Cave of Rebirth/Trial of Rebirth

Tips

 * See testimonials and discussions.
 * Uses mostly ST/AoE fire magic, some AoE earth magic and ST physical attacks.
 * Uses 70% fire resistance debuff to your party.
 * Will fully heal himself below 40% HP, without limit.
 * You can win by either killing him above 40% HP in one turn, or trigger Red Hot Feathers, which will disable this full heal ability permanently.


 * He has 2 state of resistance, this is in addition to his natural resistance:
 * (1) Imperil himself with fire, lightning, wind, and light by 50% for 99 turns.
 * (2) Imperil himself with ice, water, earth, and dark by 50% for 99 turns.
 * He will start with (1) after turn 1.
 * If hit with the same element as the imperil, he will switch to the other state.
 * Hitting him with fire 3 times on (1) will trigger Red Hot Feathers, which is all stats 40% buff to himself. This will also disable his full heal ability permanently. Each fire can only be applied once per turn, so you need at least 6 turns to trigger this.