Great Explosion Festival

Overview

 * Difficulty: 10★
 * Reference: Announcement
 * Release Date: 7/19/18,.

Battle Info
ADV=

Great Explosion Festival - ADV
PRO=

Great Explosion Festival - PRO
ELT=

Abilities

 * Exploooding!: 'No effect.
 * Great Explosion: Fire magic damage* (21x) to all enemies.
 * Power focused, attack power at 2x!: Increase ATK (100%) for 3 turns to caster.
 * Slap:  Physical damage (6x) to one enemy. Decrease ATK/MAG (50%) for 3 turns to one enemy.
 * Double Lariat: Physical damage (3x) to all enemies.
 * The ground is covered in flames: Add Fire element to physical attacks for 3 turns to all enemies.
 * Aspir Explosion: Fixed damage (0.3x) as MP drain (30%) to all enemies. Decrease fire and ice resistance (50%) for 3 turns to all enemies.
 * Mom bomb is screaming: Summon Bomb Junior.
 * Flaming mom bomb exploded: HP damage (100%) with HP sacrifice (100%) to all enemies.

Abilities

 * Blue Flames: Ice magic damage (21x) to all enemies.
 * Power focused, magic power at 2x!: Increase MAG (100%) for 3 turns to caster.
 * Frozen Flame Shot: Fire and ice magic damage (6x) to one enemy. Decrease ATK/MAG (50%) for 3 turns to one enemy.
 * Blizzard Bomb: Fire and ice magic damage (5x) to all enemies.
 * Aspir Explosion: Fixed damage (0.3x) as MP drain (30%) to all enemies. Decrease fire and ice resistance (50%) for 3 turns to all enemies.
 * Dad bomb is screaming: Summon Bomb Junior.

Abilities

 * Elemental Magic: Magic damage of respective element (4x) to one enemy.
 * Bomb junior is trembling: Increase ATK (100%) for 3 turns to caster.
 * Self-Destruct: Magic* damage of respective element (100x) to all enemies. 100% HP damage to caster.
 * Imperil: Reduce resistance to all elements (30%) for 3 turns to one enemy.

Mom Bomb

 * Pre-emptive strike:
 * 2x Mom bomb is screaming (summon Fire Bomb Junior and Thunder Bomb Junior)
 * Ends turn
 * Threshold:
 * 80%:
 * Exploooding!
 * Great Explosion
 * Power focused, attack power at 2x!
 * Ends turn
 * 60% and 40%:
 * Exploooding!
 * Great Explosion
 * Aspir Explosion
 * Power focused, attack power at 2x!
 * Ends turn
 * If Dad Bomb is alive:
 * Up to 6 actions per turn (excluding threshold).
 * HP < 50%:
 * Every 2 turns: Mom bomb is screaming (summons Wind Bomb Junior)
 * Every 3 turns: Mom bomb is screaming (summons Light Bomb Junior)
 * Every 3 turns: Mom bomb is screaming (summons Fire Bomb Junior)
 * Every 4 turns: Mom bomb is screaming (summons Thunder Bomb Junior)
 * Every 2 turn, if no Aspir Explosion casted in this turn: Double Lariat
 * Remaining actions are:
 * 2x Slap
 * Normal attacks.
 * Ends the turn with Power focused, attack power at 2x!
 * If Dad Bomb is dead:
 * Up to 12 actions per turn (including threshold).
 * When dad bomb is killed: The ground is covered in flames.
 * Every turn divisible by 2, 3, or 4: Mom bomb is screaming (summons random bombs)
 * If no Aspir Explosion casted in this turn:
 * Every 5 turns: Aspir Explosion
 * Else Double Lariat
 * 2x Slap
 * Remaining actions are Slap (30%) or normal attacks (70%)

Dad Bomb

 * Pre-emptive strike: A single normal attack
 * Threshold:
 * 80%:
 * Blue Flames
 * Power focused, magic power at 2x!
 * Ends turn
 * 60% and 40%:
 * Blue Flames
 * Aspir Explosion
 * Power focused, magic power at 2x!
 * Ends turn
 * If HP < 50%, every 2 turns: 2x Dad bomb is screaming (summons Dark Bomb Junior and Stone Bomb junior)
 * If Mom Bomb is alive:
 * Up to 6 actions per turn (excluding threshold).
 * Every 2 turns, if no Aspir Explosion casted in this turn: Blizzard Bomb
 * 2x Frozen Flame Shot
 * Normal attacks
 * Ends the turn with Power focused, magic power at 2x!
 * If Mom Bomb is dead:
 * Up to 12 actions per turn (including threshold).
 * Uses 3x Dad bomb is screaming every turn (summons random bombs)
 * If no Aspir Explosion casted in this turn:
 * Every 5 turns: Aspir Explosion
 * Else Blizzard Bomb
 * 2x Frozen Flame Shot
 * Remaining actions are Frozen Flame Shot (30%) or normal attacks (70%)

Bomb Juniors

 * Up to 1 action per turn when Dad or Mom Bomb are alive; otherwise up to 7 actions.
 * When summoned: Imperil, ends turn
 * If damaged but not killed: Self-Destruct
 * Every 2 turns, chance to use Bomb junior is trembling. Next turn: Self-Destruct.
 * 15% chance for Fire, Thunder, Wind, and Light Bomb Juniors.
 * 30% chance for Ice, Water, Stone, and Dark Bomb Juniors.
 * Imperil and Elemental Magic rotation.
 * Remaining actions are normal attacks.

Tips

 * See testimonials and discussions.
 * They're all immune to non-elemental damage. Damage each of the bombs in the respective element they are weak to. Recommended element damage: Fire, ice, and water. More elements needed if you are not OTKOing both parents.
 * Use a physical cover tank, preferably with 100% evasion.
 * Use elemental resistance buff and gear. Recommended element resistance: Fire and ice.
 * As the parent bombs use ATK/MAG buffs every turn, you might want to either dispel them or use better evasion/resistance. The smaller bomb will cast 30% imperil (can be provoked).
 * If you are not pushing any threshold on the parent, only Fire Bomb Junior (weak against ice) and Thunder Bomb Junior (weak against water) will spawn.
 * All Bomb Juniors have summon limit.
 * The most common strategy is to leave the parents alone, but kill Fire and Thunder Bomb Juniors every time they spawn (with ice and water) until you have accumulated enough LB and esper. Use DEF break, and then kill everyone on the same turn, e.g. kill Mom Bomb using ice-elemental LB and kill Dad Bomb using fire-elemental chain.
 * Though the bomb juniors will use Self-Destruct in their respective element, Stone Bomb Junior will do wind magic damage and Wind Bomb Junior will do stone magic damage instead.
 * Recommended units:
 * Onion Knight is very good in this fight, as he can chain, cover several elements, buffs elemental resistance, and massive DEF break (LB).
 * Kunshira is also very useful, being able to cover many elements.
 * Warrior of Light and Veritas of the Earth can cover physical AoE and provoke altogether. 100% evasion gears and extra fire-ice resistance are recommended as he will provoke the Bomb Juniors' Imperil as well.