Sacred Valley/New Trial at the Sacred Castle

Attack Pattern

 * Counters all damaging attacks with MS Karma (ignores cover)

100% to 50% HP

 * First turn:
 * MS Perfect Defense Lv. 3 (2)
 * MS Commencing Deliberation
 * Ends Turn


 * Alexander follows a 3-turn cycle.
 * Alexander's mitigation can be reduced by dealing dark element damage or using enough LBs on each 3-turn cycle
 * This cycle starts from Turn 2 onwards
 * The cycle is controlled by 4 different "flags"
 * Flag 1: Any LB used on the 1st turn of the cycle (Turn 2, 5, 8, etc)
 * Flag 2: Dark damage used on the 1st turn of the cycle (Turn 2, 5, 8, etc)
 * Flag 3: Any LB used on the 2nd turn of the cycle (Turn 3, 6, 9, etc)
 * Flag 4: Dark damage used on the 2nd turn of the cycle (Turn 3, 6, 9, etc)
 * If 0-1 flags were triggered: Ends turn 4, 7, 10, etc (3n + 1 turns) with MS Perfect Defense Lv. 3 (1)
 * If 2-3 flags were triggered: Ends turn 4, 7, 10, etc (3n + 1 turns) with MS Perfect Defense Lv. 2
 * If all 4 flags were triggered: Ends turn 4, 7, 10, etc (3n + 1 turns) with MS Perfect Defense Lv. 1


 * The remaining attacks are dependent on the amount of flags triggered the previous cycle
 * Turns 1, 4, 7, etc. are free-action turns.

50% to 20% HP

 * Every 4 turns: MS Beam of Judgment
 * 2x MS Judge's Gavel (50% chance) or MS Divine Shot (50%)
 * 3x MS Sacred Cannon
 * MS Diaja every turn
 * Rotates between MS Radiant Sacrament and MS Holy Bleed (1/turn)
 * 4x normal attacks
 * Every 3 turns: MS Divine Judgment, otherwise uses MS Sacred Cannon
 * Ends the turn with 2x MS Holy

20% to 0% HP

 * Every 4 turns: MS Beam of Judgment
 * 2x MS Judge's Gavel (50% chance) or MS Divine Shot (50%)
 * 3x MS Sacred Cannon
 * MS Diaja every turn
 * Rotates between MS Radiant Sacrament and MS Holy Bleed (1/turn)
 * 4x normal attacks
 * Every 2 turns: MS Divine Judgment, otherwise uses MS Sacred Cannon
 * Ends the turn with 2x MS Holy

Tips

 * See testimonials and discussions.
 * Bring Units with 100% Light Resistance to help aid in this battle. Items such as Rust-Red Circlet, and Kirin's Osode are great picks.
 * Some of his attacks can be sealed using Silence (SO2), Sealing Blade, or Manufacted Nethicite.
 * Celes for Sealing Blade may require some extra upkeep like with reraise to keep her alive.
 * Turn 3 on 100% to 50% HP will ALWAYS be the worst judgement, no matter what. This means turn three will always be a dispelga and holy imbue. Judgements based on your actions take effect starting with turn 4, and his new mitigation based on your actions will not be in effect until the start of turn 6.
 * Bring Machina killers and dark or water damage dealers.
 * In the following threshold, dispel the light debuff from Divine Judgment on your party (e.g. Bushido - Freedom), because some of Alexander's attacks can bypass magical covers.