Talk:Dragonlord's Challenge

Dragonlord's Challenge 3/4 Mission
Hello and welcome to the BluEvanescent, where hints, tips and walkthroughs came. Now, allow me to say this: EZ ! Why? Because it took me less than 15 turns to beat Dragonlord in Normal Form and less than 7 turns in his Dragon form. If you want to know why, here's the ID Code that I used for this challenge: 186849201. I recommend everyone to use this ally because of Dragon Killer.

Alright, for the main event and I want you to focus this. The Party Set Up.
 * You need a Fire Absorption
 * Majority of his attacks were: AoE Silence, Kafrizzle, Kasizz, Normal Attack and AoE Debuff/Self-Buff (Round 2). But, most of his attacks were Fire. So, bring Veritas of the Flame and equip him with Golem.


 * Tank
 * Anyone can be a tank. Since he will wreck your sorry a**, it is recommended to use any Tank. Mine was using Warrior of Light with Light is With Us +2. Also, 10K HP is enough.


 * Healer/Elemental Buff
 * Bringing LM Fina is a practical tactic being she can buff all Elemental Resistances and AoE Heal. Also, Reraise. As long as you Reraise your Main Damager, it is approved to cast Reraise before the incoming demise.


 * Main Damager aka Ang FTW
 * If planning for the real battle, make sure you have Ang as your party member or friend. Make sure that Ang has more than 1300 ATK.


 * Slime aka the McGuffin of Battle
 * Not to mention about him/her, you may want to use Concealing Cloth as an excuse of why we don't use him as a Battler.

''' Note to Player who have Slime as a party member: "So y'all need to hide your kids, hide your wife, and hide your husband cause they're rapin' everybody out here." -Antoine Dodson '''

Battle Tips

 * Buff everyone with Fire Resistance abilities.
 * Activate any Tanks' signature moves.
 * Let Ang/Veritas of the Flame be the main damager.
 * Be a Healer

Afterword
As I mention, it took me less than 15 turns in battling Dragonlord's original form and less than 6 turns in Dragon form. Once all is done, there ya go! You finished the event. So, whaddya learn? Nothing? Good because I sure don't! Thank you for reading and I'll see you in the next battle.

Subject 3369 has logged out

--Bluevanescent (talk) 11:46, 4 May 2018 (UTC)

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Welcome all. Below is how I did my full clear of the Dragonlord's Challenge.

--- Highly Recommended --- Fire Resistance (if only everyone had a non-green 70% resistance, like Miniffilla) High SPR/Fire-Res Provoker AoE Physical Cover Tank

--- Recommended --- Paralysis and/or Silence Resistance/Cure Break Resistance/Remover Dispel Dragon Killer/Man-eater

--- My Team Comp --- Xon (100% evade, 100% Fire-Resistance post-buff) * Dispel and Buffer (details later) * Provoker (eats the HUGE fire nuke like a boss) Illusionist Nichol * Evasion-cover Enabler * Mana Battery Defensive Breaker Marie (Mildly Enhanced) * AoE Paralysis Resistance * Dedicated Healer 2x Orlandeau (My only damage dealers, forgot to replace Excaliber off of mine) * Main Damage Source Slime (Concealing Cloth equipped) * Hider, making this effectively a 5-man party

--- Battle 1 (Dragonlord) --- The main issue here is his ST fire nuke, which he like to spam alot (probably threshold related) and can kill through 50% fire-resistance low-res units. This is solved by simply having a 100% fire-resistant provoker (Ifirit and 50+ fire-res). Xon * Rash Impulse (provoke) -> something else (then repeat) iNichole * Break/Cover Xon -> something else (then repeat) * limit break as needed during this second portion of the rotation Marie * Love You All +1 -> Lovely Guard +1 -> something else (then repeat cycle)

--- Battle 2: (DRAGON who is also a lord) ---

Turn 1 (Catching your breath) * Heal and restore MP during this turn * Avoid applying buffs, as the boss is going to dispell them imediately afterwards Afterwards * See phase 1 rotation * Avoid breaking if not needed as he will buff his opposite stat * Avoid full breaking, as he will buff all his stats and unleash high damage AoE magical and physical attacks. * Add Break Resistance, or high buffs to offset enemy breaks (was not needed, trying to conserve MP for Xon) Alternatively (if can sustain mana for it, and had a second Xon for this) * Xon #2: Twist of Fate +2 every turn (dispel, break-protection and buff party simultaneously) * iNicohol: Break, with cover every second turn (Defensive break that give Defensive buff to steal)

The last battle took a while (just under 40 turns), mostly because of lack of reliable mana battery (only used regular Ethers, cause I forgot to equip the Mega variants), and both my damagers both Excaliber equipped. That said, the fight was esentially a cake walk, with at most 2200 damage that needed to be healed off. If I would have done it again, I would have replace the two Orlandeau's with a Roy and Doublehand friend, or I would if they weren't all Dragonlords/Event and Orlandeau's.

