Talk:Hein the Mage

All missions, only one 5-star base (can be a friend), no Tilith, no TMRs besides those earned with event moogles

Units:
 * Ashe x2: ~550 mag, mainly to build chains and heal. A few MP pots are helpful here.
 * Wolly: Obvious tank. Mechanical heart is helpful. Give Lakshmi w/ Assuring Protection unlocked.
 * Cerius: You can equip the healing staff if you have it for Cura, but not too important
 * Rem: 840 mag, chain finisher. Bring as a friend, or if you have one and can gear it decently, use your own and skip the friend unit.

Notes: Hein uses Fire/Ice/Lightning/Darkness, so gear to resist those and so don't use Ifrit, Shiva, Siren, or Carbuncle. Diabolos and Ramuh are great, especially on an Ashe or Rem (if using your own). Gearing for sleep immunity, high spr, and ~30% fire/ice/lightning/dark resist is ideal. If using a friend Rem, check weapons to make sure none of her weapons are elemental.

The fight:


 * Wolly: Rotate Lakshmi's confuse immunity, light is with us, armor eraser (which he'll maintain hereafter)
 * Cerius: Rotate dualcast barthundaga + barblizzaga, barfiraga (+ cura w/ heal staff if needed), heart of light
 * Ashes: Meditate and Spr break on round 1, then use to chain Heaven's Fury when possible.
 * Rem: Cap the dual-Ashe chains with dagger boomerang every round.

--73.239.209.131 02:54, 12 September 2017 (UTC)Aesica

Units: Rikku, Tilith, 2x Ashes (600 mag), 1 enhanced Ace (860 mag), friend enhanced Ace (800+ mag)

1st turn: Ashe meditation & break spr, Rikku synthesis, Tilith rainbow veil, Ace chain tri laser

2nd turn: Rikku HyperNullAll, Tilith buff, chain heaven's wrath and tri laser (Ashe can also use northswain if any of the Ace got bad status)

3rd turn: Rikku LB/panacea, tilith dispel, chain heaven's wrath and tri laser (repeat until hein dies)

I placed Ribbon on Ashe and confusion resistance + rikku's pouch to rikku. All units with 5k+ HP to withstand the first turn. Took about 4 turns to kill him. - Units: Rikku, Tilith, Soleil, Dark Fina (enhanced +2) and friend Dark Fina (enhanced +2). Tilith was responsible for initial Confusion Resistance (thanks to Lakshimi's skill) and healing later. Used Prism Heal once. Soleil danced for pleasure of all. Rikku takes over the elemental resistance plus reduction of damage with HyperNurAll. 1 turn is free. Dark Finas does what they are supposed to do... And you clear the content without much issues. --80.154.98.131 11:25, 8 September 2017 (UTC)Sasza - Units: Wilhelm, Celeste, Ashe (630 mag), Ace (870 mag), friend Ashe (950 mag)

Wilhelm uses Impregnable, draws all status afflictions (Grand helm gives immunity to sleep & confuse), buffs the party. Equipped with Mechanical heart to keep HP maxed

Celeste uses Sealing Blade every turn and eats one -aga spell. Equipped with 3700 hp and high elemental resists (dragon helm & shield, red jacket, ~210 Spr) and she'd still end some rounds with 8 hp left (Bioga was hitting for full damage).

Weak Ashe uses Spr break when needed, otherwise chains

Ace and strong Ashe chain every round.

Didn't get any omegablast Ace chains, and the fight was still over by round 8. Nobody needs status resistance except the tank, and the dual Ashes cover all healing needs. --Tfrek (talk) 13:50, 8 September 2017 (UTC)

2x Fryevia FTW, Iceblock until he shifts to cold vulnerability then it takes two turns. Rest of the team is just there to keep them alive until then (ystola, ling- also spr breaks, and COD with omniviel+2)

- 2 Trance Terra (1 is friend) 1 Marie 1 Rikku 1 WoL

Trance Terra: Awaken > Chaos Wave Chain repeat

Marie: Awakened Love You All > Awakened Lovely Guard (depends if you have necessary ailment protection)

Rikku: Mix > Hypernull All > LB You may use elemental ability if Hein has corrospending elemental debuff. Or heal. Or normal attack. Or revive all.

WoL: Light is with us > Spr Break along with Chained Chaos Wave of T. Terra

- 1 Dark Fina - 550ish MAG (full skill awakening)| 1 Trance Terra - 600ish MAG| 1 Ashe - 900ish MAG| 1 Warrior of Light| 1 Tilith| 1 Friend Dark Fina - 900ish MAG (full skill awakening)|


 * All units have 4500+ HP

1st turn (boss at full HP): WoL - Armor Eraser to debuff SPR| Ashe - Meditate to buff MAG and SPR| Tilith - Rainbow veil to increase elemental resist| Dark Fina x2, Trance Terra x1, chain Ultima|

2nd turn (starting at about 1/3 HP for all units, boss at 60%): WoL, do whatever, doesn't matter| Tilith - Goddess's Miracle to heal + cure stats| Ashe - Heaven's Fury (also to heal) + Dark Fina x2, Trance Terra x1, chain Ultima|

3nd turn (boss at 25%): Repeat Turn two. Fight over.|

---

I had no interest in the water resist materia. Remove WoL and use Ache to do the debuff should work just as well if you want the 5-man reward, but will take an extra turn or two.

