Talk:Venomous Vines of Death

No healer strategy
This strategy foregoes a healer entirely, since it was the only way I could fit in all the necessary roles without a source of AoE reraise. All units should have full ailment resist, or at least the debilitating ones.

What you need:
 * Maritime Strategist Nichol, built for SPR and equipped with a source of Refresh. Equip with Carbuncle esper for Barblizzaga and Barfiraga.
 * An AoE ATK/MAG breaker, also built for SPR and equipped with a source of Refresh. Heavenly Technician Lid is recommended. Equip with Odin esper for fingersnap.
 * 7* Mercenary Ramza, built with as much HP/DEF/SPR as possible. Equip Genji Shield to resist death and Lakshmi esper for Stop/Charm resist.
 * Fohlen, built for full evasion (Ring of the Lucii, True/Spirit of Freedom pair, Quick Assault, Assassin vest), 80% element resist using Dragon Helm, Dragon Shield, and Blood of the Dragon materia, with Safety Bit for death resist. Esper is irrelevant here.
 * Two 7* Hyoh. Equip with Plant Killers and fire weapons.

Great Malboro will be tedious, but relatively safe. Rotate Nichol between Impregnable/Soulful Stances and elemental buffs. Breaker maintains breaks. Ramza uses physical guard and either breaks (if necessary), heals or protects against Stop. Lakshmi's Demonic Whisper also helps with MP sustainability on off turns. Fohlen provokes every turn. Do damage with the Hyoh duo, being mindful of their heavy MP costs.

At 60% health, things will get more annoying. If Fohlen gets berserked, use Fingersnap to dispel and have Nichol recast the Stances. Do not attack until his provoke is back up. If Malboro swallows a unit while Fohlen is down, rez with Ramza. Once Malboro is almost dead, do your best to refill your mana pool before doing the limit burst kill. You can use Ramza's long-cast limit burst to count for the limit burst kill mission, or simply use Entrust to have a Hyod do the kill and immediately refill the bar.

Now for the Queen. Have Ramza switch to magic cover, Fohlen still provokes, breaker breaks. Important: Ramza's magic cover is a cooldown skill and you have no source of reraise, so if he ever dies, you're almost certainly screwed. Nichol's elemental buffs won't be necessary this round, so swap them for the Courageous/Fortune Stances. Bile will debuff your stats anyway, so the debuffs on those skills are irrelevant. Have the Hyohs kill the Queen as fast as possible, ideally crossing a threshold with each attack. Once she's gone, figure out which of the Minis is weak to physical damage and kill it/them. At this point, the Minis should be no threat and victory is assured.
 * 107.198.84.124 23:49, 22 September 2018 (UTC)

Check your damage and eHP level notes
Do not attempt this trial without a phys damage dealer with at least 2k attack

Do not attempt with Trance Terra as well. Your 1500 mags with Plant Killer won't do much damage against 2000spr

I've tried this close to 15 times over the past 3 days. It's only now that I've realized that there's no way for me to beat this currently.

--110.54.131.144 19:22, 24 September 2018 (UTC)Wulf

Alternative strategy (no Hyoh, no Lid, no 7* tank, 45% breaks)
This strategy revolves around 2 specific units, Elfreeda and Sara, and Malphasie as friend unit. The other units are somewhat interchangeable, although having a 7* will increase the odds of success. Regardless, it is highly recommended to have status immunity across the board.

Team composition (from slot 1 to 6):

Elfreeda with Fenrir (full evade, genji shield, some ice resist) - provokes and breaks (45%) on the same turn, the effect lasts 2 turns which leaves some breathing room (note: Prompto can also do it but the provoke lasts only 1 turn and therefore is a lot less reliable despite stronger breaks, 50%)

A. Rain 6* with Shiva (100% ice resist, safety bit, no fire weapon equipped) - rotation: magic cover > provoke/spectral field > complete awakening/spectral field. His 7* counterpart would make this fight a cakewalk (almost). Chow could be used too but would include stop/charm resist in his rotation when he survives. Mystea and Shylt would only be able to use cover with reraise up at all times.

