Cloak of Flames, The Good Chamberlain (counter AoE heal), Protector of Lapis, Magic Sanctuary, Thirst for Survival, Mechanical Heart (counter self heal). Esper: Lakshmi

Lotus Mage Fina (healer) - Set up for high MP regen, LB stones. Nirvana, Tinkerer Bow (dual wield staff/bow triggers SPR passives), Royal Crown (confusion resist), Rainbow Robe, Prodigy Goggles (2 LB/turn), Fina's Insignia, Mood Maker, Domineering Spirit (2 LB/turn), Dual Wield, Ignorance (2 LB/turn)

Phase 1 Strategy:

Pretty straight forward. Turn 1: Prompto: Chainsaw and Starshell (AoE damage + AoE 50% ATK/MAG break + provoke, damage draws the counter to him and he evades) Chainers: Attack AFTER Prompto, imperil your first target. Beatrix: Sword of the Clear Mind (add 20 LB to ready it for the next turn) A. Rain: Energy Wall LM Fina: Reraise Prompto and Beatrix

Turn 2: Prompto: Provoke Beatrix: LB. She will die from the counters and reraise.

From here on out, build a routine that revolves around the following: Turns 5,9,13,17,21 etc The dolls self buff so you'll need to dispel it. If Provoke is up on Prompto, use his Bushido-Freedom. If it is not, use LM Fina's Dispelga. THEN, use Beatrix LB. If Beatrix is the first to attack, ensure she has reraise active.

-Keep provoke up on Prompto at all times. Provoke from Golem is preferred, but use Starshell for the weaker ATK/MAG break and 80% total provoke when necessary. Have him AoE attack first when available so he can soak up the counters. -Plan on using Beatrix's LB on turns divisible by 4 (+1). For example, 5,9,13,17, etc. On turns divisible by 4, ensure you have Prompto's weaker LB active. -Prioritize reraise on A. Rain and Prompto. You will only need reraise on on Beatrix if she is the first one to attack that turn. Never let the chainers attack first. Prompto should usually AoE attack first since he can evade the counters. -A. Rain should always have energy wall up. If it is active, either defend or use complete awakening. -Chainers will do damage very slowly due to the dolls high def. When you can (ideally on turns 6,10,14,18 etc), use Beatrix CD ability sword of the clear mind to upgrade stock break for the next turn. Stock break (after her CD) gives a 65% AoE DEF/SPR break and will make a big difference compared to her 45% DEF/SPR break with the regular Stock Break. -Have LM Fina use Manatopia as necessary when reraise isn't as much of a priority. If the chainers are running low on MP, just turtle for a few turns to regen.

Once you are down to one doll, make sure you get your missions out of the way. A. Rain uses Stonga (earth), Beatrix uses Water, LM Fina casts any of her light damage abilities. Finish off the doll ensuring you have full HP/MP/LB for the next phase.

Phase 2:

Pretty straight forward here too. Use Beatrix LB on Turn 1 and every 3rd turn after that. Use Golem's provoke on Prompto, and every 3rd turn. Use energy wall on A. Rain and every 3rd turn. Keep reraise up on anyone who is physically attacking and A.Rain. Prompto's Drillbreaker (40% DEF break) and Beatrix's regular Stock Break (45% DEF/SPR break) is more than enough for damage increase. When you are ready for the kill, prepare Beatrix's upgraded Stock Break. Her rotation would be LB, Sword of the Clear Mind, Stock Break. Don't go for the kill until you have built your esper orbs and summoned, and don't drop the doll below 20% until you are ready for the finale. I used Hyoh LB chain capped with Beatrix LB.

A. Rain with Beatrix LB damage mitigation and enough elemental resist should tank all the AoE magic damage pretty easily. However, the 60% threshold Frightening Touch AoE will likely kill him so make sure reraise is up. A 7* magic tank shouldn't have this problem.

Testimonial - Geryth
I usually do slow turtle stance testimonials, but this time I'm offering a wave 1 two-turn kill and a wave 2 one-turn kill to showcase the power-creep of our new Bunny-Girl Esther. Oh, and all missions accomplished too.

