Talk:Mt. Gagazet - Exploration

Calling my shot now. Going to go triple/quad Orlandeau on this -Zodiark

(One week later). Yup. Triple Orlandeau, LM Fina for Reraise, Ramza for buffer. When is the XIV raid coming. Also, post down below needs edited bad, English is horrible. -Zodiark

I also triple Orlandeau-d this boss. However, I died the first time. To make this disgustingly easy, bring 4 chainers, somebody to cast dispel, and somebody to tank magic. Equip the magic tanker with 100% lightning resistance. He goes down on turn 2 and you never take any damage.
 * Zod, loving that you are getting back to 4 Landeau's. I only just recently read up on the upcoming 7* business, which means that you need to merge 2 rainbow units to get a 7*, and further that you need to merge a further 2 units to get a so-called "Super TMR" from it. I am feeling really lucky in that I have picked up a second Roy, and I have 2x Blossum Sage Sakura so far. What are your thoughts on this? - Shakers

Hello, i love your page.

Im using my next cutie hero's,

Yuna /siren 3*lvl17 (with 20% extra statistics attributes x2, i think this is the best passive ever xd) Prompto /diablo

Rikku /shiva

Ashe/carbuncle

Lunera /Golem.

Lunera: is a ethernal singer, so no more comment ,hehe. Prompto: can raise an allie and can do average dmg(also is cute ) Ashe: heal/dmg or curestatus/dmg, worth in all ways Rikku: this is dmg reduction,raise Allie's,cute heal, also chain af... Sorry Yuna: evoke dmg dodge the xxxx buff on Seymour, so EVOKE EVOKE.make yunas dualwield rod-staff(as u like) Thanks, and sorry my English hhhh --

Just cleared Seymour so here some tips from what i learn to help a bit:

-The boss seems to deal magic damage so SPR is worth to equip.

-Seymour buff himself with def so anything that can dispel is usefull.

-At 30% HP (i think) he kill one of your unit so a provoke tank with Safety Bit, Genji Shield or any kind of Reraise wil help you a lot. - Mystea/Carbuncle. Magical cover. Mainly for his 80% 50% and 30% threshholds of annilation. Cura x2 with 550 spr helps as well. Dispel for protect.

Warrior of the lightl./bahamut 7k hp 650def Physical cover/ provoke. Didnt use safety bit but assuming it would've helped a lot with banish. Raise. Evoke to cap chains.

Rikku./fenrir. 500atk/dw Chain/ult./raise. Fenrir for buffs but bahamut damage probably was better.

Onion knight/ ifrit3. 1000atk. Fire weapon chain w rikku. Diablo w human killer.

Ashe/siren3. 750mag dw. Heal/ chain.

Long fight but was focused on survivability.

Keep physical cover up for physical aoe every 4 or 5 turns. Magic cover for threshholds. Dispel protect when u can. Cap chains with best summon u have. Keep up buffs and health. Use mp pots as needed. Gagazet reward materia with 20% dmg against reapers can fill any magic/atk materia slots you have under 30%

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So there are three things truly needed for this fight.

- Genji Sheild on a Provoke Tank

- Magic Tank

- Dispel of some kind.

However, I'm sure he only buffs his defense so if you have a heavily Magic attack based team, that's not really an issue.

Someone to buff defense/SPR is highly recommended but not needed.

Team composition
Seymour look to deal AoE magic damage so Mystea, Basch, Chow are really good option, the only thing is you have to equip them Golem 2* or Ifrit 3* with provoke and Safety Bit, Genji Shield to take the death.
 * Tank

Every damage dealer with some HP (just in case) will do the job, Onion Knight with his native undead-killer is a really good choice with Odin 2* and another killer in materia.
 * Damage Dealer x2

You can almost take everything like a Ramza, Roy, Lunera for the buff but Rikku can be a wise choice if you want to be really safe, you easily stack her LB before the fight and you can equip her Bushido - Freedom if you need a dispel on anything else than your healer.
 * Support

As Rikku you can almost choose any unit you want as long it heal, raise and dispel. Lotus Mage Fina or Ayaka are as always insanely overpower, they can Reraise, Curaja, and Dispel.
 * Healer

Well i hope that will help some people, my first post here so i hope that's not too bad !