Ayaka with Lakshmi (her 7* helps but isn't mandatory as long as the tanks have reraise up) - DC reraise on Elfreeda and magic tank (try to cast reraise on Sara as well just in case), dedication+2 (main source of healing+mp battery+LB fill), stop/charm protection. LM Fina is actually better suited for phase 2 due to her AoE reraise, so you can try that too.

Sara - mandatory for this strategy to work, she casts retreat command every turn except if Fenrir is summoned on that turn (built for mp recovery) If she dies without revive it's almost a guaranteed wipe (the only way to survive is to have Fenrir sommoned on the following turn)

Any mage with Tornado and enough mp sustain for dualcast (try to get 150% plant killer, or at least 75% from Ifrit 3*)- I used Dark Fina 7* but Barbariccia 6* or Lexa would work (haven't tried yet with Barbariccia 7*, she would speed things up quite a bit!) Dark Fina can apply a 45% atk break in case of emergency (Elfreeda down or unable to use her ability --> berserk, stop, charm), in which case A. Rain would apply his 60% mag break on the same turn if possible. She has an 8-turn auto-reraise on a CD skill (I used it 3 or 4 times)

Friend unit Malphasie with Ifrit (plant killer+ if possible and status immunity) - if built right you have a whooping 200% plant killer and more attack than magic. Although you shouldn't count on it, her retaliation skill applies a 60% atk/mag break to all ennemies for 4 turns making things a hell lot easier. However it is RNG-based = unreliable.

Phase 1:

Turn1 - Elfreeda taunts/breaks, A. Rain covers, Ayaka DC reraise on the tanks, Sara uses retreat command, the dps chain DC tornado and thousand winds.

Turn 2: Elfreeda attacks for lb crystals, A. Rain uses spectral field (for lb crystals), Ayaka uses dedication, it's basically repeat for the dps throughout the fight if everything goes as planned.

Anytime Rain or Elfreeda die (they have reraise on), you start from the 1st step of their rotation. Save Ayaka's LB for each threshold (80%,60%,40%) so that you can get rid of the huge debuffs without resorting to the DC dispelga trick. Only exception to this... If Elfreeda is berserked. That also means she won't be targeted, and therefore A. Rain will have to tank it all.. Berserk is the only threat in phase 1 since we're not using fire attacks. Make sure to kill Great Malboro with a limit burst (Malphasie or A. Rain, as Dark Fina can't damage the boss with her LB!)

Phase 2:

Turn 1 - same as phase 1 (gives you the opportunity to check which small Malboro is weak to magic attacks)

Turn 2 - most likely A. Rain recasts cover as there's little chance he has survived turn 1. If he has, then same as phase 1. Ayaka DC reraise on Sara and herself or A. Rain if applicable. At some point however (below 70%), Ayaka will have to start casting charm protection from Lakshmi every 3 turns.

An alternative is to swap espers between Elfreeda and Ayaka. Elfreeda with Lakshmi will then have a 2-turn rotation: taunt/break > charm resist. And Ayaka will be in charge of summoning Fenrir (every 3 turns ideally in phase 2 to ensure a safe 3-turn rotation: DC reraise > DC reraise > summon Fenrir. Dedication+2 would be used when you feel safe enough, otherwise her LB will replenish the party's mp when you equip her TMR)

Nota Bene: to ensure survival, Ayaka must apply reraise on Elfreeda, A. Rain, Sara and herself whenever possible. As previously mentioned, LM Fina's LB would help tremendously in phase 2 and would be up almost at all times if she has mood maker or other source of high tide and LB generation.

This strategy allows to get all missions without even trying because ideally you'll summon Fenrir quite a few times, and items aren't required at all here.

Good luck and see you on the other side --> victory :)

Slightly power-crept... only 5 months behind!
I just did this with an all-7* MRamza, ARain, Folka, Roy, 2B, 2B.

MRamza 100% dodge. Wave 1: Phys cover & entrust when possible. Wave 2: provoke to nullify the mini-marlboro jump attacks.

