User:Marksman46

= Unit Breakdown =

Expanded Notes
1) Gets varied buffs from almost every main weapon type; meaning he can fill many different roles, or won't overlap with other unit's equipment.

2) His flask moves hit 3 of the main game elements, as well as accomplish some amazing status aliment infliction; great for arena and event bosses who are weak to ailment infliction

3) A good dodge tank; along with his warp heal, can make a decently survivable tank, and can use his 100% provoke to keep the heat off of other units. (Though, it only lasts one turn, so should be used mostly in emergency situations)

4) Has some pretty neat breaks, (45%) which is slightly behind the current meta, but are pretty nice to have if you don't have a better breaker, or need someone to help other units with breaking.

5) Can boost attack and magic with Link strike (45%) but is generally not as good as most current buffers; again, helpful if you only have someone who can buff DEF/SPR.

6) Cover is a great move for it's MP restoration; but it's limited healing make it not worthwhile outside of the refresh.

Final Notes
Noctis is a fantastic unit, though he doesn't quite fit into the traditional chaining meta; he fills multiple roles and can be a great asset to most teams. While Noctis does not hit super high normal rankings for most of the categories; the fact that he can almost compete in every category is what makes him a noteworthy unit.