Defeat Jie Revorse - GOD

Overview

 * Origin: STAR OCEAN -anamnesis-
 * Type: Challenge Event
 * Reference: Announcement
 * Related Event: Vanquish Jie Revorse!
 * Original Event Period: 8/3/18 00:00 - 8/9/18 23:59 PST
 * Rerun Event Period: 2/1/19 00:00 - 2/7/19 23:59 PST

Challenge the boss in this high difficulty dungeon and enrich your party with the bountiful rewards that can be obtained during this limited-time event!

Abilities

 * Rush: Physical damage (3x) to one enemy.
 * Windup Blow: Physical damage (2.7x) to all enemies.
 * Unidentified Signal: Magic damage (2.5x) to all enemies. Inflict paralyze (100%) to all enemies.
 * Artillary: Physical damage (3.2x) to one enemy.
 * Cleanse: Remove all buffs and debuffs from caster.
 * Somersault Kick: Physical damage (5x) to one enemy.
 * Spin & Slam: Physical damage (3.2x) to all enemies.
 * Elemental Burst: No effect.
 * Stop Movement: Decrease DEF/SPR (50%) for 99 turns to caster.
 * Extermination Mode: Increase ATK/MAG (100%) for 99 turns to caster.
 * Heat-Seeking Missile: Physical damage (30x) to all enemies.

Attack Pattern

 * If attacked with lightning magic or physical attack:
 * Windup Blow
 * If attacked with lightning magic or physical attack in 3 different turns:
 * Elemental Burst
 * Next 2 turns: Stop Movement, end turn.
 * On the turn afterward: Cleanse, continue normal attack patterns.
 * Turn 8+:
 * Extermination Mode (once/battle).
 * Chance to use multiple Heat Seeking Missile (chance increases when your units' HP are low).
 * HP > 70%:
 * Up to 5 actions per turn.
 * Rush (20%)
 * Artillary (25%)
 * Unidentified Signal (30%)
 * Normal attacks.
 * HP 50-70%:
 * Up to 7 actions per turn.
 * Rush (20%)
 * Unidentified Signal (30%)
 * Artillary (30%)
 * Normal attacks.
 * HP 40-50%:
 * Up to 7 actions per turn.
 * Artillary (30%)
 * Spin & Slam (30%)
 * Somersault Kick (30%)
 * Normal attacks.
 * HP <40%:
 * Up to 9 actions per turn.
 * Unidentified Signal (20%)
 * Artillary (20%)
 * Spin & Slam (25%)
 * Somersault Kick (30%)
 * Normal attacks.

Tips

 * See testimonials and discussions.
 * Enrages on turn 8. Try to defeat him before then using breaks, buffs, elemental chains, imperils, and finisher. Ramuh can work well as finisher along with fulfilling esper summoning mission.
 * A physical AoE cover tank can manage all of his early attacks. Full evasion tank is preferred.
 * Using Quick Final Thunder on a unit equipped with 100% lightning resist will allow stacks to be built quickly and high damage to be dealt thereafter without triggering anything unintended.
 * Cerius's awakened Barthundaga or Kuja's awakened Barthundara can be very useful in this fight.
 * Make sure your units have some sort of paralysis resistance.
 * Pay attention to Cleanse which removes all his debuffs.