ARain: Death resist & a bit of Ice resist. Provokes on Wave 1. Mag cover on Wave 2.

Folka: Kicks off with break resists... and does healer stuff as necessary.

Roy: He does very well here (but slightly maligned here: Unit_Rankings). Roy starts off in Wave 1 with Change_Repertoire, while 2B kicks off a 3 turn 70% AoE debuff. By the time that has worn off, Roy is doing his Victory to the Brave+2 (130% buff/50% debuff). Mind you, Roy is perfectly capable of handling all of the Buffs/Debuffs by himself at the start of Wave 1, of that I can assure you... (from my first failed attempt with Hyoh instead of 2B - i.e. I was relying entirely on Roy for debuff's). It is Wave 2 that is far more problematic.

Once his LB is full, Roy wants to do his transition via his LB, to his Draconic Reverberation (140% buff/60% debuff) skill. Now, while his LB has very high buffs, it has no debuffs, so you must make sure that debuffs are in place. MRamza can do ST breaks on his off turns in Wave 1, but this won't work at the start of Wave 2. For Wave 2, you should start off with Roy using his LB, while 2B (or other breaker) breaks, and Roy will be dealing out 140%/60% Buffs/Debuffs plus mega MP battery from turn 2 onwards... Yeah that's right, MEGA MP battery is what you get with Roy... my whole team never dropped even remotely low enough to consider using Folka's MP battery skills... I remain unconvinced that Roy is "mediocre"!

Meanwhile, a pair of 2B's (both non-element, but lightning weapons are good) is simply going to town*. 2B has so many different ways to cause damage, many of which I haven't even explored until now! And I've been a lucky 2B owner since day 1 :)

(*)	(oh yeah... forgot to mention both were over 2000ATK, with Ifrit & at least some other plant killers)

In Wave 2, I had both 2B's come through Wave 1 with their LB's intact (I used MRamza to complete the LB goal) so that they could both hit with their LB on turn 1. There was two reasons for this: 1) get that 70% break on while Roy did his LB transition; 2) drive Marboro Queen below the 90% threshold, thus ensuring she ONLY did an AoE magic attack, which ARain should cover. I was worried about turn 1, because I needed Folka to dualcast her debuff resist abilities, which meant she wouldn't be able to do any reraise magic until turn 2. Also for ARain to cast some extra survivability on himself. Things were just sweet from then onwards :)

As for the rest of it, both 2B's followed on with Supreme Support Weapon on turn 2, then True Charge Volt on turn 3 (to imperil Lightning by 100%), then cut loose with YoRHa Sword Dance on turn 4 to finish off Marboro Queen from above 80%. The rest was just mopping up the mess.

-Shakers

Sorry, I forgot to mention anything about the Berserk status, from Great Marlboro once you get him below 60%. This is a 33% chance every 2 turns, so you should get it every 6 turns on average. However, it seemed to be happening a LOT more than that to me on both my runs!

First of all, I want to say that ARain is probably not the best choice for a provoker, because his provoke only lasts for 2 turns. This means that his provoke will run out before his berserk status does (and yes, your provoker will still provoke whilst berserked). As a result, I had to have MRamza step in and provoke each time ARain got berserked, otherwise a random other unit is likely to kop the insta-kill, which could have been very bad.

I also had to put reraise on MRamza, as he had no death resist on, and he duly died and got back up on each occasion. I also had Roy aligned to restart his 2-turn songs on the same turn MRamza had just been reraised. And also Folka needed to reapply resistances. So yes, I should have put death resist on MRamza, and it would have been a lot less hassle!

That said, I was using MRamza and ARain, mainly because they are my only two 7* tanks. (I got my first ARain going after Hyoh, and I used a UOC ticket to get my 2nd one).

Secondly, I recommend doing both your provoke and cover every 2nd (even) turn once you get below 60%. If you have a 3-turn provoke then you are laughing (unless you get berserked twice in a row). In my case, it helped to do MRamza's cover every 2nd turn, to ensure he didn't find himself needing to cover and provoke at the same time. It is also easier to keep track of if you just do both at the same time.

