Brachiosaur

An ancient reptile that has survived from ancient times. Towering over humans, it is known for its long neck and tail. Though an herbivore, it has a strong sense of territory and will attack anyone it views as an intruder. Able to unleash a relentless barrage of attacks with is powerful body, there are even some brachiosaurs with the ability to wield magic. In the Farplane, there appears to be a dreadful forest inhabited by brachiosaurs and similar fearsome creatures.

Abilities

 * Meteor: Unmitigated non-elemental magic damage to all units.
 * Ultima: Unmitigated non-elemental magic damage to all units (used when lower than 50% HP).
 * Snort: Removes one unit from battle at random.
 * Disaster: Chance for Blind, Confusion, Sleep to all units.

Strategy

 * Celes's Sealing Blade can prevent damage from the Brachiosaur's Ultima spell. It must be the last spell cast to work properly.
 * Keep farming those Friend Points and get Dragon Killer!
 * Bringing a unit with Full Break will make this fight much easier as Brachiosaur is not resistant to it.
 * Brachiosaur is weak against ice. Chaining Blizzaga, physical units with Icebrand, and other ice-elemental abilities will amplify damage.
 * Equip the healer with accessories that prevent Sleep and Confusion such as Headband, Black Choker, or Ribbon.
 * Brachiosaur will always start off the fight with casting Disaster.
 * Brachiosaur has a 20% chance to cast Snort for each of its regular turns. If Snort is cast early on in the fight, it is not a bad idea to restart the trial.
 * At 50% HP, Brachiosaur will attack twice and Charge Up for Ultima.
 * At 30% HP, Brachiosaur will cast Snort and remove one party member from the fight.
 * Note: Brachiosaur's below 50% action takes precedence over the below 30% action; that is, knocking it below 30% from above 50% in one turn avoids this snort.