--Diridux (talk) 14:27, 13 April 2018 (UTC)

-- Hello and welcome back to BluEvanescent. What's that? You have a problem about defeating that Seymour guy? Well, no worries 'cause I got ya back.

Now, listen. This may be sounds tricky but, bear with me, it is possible to beat him with some of your best units. Here are some tips and tricks for newbies or straight-up trying to be a Monster Hunter.


 * Starting up to the most important cases of beating a boss: Healers. You need Healers and at the same case, you need to buff up your stats. If you happen to obtained Rikku, make sure you level her up to her maximum potential. She may be weak, but man, wait 'til you see her Limit Burst. One case of Auto-Revival would solve your case. If you want to set her up, make sure you equip her with any accessories or abilities that enables you to gain a shard of Limit Burst. Other recommendations -which if you prefer 5-6 Stars- would be: Ayaka, Lotus Mage Fina or Charming Kitty Ariana. I recommend Lotus Mage Fina for this round to work.
 * Damage Dealers. Both Noctis, Fryevia, Veritas of the Light and Orlandeau are mostly recommended for this. Make sure your main Damage Dealer would be as far as 900 ATK Points. Rapid firing your attack (aka All-Out Attack) is strongly recommended.
 * Supporters. You need alot of Supports. Since Seymour's "Flare" is basically a strong magic damage, you need a strong unit that could potentially buff up AND you need a Dispeller. Again, Lotus Mage Fina FTW.

Tricks:
 * Start with Reraising your main healer and then your customized unit.
 * All Damagers must attack at the same time, that means you need to deal higher combo to increase damage per hit.
 * If by any chance Seymour buffs up with his Protect spell, dispel it. No amounts of Stats Breaker could save you from his Salvation. Trust me, I tried.
 * If Lotus Mage Fina, Rikku or other Reraise-based Healers are in your party, make sure everyone has a Reraise buff on them, otherwise, die.
 * Summon an Esper. Depends on your taste, just have a Healing Esper.
 * Achieve 8 Magic Cast by using Healing-based or Black Magic. Just dispel him with Dispel or Dispelga. It'll work.

And that's it. You simply beat him in a pulp. So, what do you learn? Nothing? GOOD. Because I sure don't get it. Thank you for reading and I'll see you guys in the next battle.

Subject 3369 over and out.

--Bluevanescent (talk) 14:57, 13 April 2018 (UTC)

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============= Ang - 1280 Atk. VoL - 643 ATk 523 Mag Yan Mystia 5200 hp, 450 spr, Resist all ~80 Friend Vol

Turn one - Yan LB for reraise. Do this every time LB is up (~3 turns) VoL - chain with Ang's Swift/Ult. Mystia - Tritelia Wall - defend Yan - LB / heal + LB gain / Heal+heal

5 turns dead.

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--- Short summary ---
 * Re-raiser, preferably party wide
 * Healer, preferably with dual cast and re-raise
 * DPS
 * Dispel (if using physical DPS to remove protect)
 * Escape user (to evade mobs to conserve MP)

--- Team comp ---
 * Rikku, holding Rikku's pouch
 * AoE re-raise on LB, with innate High Tide
 * Can equip "High Tide" knuckles, for even more LB
 * has innate Escape
 * old 4* unit with a recent FF10 rerun, so should be fairly common now
 * Charming Kitty Arianna
 * ST Re-raise for reapplying them on party members who get hit by OHKO move, or are just really unlucky
 * Has all ze healz
 * Can dual cast her special abilities
 * Can apply buffs if needed (stat, element, break protection)
 * My only decent healer with re-raise/raise
 * 2x Orlandeau (DPS)
 * Divine Ruination for days
 * Illusionist Nichol (honestly, was my flex slot in case my first run failed, which didn't)
 * Dispel for boss protect
 * HP/MP regen with mirage in LB form

--- Pre-boss setup ---
 * Use 8 magic (for bonus; use Esper magic if you didn't bring a native magic user)
 * Summon Esper, or have full Esper bar prior to boss if you plan to use it there (for bonus)
 * Have Rikku's LB ready for boss
 * If using escape, have your other units attack/magic to fill bars and get the optional bonus