-Shakers

Safe, No Evade Strategy, no Fire Elemental
This fight has gotten a lot more manageable with the addition of 7 star units like Loren. Here was the team I used:

7* Awakened Rain: Cover tank. 1583 SPR, 11400 HP, 736 DEF, Ribbon included for status protection. Lakshmi for Stop/Charm protection.

7* Kunshira: Hybrid chainer. 1k+ ATK/MAG, 504 DEF; Ribbon for status protection, Plant Killer + Materia, non-Elemental weapons, Ifrit for Plant Killers. Having a Hybrid damage dealer like this helps a ton for this Trial since the first Malboro is very strong against physical attacks, while the Queen is very strong against magical attacks.

7* Wilhelm: Provoke tank. 1297 DEF, 15400 HP, 700 SPR, Genji Shield for Death protect, Ribbon for status protection (I didn't have his TMR). He didn't have any element resist for this fight.

7* MS Nichol: Buffer. 1163 MP, 513 DEF, Discernment for status protection, Carbuncle for Barfiraga/Barblizaga but Wilhelm was surviving fine without it.

6* LM Fina: Healer/Reraiser. 528 DEF; Equip L Shield + Metal Slime Shield for status protection (And increased defense)

Friend 7* Loren: Chainer/Breaker. 536 DEF; 1911 ATK; Hairpin of Purity for status protection, TMR equipped, non-Elemental weapons, Ifrit for Plant Killers. If you can give her LB generating gear that's great, but her TMR should be enough.

The key for these fights is to keep MS Nichol's buffs flowing at all times (Iron Stance/Impregnable Stance, then two turns giving Lone Stances to people), keep 60% ATK/MAG breaks or better on Malboros AT ALL TIMES, make sure all characters have as close to 500 DEF as possible before buffs, and of course keep the nasty status ailments away (Mostly taken care of via gear). You could probably do the fight with less DEF, but the more you have the less damage you'll take from the Barrage each turn (At 500 base DEF + 100% DEF buff and 30% Mitigation buff, Barrage will only hit for a few thousand damage). Status protection is a given, but you'll also need that Stop protection once you're past the 60% threshold on Great Malboro, and you'll need Charm protection past the 70% threshold on Malboro Queen. Don't forget to remove party breaks after thresholds (I usually used MS Nichol's LB for this, but if it's not up it's the old Dispelga trick or Bushido Freedom).

Great Malboro Fight: Extra notes: Only pass thresholds on ODD numbered turns (Thresholds are 80%/60%/40% for the first fight). After passing a threshold, make sure you remove breaks on your party. Keep Stop resistance up after passing 60% threshold. Keep 60% or better ATK/MAG breaks on Great Malboro at all times, no matter what. Watch for Berserk after 60%.

Turn 1: Loren - Arms Eraser, ARain - Cover (Keep this up always), Wilhelm - Provoke (Keep this up always), Kunshira - Falling Elements, LM Fina - Dual Cast Reraise, MS Nichol - Iron Stance/Impregnable Stance

Turn 2: MS Nichol - Lone Stance Kunshira/Lone Stance Loren, ARain - MAG Break, Wilhelm - ATK Break, Loren chain Tempest Flash, Kunshira chain Tempest Spellblade. LM Fina - Curaja/Reraise.

Turn 3: MS Nichol - Lone Stance Wilhelm/Lone Stance Fina, ARain - Cover, Wilhelm - Provoke, Loren chain Tempest Flash, Kunshira chain Tempest Spellblade. LM Fina - Curaja/Reraise. That's pretty much it rotation wise. This fight will take awhile since Kunshira will be doing most of the damage. Pass thresholds on the Odd numbered turns, then you must remove the breaks on your party afterwards. I always had MS Nichol start with Iron Stance/Impregnable Stance first, then spend 2 turns casting Lone Stance on damage dealers, Provoke tank, and healer to be safe, then repeat the cycle. This made sure the party members had enough DEF/Mitigation to eat Barrage. Make sure you work in Stop Protection after 60% (ARain or Lakshmi), and be mindful of Berserk. Your Provoke tank will continue to Provoke while Berserked (As long as Provoke is still up), but if your Provoke tank is also your Breaker you may need to Dispel/Rebuff them to make sure they keep Breaks on Great Malboro. Do not let breaks fall off! Make sure to finish Great Malboro off with a Limit Break (I used ARain) for the Mission. With all the DEF my party had, no one really dropped below half health and ARain took little damage from the Bad Breath. I kept Loren's LB ready at the end of this fight to prepare for the Queen.