Here's the team:
 * 7* Loren (golem for stone element damage)
 * 7* MS Nichol (phoenix for fire element damage)
 * 7* Enhanced Eiko (summons Leviathan for water element damage, and full EVO build for max summon damage)
 * 6* Shylt (Staff of Osiris for light element damage)
 * 7* Esther TDH build with as much ATK as possible.
 * Friend: 7* Esther

You'll need everyone to survive turn 1, which should be a mix of physical and magical damage. I let the physical damage wander, and Shylt magic covered the magic damage. He took a lot of punishment. I was a bit surprised but he pulled through okay with 7k HP and 700 SPR, MS Nichol's mitigation, and Loren's Breaks. Here's the wave 1 setup:

Wave 1 Turn 1
 * Loren AoE 70% breaks
 * MS Nichol buffs with his CD abilities (150% all stats and 40% general damage mitigation and push esper gauge)
 * Eiko goes last with Perform Apse to push esper gauge and restore MP to the team. With enhanced Summoner Descendant, Perform Apse, and MS Nichol's Heroic + Barrier Stance it should be a 100% chance to fill esper gauge on turn one.
 * Shylt magic covers
 * Esthers - dual cast shock embrace + combat overdrive

Wave Turn 2
 * Loren cast stone element spell
 * MS Nichol cast fire element spell
 * Eiko summon Leviathan (fulfills water element)
 * Shylt attack (for light element damage)
 * Esthers - triple cast bolting strike

I built my Eiko full EVO with the intent to %100-0 the tiny dolls, but I miscalculated something or I missed something because I only did about 70% damage to them. But it didn't matter, because Esthers triple casting Bolting Strike blew them away anyway. So right here in wave one we fulfilled all mission requirements.

Wave 2 Turn 1
 * Loren Breaks
 * MS Nichol gives Heroic Stance
 * Shylt and Eiko eat popcorn to watch the carnage.
 * Esthers spark chain their limit breaks for the OTK.

I almost always have to do these fights in a slow and sometimes budget kind of way, and this was the first time I've been able to just outright kill the boss and skip all the mechanics, so I feel accomplished and satisfied that I had the right combination of units to pull it off.

--Geryth Drayfore (talk) 05:42, 20 April 2019 (UTC)

Xenogears massacre
This strategy finishes both battles in two turns and with all objectives. All characters are 7 stars, max level, equipped with TMR (except CG Fina and CG Nichol, who are Lv. 115 and don't have their TMR), enhanced with Pots, and with good equipments.

Team:
 * CG Nichol: Equipment focused on MP. Summon to help with objectives.
 * CG Fina: Whatever. Summon to help with objectives (Phoenix / Carbuncle).
 * Loren: ATK 1000+. Odin.
 * Elly: MAG 2000+. Tetra Slyphid.
 * Bart: ATK 1400+. Ifrit.
 * Citan: ATK 2000+. Fenrir.

Turn 1: Start with Nichol, then use the others
 * CG Nichol: Linked Stance, Heroic Stance, Barrier Stance
 * CG Fina: Eternal Light (just to be safe)
 * Loren: General's Manifesto
 * Elly: Paradigm Shift
 * Bart: White Cologne
 * Citan:
 * 1st battle: Whatever, but DON'T attack!
 * 2nd battle: Kyuuka

Turn 2: Start with Elly, then Citan and the others during Elly's 2nd attack for better chains.
 * CG Nichol:
 * 1st battle: Linked Stance, Magic Restorative Stance (x2)
 * 2nd battle: Use summon or dualcast for water and the other objective element from the equipped summon.
 * CG Fina:
 * 1st battle: Curaja (x2 if damage was high, or use with one of the summon elements)
 * 2nd battle: Summon or dualcast objective elements with Phoenix equipped.
 * Loren: Tempest Flash
 * Elly: Quintuple Ether, Anemo Wave (x5)
 * Bart: Angel
 * Citan:
 * 1st battle: Whatever (use 2 of the objective elements if Fina or Nichol can't)
 * 2nd battle: Deathblow, Festive Wind (x3)

The end. --189.45.103.205 00:14, 23 July 2019 (UTC)