Talk:A Prayer for Hess

Bonus Stage
Rather than bring a 2nd tank to provoke the Snort from Brachiosaur, I've opted for Regina to ensure I can kill it from above 50%.

My team: MRamza, Yuna, Regina, Raegen, Machina, friend Sylvie

MRamza: 100% evade build. Phys cover each boss. Has Diabolos for the Esper kill goal. Entrust also comes in handy, to fill Raegen's LB gauge (Raegen's awakening move uses up his LB orbs).

Yuna: healing and quick Esper fill. I put Tetra Sylphid on her, so she can dualcast Aero for the wind damage goals. She can also dualcast dispel along with curaja or perhaps even a reraise.

Regina: Chains her LB against the first two bosses, for the LB kill missions. Uses her pentacast against boss #3. She has a couple of ways to fill her own LB. First up is using Master Order (follow that up with a heal from your healer). The second way is to do any old pentacast. If you are going for the kill with LB next turn, you can power her up for it by including Power Generator in the pentacast (or just casting it by itself).

Raegen: ATK 2200. AMoE chains. Imperil ice 110% with CD Crimson Frost Edge+2 and he self-imbues with ice. Backup 100% ice imperil with Blades of Azure Crimson+2.

Machina: ATK 2800. AMoE chains and 75% breaks. Ice weapon.

Friend Sylvie: Buffs, mitigation, ailment and stop resist, MP recovery. Protects Regina from inflicting debuffs and stop against herself when she uses her LB. (NB: I actually have my own Sylvie, but someone had to be a friend unit).

Note #1: chaining Regina's LB with a pair of AMoE chainers is a little tricky. She needs to start first and they go about 1.3 seconds later. The AMoE chainers need to NOT spark chain, or it will break in the middle. By staggering them slightly, you should get 50 chains with Regina's final massive hit going near the end. About the first 5 of Regina's hits will be unchained.

Note #2: I went with an ice weapon on Regina, which dropped her ATK by about 600 from her usual 3000. I'm not actually sure which is the more damage, 2400 with 160% imperil or 3000 without any. I'd be happy to be set straight!

Boss #1: Brachiosaur
Turn 1, Regina did Master Order first to fill that LB, followed by Yuna dualcasting dispel and curaja. Sylvie does her CD buff + magic mitigation. This should be enough to survive the Ultima. Raegen starts off with Crimson Frost Edge+2 to ice imperil, chaining with Machina to break the ATK/MAG. This initial chain took the boss down to around 78%.

Note that I had a go at a OTKO on turn 2, but the most I could get was around 70% damage, leaving me tantalisingly close. So this was a no-go. Instead, take him down steadily to under 70% and finish from there. DO NOT go under 50% with this team or you will lose your tank, be unable to finish him off because of his 1 turn mitigation from the threshold, and you will die.

Note that Raegen's Crimson Frost Edge is a 4 turn CD, so after dispelling, you won't be able to re-imperil with it again until turn 5. An alternative is to use Blades of Azure Crimson+2 instead, which is a 100% ice imperil, but it is also a DR move so it won't chain properly with Machina.

To setup for the kill: Raegen and Machina should both try to get their awakenings in prior to dropping below 70% (although this might not actually be necessary).

Note: Regina's LB starts before Raegen & Machina, so the boss will have to be already broken and imperil'ed before the kill move, or the effects will not be utilised by Regina.

Upon dropping below 70%: dispel with Yuna, 75% break DEF/SPR with Machina, imperil with Raegen, Power Generator for Regina, Sylvie make sure magic mitigation is still up and use her CD move to 70% break ATK/MAG and survive the Ultima.

Now for the big finish: First up, Yuna might need to heal and Sylvie to restore MP. Now chain as described before: Regina LB followed by Raegen & Machina's best AMoE moves. Bye bye Brachiosaur.

Boss #2: amalthea
Turn 1: MRamza covers, someone summons an Esper, followed by Yuna Prayer to the Aeons+2 to mostly fill the gauge again. Regina refills her LB. Hmmm, let's see: raegen imperils, Sylvie can buff and break and that leaves Machina to do the Esper summon. Yep, that should work!

Turn 2: Yuna dc aero for mission. Triple chain as before for the kill.

Boss #3: jackalto
Yuna casts aero for the mission (the Esper gauge should, nay WILL, be full). Sylvie buffs/breaks.

For chain-capping Regina's penta-cast, start it off about 1.5 seconds before the chainers (this seems to work for me), and start Diabolos before everything. This time, the ice imperil from Raegen and the DEF/SPR break from Machina will take effect before Regina's final hit goes in. Or you can use Sylvie for the breaks again. Whatever. The boss goes down.