Malboro Queen and Mini Malboros Fight: Extra notes - This is similar to the first fight, but it can be a bit tougher to keep breaks up on all the Malboros since the Mini ones will Jump from time to time. This is where Loren shines. Every round where Loren had her LB full, and all Malboros were on the ground, I had her use her LB to make sure they all had breaks. If her breaks were about to wear off and a Mini Malboro was still in the air, I had her use the breaks anyway and then either had her do an Arms Eraser when the Mini Malboros landed or I had ARain/Wilhelm assist with breaks on Mini Malboros. If her LB is not up and breaks are about to wear off, she'll have to use Arms Eraser to make sure all Malboros get hit. When Loren was using her LB then Kunshira can do whatever, she wasn't important those turns. You still want to pass Queen thresholds on ODD numbered turns, however the thresholds are now 90%/70%/40%. Don't forget to remove party breaks after passing thresholds. This fight doesn't change for MS Nichol and LM Fina, Nichol keeps rotating between Iron Stance/Impregnable Stance for the first turn and then two turns giving Lone Stances. LM Fina continues to use Curaja as needed and Reraises just in case, and maybe Dispelga trick if MS Nichol's LB isn't up after passing thresholds.

Turn 1: Loren - LB for Breaks (Or Arms Eraser if no LB), Kunshira defend to save MP or attack individually, ARain - Cover (Keep this up always), Wilhelm - Provoke (Keep this up always), MS Nichol - Impregnable Stance/Iron Stance, LM Fina - LB (Or just Reraises)

Turn 2: Loren - Don't chain this turn, or you'll pass 90% threshold, just attack without chain, Kunshira - same, ARain - MAG Break on Queen if Loren's LB wasn't used, Wilhelm - ATK Break on Queen if Loren's LB wasn't used, MS Nichol - Lone Stance Wilhelm/Lone Stance LM Fina, LM Fina - Curaja/Reraise

Turn 3: MS Nichol - Lone Stance Kunshira/Lone Stance Loren, Loren - chain Tempest Flash, Kunshira - chain Tempest Spellblade, ARain - Cover, Wilhelm - Provoke, LM Fina - Curaja/Reraise

Turn 4: MS Nichol - LB (To remove party breaks), Loren - LB or Arms Eraser, Kunshira - whatever, ARain - whatver (I kept rotating between breaks and Cover to be safe), Wilhelm - whatever (I kept rotating between breaks and Provoke to be safe), LM Fina - Curaja/Reraise, or she can use Dispelga trick if MS Nichol didn't have his LB.

That's pretty much it. Keep MS Nichol buffing his rotation. Loren hopefully uses LB to break Malboros every 3rd turn or sooner, and if breaks aren't needed she chains with Kunshira. ARain and Wilhelm keep Cover/Provoke up respectively, and assist with Breaks as needed. Fina heals/Reraises. The Queen will heal occasionally, but she will die much quicker than the Great Malboro did since she's weak to Loren's physical damage. It is extra important to make sure all Malboros have breaks on them at all times. Sometimes this meant I had Loren use her LB every other turn if all the Malboros were on the ground, but the sooner you kill a Mini Malboro or two the better. Make sure after 70% that you add Charm protection (Lakshmi) every three turns, but there's no need for Stop protection in this fight and there's no Berserk to watch for either. MAG Cover Tank should have no trouble with the extra Bad Breath attacks if his SPR is high enough, and although the Provoker will be taking extra physical attacks from Mini Malboros he should survive each round (He never died for me, but Reraise just in case). Don't forget to summon one more Esper to finish the Mission!

