Talk:The Fallen Ice Bird

Managed to accomplish all missions with the following. Substitute units as you like:

Setup

1. Mystea (Magic Tank) Equip with as much ice resist as possible. With Shiva esper, I had 195% ice resist Used Triteleia Wall

2. Warrior of Light (Physical Tank) Esper Golem

3. Veritas of the Dark (Only Damage Dealer) Esper Ifrit Equip with 2 fire weapons. Used Hoemaru and Crimson Saber Used Dual Slash

4. Ayaka (Healer 1) As much ice resist as possible Esper Fenrir Mainly Reraise/Raise/Curaja Dispelga when enemies have buffs

5. Charming Kitty Ariana (Healer 2) Usual equip, nothing special Mainly (equivalent skills) Reraise/Raise/Buffs Other healer with Raise and Reraise together with Dual Cast should work just fine

Why 2 healers? If a unit KOs, use a healer to Full Life and the other to apply Reraise.

Fight was pretty simple.

1. Survive Turn 1. Soft reset if necessary.

2. Use dual healer advantage to keep Reraise always up on Mystea.

3. Mystea should have Triteleia Wall always up. Defend if Wall is already up.

4. Dark Veritas kills off adds with Dual Slash. With just 800+ attack and dual fire weapons, the adds get killed off in a single turn. I didn't even need to Bushido Freedom to remove ice from my weapons.

5. When possible, apply reraise to every unit. Priority was Mystea > Dark Veritas > Healer 1 > Healer 2 > Warrior of Light

Obviously this isn't anywhere near the best strategy. It was just something that worked for me. Tested it twice because I accidentally used LB the first time, which caused "No LB" mission to be missed.

The Sworn Bird Killers of Paladia
Ok so if you've read the guide then you know this Trial is fairly straightforward: 1) Survive the Preemptive 2) Fire Chain-Kill the suckers to death 3) Laugh 4) Fill the Esper Gauge? Duh..........

However that doesn't mean there aren't a handful of things that could be done to make the endeavour easier, and it turns out that if you've read this testimonial then you should know I'll be talking about right?

The Setup
The Sworn Six of Paladia are VERY good units for this Trial for two reason: 1) They cover many different roles that will help in here and 2) They all can wear Armor. The former means we can cover a lot of things, the latter means we'll be wearing Ice Armor and alike to help us. Also 5k HP will be helpful to survive Hail Powder

a) The DarkMan: The main Damage dealer and chainer, you know the drill, equip him with a Fire Weapon (Crimson Saber) plus whatever else to boost his ATK, equip him with Ice Armor and you should be done. His own TMR works fine for himself, the advantage of DarkMan is that you can pair him with OldMan, Agrias and himself. Any combination of them should do you wonders. Yet for the sake of this strategy's name, use two DarkMan :P at the very least it would mean two of his TMR duh.

b) The FlameMan: FlameMan has a bountiful of damaging options as a finisher, is fairly bulky, yet he won't be doing any damage, nope no damage at all. What you want him for is for Inspire his 80% ATK/MAG buff to the party. Not an essential need but very helpful if you cannot, for some reason bring in high enough ATK due to sacrificing for Ice/Wind defense or HP/SPR. Why FlameMan of all things? Because he's the rare cause of a SOLID buffer who can be bulky AND equip both Ice Armor and Ice Shield. Ergo a resilient buffer for your needs so you won't need to stress over reaching certain values. Mind you WoL can kinda work in a similar way due to his Breaks.

c) The Water Wo Man: Next is the Waterlord, Folka. Why do I endorse her? For a single reason. She's the weird case of a Healer that can equip an "Ice" Armor which will help her resist in comparison to other healers in case she gets hit. Plus she comes with Esunaga which means Paralysis removal, AND she's immune to Paralysis. So in theory, she's absolutely PERFECT for this Trial...........but the "problem" so to speak comes in to gearing her, which is not that difficult at this point. Some sort of Dualcast (as is common) helps in using Esunaga and Curaga, now since she will be our healer, Holy Wand fits so very nicely here (provided you have it). It ain't a must to have Dualcast but it can make Heal Paralysis and HP easier, otherwise just gear her with HP (yes 5k thing still applies) and SPR and you should be fine with her. Nonetheless Dualcast can be VERY helpful in removing issues and healing HP in one sweet go.

d) The MystMan Mystea: Unfortunately, EarthMan doesn't react to magical attacks so we'll have to use Mystea for tanking purposes, given she's our only Magic Tank. She's fairly straightforward, just have her Tank the magical attacks, and make sure she's the one taking most of the hits.