--- Budget Variant --- Minfilia (Element-resistance, Status Aliment Cure, Buffer, is essentially a free unit) 100% Provoker with Ifirit (Can double as damage dealer) Physical Cover Tank (eg: Veritas of Earth for the Break Resistance) AoE Healer, preferably over 2k heals (Roselia) Mana Battery (A second Roselia) Damager, or Hiding Slime if you want to do this slowly

Brought to you by: Tyrasa

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- Flames

If you have Basch this fight is a walk in the park. Equip any two of those: Flame Armor / Flame Shield / Ifrit

Battle #1: Twilight Guard with 100% fire resits will soak up ALL the damage Battle #2 you have to switch to Dawn Guard because he does physical damage. WARNING: Don't do Dawn Guard first round because he will dispel it right away, start with a DEF/SPR debuff instead. Then Dawn Guard on round two and boom you'll be soaking most of his damage, you team is free to DPS it down.

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Dragonlord Challenge (2018) .... illusionist Nichol cover easy win by FalconX

> Party: Wilhelm (def707 +golem esper), Chow (spr606, fire resist 180 +ifrit), ill.Nichol (mag729), tilith (mp515 main heal), trance terra (mag1035 +garuda). friend trance terra (mag1100) > Strategy: Illusionist Nichol keeps cover & shadows on tank, Chow keeps magic cover up,  wilhelm has dispel equip for boss debuff, tilith full heals & mp/hp heal when need. trance terra x2 chaos wave awakened x2 spark chains.

Round1: chow -spiritual defender, wilhelm -generals command, ill.nichol -cover & shadows, tilith -mp/hp heal, trance terra x2 magic activate.

> trance terra x2 chaos wave should kill round1 boss in 2turns, not much here, just spark chain if can, save mp for 2round. Round2 boss starts off w/ dispelga & status debuffs, tilith stat protection wont work on round 1 prior, 2nd round recast magic cover chow, & ill.nichol cover tank.

Heres the trick, which can be varied by character, trance terra x2 will be on choas wave awakened chain full time, but you take major damage if no debuff on boss. > use trance terra x2 or chain characters, Have illusion nichol put (cover on tank & atk/mag debuff on boss), that will automatically put the boss def/spr buff up AFTER you casted your spells. Have tank dispel buffs, I used bushido -freedom, but I saved dispel for last 45%hp due to mp on tank. Tank died x3 but i just had chow use raise item, & full heal party from tilith. Recast wave awakened x2 spark chain, then recast atk/mag debuff on boss. Tank & party will survive, but dispel is mp sponge. Have fun! got fire resist ability, going back later for 30%mag. --Gogamer2018 (talk) 18:41, 5 May 2018 (UTC)

> Swaps: can use WoL tank for atk/mag debuff + aura staff dispel,  tilith can be any good healer w/ mp refill help or dualcast dispel /heal. ---

Shakers here with a 2B guide.

My team: WoL, Mystea, Roy, Slime, 2B, friend 2B.

WoL & Mystea both with 100% fire resist. WoL is easy to gear, just put on flame shield & flame mail, and I used Golem. Mystea had Phoenix. Ifrit went on Roy, for some extra protection. I also put Ramuh on Slime for the lightning resist, although it wasn't needed as he was doing the camouflage cloth trick. Note that it is safe to use him to do a Libra on turn 1 against the dragon. 2B had Odin for the dragon killer. Friend 2B also had Odin.

WoL & Mystea basically just did Brave Presence/Triteleia Wall every 3 turns, and were free to defend or do whatever for the rest of the time. Mystea had the dispel job. Come to think of it I could have used WoL to debuff ATK/MAG to reduce damage, then just dispelled his DEF buff before attacking [edit - no, this would have been a terrible idea as it would also remove the lightning debuff - see below]. Hmmm. It might be a good idea to just debuff his MAG if you aren't using magic attacks, or ATK if you are.

I was relying on Roy for buffing and healing. Just be careful to not use his debuff songs, which normally kick in on turn 5. Just keep using his Ares Protection, or even better use his LB. My Roy didn't even get close to filling his LB. You might want to consider bringing a LB booster, or hanging around part 1 for a while to let it fill, so you can use it in part 2.

Roy just did a normal attack on turn 1 against the dragon, as I didn't want him mid-song after the debuff. Do his songs re-buff mid-song? I don't actually know, but I wasn't about to risk it.

As it was, Roy's regen was struggling to keep up with the damage that was slipping past my two tanks, but I got a bit lucky and got through without losing anyone. If I had lost anyone then I would probably have gone again with a healer/fire-resist-buffer in place of Slime.

Also note that I decided to not worry about using any flame resist ability, and ignore the puny 30% debuffs. I suppose I could have put Bushido Freedom on WoL or Mystea. I'm just lazy.

Anyway, now on to the important bit: how to use 2B. Now, 99% of the time I equip her with Excal II and chain speed with Agrias and a friend 2B/agrias/orlandeau/DV or often even a OK/tidus/A2/ ... or pretty much anything with a pulse. That is not the thing to do here. It is time to gear her with a non-elemental great-sword and do this: Pod Charge -> A150: vault -> Avoid -> Avoid Attack. What does this sequence do? It debuffs lightning resist by 65% and imbues lightning for 6 turns, before unleashing awesome damage. Both 2B's need to do the whole sequence, and try to spark chain the avoid attack if you can.