Testimonial - Geryth
This is a very safe tank and spank strategy using no 7* tanks and no evade tanking. Here's an ffbe-equip link to my exact team parameters. I'll summarize here as well why my team is geared the way they are. All units are built for status ailment immunity at the bare minimum covering sleep, paralyze, confuse, and petrify. Other than that, here's some specifics:


 * 7* Loren - Built for physical damage.
 * 6* MS Nichol - Built for SPR/HP.
 * 6* Wilhelm - Built for 95% innate provoke and then for HP/DEF. This is specifically to get around berserk in fight one against Great Malboro. If Impregnable wears off while he's berserked then he'll still have 95% provoke chance. After this I also gave him Cowered Courage so he can cast Primal Instincts. This let VoE take so little damage that MS Nichol's regen basically healed my team to full each turn so LM Fina could focus on being a mana battery most of the time. After that, he was built for Ice Resist (landed at 90%). And then I went for HP/DEF as much as I could.
 * 6* Enhanced Veritas of the Earth - Built for as much HP/DEF as possible. After that, I gave him Lakshmi to fit stop/charm resistance in his rotation.
 * 7* High Seraph Ultima - Built for as much MAG as possible, with some extra SPR.
 * 7* LM Fina friend unit that had status ailment resist and a bunch of SPR.

So this strategy was extremely safe and everyone basically ran their rotations like clockwork. The DPS was a little low so it took a lot of turns to win (around 25-30 turns in the first fight and 40 turns in the second fight). But I was never in danger of dying or losing at any point, it's just a matter of managing each turn correctly. I could even ignore thresholds in my rotations and actions. Here's the rotations:


 * Loren - Always LB or General's Manifesto to keep breaks up. This is only tricky to manage in fight two when some of the kid malboros jump, so you need to reapply breaks to kid malboros as they land. Otherwise I just used High-Voltage Twin Blade to deal damage.
 * MS Nichol - Prioritize Fortune Stance and Impregnable Stance. Then LB as you can or Courageous Stance + Mana Restorative Stance.
 * Wilhelm - Provoke and then Primal Instincts. He only gets interrupted by Berserk, but 95% innate provoke is good insurance against this.
 * Veritas of the Earth - Cover, Omni Block, and then Stop or Charm resist (for fight one and two, respectively). Straight forward unchanging rotation. Always use him before MS Nichol so his break-resistance is up before using MS Nichol's stances. His innate countering kept LB crystals maxed each turn so keeping Loren's breaks applied were easy (with LM Fina's entrust as a last resort if bad RNG didn't fill her bar in time and her CD ability was still on cooldown).
 * LM Fina - Insurance utility unit as needed. She summoned espers for mission, was mana battery for High Seraph Ultima, and most importantly used Entrust so Loren could keep up damage and breaks. I did use her LB as insurance for a few turns where Wilhelm was berserked and provoke wore off, and I wanted reraise up just in case RNG hated me with the 5% chance to use Freeze Ray on another unit and kill someone unexpectedly (this never happened). She hardly needed to heal as all my mitigation combined with MS Nichol's regens was nearly all the healing I needed aside from a few turns.

Fight 1 - Straight forward and easy. Everyone runs rotations until High Seraph Ultima solo kills him. With my build I had to carefully stop at 1% health so her LB would finish him off for the mission. The only turn LM Fina really needed to heal was turn 1 before Cowered Courage was up. As long as breaks are applied and mitigations are up, he'll never kill you.

Fight 2 - Really not that different. Only thing here is to focus on killing the children first, because it's their jumps that can make keeping breaks applied hard or awkward. If their breaks wear off in the air, then they will kill Wilhelm when they land. Make sure to keep reraise on him for this reason. Otherwise it's the same fight. Once the children are dead, you have the game in the bag and Queen Malboro is no threat. The only trouble here is that Loren as solo physical DPS was pretty low, and 40 turns took a long time especially since I took extreme care to not mess up any rotations.