--203.214.96.56 00:53, 19 January 2020 (UTC)

Edit: Oops! Physical Damage mitigation is up on turn 1 on Brachiosaur, so initial damage to 78% would have been on turn 2, attempt to OTKO would have been on turn 3 (followed by the app "accidentally" crashing).

A Prayer for Hess Bonus Stages with BluEvanescent
Hello and welcome to the BluEvanescent, where tips and tricks have barely even researched or tested other than trials and errors. Another bonus stage for this month? Surely, let's get this ball rolling.

Party Requirements
Since most of the enemies relies on Physical Attack, any tank with high Defense, HP or Physical Evasion are able to cover all three without any consequences.

Boss 1
The Brachiosaur relies on both Physical or Magical damage. Since most of its attacks have a high chance to use Physical Abilities, it's best to cover all allies by Turn 1. It is also best to break the enemy's stats and/or use any Ice-imbued abilities or weapon to slice off the Health Points. Remember, defeat Brachiosaur with a Limit Burst, which means kill off the enemy if the HP is at below 50% or 30%. If planning to one shot, have a Dragon Killer equipped to your high ATK/MAG damager then attack with your units with their Limit Bursts.

Boss 2
Similarly, the enemy will rely on using Physical Damage. This time, it will heal its loss HP by 100,000. If planning on killing the Amalthea by one shot, make sure to equipped Machine Killer to your best damager. Remember to evoke an esper and deal wind damage twice. If you want, have a unit with Wind-based abilities or magics or equipped with Aero Blade. Again, beat the bot with a Limit Burst.

Boss 3
Jackalto is the final Physical Damager in this Bonus Stage. Unlike to Amalthea or Brachiosaur, Jackalto relies on non-removable 75% Magic Damage Mitigation for an indefinite amount of turns. A good way to mitigate this is to break his stats, as well as buffing your damagers with high dosage of ATK/MAG from your best buffer units. Again, use your Physical Tank for this particular enemy and always remember to dispel his ATK buff and deal Wind and Ice damage. To one shot him, have your best damagers attacked when enemy's HP is low then evoke your esper with the longest frame (example of espers are Diabolos, Bahamut or Tetra Sylphid). Under any circumstances, DO NOT use a Limit Burst.

Afterword
If you finished this Bonus Stage without any consequences, then congratulations! But, then again, this Bonus Stage is considered a non-canonical Stage and may requirements to adjust first to what happened. Overall, A Prayer for Hess is considerably easier than Physalis's Story Event. If you have any questions, feel free to ask me about it. This is Subject 3369 aka BluEvanescent, signing out. See you in next week.

Edit: In addition to avoid using Limit Bursts by Bonus Stage 3, refrain from using Magic Damagers, unless planning on using Hybrid Damagers.

--Bluevanescent (talk) 11:02, 19 January 2020 (UTC)

Daddy to the rescue XP
I tried the first stage at least 7 times changing my units around. For the life of me I could not get anyone to stay alive. But finally I cleared it with good ol' daddy Regis!

My team:

E. Wilhelm - 30% evasion + auto-provoke Aloha Lasswell CP Noctis Regis- some LB fill rate equipment WOL Lenna Friend: CP Noctis

Lasswell has a good on demand dispel that can be triple casted with the rest of his abilities, that was my main go to to get rid of enemy buffs. Regis also has one tho I only used it once. Plus Lasswell has both Ice & Wind magic and can clear those missions on a turn he's not needed for the dispel. Regis has good on demand mitigations along with barriers to cover for and free up Lenna for healing.

Each fight pretty much went the same; putting up mitigations with Regis and using his LB if the physical & magic ones were still up, removing enemy buffs and attacking with Lasswell, covering with Wilhelm, Lenna boosting resistances & healing/refreshing, both Noct self buffing & breaking then using their LBs once filled.


 * Note!!! Don't forget about Snort!!*

Odin/Fingersnap
If you want a means of on-demand dispel, you can always put Odin on one of your attackers and then you have Fingersnap. Plus odin is one of the top physical damage espers.

Physalis
This is a follow-up to the first guide above. If you have even only a 6* Physalis, replace Raegen with her. Even at 6*, she has 120% on-demand ice imperil, can imbue ice to Regina, and AMoE chain with Machina! Plus there is the T-cast on a 6* unit! And to top it all off, she has a quirky sense of humour, even if she doesn't realise it.

Cave of Crystals Materials
Quick guide of which Materials are in which caves

Cave of Crystals (guard) - metallic gel and small amount high grade powder Cave of Crystals (support) - silk twin Cave of Crystals (healing) - silk twin Cave of Crystals (power) - high grade powder Cave of Crystals (teck)- metallic gel and small amount of high grade powder Cave of Crystals (white) - small magical ore Cave of Crystals (black) - small magical ore small amount Cave of Crystals (green) - high grade powder and small amount of small magical ore