Talk:Armor of Oppression

Please is there any information out there in regards to his "The pressure is overwhelming!" Mp drain, is there anyway to avoid that or get around it? I can get him down to 10% sometimes 1% but he sucks away at my mp.

Pressure abilities - Damage type or just phrasing issue?
Regarding the two pressure abilities, the current description is -  Fixed damage (1000) to all enemies, inflict paralyze (100%) on all enemies, fixed damage (0.1x) as MP drain (100%) to all enemies What is "fixed damage (0.1x)"? That doesn't make sense. It is a fixed attack type, meaning evasion and specific mitigation don't work, but if it isn't a flat number like the first part of the skill then it isn't fixed damage, and we need to know what it scales off of. This would make it an ability with 2 attacks like Spirit Blade, but watching the battle videos, it appears to be just one hit. If that is the case, and the mp drain is coming off of the AoE 1000 fixed damage, then the way to write it out would be: - Fixed damage (1000) as MP drain (1%) to all enemies, inflict paralyze (100%) on all enemies However, that would only drain 10 MP from each unit, and it is clearly taking more than that, so I am not sure what the actual drain is. Can anyone clarify? --65.60.186.6 15:22, 26 June 2018 (UTC)

Uh... .1 is 10%... 10% of 1000 is 100. Just FYI. -Purity

Yeah it should be .01x which is what is written on the main page. The rest matches up with that. --192.181.244.185 16:48, 19 July 2018 (UTC)

Testimonials
- iNichol

- Evade Basch (could be replaced by a better breaker also geared to full evade)

- Light Veritas (hybrid damage capping, light imperil)

- MS Nichol (global damage mitigation, buffing)

- Lila (SPR chaining)

- Friend Lila (SPR chaining)

iNichol for 100% cover, used on evade Basch

Basch using 50% mag break, then cycling through the other 50% breaks

Light Veritas for Light imperil, Saint Buster capping Lila chain for kill

MS Nichol for buffs and damage mitigation.

Simple really, just chip at the boss for LB and esper stones for the missions, keep the party's SPR buffed and damage mitigated and keep iNichol's cover up on Basch and the boss MAG breaked and don't go below 50% of boss HP. Meteor did about 1.3k damage per unit which Soulful Stance was able to regen. Very manageable.

When missions are done, get LV's light imperil on (lasts 3 turns), next turn use Damnation and Neidan, following turn use make sure Basch's 50% SPR break is applied, that Lila's SPR and LV's MAG is buffed then triple Heaven Shift and cap with Saint Buster.

--Sorata77 (talk) 00:50, 22 June 2018 (UTC)

I used : Wol - hp/def build (cover and provoke alternately

Ms Nichol - Soulful stance > impenetrable stance... Mp restore x2.. Repeat. Save lb (mine wasn't maxed) for when just above 50%. Remember to recast on reraised allies!

Lila x2- light element & spr build with man eater + and Diablos. Chip away till just above 50% then Nedian > heaven's split x3. Make sure you have her imperils up and try to max the chains

TM Lid- I focused on keeping atk and mag broken and saved lb for 50% threshold arms dissolver turn 1 and then just single stats

LM Fina- just reraise WoL and herself (though she never needed it) focus on healing and reraise. Lb to imperil light just above 50%

Testimonial - Geryth
I got this done with almost the exact same turtle tactic I used for Scorn of the Intangir (exact same units, slightly different load-out). I don't have a full evade tank or some ridiculous overpowered 12k HP Wilhelm or Chow with Mechanical Heart, so this strategy puts together as much damage mitigation as I can muster for my mediocre tanks. I'll preface this by saying that substitutions to this team aren't easy to make. You can probably be a bit flexible with your damage dealers and provoke tank, but MS Nichol and a LM Fina/Ayaka level healer are probably required.

Here's the team:
 * Ozetta - Provoke tank. She literally has nothing to do for me but provoke, but I couldn't find another job for her to do. 7.5k HP with 421 DEF and 414 SPR. She basically only takes Meteor damage so she only needs some SPR to keep that down.
 * Warrior of Light - Cover tank. We're using provoke + cover because WoL gets an extra 50-70% damage mitigation on covering, so Ozetta's entire presence is just to make WoL take less damage. Losing a whole unit slot for this is necessary since I don't have a BiS Wilhelm or Chow or Basch. He has 9659 HP, 604 DEF, and 389 SPR. Put Bahamut on him to be summoned at the final turn.
 * Lila #1 - For damage dealing who can also 50% SPR break. She's packing Cowered Courage to use Primal Instinct to further help out our WoL to take less damage. Also packing Man-Eater+ and Diablos, and 668 SPR, and a holy elemental staff.
 * Lila #2 - Also for damage dealing to chain with. Also packing World Destroyer (for turn 1 only) and 633 SPR and holy elemental staff. Shiva 3* specced into Offensive Freeze can be used in place of World Destroyer, but I specced mine differently.
 * MS Nichol - Fortune Stance doubles as damage reduction AND damage increase since Lila scales on SPR. Also Impregnable Stance to further reduce WoL's incoming damage. He has 5k HP, 562 mana, and 406 SPR.
 * Friend LM Fina - Healing and reraise, but most importantly a -50% light imperil on her LB for our Lila's who need to kill him from 50%.