--- Boss Fight ---

Turn 1
 * Rikku: LB for party re-raise
 * CK Arianna: Elemental protection
 * iNichol: Summon Fenrir (my weaker stat buff + 1 free party evasion)
 * Orlandeau: Divine Ruination

Turn 2, 3
 * Rikku: Eccentrick as needed, otherwise goof off
 * CK Arianna: Re-raise if needed to keep it on all party members, otherwise heal/apply (offensive) buffs
 * iNichol: Dispel boss's protect, otherwise goof off
 * Orlandeau: Divine Ruination

Turn 4
 * Go to Turn 1 and repeat 3-turn rotation (with variations as needed).
 * iNichol can stay on dispel duty

Killed the boss by turn 4. Could be faster if I replaced iNichol with someone else, or be better at chaining DR, cause I suck at it somehow... Edit: In hindsight, I probably should have changed Arianna's opening move, maybe to either break protection or full party stat buff, not that it was needed. - Tyrasa

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=================== F2P Finish [USER: JvNoWhere]

Team Composition: - Tank: Warrior of Light 10k HP or more Safety Bit Germinas Boots (for Escape skill and HP ofcourse) Mechanical Heart (additional heal for physical attacks) Golem Esper

- Healer/Support: Marie 5k HP or more Healing Staff (for Cura) any MP regen items or materia atleast 400 MP (to atleast regen around 20 MP per turn) - Support: Rikku 5k HP or more LB items and materia

- Damager: 2 Onion Knights 5k HP or more 1k+ ATK stats (optional if you want to put Reaper/Human killer materia)

Strategy:

[TANK] - Turn 1: Use *Provoke* or if you maxed awakened *Brave Presence* use it - Turn 2: Defend - Turn 3: Defend (Tank role is just to absorb all incoming hits from the Boss. Boss wouldn't damage you much per turn even if your DEF is around 300+ because of buffs)

[Healer/Support] - Turn 1: Dualcast - BarThandaga/Imperil - Turn 2: Dualcast - Cura/Cura - Turn 3: Dualcast - Cura/Cura (You just wanted to buff up your Thunder Resistance for the Boss Threshold attack, Imperil it for the Damager, and heal back up your Tank)

[Support] - Turn 1: Hyper Mighty G - Turn 2: *Free Turn* - Turn 3: *Free Turn* (Depending on your LB build you can re-cast Hyper Mighty G around 1/2 turns)

[Damager] - Turn 1: Splendor of Water - Turn 2: Splendor of Fire - Turn 3: Free Turn (Elemental Buff and Damage, thats it. You'll damager the boss around 20-30% per turn depending on your build.)

--Jvnowhere (talk) 02:20, 14 April 2018 (UTC) -

Ok last-minute notes, for anyone still trying to beat this.

After a few fails without Mystea, I eventually used Roy, Mystea, Agrias, 2B, friend 2B.

I have Roy's LB at max level, which is why I used him for his LB, otherwise use Ramza or Lunera or Soleil or whomever. I put "equip H shield" + Genjii shield on him, coz it would have been annoying if the ST kill hit him.

I put the Safety Bit on Mystea, plus assigned Ramuh for 100% lightning protection. Mystea simply absorbed the retaliation after Agrrias-2B-2B took him down to just under 30%. Mystea then simply did dispel, followed up by another dose of Agrias-DR+Extract-Speed x2. Game over.

I think The key to beating this thing anything close to easily is getting through round 1 to get a 2nd whack at it, because it is very difficult to do a OTK on it. For example, I don't have a fix-all healer, so... without a MAG tank like Mystea... hmmm sorry I think I might be in trouble. Such is the nature of this game. Have a look at what you have got, and make the most of it :)

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Of note, as an exploration, the objectives can be done before the boss. Just use a summon and 8 magics on enemies with 2-3 members and have 2-3 characters kill all enemies in 1 turn to avoid problems. Make sure to have full LB and summon gauge and use a tent before the boss. The reaper killer abilities currently avaiable with King Mog help against Seymour. It gave me some trouble with a party of 5, but I won with Warrior of Light (tank), Rikku (LB to revive and healer), 2 Trance Terras (attackers and emergency healers) and Onion Knight (attacker and fire resist to all allies). --Rain 04:37, 19 April 2018 (UTC)

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