Talk:White Lily Bouquet

[bonus round] 2B has found some new chaining friends!
My team: ARain, Folka, Sylvie, 2B, Hyoh, friend Aldore King Rain

First up I just want to say, the 3 supports are largely interchangeable in my team. ARain maybe not the best magic tank. I would replace Folka with Yuna (since most of Folka's extra abilities are covered by Sylvie, and Yuna will heal and fill the Esper gauge in no time). Sylvie is super handy and covers things like buffing, MP battery, imbue stone element, dmg mitigation... well you know, the usual Sylvie stuff. But not essential to my titular trio.

Also 2B is the breaker, so you don't need to worry about that. If you are not finished by turn 4, 2B's LB should be ready by then.

The basic strategy on all 3 stages, is for 2B to start off with Supreme Support Weapon for the breaking and self-buffing, but also to enable her Stardust Ray move: True Charge Spear. Meanwhile, Hyoh and AKR also do their awakening moves on turn 1. AKR triple-casts his, along with one of his elemental imbue/imperils. On turn 2, 2B and Hyoh typically need to imbue themselves with something, somehow.

Note that Hyoh's SR move is a latent ability, and it gets a huge damage boost with AKR in the same team!

Stage 1

This boss is -50% to stone, and deal earth damage is a mission goal. So we will go with AKR doing Earth Saber. As mentioned, Sylvie is handy here for imbueing stone on 2B and Hyoh. Note that 2B's move will also self-imbue with lightning, but that's fine. 2B can imperil that by 100% anyway, with True Charge Volt if you can squeeze that in while building LB/Esper gauges.

NB: I put a Ring of the Lucii on Folka, so she finishes with Alterna for the magic goal.

Stage 2

This boss is -50% to fire, so this time we are chaining with fire. Or at least Hyoh and AKR will be, 2B will just use lightning and chain along anyway. Hyoh will have to use his fire self-imperil.

Hyoh and AKR chain their LB's together for the big finish!

Stage 3

This boss is -50% to dark, which this team doesn't do, so we are going to all go lightning! Same as before for 2B, only this time her new friends join in!

NB: For the deal dark/defeat with Esper, just put Diabolos on one of your supports.

So that's that! Anyway like I mentioned before, if I had to do it again I would replace Folka with Yuna, just to get that Esper gauge up faster. Have fun!

[edit: I just realised Hyoh can actually dual cast his awakening + fire/lightning attack/imperil/imbue, once you have awakened his Way of the Void+2, so he is ready to chain away with AKR on turn 2 if needed. Sorry, my bad, I only just started using him again!]

[edit2] Actually I just realised I have 3 versions of Rain in this team with 2B. So therefore, forget about bringing in Yuna for Folka. I would bring in any version of Fina!

(that was a joke btw... Fina would be super duper jealous if 2B was anywhere near Rain...)

Mining for Materials for Crimson Empress
Cave of Crystals/Cave of Crystals (Support) has the Twisted Black Horn (50)

Cave of Crystals/Cave of Crystals (Power) has the Gold Powder (36)

Cave of Crystals/Cave of Crystals (Teck) Purple Emulsion (45)

Cave of Crystals/Cave of Crystals (White) Precious Stone (32)

I had enough by the time I did each 2 times.

White Lily Bouquet Bonus Stage with BluEvanescent
Hello and welcome back to the BluEvanescent, where tips and tricks are clearly not on my terms. And there goes the release of White Lily Dark Fina - aka Dominatrix Dark Fina - on banner and got herself drop kick off the list on Famitsu for the best Magic Damagers. Anyways, you search for the Bonus Stage hints? Well, sit down and use your eyes because in this lesson, I'm taking you straight back to the game.

You need the following units

 * Magic Damagers (Any units that can access to Magic Tank abilities, whether be Shylt, Mystea, Latyl, Sacred Shield Charlotte, etc.)
 * Physical or Magical Damagers (Any units with an access to add specific element to their attacks with Killers to Avian, Demon and Dragon)
 * Provoker (Have a Golem with Provoke ability or have anyone with the 50% or more active or passive Provoke ability)
 * Healer (Any units with the high amount of Spirit can utilized the amount of HP to be regained)

Tips and Tricks

 * On Stage 1, have any units with an access to any magic, including Stone magics or higher. To eliminate the enemy and complete the entire quest, have someone to fill up the LB Gauge to Max and kill them by both Limit Burst and magics. You need to be swift and sharp to cast magic with longer frames as any magics (such as Stoneja) will be mixed to the chain or worse, break the chain. Magics like Ultima, Meteor, Alterna, Tornado, Freeze, Flood, Flare, Holy, Quake, or any with Level 8 Magics can potentially have longer frames and higher magic damage.
 * On Stage 2, a random unit will be zombified for an entire battle until it persist by the next stage. The best way to utilized this trick is to either kill the zombified unit with any Healing or Revive magics or abilities and revive them afterward. On the other hand, refrain from using your Healer or units with the access of recovering HP. If your unit is running flat on MP, it's best to utilized the unit with MP refresh, Single Target or All Targets. To complete this, have someone with an access to Ifrit or Phoenix if you want to beat it by using both Fire damage and cast Esper. Have any of your best damagers to use their Limit Bursts when the HP is below the 25% or less.
 * On Stage 3, you need Diabolos for garnish. Why? The mission is to beat the enemy WITH AN ESPER. If the Summoning is late, you're completely flatten. Too early and same outcome. The best strategy is to lower your enemy by the 15% or less HP, but not to near to zero HP. Have your 3 Star Diabolos ready and casted by the time you also use your strongest ability, magic or Limit Burst. If you want a guaranteed higher damage, I suggest to use your Summoner Class with more than 30% Evocation Magic stat and a Dragon Killer+.

Afterword
If you beat the entire stage with less or no mistake, then congratulations! But, this Stage is considered a Side Quest. Despite of this being a Bonus Stage, this is a level where any of your strongest units will be put to the test and be rewarded with Trust Moogles and 10% Summoning Ticket. Anyways, this the Subject 3369 and signing out.

--Bluevanescent (talk) 10:24, 4 January 2020 (UTC)

Bonus Stage White Lily Bouquet (super late)
You're definitely gonna want a magic tank with as high elemental resistances as you can manage. I saw a number of different Magic elements being used so you'll want to just cover for all. A provoker is preferable, one with high defense, or use a provoke tank. One healer of course. The other 3 I used were all physical attackers (one of them a semi-breaker).

My team consisted of:

Awakened Rain (enhanced) - magic tank Wilhelm (enhanced) - provoker AK Rain - LB & regular chainer CP Noctis - Breaker, support, LB WOL Lenna - healer Friend: AK Rain

Lenna has 2 general mitigations you definitely want to make sure get put up, one of them is a CD ability that provides 2 elemental resistances.

Wilhelm provoked thru all stages. ARain covered in all stages with some support abilities being used.

CP Noctis buffs himself, using the quintuple cast you can do 4 buffs + his break.

Both AK Rain should get their LBs up as fast as possible, their CD ability will fill it immediately, then using Earth Saber (1st stage) & Fire Saber (2nd stage). They can also provide a barrier.

On the second stage I think the highest ATK unit will get Zombie put on them. I tried it 2x and both times the friend AK Rain unit would get Zombie. I would just ignore trying to get rid of it and put up your buffs. 1st time around I did get rid of Zombie and everyone died. 2nd time around both Lenna and ARain survived so I just raised everyone else and continued on. With ARain still covering, no one else died again for that battle. I don't have any overpowered equipment, but everyone does have their own TMR equipped along with a few other TMRs or event equipment.