Category:Stats

Stats Buffs
For calculating damage, stat buffs stack additively with stat debuffs and (in the case of player characters but not monsters) stat increases from equipped weapons, armor, accessories, passive ability materia, and espers.

Damage-dealing skills that also apply buffs apply them after damage is dealt. If a damage-dealing attack also applies a buff that wasn't already present, that buff isn't included in the damage calculation for that instance of the attack.

As with all buffs and debuffs, buffs do not stack. Only the largest buff to a given stat has any effect. However, all weaker effects will remain present, in the event the larger buff runs out of duration first.

This is a fan term. Stat buffs don't have any specific in-game name; in-game, they are included under the broad umbrella of "status effects", which includes all buffs and debuffs, but not status ailments.

Unless noted otherwise, only skills which buff the entire party are included. Targeted ally buffs that are 75% or higher may also be included.

Stats Breaks
Breaks are debuffs which decrease the target's ATK, DEF, MAG, and/or SPR.

Stats breaks and buffs can coexist together, calculated together by combining both.

As with all active buffs and debuffs, breaks do not stack. Only the largest break to a given stat has any effect. However, all weaker effects will remain present, in the event the larger break runs out of duration first.

Break a fan terminology, named after common abilities that inflict such debuffs, such as Armor Break or Full Break. They don't have any specific in-game name; in-game, they are included under the broad umbrella of "status effects", which includes all buffs and debuffs, but not status ailments.

Only skills with 20% or higher debuff are included.