And that's basically it. I'll recap in a different way, and list out the Malboros' abilities and how our team is built to handle each ability:


 * Bad Breath: Status ailments protected by gear, and Loren's Breaks with MS Nichol's mitigation made this a non-threat.
 * Bile: Even with a 10x modifier, Loren's Breaks with MS Nichol's mitigation also made this a non-threat. VoE's omni block prevented the team from getting the Breaks attached.
 * Tentacle: VoE physical covering handled this. Sometimes the cover missed and it hit Wilhelm who was provoking. This was rare and never mattered as hits on Wilhelm were negligible.
 * Barrage: VoE physical covering handled this.
 * Freeze Ray: Wilhelm's gearing for ice resist and provoking handled this.
 * Freeze Prey: VoE's using Lakshmi's stop resist buff handled this.
 * Malboro Song: Wilhelm's 95% innate provoke minimized the impact of this ability.
 * Swallow: Wilhelm provoking with Safety Bit nullified this ability.
 * Cloying Breath: VoE using Lakshmi's charm resist buff handled this.
 * Explosive Thrust: Always hit Wilhelm who was provoking. If breaks wore off in the air, then Wilhelm was vulnerable to death (this happened to me only twice). LM Fina keeping reraise on Wilhelm handles this. He recovers perfectly with 95% innate provoke so I prioritized Primal Instincts first in the two occasions he died, to keep VoE comfortable taking the bulk of the damage.
 * Love Song/Photosynthesis: Healing abilities from the Queen and children respectively. I was able to damage through this healing no problem, even though I had low damage.

--Geryth Drayfore (talk) 01:34, 15 April 2019 (UTC)

FINALLY
I hate this trial, took me forever. Here's my party, everyone was status immune:

7* Gladiolus with moogle plushie and provoke geared for HP and DEF. only used provoke and guard.

6* A. Rain with 140 fire and ice protection, then geared for HP. Only used for energy wall and guarding.

7* Zeno with all the plant killers and 2x fire weapons

7* Ayaka geared for SPR

7* 2B just geared for LB fill, no attack needed really. Also had cradle of horns and Lakshmi for unstoppable protection

Friend: 7* Zeno friend with All status immunities. No plant killers or fire weapons. Just chained with other Zeno and killed great Marlboro with LB.

First boss: >60% easy. Keep breaking with 2B always. Use LB when you can. Every other turn cradle of horns. Voke and energy wall all through fight. Ayaka uses dedication. Chain down with zenos and try to get 2 summons. <60% was the toughest part. Keep reraise on Arain and glad always. Keep broken and chain as you can. Throw in unstoppable protections. Hopefully rage doesn't get a tank. Ayaka heal/ reraise/raise when needed. Make sure zenos have mp when killing with LB

Second boss: ARain and glad do their thing. Ayaka always have RR on glad and ARain heal/raise when needed. ALWAYS keep breaks on all Marlboros. Kill queen as quickly as you can, took me 3-4 turns. Once she's dead, ARain and glad should be able to provoke and energy wall all mini marlboros but they must always have RR on. Zenos do there thing and will kill the minis eventually (use enfeebles and add fire to attack she).

Remember to re-apply breaks
This trial made me rage for a few weeks until I finally had the right units and gear. This strategy I used required a turn for setting-up Imperils, Breaks and Imbue of my main DPS (Elena and Esther). The reason I imbued Lightning is for Element Chaining for extra damage!


 * 7* Awakened Warrior of Light - Geared as Provoker (with Moogle Charm) / Phys Cover / Barrier
 * 7* Doctor Aiden - Healer / AoE Reraise / Status Ailment and Debuff immunity / Barrier
 * 7* Elena - DPS
 * 7* Esther - DPS / Breaker
 * 7*Lunafreya - Buffer / HP and MP regen / Spare damage mitigation
 * (Extra) 7* Paladin Cecil - Magic Cover / LB Fill / Element Resist buff / Extra Breaker

'''IN BOTH FIGHTS, REMEMBER TO APPLY AND RE-APPLY BREAKS OR YOU WILL SUFFER LIKE I DID '''

'''First Boss: '''

Elena - FIRST TURN: Electrifying Enervation(Lightning Imperil 50% and Imbue) - NEXT TURN: T-cast Blade of Crystal for chaining. Use LB if available, time it with Esther's for damage.