The Equipment
Bring fire weapons, equip Ice Armor/Shield, Icy Veins helps, Dragon Shield, etc, etc. Tetra Sylpheed, Shiva, Fenrir, you know the drill.

The Battle
Very straightforward thing:

1) Survive the turn: There can be some casualties, but it is completely possible to survive without deaths. If you've read above, the Sworn Six can survive the ambush with high enough HP and the aforementioned Armors. And fortunately the Sworn Six can get high HP rather easy with some material/equips. Mystea will be the key to your survival, make sure she takes the bulk of the attacks, if she dies, then it isn't that bad, the Sworn Six can take Crystal Lazer easily.

2) The Kill: Have the WaterMan to heal Esunaga (and some HP), then have FlameMan buff with Inspire, then have DarkMan/OldMan/AgriasMan chain kill the sucker to death so it becomes snowflakes.

3) The Next? Well Crystal Lazer will be annoying but can be managed. If Mystea is still alive then this will be easier, otherwise you can have FlameMan sacrificed, we won't be needed him much more. Have Folka revive, heal and remove the Ice Shards when needed.

The Ifrit
Ok duh.......we won't be doing all Missions in one full go, at least I didn't for easiness. Just do the very same you did in the first round, except this time around bring in Garnet or something, equip her with Prodigy Goggles (you should have them by now) and Ifrit. Kill Glacial, have Mystea deal with the Lazers, Folka now should have room to revive Garnet (assuming she died, and in fact she can be a useful sacrificial pawn), then the rest is striking down at the birdies to get crysts/orbs until you can summon Ifrit, which is mostly a battle of attrition which you should win VERY easily. Mystea Covers, she has SPR buffs, DarkMan and FlameMan have Defensive Barriers, it is all a matter of time before you summon Ifrit and kiss this Trial goodbye.

And that's all, very simple right? Yes it involves some 5* use, but by now that should come as a given. Point is the Sworn Six just happen for many reasons to be absolutely PERFECT for this Trial, plus they are all time fan-favorites, it is all a matter of gearing them right and they shouldn't disappoint.

--BGMaxie (talk) 19:56, 21 December 2017 (UTC)

If you survive the first turn (and that is a very big if) with 2 chaining fires instact, the fight is actually rather simple. Chaining fires kill the boss first turn, support staff does the best to pick everyone else up. Second turn, one fire dps can kill one of two adds remaining, again support staff picks anyone up and Mystea puts up the aoe tanking if she didn't first round. Paralysis resistance is important as you are unlikely to have much of your team survive the first round and everyone needs to take their turn.

Team: agrias and friend orlandeau chaining fire, mystea, ystola, rikku, and optional garnette (with prodigy goggles) for esper summon.

The Flamethrower Option

Quick and easy solution for many of us who can't pass this trial. Take the following: - One magic tanker (Mystea, Shylt...) with high Ice & Wind resistance, and proected against paralysis. - One Olive with Flamethrower as a weapon, and Double Hand build. 850 in attack should be enough. - As many Xon and Soleil as possible, for their Lie Low and Hide abilities, respectively.

The goal is that after the boss' first strike, you still have your Olive and at least one Soleil or Xon alive, and not paralysed. - Shattering Shot by Olive on the large bird. - Lie Low by Xon or Hide by Soleil.

Your Xon or Soleil will disappear. The boss will wipe out your remaining team in Turn 2, but Olive's Mortar Beacon will still hit and wipe out the boss' team instantly.

7-star options
Trance Terra's Chaos Chain can 1 shot this boss with 4x Chaos Flare. Rinoa also can work with Triple Flare. Evoking Ifrit, however, that's a different story. vormov (talk) 22:11, 2 October 2018 (UTC)