Crystal Chamber - Battle with Kain

Overview

 * Origin: Final Fantasy Brave Exvius
 * Type: Challenge Event
 * Reference: Announcement
 * Related Event: Fabul Castle Guard
 * Event Period: 6/15/18 00:00 - 6/21/18 23:59 PST

Challenge the boss in this high difficulty dungeon and enrich your party with the bountiful rewards that can be obtained during this limited-time event!

Story

 * See also: Story

Abilities

 * No Need For Questions!: Physical damage (4x) with jump delay (1 turn) to one enemy
 * Jump: Physical damage (4x) with jump delay (1 turn) to one enemy
 * Doublejump: Physical damage (6x) with jump delay (1 turn) to one enemy
 * Holy Torch: Remove all status effects from all enemies
 * Hi-Potion: Recover HP (10%) to caster
 * Copper Hourglass: Inflict stop (100%) for 2 turns to one enemy
 * Ice Spear: Ice magic damage (1.4x) to all enemies
 * Lance: Magic damage (2.5x) as MP and HP drain (30%) to one enemy
 * Darkness: Dark magic damage (4x) to all enemies
 * Focus: Increase ATK/MAG (50%) for 3 turns to caster
 * Hermes' Shoes: No effect

Pre-emptive Attack

 * No Need For Questions! on the unit with the highest SPR

Threshold Attacks

 * 80% Threshold:
 * Lance
 * Focus
 * Jump
 * End turn
 * 60% Threshold:
 * Focus
 * Ice Spear
 * Hi Potion
 * Jump
 * End turn
 * 40%/20% Threshold:
 * Holy Torch
 * Copper Hourglass
 * Hi Potion
 * Doublejump
 * End turn

Conditional Attacks

 * Uses Ice Spear every turn
 * Every 3 turns:
 * Holy Torch
 * Focus
 * Lance
 * Darkness
 * <60% HP
 * Copper Hourglass every 2 turns
 * Starts using Lance and Darkness every turn

Tips

 * See testimonials and discussions.
 * Pre-emptive attack
 * Kain's first jump targets the highest SPR unit (including Auto-Shell), and since the target is chosen before jumping, it can't be provoked, but increase targetting passive works (e.g. Draw Attacks, Yellow Balloon, Moogle Plushie).
 * This jump deals very high damage, and reraise might not work due to high hit counts. Physical evasion will work however.
 * Subsequent jumps can be provoked.
 * Provoke needs to be applied before Kain jumps into the air
 * If Kain is in the air and no provoke effects have been applied, the jump will target a random unit
 * His defense is weak. Be careful not to accidentally kill him without achieving the mission. Use LB fill rate buff to gain LB quicker.
 * He uses ST Lance (HP/MP drain), AoE dark and ice magic damage, and dispelga. Rebuff when needed.
 * Make sure to dispel Kain whenever his ATK/MAG buff is up
 * Man-Eater is useful.
 * Equip esper Fenrir to your unit gives you 50% Ice Resistance and 25% Dark Resistance
 * Liquid Metal Slime (with Moogle Plushie and Esper Golem) would be a great provoke tank given the high DEF and SPR stat to survive the initial attack on defending. Recommend casting Reraise for fail-safe measure.