Chamber of Arms - Dabih

Overview

 * Unofficial Difficulty: ??
 * Reference: Announcement
 * Release Date: 12/20/18,.

Check Chamber of Arms for more information regarding the swap battle.

Battle Info
EASY=

The Patriotic Hero
HARD=

Abilities

 * Dabih is standing still.: No effect.
 * Heretics have gathered around Dabih.1: Summons Dabih Cultist A.
 * Heretics have gathered around Dabih.2: Summons Dabih Shaman A.

Abilities

 * Browbeat: Physical damage (4x) to one enemy. Reduce ATK (50%) for 3 turns to one enemy.
 * Kick Attacks: Physical damage (4x) to one enemy. Reduce DEF (50%) for 3 turns to one enemy.
 * Wall of Rejection: Earth physical damage (5x) to all enemies.
 * Fanatic: Increase ATK/MAG (100%) for 3 turns to caster.

Abilities

 * Dabih is being prayed to.: Restore 10% HP to one ally. Mitigate physical/magic damage taken (99%) for 1 turn to one ally (can't be dispelled).
 * Deadly Curse: Inflict death (100%) to one enemy.
 * Dangerous Curse: 50% HP damage* to one enemy.
 * Surrounded in an evil aura!: Increase MAG/SPR (100%) for 3 turns to one ally.
 * Flood of Darkness: Water and dark magic damage (15x) to all enemies. Reduce resistance to all elements (100%) for 3 turns to all enemies.
 * Explosive Curse: Magic damage (10x) to all enemies. Reduce resistance to all elements (100%) for 3 turns to all enemies. Reduce SPR (100%) for 3 turns to all enemies.
 * Paralysing Curse: Inflict stop (100%) for 2 turns to one enemy. Inflict petrify (100%) to one enemy.

Attack Pattern (Dabih)

 * Pre-emptive attack:
 * Heretics have gathered around Dabih.1
 * Heretics have gathered around Dabih.2
 * Dabih is standing still.
 * Ends turn
 * Every turn:
 * Dabih is standing still.
 * Ends turn

Attack Pattern (Dabih Cultist A)

 * When summoned:
 * Fanatic
 * Ends turn
 * On odd turns:
 * 2x Wall of Rejection
 * Browbeat
 * Ends turn
 * On even turns:
 * Wall of Rejection
 * Browbeat
 * Kick Attacks
 * Ends turn

Attack Pattern (Dabih Shaman A)

 * When summoned:
 * Dabih is being prayed to. (targets Dabih)
 * Ends turn
 * If Dabih is alive: Dabih is being prayed to. (targets Dabih)
 * If Surrounded in an evil aura! used previous turn, then:
 * Flood of Darkness
 * End Turn
 * On turn 5, 11, 17, etc (every 6n-1 turns): Deadly Curse
 * On turn 2, 5, 8, etc (every 3n-1 turns), if Deadly Curse was not used: Explosive Curse
 * Uses either Dangerous Curse (20% chance) or Paralysing Curse  (80%)
 * Remaining actions are normal attacks
 * On turn 2, 5, 8, etc (every 3n-1 turns), ends the turn with: Surrounded in an evil aura!

Abilities

 * Heretics have gathered around Dabih.3: Summons Dabih Cultist B.
 * Heretics have gathered around Dabih.4: Summons Dabih Shaman B.
 * Heretics have gathered around Dabih.5: Summons Dabih Cultist B.
 * Wrapped in darkness.: Add Dark element to physical attacks for 3 turns to all enemies. Inflict blind and silence (100%) to all enemies.
 * Dark Break I: Physical damage (4x) to one enemy. Reduce ATK/DEF/MAG/SPR (30%) for 3 turns to one enemy.
 * Dark Break II: Physical damage (7x) to one enemy. Reduce ATK/DEF/MAG/SPR (60%) for 3 turns to one enemy.
 * Dark Confinement: Magic damage (15x) to all enemies. Inflict blind, silence, and petrify (100%) to all enemies.

Abilities

 * Vanishing Path: Dodge 1 physical attacks for 1 turn to caster.
 * Stake Drive: Inflict death (100%) or 42% chance to deal physical* damage (8x) to one enemy.
 * Heretic Persecution: Physical damage (6x) to all enemies. Inflict confuse (100%) to all enemies.
 * The heretics are meditating.: Increase ATK/MAG (100%) for 3 turns to one ally.
 * Heretic Conviction: 250% HP damage* to one enemy.

Abilities

 * Covered in Dabih's thoughts!: Increase ATK/MAG (300%) for 9,999 turns to caster. Mitigate physical/magic damage taken (99%) for 9,999 turns to caster (can't be dispelled).
 * Ultima: Magic damage (9.33x) to all enemies (can be sealed).
 * Divine Thunder: Lightning magic damage (10x) to all enemies.
 * Waste Away: Reduce ATK/DEF/MAG/SPR (100%) for 3 turns to all enemies.
 * Evil magical power is concentrating!: Increase MAG/SPR (100%) for 1 turn to one ally.
 * Drake's Descent: Magic damage (15x) to all enemies.

Attack Pattern (Dabih Cultist B)

 * On turn 2, 5, 8, etc (every 3n-1 turns): Vanishing Path
 * If The heretics are meditating. was used the previous turn:
 * Heretic Conviction
 * End Turn
 * On turn 5, 11, 17, etc (every 6n-1 turns): Stake Drive
 * On odd turns: Heretic Persecution
 * Remaining actions are normal attacks
 * On turn 2, 5, 8, etc (every 3n-1 turns), ends the turn with: The heretics are meditating.

Attack Pattern (Dabih Shaman B)

 * If Evil magical power is concentrating! was used the previous turn:
 * Drake's Descent
 * End Turn
 * When Dabih dies:
 * Covered in Dabih's thoughts!
 * Waste Away
 * Normal Attack
 * Ends Turn
 * On odd Turns: Ultima
 * On even turns: Divine Thunder
 * Remaining actions are normal attacks.
 * On turn 2, 5, 8, etc (every 3n-1 turns), ends the turn with: Evil magical power is concentrating!

Tips

 * Testimonials and discussions.
 * There is a HP lock at the 49% threshold.
 * Prepare death resistance on your provoke unit (Safety Bit or Genji Shield).
 * Prepare blind, silence, confuse, petrify, and stop resistance on your units.
 * Elemental imbues can be used with non-elemental physical/hybrid dps to avoid the need to gear out multiple dps teams.