Unfortunately, I couldn't find a friend 2B with non-elemental, so I ended up settling for an Excal user. Where have all my 2B friends gone? Please come back! Anyway, this basically meant that half of her attack was doing little in part 1, to nothing in part 2, if I correctly understand how things work. Even so, they OTKO'd part 1 and got the dragon in part 2 down to 14% in one go. If my partner had've been non-elemental, I have no doubt it would have also been a OTKO on turn 4. You might also want to consider adding more dragon killers (I didn't bother).

[edit: it just occurred to me that if I had WoL break his DEF before attacking on turn 4, I would have gotten the OTKO. Mind you, if you don't quite kill him, you will get slaughtered by his buffed ATK/MAG!]

Finally, he hit me pretty hard after crossing all of the thresholds in one go... WoL had over 10k HP and needed almost all of it! It was a close thing but everyone only just survived. The End.

---

I just wanted to put my 2 cents in. I'm not a very powerful player, only about level 50 and no units with stats over 600 besides hp. I was able to win this battle first try without green magic or anyone in my party dying (no slime though). My team consisted of: Wilhelm - 7400 hp 498 def 372 spr - Siren, 100% fire resist. Veritas of the light - 399/att/Mag - Odin, 100% fire resist. Kunshira - 417 attack 489 mag - Ramuh, 65% fire resist, 100% lightning resist. Prompto - 537 attack - Ifrit, 100% fire resist. Roy - 400 spr - Golem, 80% fire resist. friend unit, Tidus - 710 attack - Ifrit, 100% fire resist. (buff amounts include abilities used during combat)

The first battle was pretty easy, only his electrical attacks did much of any damage so long as kunshira kept her buff up at least every 3 turns. The constant heal by Roy (~1200 turn) was enough for the first round outright, though I occasionally used the support heal from Veritas.

The second round was a little tricky at first because I was afraid of provoking the channel anger by the dragon. I tried to keep att/mag debuff on him but that was unnecessary and just slowed me down. The full break by Roy of his limit burst/war of the gods/victory to the brave did not provoke channel anger. The battle would have been over much sooner if I had realized that.

The second battle took me over 20 rounds but I could probably do it in 12-14 next time around with the same team. There was never any real danger from dying so long as kunshira kept on her fire buff and I just healed Wilhelm with Veritas whenever he fell below about 5k hp. Make sure he has full health for the thresholds.

--Jermayan


 * Jermayan, Roy's LB does not do a break at all - if you max it out it is 124% stat buff - but that is besides the point, if you are using Roy then max out his LB as fast as you can :) -Shakers

Hi! iLiVeInAbOx05 here.

This one took me a little while to do because I just pulled an Onion Knight (finally!) and saw someone else had two Onion Knights in their composition to beat this, so I had to try mine out.

It didn't work and I got owned a LOT. Mostly because I wasn't able to pull off his chain correctly, and some because I didn't pay enough attention to what the dragon would do in the second battle. I have an 880 MAG Fryevia and plenty of Fryevia friends, but the ice resist threw me off for some reason. I guess I forgot about the enhanced version of Frost Flower Blitz dropping ice resist even more.

Anywho, my team composition was as follows: Slime, Mystea, Fryevia, Rikku, Rem, and Fryevia (friend with 1k MAG, though that high MAG wasn't necessary).

For slime I just used concealing cloth as was advised. For Mystea I copied someone else using 4 True Hydaelyn Guard, and gave an Ifrit's claw as well for good measure. Not 100% fire resistant, but with Rikku's Hyper Nulall you get it. Rem had bushido freedom in case Mystea was unable to dispel, and Rikku had Rikku's pouch, which I don't believe I ended up using.

First battle: - Turn 1: Slime hide, Mystea Triteleia Wall, Rem Undying Wish on Mystea (just in case), Rikku Mix, and Fryevias chain Frost Flower Blitz. - Turn 2 and on: Rem heal if needed, Rikku Hyper NulAll, Fryevias chains Frost Flower Blitz again

I managed to botch up the first chain, so it took me three turns instead of two to win.

Second bttle: - Turn 1: Slime hide, Fryevias chain Frost Flower Blitz, Rikku Mix, rest either help attack or defend since everything will be dispelled by the Dragon. - Turn 2: Mystea Triteleia Wall, Rikku Hyper NulAll, Rem Undying Wish on Mystea. I was scared of piling up the hp thresholds after getting owned so many times, so with the Fryevias I just dual osmose bladed him. - Turn 3: Rikku casts his LB just in case and Fryevias back to chaining Frost Flower Blitz.

It took me 5 turns to defeat the dragon and only my Fryevia came close to death once, but didn't have to use "I shall not lose!" I should note that with two True Sage's Prajna and Adventurer V, she has just over 7k hp.

Also, was able to win with this setup on the first attempt.

-- iLiVeInAbOx05

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