If you notice, I have no magic tank, but everyone has high SPR. With MS Nichol's 30% damage mitigation and ATK/MAG breaks everyone can eat the Meteors with no problem.

Here's the first couple turns:
 * 1) Turn 1
 * 2) * Ozetta - Provoke
 * 3) * WoL - Cover
 * 4) * Lila #1 - Primal Instinct
 * 5) * Lila #2 - World Destroyer
 * 6) * MS Nichol - Fortune Stance + Impregnable Stance
 * 7) * LM Fina - Reraise herself and WoL for insurance.
 * 8) Turn 2 - WoL will take a lot of punishment as we've only broken his ATK/MAG by 35% with World Destroyer, but he should survive.
 * 9) * Ozetta - Provoke or defend, nothing to for her to do anymore
 * 10) * WoL - Arms Eraser. With a 45% ATK/MAG now break in the rotation, he should comfortably take the flurry of physical attacks + meteor every round.
 * 11) * Lila #1 - Tojin Combo to purposefully do little damage to gain LB shards and esper orbs
 * 12) * Lila #2 - Tojin Combo to purposefully do little damage to gain LB shards and esper orbs
 * 13) * MS Nichol - Party mana regen and a stance that aids in LB generation.
 * 14) * LM Fina - Heal and keep reraises up on herself and WoL.

From that point onwards you're in a solid rotation. Keep full turtle stance mode active at all times (Fortune Stance + Impregnable Stance, Primal Instinct, Provoke, AoE Cover, -45% ATK/MAG break). Your party now has infinite sustain and you should take your time generating limit bursts and esper gauge. You really only care about LM Fina's LB as it's necessary to set up your killing blow turn. Once her limit burst is ready, start pressing damage. These Lila's, despite sacrificing SPR for utility materia, will tear him to shreds. So with that in mind, be very mindful of the 80% and 60% thresholds...

80% and 60% Thresholds - Yeah with all the turtle mode activations we have going on, WoL still cannot survive the AoE Reaper attacks. It's imperative that you time the thresholds so WoL can *defend* through a threshold, otherwise he'll die, get reraised, and die again. If he's defending then he still gets 50% defend mitigation after he's reraised and he should still be alive after a reraise so next turn you just simply run through your turtle mode abilities again to get back into your infinite sustain rotations. So don't pass 80% or 60% unless WoL did AoE Cover + ATK/MAG break the exact two turns prior, so he can defend for it. If your rotation calls for it, he may have to use Light is With Us after being reraised where he normally would want to use Arms Eraser. If that's the case then Lila #2 has to use World Destroyer again to keep somewhat of an ATK/MAG break active.

Approaching 50% - You need a few stars to line up to make sure you tear through him for the 50%-0% in one turn. Time a Lila attack to use Heaven's Scar (50% spirit break) two turns before you plan your final push. Time your Lila's to also use Neidan the turn before the final push (so they can triple cast Heaven's Shift on your final push). On the turn prior to your final push, use LM Fina's limit burst to add a -50% light imperil. This can be a bit tricky since one Lila has the very important job of keeping Primal Instinct up for your infinite sustain turtle stance. Here's your check list:
 * 1) -50% Light imperil applied
 * 2) -50% SPR break applied
 * 3) Both Lila's used Neidan prior and are ready for triple cast.

When all that is set up, triple cast the Lila's for Heaven's Shift, use LM Fina's Sacred Burst for additional light element chain building, and cap it with a Bahamut summon. That should get the job done. I know this team has steep requirements, but an evade tank is hard to come by for someone like me who missed limited key evade weapons/shields, and the wonders of MS Nichol, Lila, and LM Fina allow me to overcome that obstacle. You of course can probably substitute Lila with whatever solid DPS chainers you have available, just know that they need to be able to survive the Meteors every turn.

--Geryth Drayfore (talk) 02:20, 24 June 2018 (UTC)