Esther - FIRST TURN: Combat Overdrive (enable modifier and T-Cast) + Storm Brand (Lightning Imbue) - Demagnetizing strike (Lighting Imperil 75%) + Bolting Strike (Chain) - Use LB when Combat Overdrive expires and time it with Elena's LB

Doctor Aiden - Apply Operate - Full Immunization for Status Ailment resistance. Keep applying AoE Reraise (Operate Resuscitation) when free. Use LB whenever available so you don't have to re-apply Operate Resuscitation. Heal and refresh HP when needed. Use Operate - Potent Disinfectant for Debuff and STOP resist.

Lunafreya - Light of Purity (status buff) + Light of Peace (Magic mitigation and HP & MP regen). + Light of Salvation (MP regen and LB fill rate) + Light of Aid (Mitigate damage)Use LB when available for (200% status buff)

WARNING: Watch out for Light of Restoration! While it restores your MP, It has a party dispel which will remove your buffs. However, you can use it to remove Elem. imperils in your party. Personally, I didn't use it in this Trial because I don't want to lose my buffs.

Paladin Cecil - Paladin's Protection (Magic Cover) + Light Wall (Fire and Ice resistance) - If free, Saint Breaker (60% Break) or Paladin's Blade (65% Break) - Use LB when available, time with chain for more damage.

Note: P. Cecil's Patrimonal Power increases LB Gauge. Very useful for filling LB gauges.

Second Boss: The second fight will significantly get easier if you remember to apply buffs an re-apply debuffs. Watch out for the jump attacks, and makes sure to keep your Cover tanks alive.

Elena - First turn: Electrifying Enervation (Lightning Imperil 50% and Imbue) + Blade of Dawn - T-cast Blade of Dawn or Blade of Crystal for chaining ( I prefer to use Blade of Dawn as it chains briefly with Bolting Strikes and damages all the enemies)

Esther - First turn: Combat Overdrive (enable modifier and enable T-Cast) + Shatter Arms* (ATK and MAG break 50% to all enemies) - Next turn: T- Cast: Storm Brand (Lightning Imbue) + Demagnetizing strike (Lighting Imperil 75%) +  Bolting Strike (Chain) - Next turn: T- Cast: Bolting Strike - Use LB when Combat Overdrive expires and time it with Elena's LB.


 * Make sure to use Shatter Arms first. While the skill is only 50% break, it's an AoE break that can significantly cut down the physical attacks your tank will suffer through in the first few turns. You may use P. Cecil for stronger breaks after using the Shatter Arms.

Doctor Aiden - Apply Operate - Full Immunization for Status Ailment resistance. Keep applying AoE Reraise (Operate Resuscitation) when free. Use LB whenever available. Heal and refresh HP when needed. Use Operate - Potent Disinfectant for Debuff and STOP resist. Use his Magnus skill to your tank if needed.

Awakened Warrior of Light - Light is with us II (Physical Cover) - If needed, use Curaja - Use LB when available for damage mitigation (those mini Marlboros) packs a punch, if possible, time it with the BS chains for more damage.

Lunafreya - Light of Purity (status buff) + Light of Peace (Magic mitigation and HP & MP regen). + Light of Salvation (MP regen and LB fill rate) + Light of Aid (Mitigate damage)Use LB when available for (200% status buff)

Paladin Cecil - Paladin's Protection (Magic Cover) + Light Wall (Fire and Ice resistance) - If free, Saint Breaker (60% Break) or Paladin's Blade (65% Break) - Use LB when available, time with chain for more damage.

Again, please don't forget to re-apply breaks and your party's buffs. It'll save you from the frustration. Goodluck! I know you can do it! Ps. First testimonial. Have mercy.

--124.189.51.193 05:50, 1 August 2020 (UTC) IGN: Maelstro