- No 5*, no Tilith, no Soleil, few TMRs (only Fryevia's needle - this isn't mandatory if you have enough patience)

Units: Ilias, WoL, Rikku, Ashe (455 MAG), Ashe (565 MAG), no friend unit

This comp can kill Hein in ~30 turns for the 5 party reward (can use friend Ashe if their defensive stats are high enough). Add a strong friend Ace to kill Hein in <10 turns to get both other rewards.

1st turn:
 * WoL - AoE cover
 * Ashe - Meditate
 * Ashe - Liberating flash
 * Rikku - Mix
 * Ilias - Guard serum

2nd turn:
 * WoL - Embolden
 * Ashe - Northswain's glow if necessary, otherwise Heaven's Fury
 * Ashe - Heaven's Fury
 * Rikku - Hyper NulA
 * Ilias - Immunization

3rd turn onward: -- Units: Earth Veritas, 2x Emperor, Tilith + friend Tilith all above 5k HP
 * WoL - Armor eraser, refresh AoE cover (every 3 turns) and embolden (every 5 turns); can use R020: mirage on off turns if you have pod 153
 * Ashe - Heaven's Fury, refresh meditate every 5 turns (use weaker Ashe)
 * Ashe - Heaven's Fury
 * Rikku - chaining ability on Hein's weakness
 * Ilias - salve+mega ether (use Ilias's bug, search on youtube if you need a demo) or LB or R020: mirage (if you have pod 153), refresh guard serum (3 turn) and immunization (3 turn) on other turns


 * Earth Veritas: draw attacks, stats debuff protection and damage reduction
 * 2x Emperor: just spam Fire from Below.
 * Tilith (or high mp regen unit): spam Manufacted Nethicite
 * Tilith: elemental protection, status ailments cure and healing

It's obvious but anyways: remember to equip all the fire/ice/lightning and dark resistance equipment you have, then espers Ramuh and Diabolos on the Emperors since they haven't high SPR. The strategy is simple, all the damage (15-25% per turn) comes from the 2 stacked Fire from Below, which must be used every single turn regardless Hein might be immune to other elements during some turns.

ALL MISIONS, just one mage

Units: Soleil (enhanced), Rikku (with Rikku's Pouch and Lakshmi, Tilith, Wilhelm (with Pod 153), Mage: Dark Fina or Emperor (MAG 700-900)

Soleil: alternate dances every 2 turns (debuff SPR enemy, buff MAG party)

Rikku: first Mix, second HyperNullAll, third depends of the situation (Lakshmi's anti confuse, cure status ailments, elemental chaining, or Limit Auto-Revive), then return to Mix

Tilith: Affectionate Aura every three turns, then keep recovering party HP and MP

Wilhelm: Impregnable every 3 turns, then alternate between A120 Repair, Limit Great Wall and attacking to obtain LB

Mage: Dark Fina's double Artemsa or Emperor's Fire from Below

This will normally kill Hein the Mage in 10-12 turns (if you use Emperor, it depends of fire resistance chance but if you keep him alive every turn, enemy should be wept around these turns)

-- Units: Earth Veritas, Wol, zargabaath, marie, exdeath + friend Ace

~13 turn battle with no risk, exdeath cast double meteor every turn (with leech mp when needed), ace do triple laser beam every turn except for mp battery the all team

1st turn:
 * WoL - armor eraser
 * earth veritas - omniblock
 * zargabaath - arcadian light
 * marie - lovely guard

2nd turn:
 * WoL - light is with us
 * earth veritas - defensive barrier
 * zargabaath - as you please
 * marie - love you all

3rd turn:
 * WoL - as you please
 * earth veritas - as you please
 * zargabaath - as you please
 * marie - as you please

repeat...

DarkElf

All Missions - Units: Marie (LoveYouAll+2, LovelyGuard+2), Tilith, Dark Fina (670 MAG, Ultima+2), WoL (HP 8k) Friend: Dark Fina (780 MAG, Ultima+2)

Defence key points are protection against status ailments (Marie) and stats break (Tilith) and elemental attack (Marie) Offence key points are obviously SPR break (WoL) and great magic damage dealer (Dark Fina)

First Turn:
 * Marie: Lovely Guard
 * Tilith: Affectionate Aura
 * WoL: Armor Eraser
 * Both Dark Fina: DC Ultima

Second turn and next:
 * Marie: alternate between Love You All, Focus, Lovely Guard
 * Tilith: alternate Radian Light, Prism Heal (when needed), and Affectionate Aura
 * WoL: alternate between Light with Us (not sure if it's actually useful), Armor Eraser, A120: Repair (if you have Pod153), or whatever
 * Both Dark Fina: Keep chaining DC Ultima

--9uebec (talk) 15:02, 13 September 2017 (UTC)